Brad Davis
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0e7ee95c95
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Merge remote-tracking branch 'upstream/master' into bindless
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2018-03-21 19:16:55 -07:00 |
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SamGondelman
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444534f4ff
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model behaves correctly if missing material
(cherry picked from commit 1e89debc4e )
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2018-03-16 15:51:37 -07:00 |
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Brad Davis
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9056ee0f14
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Merge branch 'gl_common' into bindless
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2018-03-12 11:27:30 -07:00 |
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Brad Davis
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09996e0b65
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Bindless texture work cleanup
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2018-03-08 16:01:18 -08:00 |
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Brad Davis
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ddd60ded03
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Merge remote-tracking branch 'upstream/master' into bindless_master
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2018-03-07 16:04:35 -08:00 |
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NissimHadar
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000b08f7c0
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Merge branch 'master' of github.com:highfidelity/hifi into shadowControlsOffZvork
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2018-03-02 08:07:01 -08:00 |
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NissimHadar
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0f2cf8ea85
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Re-implemented shadow controls.
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2018-03-01 14:24:20 -08:00 |
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Brad Davis
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136ced98c3
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Merge remote-tracking branch 'upstream/master' into android_dev
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2018-02-27 13:44:00 -08:00 |
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SamGondelman
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0fca56eef0
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Revert "Merge pull request #12407 from NissimHadar/shadowControlsOffZvork"
This reverts commit 3201d2ba21 , reversing
changes made to c0f20900a0 .
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2018-02-27 11:33:05 -08:00 |
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Brad Davis
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b9387f2a21
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Merge remote-tracking branch 'upstream/master' into android_dev
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2018-02-26 13:18:14 -08:00 |
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Anthony J. Thibault
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f5fcaae283
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Merge branch 'master' into bug-fix/entity-mat-avatar-dual-quaternions
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2018-02-26 10:55:44 -08:00 |
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Anthony J. Thibault
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0404b722e4
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Code review feedback
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2018-02-26 10:00:32 -08:00 |
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Brad Davis
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0550138609
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Merge remote-tracking branch 'upstream/master' into android_dev
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2018-02-23 12:48:10 -08:00 |
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Anthony J. Thibault
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0469eafbe4
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Switch between dualQuats and matrix skinning based on model entity scale factor.
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2018-02-22 18:35:16 -08:00 |
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Brad Davis
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aeb29db37d
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Merge remote-tracking branch 'upstream/stable' into android_stable
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2018-02-22 17:35:00 -08:00 |
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Anthony J. Thibault
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86351f19a9
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Merge branch 'master' into bug-fix/entity-mat-avatar-dual-quaternions
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2018-02-22 08:44:21 -08:00 |
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Nissim Hadar
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b2a06cdb98
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Merge branch 'master' of https://github.com/highfidelity/hifi into shadowControlsOffZvork
# Conflicts:
# libraries/entities/src/EntityItemProperties.cpp
# libraries/entities/src/ShapeEntityItem.h
# libraries/networking/src/udt/PacketHeaders.cpp
# libraries/networking/src/udt/PacketHeaders.h
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2018-02-19 13:05:57 -08:00 |
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Nissim Hadar
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6a9bbaf0a5
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WIP - clean-up.
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2018-02-19 12:00:30 -08:00 |
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Nissim Hadar
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7ba8a9935a
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No extraneous shadows.
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2018-02-16 19:23:31 -08:00 |
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Nissim Hadar
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4c1f22f84e
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Models and Avatar cast shadows (box doesn't, yet).
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2018-02-16 14:01:33 -08:00 |
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Nissim Hadar
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194c7f4101
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WIP - for review.
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2018-02-16 09:28:15 -08:00 |
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SamGondelman
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b189433855
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merge
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2018-02-15 15:50:36 -08:00 |
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SamGondelman
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2d754edf74
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CR
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2018-02-15 15:48:41 -08:00 |
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Sam Gondelman
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15cdfef16a
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Merge branch 'master' into decals
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2018-02-14 17:33:01 -08:00 |
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samcake
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6357f36a97
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Fixing names
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2018-02-14 10:39:14 -08:00 |
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samcake
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1d3ae1b187
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Work in progress to get the render items beeing tagged correctly for groupCulled
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2018-02-13 17:50:01 -08:00 |
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Anthony J. Thibault
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d2c199104e
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Avatars use Dual Quaternion Skinning and Model Entities do not.
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2018-02-13 17:47:49 -08:00 |
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Anthony J. Thibault
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7f5f48bca9
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Models can now switch between dual quats and matrix palette skinning.
but not dynamically, because we still only compile one version of the shader.
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2018-02-13 11:37:14 -08:00 |
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Anthony J. Thibault
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cf5452313a
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WIP check in of making the use of dq or mat dynamic per model
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2018-02-12 18:44:24 -08:00 |
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SamGondelman
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84cd0e1529
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wip live material swapping on model entities, model overlays, avatars,
and albedo swap on shape entities
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2018-02-09 12:00:08 -08:00 |
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samcake
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4419dfe622
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Addressing review comments
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2018-02-09 10:02:16 -08:00 |
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samcake
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b66da1897d
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improving the forward rendering pass, removing the specular variation and making it defautl
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2018-02-08 17:59:07 -08:00 |
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Bradley Austin Davis
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ab5355dbdd
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First pass at bindless textures
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2018-02-08 11:11:36 -08:00 |
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samcake
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03aeb7adda
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Adding the ubo slot assignment for the resource texture table
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2018-02-08 11:08:23 -08:00 |
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SamGondelman
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4d4294dd6a
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Merge remote-tracking branch 'upstream/master' into decals
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2018-02-02 16:50:01 -08:00 |
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SamGondelman
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d7f4b033e8
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wip finish adding material entity
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2018-02-02 16:49:33 -08:00 |
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samcake
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8dfa3aace3
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cleaning en route
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2018-01-26 17:34:37 -08:00 |
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Sam Gateau
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51dac04374
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Introducing the tag in lieu of the vsisiblity mask
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2018-01-26 02:59:43 -08:00 |
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samcake
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2f4e61888f
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Making it work maybe
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2018-01-25 16:57:35 -08:00 |
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Seth Alves
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31c007d167
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more backwards logic, added withViewVisibilityMask call in ItemKey
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2018-01-18 14:15:30 -08:00 |
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Seth Alves
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7c32d3c536
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flip logic back around
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2018-01-18 13:49:17 -08:00 |
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Seth Alves
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0ad4cdc41b
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works now
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2018-01-18 13:15:47 -08:00 |
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Seth Alves
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fb974b0b9c
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attempt to straighten out use of view-visibility masks
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2018-01-18 10:09:23 -08:00 |
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Seth Alves
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1c819c8422
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formatting
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2018-01-18 09:12:37 -08:00 |
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Sam Gateau
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7a9740d258
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visible-perview
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2018-01-18 02:18:46 -08:00 |
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humbletim
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b91d536dd0
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rename model:: -> graphics::
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2018-01-16 12:46:16 -05:00 |
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Anthony J. Thibault
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7753b8a0b5
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Merge branch 'master' into feature/dual-quat
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2018-01-11 17:31:29 -08:00 |
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Olivier Prat
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db9e5fdae8
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Merged from master but rendering seems broken
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2018-01-09 11:05:34 +01:00 |
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Anthony J. Thibault
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59b843781e
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Merge branch 'master' into feature/dual-quat
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2018-01-08 13:18:42 -08:00 |
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SamGondelman
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97c0b33975
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fix avatar texture loading
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2018-01-08 12:50:05 -08:00 |
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