samcake
edbcef20d4
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-02-03 09:44:05 -08:00
Seth Alves
e0ab6b6716
Merge branch 'dressing-room' of github.com:imgntn/hifi into dressing-room
2016-02-03 09:30:21 -08:00
Babiuch, Ryan Nicholas
7dd5bca17f
Bug fixes and debt reductions on energy calculations.
...
- removed superfluous code interfacing with scripts
- favor floats over doubles in cost calculations
- default avatar energy is maximum float value for cases where energy script is not loaded in order to still manipulate entities.
2016-02-03 10:46:28 -06:00
ericrius1
a95176be8f
added 0 prefix to nums
2016-02-02 18:22:39 -08:00
samcake
cb59cccc0c
Adding 2 lists per brick now, the subcelItems and the regular items, trying to use it, probably buggy
2016-02-02 18:10:56 -08:00
ericrius1
89d235e2c2
First cut complete
2016-02-02 18:09:26 -08:00
ericrius1
e6a1300cd9
random interval spread
2016-02-02 17:28:21 -08:00
ericrius1
c26d7e61b5
interval is working
2016-02-02 17:18:24 -08:00
ericrius1
1bfe14c70e
If sound is already downloaded, it's fetched from cache
2016-02-02 16:38:14 -08:00
Seth Alves
30e97c2a76
run attachedEntitiesManager.js by default, but without a UI
2016-02-02 16:34:06 -08:00
Howard Stearns
59f1cdfc18
Reinit bestPromise with each proposal.
2016-02-02 16:18:33 -08:00
ericrius1
964763b88c
caching sounds
2016-02-02 15:54:37 -08:00
Howard Stearns
03244fbeb5
fix promise-sending.
2016-02-02 15:37:22 -08:00
Bradley Austin Davis
f24f2749e1
Make users.js show QML window for edit friends
2016-02-02 15:19:12 -08:00
James B. Pollack
0587981a20
add doppleganger features
2016-02-02 15:07:38 -08:00
ericrius1
d08bdb371a
receiving push messages from entity script
2016-02-02 14:50:30 -08:00
Howard Stearns
fbcacbe14a
simpler betterNumber test.
2016-02-02 14:31:32 -08:00
Seth Alves
260d27f4d7
increase drop-on-joint radius. fix bug that kept from dropping on hips (index 0). save adjustments if in dressing room
2016-02-02 14:31:20 -08:00
Howard Stearns
3d01b3ec2b
watchdog
2016-02-02 14:15:03 -08:00
ericrius1
0aa68328c8
adding sound entity script
2016-02-02 13:59:56 -08:00
Howard Stearns
61393818fe
Merge branch 'master' of https://github.com/highfidelity/hifi into virtualBaton
2016-02-02 13:41:54 -08:00
Howard Stearns
38443af437
typo
2016-02-02 13:36:40 -08:00
Howard Stearns
cdff3323fb
typo
2016-02-02 13:25:42 -08:00
Howard Stearns
d0af2220dc
Virtual baton.
2016-02-02 13:20:41 -08:00
ericrius1
93220c3b01
two sounds
2016-02-02 10:51:10 -08:00
ericrius1
20d1ba11c3
Basic ac sound playing and entity searching
...
Injecting sounds from entity
2016-02-02 10:37:23 -08:00
Ryan Huffman
57d92bcfa6
Stop creation of GridTool altogether in edit.js
2016-02-02 10:13:24 -08:00
Seth Alves
3bbecf5c8b
Merge branch 'adjust-palm-position' of github.com:sethalves/hifi into dressing-room
2016-02-02 10:04:35 -08:00
Seth Alves
53e3f5a5d1
Merge branch 'save-held-adjustments' of github.com:sethalves/hifi into dressing-room
2016-02-02 10:04:15 -08:00
Ryan Huffman
dad36b73fc
Disable gridTool in edit.js
2016-02-02 09:57:52 -08:00
Seth Alves
fec479d70a
Merge branch 'master' of github.com:highfidelity/hifi into dressing-room
2016-02-02 09:25:11 -08:00
James B. Pollack
d25dbfff9f
Merge pull request #6993 from hyperlogic/tony/mirrored-doppelganger
...
doppelganger.js: mirror joint rotations & translations about x-axis
2016-02-01 19:09:42 -08:00
Seth Alves
2501be16cb
base palm position on finger joint rather than an offset from hand joint. double size of near-grab sphere
2016-02-01 18:11:27 -08:00
James B. Pollack
43844dd0be
Merge pull request #7008 from ericrius1/editPropsDecimals
...
Fixed bug where lack of 0 as prefix for numbers would throw an error
2016-02-01 17:35:44 -08:00
ericrius1
1387f5f322
Fixed bug where lack of 0 as prefix for numbers would throw an error
2016-02-01 16:44:55 -08:00
Seth Alves
c570f4af67
Merge branch 'master' of github.com:highfidelity/hifi into dressing-room
2016-02-01 16:15:42 -08:00
Seth Alves
3209ac4f68
use controller hand rotation rather than IK hand rotation in grab script
2016-02-01 15:42:32 -08:00
ericrius1
25d5904d2d
trying to destroy web window
2016-02-01 15:23:54 -08:00
Seth Alves
e4ef3ae869
automatically save adjustments to offset of equipped items
2016-02-01 15:06:53 -08:00
ericrius1
0bd6d22611
going to destroy entire page and recreate
2016-02-01 14:46:09 -08:00
Seth Alves
793b0f400f
Merge branch 'master' of github.com:highfidelity/hifi into dressing-room
2016-02-01 14:35:37 -08:00
Brad Hefta-Gaub
9361c1655e
Merge pull request #6980 from howard-stearns/performance-stats-repro-scripts
...
Performance stats repro scripts
2016-02-01 13:52:53 -08:00
Seth Alves
2207588c01
merge from upstream
2016-02-01 13:19:45 -08:00
ericrius1
81f95c6fc7
better starting values for particles
2016-02-01 12:48:40 -08:00
ericrius1
84f862d9c1
receiving web event from particle gui
2016-02-01 12:23:39 -08:00
howard-stearns
ae10d4343c
Add data for a 2k triangle model.
2016-02-01 11:47:33 -08:00
Seth Alves
9dc6f08ae2
Merge pull request #6995 from imgntn/removeHighFreqMsg
...
Remove high frequency messages from grab script
2016-02-01 11:44:43 -08:00
Howard Stearns
d8069b6dbf
Whitespace and jslinting.
2016-02-01 11:28:51 -08:00
Howard Stearns
11d80cdc94
Merge branch 'master' of https://github.com/highfidelity/hifi into performance-stats-repro-scripts
2016-02-01 10:38:13 -08:00
Seth Alves
aa6742a844
merge from james/removeHighFreqMsg
2016-02-01 10:01:50 -08:00
Seth Alves
d034850c49
Merge branch 'equip-via-parenting' of github.com:sethalves/hifi into dressing-room
2016-02-01 09:59:52 -08:00
Seth Alves
182ae22b44
merge James' doppelganger changes into Tony's
2016-02-01 09:58:35 -08:00
Seth Alves
6ca17a904a
merge James' doppelganger changes into Tony's
2016-02-01 09:58:24 -08:00
Seth Alves
a65ff76da1
Merge branch 'tony/mirrored-doppelganger' of github.com:hyperlogic/hifi into dressing-room
2016-02-01 09:56:52 -08:00
Seth Alves
9a4431560f
Merge branch 'master' of github.com:highfidelity/hifi into equip-via-parenting
2016-02-01 09:14:53 -08:00
Seth Alves
fb33131ac5
Merge pull request #6985 from imgntn/entitySpawnerAC
...
Show how to use an AC to spawn / respawn entities
2016-02-01 07:05:07 -08:00
Seth Alves
6927f9f503
Merge pull request #6984 from huffman/fix-edit-import-cancel
...
Fix 'Import Entities' causing error when cancelling
2016-02-01 07:04:36 -08:00
Seth Alves
f5ccf19f41
Merge pull request #6982 from howard-stearns/update-away-for-image-overlay
...
Update away.js to use an image instead of text.
2016-02-01 07:04:11 -08:00
Seth Alves
bc86298097
merge from upstream
2016-02-01 07:01:12 -08:00
Babiuch, Ryan Nicholas
47f7d55e2c
Working energy usage for entity manipulation.
...
- Working example in examples/example/ui/MyEnergyBar.js
2016-02-01 08:32:52 -06:00
James B. Pollack
499e6d9804
update readme
2016-01-30 20:04:51 -08:00
James B. Pollack
7767dfb213
remove high freq messages
2016-01-30 19:59:56 -08:00
Anthony Thibault
6813f692da
doppelganger.js: mirror joint rotations & translations about x-axis
...
It's not pretty, mostly due to the lack of JavaScript access to the skeleton parent linkage information,
and lack of conversions between absolute and relative-to-parent joint rotations/translations.
2016-01-30 16:16:26 -08:00
Seth Alves
6697b5ae5f
get multi-near-grabs working again
2016-01-29 18:36:22 -08:00
Seth Alves
9a16bc7d22
when a parented equip or grab releases and the object should fall, give it a little velocity so bullet doesn't consider it static
2016-01-29 18:01:57 -08:00
Seth Alves
0c5c682887
unmuddle saved state in Settings and userData
2016-01-29 17:38:24 -08:00
ericrius1
f9a76a7502
Merge branch 'master' into particlesInEdit2
2016-01-29 17:20:48 -08:00
Philip Rosedale
1766f3fc23
remove debug
2016-01-29 17:20:22 -08:00
Philip Rosedale
ca459e0bd6
Merge branch 'master' of https://github.com/highfidelity/hifi into flocking
2016-01-29 17:18:35 -08:00
Philip Rosedale
11890badd8
Changes per PR suggestions
2016-01-29 17:16:48 -08:00
ericrius1
559fb9cbde
fixed merge conflicts
2016-01-29 16:42:10 -08:00
Seth Alves
464f74fc1b
don't attempt to distance-grab non-physical objects
2016-01-29 16:37:19 -08:00
Seth Alves
9ca89172f6
change grab script to equip with parenting rather than action. various other changes to messaging. added initial version of attachedEntitiesManager.js. updated toybox scripts to track messaging changes
2016-01-29 15:17:46 -08:00
Seth Alves
f554e25e36
Merge branch 'master' of github.com:highfidelity/hifi into equip-via-parenting
2016-01-29 15:15:28 -08:00
James B. Pollack
cb2fbd7e7f
clear octree interval
2016-01-29 14:29:27 -08:00
James B. Pollack
5e5c6158bb
show how to use an ac to spawn and respawn entities
2016-01-29 14:22:21 -08:00
Ryan Huffman
9a2af26906
Fix 'Import Entities' causing error when cancelling
2016-01-29 14:12:27 -08:00
Brad Davis
c4794dd0d5
Fix entity properties HTML
2016-01-29 13:41:43 -08:00
Howard Stearns
a117e73ea4
Update away.js to use an image instead of text.
2016-01-29 11:56:08 -08:00
howard-stearns
5376ba9b7d
update to match lod doc
2016-01-29 11:27:27 -08:00
Philip Rosedale
a72c49793e
speedups per code review
2016-01-29 10:57:17 -08:00
James B. Pollack
43f3b6409a
Merge pull request #6966 from ericrius1/zoneEntityProps
...
Moves zone props to top of entity properties panel
2016-01-29 09:34:04 -08:00
Philip Rosedale
ee95f7906b
Fish flocking example
2016-01-29 00:59:06 -08:00
Philip Rosedale
9f95a9de89
Limits on distance and mass for far grabbing
2016-01-29 00:52:59 -08:00
Brad Hefta-Gaub
8efe15cb21
Merge pull request #6963 from jherico/qmlOverlays
...
Make all 2D overlays QML-based
2016-01-28 23:33:30 -08:00
ericrius1
6be550a144
resolved conflicts
2016-01-28 17:08:24 -08:00
ericrius1
1a7887520d
in progress
2016-01-28 16:38:24 -08:00
Brad Davis
5b817ccc21
Make all 2D overlays QML
2016-01-28 16:03:26 -08:00
James B. Pollack
96ddb9febb
Merge pull request #6970 from ericrius1/webEntityURL
...
Moved source URL up to top of entity properties panel
2016-01-28 16:02:21 -08:00
ericrius1
804f82f2f1
good progress- can create particle entity from menu
2016-01-28 15:57:35 -08:00
ericrius1
0511ff70ac
particle panel in tool window
2016-01-28 14:34:19 -08:00
ericrius1
628158e2fb
Merge branch 'master' into zoneEntityProps
2016-01-28 13:26:10 -08:00
ericrius1
c30109ec29
trying to sync again
2016-01-28 13:21:48 -08:00
ericrius1
2acc88261f
added particles
2016-01-28 13:14:36 -08:00
Howard Stearns
33226796ff
Merge pull request #6964 from ericrius1/editHref
...
Validate href entity property (hifi:// only)
2016-01-28 12:29:18 -08:00
ericrius1
98453c085b
Moved source URL up to top of entity properties panel
2016-01-28 12:08:21 -08:00
Andrew Meadows
3e35a5fc2d
Merge pull request #6937 from ctrlaltdavid/20790
...
Make entity properties be undefined after entity is unloaded
2016-01-28 11:59:01 -08:00
ericrius1
3fff5868e8
Fix syntax error
2016-01-28 11:57:33 -08:00
ericrius1
40c66a94be
Moves text props to top of Entity Props panel
2016-01-28 11:44:50 -08:00
ericrius1
191e6090e7
Moves zone props to top of entity props panel
2016-01-28 11:36:23 -08:00
ericrius1
cd5e81de36
Validating href for edit.js
2016-01-27 16:02:02 -08:00
howard-stearns
1fcb90ad7f
checkpoint
2016-01-27 13:34:25 -08:00
Seth Alves
18a1f0884e
Merge pull request #6884 from ericrius1/junkyardReset
...
Junkyard reset script
2016-01-27 11:19:02 -08:00
Seth Alves
3b7f8ef77d
honor hardcoded equip offsets
2016-01-26 15:44:26 -08:00
James B. Pollack
d8dbb717d5
Update junkyardResetEntityScript.js
2016-01-26 14:06:17 -08:00
Seth Alves
11d2f9a8fc
equip via parenting rather than action. change name of a messaging channel. minor cleanups.
2016-01-26 14:02:21 -08:00
ericrius1
e6379fcaa8
Naming changes
2016-01-26 12:57:41 -08:00
David Rowe
2834dee00d
Remove erroneous edit.js call with missing entity ID
2016-01-26 22:07:42 +13:00
Brad Hefta-Gaub
1ef01d670d
Revert "Make entity properties be undefined after entity is unloaded"
2016-01-25 18:07:14 -08:00
ericrius1
793654cbca
Merge branch 'master' into junkyardReset
2016-01-25 17:10:58 -08:00
Eric Levin
d92b527f99
Merge pull request #6928 from imgntn/bow-parented-string
...
Fix Separation of Bow and Bowstring
2016-01-25 16:19:57 -08:00
Brad Hefta-Gaub
7d8a3de711
Merge pull request #6927 from AndrewMeadows/zero-velocities
...
entity.js will zero velocities when entities cease to be dynamic
2016-01-25 16:00:54 -08:00
James B. Pollack
eca75ba66d
cleanup
2016-01-25 14:48:15 -08:00
Andrew Meadows
73805e831b
zero velocities when entities cease to be dynamic
2016-01-25 14:05:48 -08:00
James B. Pollack
9be2a73d4a
update bow to use parenting for prenotch string
2016-01-25 12:36:03 -08:00
David Rowe
9429f48a7c
Remove erroneous edit.js call with missing entity ID
...
JavaScript exception was being thrown now that entity properties are
undefined if entity is not found.
2016-01-24 08:39:50 +13:00
Seth Alves
41a2173901
adjust grab script so that avatars can't bootstrap themselves during an object hand-off
2016-01-22 16:38:28 -08:00
samcake
f98f8d5bbb
Revert "Adds a fix for a rendering issue where models with a texture driving both color and opacity would be rendered fully opaque"
2016-01-22 11:51:02 -08:00
samcake
7df3e9f306
Merge pull request #6876 from ericrius1/droplets
...
Adds a fix for a rendering issue where models with a texture driving both color and opacity would be rendered fully opaque
2016-01-21 18:32:43 -08:00
Brad Hefta-Gaub
e1c369dc10
Merge pull request #6766 from samcake/hdr
...
Ambient Occlusion
2016-01-21 18:10:52 -08:00
samcake
2471a88e85
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-01-21 15:53:25 -08:00
Brad Davis
ae6cba85e8
More atmosphere removal
2016-01-21 15:15:16 -08:00
ericrius1
e11e4d196b
tweaks for coding standards
2016-01-21 13:24:07 -08:00
ericrius1
b3b1793035
removed edit.js changes
2016-01-21 12:03:09 -08:00
Philip Rosedale
7387d6e5f1
Merge pull request #6869 from imgntn/pistolfix
...
Make Pistol Quieter and Minor Adjustments
2016-01-21 11:15:07 -08:00
ericrius1
5132406d37
Test script for lod testing
2016-01-21 10:51:15 -08:00
ericrius1
641607f334
reset script
2016-01-21 10:22:56 -08:00
James B. Pollack
e63e509835
Update createPistol.js
2016-01-21 09:33:38 -08:00
Chris Collins
5dc1eb986e
Merge pull request #6874 from imgntn/fixgrabparticlesystems
...
Remove Particle Search Beams from Grab Script and Create / Destroy Systems on Demand
2016-01-21 09:25:11 -08:00
Seth Alves
311e0cee67
Merge pull request #6820 from AndrewMeadows/collision-mask
...
use "collidesWith" instead of "collisionMask"
2016-01-21 09:13:34 -08:00
Eric Levin
0cfd9e429a
Merge pull request #6872 from imgntn/messageTests
...
Add Messaging Tests and Organize
2016-01-21 09:05:23 -08:00
samcake
8d1ab01018
exposing one more parameter
2016-01-20 18:32:44 -08:00
ericrius1
99e69616fa
basic comms
2016-01-20 17:50:52 -08:00
Eric Levin
6f646dc193
Update weatherBox.js
...
Added header
2016-01-20 17:41:40 -08:00
ericrius1
3b75cbea3a
removed old weather box
2016-01-20 16:32:30 -08:00
James B. Pollack
c2b5dfdfe6
clear sphere
2016-01-20 16:09:37 -08:00
James B. Pollack
6f1ea9a3d3
cleanup
2016-01-20 15:20:59 -08:00
ericrius1
eb5a950f85
texture opacity potential fix
2016-01-20 15:08:39 -08:00
James B. Pollack
53b4a509f7
remove particle search beams and create / destroy systems on demand
2016-01-20 14:17:32 -08:00
ericrius1
055d56b9e5
lightning texture appearing>
2016-01-20 14:16:38 -08:00
James B. Pollack
a57ccdd0e8
messages
2016-01-20 13:37:58 -08:00
ericrius1
44fd7e8c15
Model and lightning showing up
2016-01-20 11:57:33 -08:00
samcake
07c630bcda
And cleaning again hopping to have the pr build
2016-01-20 11:44:01 -08:00
James B. Pollack
b91e5c27e1
Update createPistol.js
2016-01-20 10:45:40 -08:00
ericrius1
fa9a066f9a
model tweaks
2016-01-20 10:44:25 -08:00
James B. Pollack
8d3468265f
make pistol collision sound quieter, other adjustments
2016-01-20 10:44:02 -08:00
samcake
320c799379
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-01-20 10:14:02 -08:00
samcake
379c882834
Debugging the darkness and pointing out bugs
2016-01-20 02:03:09 -08:00
ericrius1
a16b267b24
Merge branch 'master' into droplets
2016-01-19 18:27:40 -08:00
ericrius1
4e052dca61
color cloud adjustment
2016-01-19 18:26:32 -08:00
ericrius1
d2a815176b
lightning strikes
2016-01-19 17:09:39 -08:00
ericrius1
713496a8a0
lightning strikes
2016-01-19 16:02:41 -08:00
Brad Hefta-Gaub
55093aafea
Merge pull request #6826 from kevinmthomas-carpool/LoadScriptFromEntityFix
...
Fixed entity script loading functionality for the jsstreamplayer.
2016-01-19 13:14:43 -08:00
samcake
c5c3f464cd
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-01-19 12:13:11 -08:00
samcake
6f93fb3114
Can now process the AO at lower resolution in orer to gsave performances
2016-01-19 12:12:51 -08:00
Andrew Meadows
4a91ed3d66
fix bad conflict resolution
2016-01-19 11:42:29 -08:00
Andrew Meadows
d990482c0a
use collidesWith for bow.js workaround
2016-01-19 11:42:29 -08:00
Andrew Meadows
db77f22a61
use "collidesWith" instead of "collisionMask"
...
but make "collisionMask" work for those who want it
2016-01-19 11:41:22 -08:00
Seth Alves
8ba800fda8
Merge pull request #6851 from AndrewMeadows/collisionless2
...
namechange "ignoreForCollisions" to "collisionless"
2016-01-19 11:33:55 -08:00
ericrius1
5245bdc96e
tweaks
2016-01-19 11:09:30 -08:00
Brad Hefta-Gaub
e15c7f089e
Merge pull request #6850 from sethalves/various-fixes
...
Various fixes
2016-01-19 10:15:46 -08:00
Brad Hefta-Gaub
15899558aa
Merge pull request #6842 from AlessandroSigna/vrShop
...
Vr shop
2016-01-19 09:39:28 -08:00
Andrew Meadows
48374ef5bc
more ignoreForCollisions to collisionless
2016-01-19 09:06:17 -08:00
Andrew Meadows
7fb145e819
namechange ignoreForCollisions --> collisionless
2016-01-19 09:06:17 -08:00
samcake
df496b065c
Merging with master
2016-01-18 16:40:34 -08:00
Seth Alves
9428da61cf
fix property name typo
2016-01-18 14:31:55 -08:00
samcake
91dff3195e
Remove the setup values used for debuging
2016-01-18 14:28:26 -08:00
samcake
93c7c182b3
Exposing the gpu RangeTimer counter for the AO effect
2016-01-18 14:10:59 -08:00
Seth Alves
823428290d
Merge branch 'master' of github.com:highfidelity/hifi into various-fixes
2016-01-18 13:26:45 -08:00
Seth Alves
94bafb4a1e
Merge pull request #6832 from AndrewMeadows/no-collisionsWillMove
...
namechange collisionsWillMove --> dynamic
2016-01-18 11:51:59 -08:00
Seth Alves
8b6e89a5c4
fix stopFarTrigger entity method call. re-add code to keep more than one distance grab per object from happening
2016-01-18 11:13:33 -08:00
samcake
10de1ac9b5
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-01-18 11:03:34 -08:00
Seth Alves
d8dceade2e
Merge pull request #6833 from PhilipRosedale/searchChoice
...
Choice of hand ray pick or head pick
2016-01-18 11:03:30 -08:00
AlessandroSigna
737a00a2cb
Typo fixed
2016-01-18 16:20:32 +01:00
Philip Rosedale
9b3155188d
Squeeze a little to search, a lot to grab
2016-01-17 19:10:40 -08:00
Philip Rosedale
23a8d57ca2
Always show search ray
2016-01-17 14:14:00 -08:00
Philip Rosedale
588719a4c2
merge conflict fix
2016-01-17 13:07:55 -08:00
samcake
86e9c5ac9b
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-01-16 22:17:08 -08:00
samcake
39f1649cdf
refining the settings for the blur pass and splitting the uniforms in 2 buffers, one per frame with transform info and one for the parameters which are rarely changing
2016-01-16 22:16:07 -08:00
James B. Pollack
8c4abd2a2d
Merge pull request #6847 from howard-stearns/tribbles
...
tribbles
2016-01-16 18:28:58 -08:00
James B. Pollack
28f1a86527
Merge pull request #6821 from ericrius1/whiteboardFix
...
Some fixes to whiteboard to get rid of gaps between lines and jagged …
2016-01-16 18:19:33 -08:00
James B. Pollack
3631db4e2d
Merge pull request #6845 from howard-stearns/render-matrix
...
render test script
2016-01-16 18:16:49 -08:00
Andrew Meadows
c1a1cbf718
fix typo
2016-01-16 15:55:10 -08:00
Howard Stearns
1985aa9d77
Drops a bunch of "tribbles" (small spheres) in front of you.
...
They edit change color at 60hz and jump randomly at an average 1hz for 30 seconds, and then dissapear after 60 seconds.
Useful for testing the load of physical objects.
2016-01-16 13:26:39 -08:00
Howard Stearns
994d13df5a
A test script to confirm that the specified edit rate can be achieved for the specified number of objects.
2016-01-16 11:32:19 -08:00
Howard Stearns
63db6d0f72
A script to test rendering load by creating a rectangular matrix of the specified objects, with no physical or entity changes after creation, either in front of you or overhead.
2016-01-16 11:17:13 -08:00
ericrius1
d54c177a5f
add weather box
2016-01-15 15:37:52 -08:00
Andrew Meadows
84282d0114
final repairs after rebase
2016-01-15 15:28:26 -08:00
Andrew Meadows
e763c055b3
more namechanges in JS scripts
2016-01-15 15:24:46 -08:00
Andrew Meadows
29a52bf0ba
namechange collisionsWillMove --> dynamic
2016-01-15 15:23:52 -08:00
ericrius1
dcb346fffb
lillypond
2016-01-15 15:14:11 -08:00
samcake
fef5e3c8da
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-01-15 14:44:57 -08:00
Philip Rosedale
210b3ba1ec
Merge pull request #6819 from sethalves/grab-script-fixes
...
grab script fixes
2016-01-15 09:40:57 -08:00
samcake
3f4f10c38c
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-01-15 09:21:13 -08:00
samcake
ae18bb8ef7
FIxed the stereo rendering
2016-01-14 19:23:29 -08:00
AlessandroSigna
41e6dd48e0
Overlay manager exposing findRayIntersection
2016-01-14 18:27:17 -08:00
AlessandroSigna
e4501e3a8f
Added cart, cash, inspect and readme
2016-01-14 18:23:39 -08:00
EdgarPironti
40279c8fc5
Item, Review, Shop and Vendor scripts.
2016-01-14 18:20:40 -08:00
Philip Rosedale
c5556b1c29
Merge pull request #6841 from ericrius1/diceOverlay
...
added dice icon back to dice.js script
2016-01-14 17:49:04 -08:00
ericrius1
d4491a9ec2
added dice icon back to dice.js script
2016-01-14 17:13:07 -08:00