remove comment, it does indeed work

This commit is contained in:
Anthony J. Thibault 2017-07-10 16:25:37 -07:00
parent 1cdc0071f3
commit b0177c2522

View file

@ -990,7 +990,6 @@ const AnimPoseVec& AnimInverseKinematics::overlay(const AnimVariantMap& animVars
// if there is an active jointChainInfo for the hips store the post shifted hips into it.
// This is so we have a valid pose to interplate from when the hips target is disabled.
if (_hipsTargetIndex >= 0) {
// AJT: TODO: WILL THIS WORK if hips aren't the root of skeleton?
jointChainInfoVec[_hipsTargetIndex].jointInfoVec[0].rot = _relativePoses[_hipsIndex].rot();
jointChainInfoVec[_hipsTargetIndex].jointInfoVec[0].trans = _relativePoses[_hipsIndex].trans();
}