Commit graph

799 commits

Author SHA1 Message Date
Andrew Meadows
c79bf3bc04 cleanup WANT_DETAILED_PROFILING 2017-10-19 14:31:50 -07:00
Andrew Meadows
339edc67c8 ifdef out more per-frame-per-entity profiling 2017-10-16 17:27:53 -07:00
SamGondelman
a6f2545511 fix local t pose 2017-10-03 12:51:37 -07:00
SamGondelman
b8ea6c22fa no tpose when switching avatars
(cherry picked from commit fcfac9efc0)
2017-09-29 13:47:09 -07:00
SamGondelman
306cf883fe don't reload animGraph if url didn't change 2017-09-26 18:18:41 -07:00
Anthony J. Thibault
573985c7c9 Merge branch 'master' into feature/ant-man 2017-08-28 09:27:04 -07:00
Anthony J. Thibault
5042b90052 Rig: Fix for debug mode assert 2017-08-24 10:47:48 -07:00
Brad Hefta-Gaub
afce8b547a Merge pull request #11197 from hyperlogic/bug-fix/prevent-rig-crash-in-lambda
Rig: Use a registry to prevent use after free crashes/corruption
2017-08-23 15:09:28 -07:00
Anthony J. Thibault
aef19c6f97 Rig: Use a registry to prevent use after free crashes/corruption
Create a global registry to hold all the currently active Rig instances.
Use this registry and it's mutex to prevent accessing the rig after it has already been destroyed,
or is in the process of being destroyed on the main thread.
2017-08-15 18:28:51 -07:00
Anthony J. Thibault
e9b8e5431d Fix for incorrectly scaled bounding volumes when switching avatars
Make sure to explicitly set the _geometryToRigTransform in Rig::initJointStates().

This should fix small bounding volume when switching from the Gamebot avatar (which has 0.008 scaling)
to another avatar (which ususally have 0.01 scaling).
2017-08-15 17:26:51 -07:00
Anthony J. Thibault
f46198c2fd Simplified/Improved avatar capsule calculation
IK is no longer performed during capsule calculation, This fixes an issue with the mannequin avatar in the marketplace.
Specifically, it was causing the hips to rise during IK which would result in an incorrectly sized and offset capsule.
2017-08-15 13:48:10 -07:00
Anthony J. Thibault
04006a9f76 code review feedback 2017-08-15 11:19:41 -07:00
Anthony J. Thibault
cd57c0706a more warning fixes 2017-08-11 17:46:50 -07:00
Anthony J. Thibault
9e1218b4a4 Use k-dop collision to prevent hands from entering body. 2017-08-11 14:50:00 -07:00
Anthony J. Thibault
25b5cb4762 Switch order of precondition and setSecondaryTargets 2017-08-01 13:17:33 -07:00
Anthony J. Thibault
2a45c6d3dc Removed eigen dependency, fixed Debug Draw IK Chains
Also, clarified for special case for secondary shoulder joint look-at constraint.
2017-07-26 16:55:12 -07:00
Anthony J. Thibault
c81875a280 Improved shoulder calibration using hard-coded measured shoulder width 2017-07-25 15:50:44 -07:00
Anthony J. Thibault
33a1d6e225 Merge branch 'master' into feature/secondary-pose-support 2017-07-24 17:27:33 -07:00
Anthony J. Thibault
9f6641ed10 Shoulder puck calibration work in progress
* AnimInverseKinematics: debug draw for secondary targets
* AnimInverseKienmatics: better clean up of ik target debug draw
* GeometryUtil: added findPlaneFromPoints()
* ViveControllerManager: external dependency on eigen
* ViveControllerManager: record history of left/right hand controllers
* ViveControllerManager: use history to determine user shoulder location for better calibration
* ViveControllerManager: pass defaultToReferenceMat by const ref to calibrate functions.
* CMake: added external depenency to eigen linear algebra library.
2017-07-24 17:22:48 -07:00
Andrew Meadows
5a4f56388b Merge pull request #10881 from hyperlogic/feature/smooth-ik-chains
Smooth IK when trackers are disabled / enabled.
2017-07-14 16:59:30 -07:00
Anthony J. Thibault
de199bff9d code review feedback 2017-07-14 09:47:37 -07:00
Anthony J. Thibault
c85e187c61 first stab at secondary target pose support 2017-07-13 18:12:33 -07:00
Anthony J. Thibault
b0177c2522 remove comment, it does indeed work 2017-07-10 16:25:37 -07:00
Anthony J. Thibault
1cdc0071f3 Fixed issue with hips and chest not ramping off properly. 2017-07-10 16:17:25 -07:00
Anthony J. Thibault
bd8d6280a8 Interpolate out of ik chains when they are disabled 2017-07-07 09:29:57 -07:00
Seth Alves
15d379cc5a coding style 2017-07-06 17:36:28 -07:00
Seth Alves
24c8267030 in Rig joint accessors, if on the Rig's thread use internalPoseSet, else use external 2017-07-06 13:22:14 -07:00
Seth Alves
e9bdbd7715 Merge branch 'calvin' of github.com:samcake/hifi into faster-getters-on-avatar-for-scripts 2017-07-06 11:09:38 -07:00
Anthony J. Thibault
06d512dab9 Warning fixes 2017-07-05 10:43:24 -07:00
Anthony J. Thibault
56cd31e92d Merge branch 'master' into feature/smooth-ik-chains 2017-07-05 09:33:22 -07:00
Anthony J. Thibault
1a24d4d8ec added safeLerp, shortest angle quat lerp with post normalize 2017-07-05 09:31:02 -07:00
Anthony J. Thibault
7ed1382ac9 ik level interpolation of incoming targets 2017-07-03 16:32:46 -07:00
Anthony J. Thibault
2f6a37ee53 Removed interpolation of hand controllers 2017-07-03 16:31:05 -07:00
Anthony J. Thibault
aba164b26e more clean up of Rig::computeAvatarBoundingCapsule 2017-06-30 13:27:53 -07:00
Anthony J. Thibault
237872e477 sizes and order of IKTargetVarVec and IKTargetVec are now the same.
Also, A change in how the bone name to bone index lookup occurs exposed a bug
in Rig::computeAvatarBoundingCapsule(), basically it was not actually preforming IK,
and the ik targets were in the wrong coordinate frame.  So when IK was actually
performed it would give bad results.  This bug is now fixed.
2017-06-30 12:47:01 -07:00
Brad Davis
6fc82bb351 Switch to preprocessor macro for blocking invokes to capture function information 2017-06-30 11:36:24 -07:00
Anthony J. Thibault
75e1a4a1e6 Refactor of JointChainInfo data structure 2017-06-30 09:28:39 -07:00
Anthony J. Thibault
c7e4bf931b WIP: first steps toward smoothing ik chains 2017-06-30 09:28:38 -07:00
Brad Davis
b52dd7b822 Don't use blocking connections on the main thread 2017-06-29 20:45:17 -07:00
Sam Gateau
f7a3b3a411 Experimenting faster getters on Avatar for scripts 2017-06-29 15:55:47 +02:00
Clément Brisset
a2c15c9794 Merge pull request #10770 from jherico/fix_deps_1
Cleanup entity dependencies
2017-06-28 10:48:58 -07:00
Brad Davis
8130a91b8c Cleanup entity dependencies 2017-06-27 19:15:49 -07:00
Anthony J. Thibault
d4122cff5a warning fix 2017-06-27 11:29:08 -07:00
Anthony J. Thibault
2814c94582 Hips should no longer waggle when feet are active 2017-06-26 17:43:51 -07:00
Anthony J. Thibault
8602d57a57 Eliminated to wiggle while pucks are enabled.
* Added new anim node AnimDefaultPose
* AnimNodeLoader was changed to support the addition of the AnimDefaultPose node
* Edited default avatar-animation.json to insert an AnimOverlay and AnimDefaultPose between the IK node and the rest of the "underPose".
* Rig uses this to fade in default pose for the toes when the hip/feet puck are active.
  This effectively deadens the toe animations, without effecting the hand animations.
* Also, the rig was changed to use the LimitCenter solution when the feet are enabled but the hips are not.
2017-06-26 14:09:10 -07:00
Anthony J. Thibault
b8c638b2b7 warning fixes 2017-06-23 14:36:59 -07:00
Anthony J. Thibault
f320610681 opened up shoulder constraint + other fixes
* bent elbows will be away from the body a bit more.
* sped up smoothing of pole vectors
2017-06-23 14:06:00 -07:00
Anthony J. Thibault
54af6af651 Fix for pole vector stability and knee pole vector computation 2017-06-23 10:38:21 -07:00
Anthony J. Thibault
2dcca2125b Merge branch 'master' into feature/pole-vector 2017-06-21 15:50:03 -07:00
Anthony J. Thibault
0f51236fb0 Rig.cpp: take avatar scale into account when computing elbow pole vector 2017-06-21 14:36:42 -07:00