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remove comment, it does indeed work
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@ -990,7 +990,6 @@ const AnimPoseVec& AnimInverseKinematics::overlay(const AnimVariantMap& animVars
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// if there is an active jointChainInfo for the hips store the post shifted hips into it.
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// This is so we have a valid pose to interplate from when the hips target is disabled.
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if (_hipsTargetIndex >= 0) {
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// AJT: TODO: WILL THIS WORK if hips aren't the root of skeleton?
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jointChainInfoVec[_hipsTargetIndex].jointInfoVec[0].rot = _relativePoses[_hipsIndex].rot();
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jointChainInfoVec[_hipsTargetIndex].jointInfoVec[0].trans = _relativePoses[_hipsIndex].trans();
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}
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