mirror of
https://github.com/overte-org/overte.git
synced 2025-04-20 18:23:54 +02:00
update bow to use parenting for prenotch string
This commit is contained in:
parent
78911ae9ca
commit
9be2a73d4a
2 changed files with 113 additions and 95 deletions
|
@ -115,12 +115,15 @@
|
|||
this.shootArrowSound = SoundCache.getSound(SHOOT_ARROW_SOUND_URL);
|
||||
this.arrowHitSound = SoundCache.getSound(ARROW_HIT_SOUND_URL);
|
||||
this.arrowNotchSound = SoundCache.getSound(NOTCH_ARROW_SOUND_URL);
|
||||
|
||||
var userData = Entities.getEntityProperties(this.entityID).userData;
|
||||
this.userData = JSON.parse(userData);
|
||||
print('THIS USERDATA::: ' + userData)
|
||||
this.preNotchString = this.userData.bowKey.preNotchString;
|
||||
print('PRE NOTCH STRING:::' + this.preNotchString)
|
||||
},
|
||||
|
||||
unload: function() {
|
||||
this.deleteStrings();
|
||||
Entities.deleteEntity(this.preNotchString);
|
||||
Entities.deleteEntity(this.arrow);
|
||||
},
|
||||
|
||||
|
@ -174,18 +177,6 @@
|
|||
|
||||
this.bowProperties = Entities.getEntityProperties(this.entityID);
|
||||
|
||||
//create a string across the bow when we pick it up
|
||||
if (this.preNotchString === null) {
|
||||
this.createPreNotchString();
|
||||
}
|
||||
|
||||
if (this.preNotchString !== null && this.aiming === false) {
|
||||
// print('DRAW PRE NOTCH STRING')
|
||||
this.drawPreNotchStrings();
|
||||
}
|
||||
|
||||
// create the notch detector that arrows will look for
|
||||
|
||||
if (this.aiming === true) {
|
||||
Entities.editEntity(this.preNotchString, {
|
||||
visible: false
|
||||
|
@ -213,11 +204,9 @@
|
|||
var data = getEntityCustomData('grabbableKey', this.entityID, {});
|
||||
data.grabbable = true;
|
||||
setEntityCustomData('grabbableKey', this.entityID, data);
|
||||
Entities.deleteEntity(this.preNotchString);
|
||||
Entities.deleteEntity(this.arrow);
|
||||
this.aiming = false;
|
||||
this.hasArrowNotched = false;
|
||||
this.preNotchString = null;
|
||||
|
||||
}
|
||||
},
|
||||
|
@ -334,10 +323,6 @@
|
|||
var bottomStringPosition = Vec3.sum(this.bowProperties.position, downOffset);
|
||||
this.bottomStringPosition = Vec3.sum(bottomStringPosition, backOffset);
|
||||
|
||||
Entities.editEntity(this.preNotchString, {
|
||||
position: this.topStringPosition
|
||||
});
|
||||
|
||||
Entities.editEntity(this.topString, {
|
||||
position: this.topStringPosition
|
||||
});
|
||||
|
@ -381,50 +366,6 @@
|
|||
return [topVector, bottomVector];
|
||||
},
|
||||
|
||||
createPreNotchString: function() {
|
||||
this.bowProperties = Entities.getEntityProperties(_this.entityID, ["position", "rotation", "userData"]);
|
||||
|
||||
var stringProperties = {
|
||||
type: 'Line',
|
||||
position: Vec3.sum(this.bowProperties.position, TOP_NOTCH_OFFSET),
|
||||
dimensions: LINE_DIMENSIONS,
|
||||
visible: true,
|
||||
dynamic: false,
|
||||
collisionless: true,
|
||||
userData: JSON.stringify({
|
||||
grabbableKey: {
|
||||
grabbable: false
|
||||
}
|
||||
})
|
||||
};
|
||||
|
||||
this.preNotchString = Entities.addEntity(stringProperties);
|
||||
},
|
||||
|
||||
drawPreNotchStrings: function() {
|
||||
this.bowProperties = Entities.getEntityProperties(_this.entityID, ["position", "rotation", "userData"]);
|
||||
|
||||
this.updateStringPositions();
|
||||
|
||||
var downVector = Vec3.multiply(-1, Quat.getUp(this.bowProperties.rotation));
|
||||
var downOffset = Vec3.multiply(downVector, BOTTOM_NOTCH_OFFSET * 2);
|
||||
|
||||
Entities.editEntity(this.preNotchString, {
|
||||
name: 'Hifi-Pre-Notch-String',
|
||||
linePoints: [{
|
||||
x: 0,
|
||||
y: 0,
|
||||
z: 0
|
||||
}, Vec3.sum({
|
||||
x: 0,
|
||||
y: 0,
|
||||
z: 0
|
||||
}, downOffset)],
|
||||
lineWidth: 5,
|
||||
color: this.stringData.currentColor,
|
||||
});
|
||||
},
|
||||
|
||||
checkStringHand: function() {
|
||||
//invert the hands because our string will be held with the opposite hand of the first one we pick up the bow with
|
||||
var triggerLookup;
|
||||
|
@ -613,4 +554,4 @@
|
|||
};
|
||||
|
||||
return new Bow();
|
||||
});
|
||||
});
|
|
@ -10,6 +10,8 @@
|
|||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
var utilsPath = Script.resolvePath('../../libraries/utils.js')
|
||||
Script.include(utilsPath)
|
||||
|
||||
var SCRIPT_URL = Script.resolvePath('bow.js');
|
||||
|
||||
|
@ -33,39 +35,114 @@ var center = Vec3.sum(Vec3.sum(MyAvatar.position, {
|
|||
z: 0
|
||||
}), Vec3.multiply(1, Quat.getFront(Camera.getOrientation())));
|
||||
|
||||
var bow = Entities.addEntity({
|
||||
name: 'Hifi-Bow',
|
||||
type: "Model",
|
||||
modelURL: MODEL_URL,
|
||||
position: center,
|
||||
dimensions: BOW_DIMENSIONS,
|
||||
dynamic: true,
|
||||
gravity: BOW_GRAVITY,
|
||||
shapeType: 'compound',
|
||||
compoundShapeURL: COLLISION_HULL_URL,
|
||||
script: SCRIPT_URL,
|
||||
userData: JSON.stringify({
|
||||
grabbableKey: {
|
||||
invertSolidWhileHeld: true,
|
||||
spatialKey: {
|
||||
leftRelativePosition: {
|
||||
x: -0.02,
|
||||
y: 0.08,
|
||||
z: 0.09
|
||||
},
|
||||
relativePosition: {
|
||||
x: 0.02,
|
||||
y: 0.08,
|
||||
z: 0.09
|
||||
},
|
||||
relativeRotation: Quat.fromPitchYawRollDegrees(0, 90, -90)
|
||||
|
||||
var TOP_NOTCH_OFFSET = 0.6;
|
||||
|
||||
var BOTTOM_NOTCH_OFFSET = 0.6;
|
||||
|
||||
var LINE_DIMENSIONS = {
|
||||
x: 5,
|
||||
y: 5,
|
||||
z: 5
|
||||
};
|
||||
|
||||
var bow;
|
||||
|
||||
|
||||
function makeBow() {
|
||||
|
||||
var bowProperties = {
|
||||
name: 'Hifi-Bow',
|
||||
type: "Model",
|
||||
modelURL: MODEL_URL,
|
||||
position: center,
|
||||
dimensions: BOW_DIMENSIONS,
|
||||
dynamic: true,
|
||||
gravity: BOW_GRAVITY,
|
||||
shapeType: 'compound',
|
||||
compoundShapeURL: COLLISION_HULL_URL,
|
||||
script: SCRIPT_URL,
|
||||
userData: JSON.stringify({
|
||||
grabbableKey: {
|
||||
invertSolidWhileHeld: true,
|
||||
spatialKey: {
|
||||
leftRelativePosition: {
|
||||
x: -0.02,
|
||||
y: 0.08,
|
||||
z: 0.09
|
||||
},
|
||||
relativePosition: {
|
||||
x: 0.02,
|
||||
y: 0.08,
|
||||
z: 0.09
|
||||
},
|
||||
relativeRotation: Quat.fromPitchYawRollDegrees(0, 90, -90)
|
||||
}
|
||||
}
|
||||
}
|
||||
})
|
||||
});
|
||||
})
|
||||
}
|
||||
bow = Entities.addEntity(bowProperties);
|
||||
createPreNotchString();
|
||||
}
|
||||
var preNotchString;
|
||||
|
||||
function createPreNotchString() {
|
||||
|
||||
var bowProperties = Entities.getEntityProperties(bow, ["position", "rotation", "userData"]);
|
||||
var downVector = Vec3.multiply(-1, Quat.getUp(bowProperties.rotation));
|
||||
var downOffset = Vec3.multiply(downVector, BOTTOM_NOTCH_OFFSET * 2);
|
||||
var upVector = Quat.getUp(bowProperties.rotation);
|
||||
var upOffset = Vec3.multiply(upVector, TOP_NOTCH_OFFSET);
|
||||
|
||||
var backOffset = Vec3.multiply(-0.1, Quat.getFront(bowProperties.rotation));
|
||||
var topStringPosition = Vec3.sum(bowProperties.position, upOffset);
|
||||
topStringPosition = Vec3.sum(topStringPosition, backOffset);
|
||||
|
||||
var stringProperties = {
|
||||
name: 'Hifi-Bow-Pre-Notch-String',
|
||||
type: 'Line',
|
||||
position: topStringPosition,
|
||||
linePoints: [{
|
||||
x: 0,
|
||||
y: 0,
|
||||
z: 0
|
||||
}, Vec3.sum({
|
||||
x: 0,
|
||||
y: 0,
|
||||
z: 0
|
||||
}, downOffset)],
|
||||
lineWidth: 5,
|
||||
color: {
|
||||
red: 255,
|
||||
green: 255,
|
||||
blue: 255
|
||||
},
|
||||
dimensions: LINE_DIMENSIONS,
|
||||
visible: true,
|
||||
dynamic: false,
|
||||
collisionless: true,
|
||||
parentID: bow,
|
||||
userData: JSON.stringify({
|
||||
grabbableKey: {
|
||||
grabbable: false
|
||||
}
|
||||
})
|
||||
};
|
||||
|
||||
preNotchString = Entities.addEntity(stringProperties);
|
||||
|
||||
var data = {
|
||||
preNotchString: preNotchString
|
||||
};
|
||||
|
||||
setEntityCustomData('bowKey', bow, data);
|
||||
}
|
||||
|
||||
makeBow();
|
||||
|
||||
function cleanup() {
|
||||
Entities.deleteEntity(bow);
|
||||
Entities.deleteEntity(preNotchString);
|
||||
}
|
||||
|
||||
Script.scriptEnding.connect(cleanup);
|
||||
Script.scriptEnding.connect(cleanup);
|
Loading…
Reference in a new issue