From b0177c25221d59c065a385b6287ca6a48b94e965 Mon Sep 17 00:00:00 2001 From: "Anthony J. Thibault" Date: Mon, 10 Jul 2017 16:25:37 -0700 Subject: [PATCH] remove comment, it does indeed work --- libraries/animation/src/AnimInverseKinematics.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/libraries/animation/src/AnimInverseKinematics.cpp b/libraries/animation/src/AnimInverseKinematics.cpp index 8c86ada43c..20b62c2724 100644 --- a/libraries/animation/src/AnimInverseKinematics.cpp +++ b/libraries/animation/src/AnimInverseKinematics.cpp @@ -990,7 +990,6 @@ const AnimPoseVec& AnimInverseKinematics::overlay(const AnimVariantMap& animVars // if there is an active jointChainInfo for the hips store the post shifted hips into it. // This is so we have a valid pose to interplate from when the hips target is disabled. if (_hipsTargetIndex >= 0) { - // AJT: TODO: WILL THIS WORK if hips aren't the root of skeleton? jointChainInfoVec[_hipsTargetIndex].jointInfoVec[0].rot = _relativePoses[_hipsIndex].rot(); jointChainInfoVec[_hipsTargetIndex].jointInfoVec[0].trans = _relativePoses[_hipsIndex].trans(); }