Basic ac sound playing and entity searching

Injecting sounds from entity
This commit is contained in:
ericrius1 2016-02-02 10:37:23 -08:00
parent 8d8e3520d5
commit 20d1ba11c3
2 changed files with 95 additions and 0 deletions

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//
// ACAudioSearchAndInject.js
// audio
//
// Created by Eric Levin 2/1/2016
// Copyright 2016 High Fidelity, Inc.
// This AC script constantly searches for entities with a special userData field that specifies audio settings, and then
// injects the sound with the specified URL with other specified settings (playback volume) or playback at interval, or random interval
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
Script.include("https://rawgit.com/highfidelity/hifi/master/examples/libraries/utils.js");
var SOUND_DATA_KEY = "soundKey";
EntityViewer.setPosition({
x: 0,
y: 0,
z: 0
});
EntityViewer.setKeyholeRadius(60000);
EntityViewer.queryOctree();
Entities.setPacketsPerSecond(6000);
Script.setInterval(function() {
var entities = Entities.findEntities({
x: 0,
y: 0,
z: 0
}, 16000)
print("EBL ENTITIES FOUND " + entities.length);
entities.forEach(function(entity) {
var soundData = getEntityCustomData(SOUND_KEY, entity);
if (soundData && soundData.url) {
playSound(soundData);
}
});
}, 1000);
function playSound(soundData) {
var sound = SoundCache.getSound(soundData.url);
sound.ready.connect(function() {
print("EBL PLAY SOUND")
Audio.playSound(sound, {
position: {
x: 0,
y: 0,
z: 0
},
volume: 1.0,
loop: true
});
})
}

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//
// acAudioSearchCompatibleEntitySpawner.js
// audio/acAudioSearching
//
// Created by Eric Levin 2/2/2016
// Copyright 2016 High Fidelity, Inc.
// This is a client script which spawns entities with a field in userdata compatible with the AcAudioSearchAndInject script
// These entities specify data about the sound they want to play, such as url, volume, and whether to loop or not
// The position of the entity determines the position from which the sound plays from
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
Script.include("../../libraries/utils.js");
var SOUND_DATA_KEY = "soundKey";
var soundEntity = Entities.addEntity({
type: "Box",
position: {x: 0, y: 0, z: 0},
color: {red: 200, green: 10, blue: 200},
dimensions: {x: .1, y: .1, z: .1},
userData: JSON.stringify({
soundKey: {
url: "http://hifi-public.s3.amazonaws.com/ryan/demo/0619_Fireplace__Tree_B.L.wav"
}
})
});
function cleanup() {
Entities.deleteEntity(soundEntity);
}
Script.scriptEnding.connect(cleanup);