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cd57c0706a
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2 changed files with 3 additions and 2 deletions
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@ -1811,7 +1811,7 @@ void MyAvatar::postUpdate(float deltaTime) {
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updateHoldActions(_prePhysicsRoomPose, postUpdateRoomPose);
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if (_enableDebugDrawDetailedCollision) {
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AnimPose rigToWorldPose(glm::vec3(1.0f), Quaternions::Y_180 * getRotation(), getPosition());
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AnimPose rigToWorldPose(glm::vec3(1.0f), getRotation() * Quaternions::Y_180, getPosition());
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const int NUM_DEBUG_COLORS = 7;
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const glm::vec4 DEBUG_COLORS[NUM_DEBUG_COLORS] = {
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glm::vec4(1.0f, 1.0f, 1.0f, 1.0f),
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@ -1821,6 +1821,7 @@ void MyAvatar::postUpdate(float deltaTime) {
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glm::vec4(1.0f, 1.0f, 0.0f, 1.0f),
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glm::vec4(0.25f, 1.0f, 1.0f, 1.0f),
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glm::vec4(1.0f, 0.25f, 1.0f, 1.0f),
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glm::vec4(1.0f, 0.65f, 0.0f, 1.0f) // Orange you glad I added this color?
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};
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if (_skeletonModel && _skeletonModel->isLoaded()) {
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@ -1118,7 +1118,7 @@ const glm::vec3 DOP14_NORMALS[DOP14_COUNT] = {
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-glm::vec3(INV_SQRT_3, -INV_SQRT_3, -INV_SQRT_3)
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};
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// returns true if the given point lies in side of the k-dop, specified by shapeInfo & shapePose.
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// returns true if the given point lies inside of the k-dop, specified by shapeInfo & shapePose.
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// if the given point does lie within the k-dop, it also returns the amount of displacement necessary to push that point outward
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// such that it lies on the surface of the kdop.
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static bool findPointKDopDisplacement(const glm::vec3& point, const AnimPose& shapePose, const FBXJointShapeInfo& shapeInfo, glm::vec3& displacementOut) {
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