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don't updateClusterMatrices() in render()
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@ -582,11 +582,6 @@ void ModelMeshPartPayload::render(RenderArgs* args) const {
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auto locations = args->_pipeline->locations;
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assert(locations);
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// update the clusterMatrices if necessary
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// TODO: we want to remove this updateClusterMatrices() call in this context
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// but I recall we tried this before and broke something. - Andrew
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_model->updateClusterMatrices();
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bindTransform(batch, locations, args->_renderMode);
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//Bind the index buffer and vertex buffer and Blend shapes if needed
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