James B. Pollack
5c83db3b28
take care of naughty intervals
2016-07-07 14:37:51 -07:00
James B. Pollack
4a9f6e677c
add new target model
2016-07-07 12:52:24 -07:00
James B. Pollack
be770c8177
make thumb and trigger mode an option
2016-07-07 12:39:11 -07:00
James B. Pollack
93081e73d8
thumb and trigger
2016-07-07 12:12:22 -07:00
James B. Pollack
8212ada4de
introduce delay
2016-07-07 11:42:41 -07:00
Seth Alves
6786a07ac2
Merge branch 'master' of github.com:highfidelity/hifi into raypick-avatars
2016-07-07 09:53:24 -07:00
James B. Pollack
54e0c131a5
cleanup and protect against some interval naughtiness
2016-07-06 18:30:50 -07:00
James B. Pollack
5626938fb4
add instant mode
2016-07-06 18:13:42 -07:00
James B. Pollack
1728878982
working smooth arrival
2016-07-06 17:52:18 -07:00
Anthony J. Thibault
2db8160568
handControllerGrab improvements
...
* Made handControllerGrab eslint clean
* A model overlay is used instead of a sphere to draw equip hotspots.
* The equip hotspot model will grow in size by 10% when hand is near enough to equip it.
* The hand controller will now perform a haptic pulse when your hand is near enough to an equip hotspot.
* Near triggers events will also perform a haptic pulse
2016-07-06 15:46:14 -07:00
James B. Pollack
5cb585aec3
remove debug prints
2016-07-06 15:25:01 -07:00
James B. Pollack
696169ed37
terminate lines at intersection
2016-07-06 15:19:10 -07:00
James B. Pollack
dc8e21d76c
cleanup stretchy stuff
2016-07-06 15:16:31 -07:00
howard-stearns
110f5e9e2a
Don't compare distance when no intersection.
2016-07-06 15:08:57 -07:00
James B. Pollack
e993a69519
last commit for stretched beams -- doesnt work at long distances due to lack of precision
2016-07-06 14:06:53 -07:00
James B. Pollack
b2ef491b97
rotate target toward you
2016-07-06 13:20:42 -07:00
James B. Pollack
2d073cc99c
working teleporter in huffmans build
2016-07-06 12:31:03 -07:00
James B. Pollack
b0494ec9d5
bug notes
2016-07-05 17:48:30 -07:00
James B. Pollack
26950eaaa6
working second model adjustment with hack but wtf
2016-07-05 17:30:17 -07:00
James B. Pollack
c78dbe26b6
working initial beam, still trying to clear up no intersection beam issues
2016-07-05 17:25:21 -07:00
howard-stearns
b8e6572ebf
basic hand-controller editing
2016-07-05 17:00:54 -07:00
James B. Pollack
cbd1f8df88
add stuff for fading in/out and also for a nice stretchy beam
2016-07-05 13:11:14 -07:00
James B. Pollack
056e9e3a72
add teleport models etc
2016-07-05 10:31:47 -07:00
James B. Pollack
ac99ec04d0
Merge remote-tracking branch 'upstream/master' into viveteleporter
2016-07-05 10:28:07 -07:00
James B. Pollack
ff745a345e
remove dupe
2016-07-05 09:44:51 -07:00
James B. Pollack
f4d409f1e1
fix typo
2016-07-05 09:22:19 -07:00
Seth Alves
5ab82cd7c8
Merge branch 'master' of github.com:highfidelity/hifi into raypick-avatars
2016-07-02 15:11:59 -07:00
James B. Pollack
9b822f97c0
end of day
2016-07-01 17:26:52 -07:00
James B. Pollack
00ce75ef48
more notes
2016-07-01 15:30:21 -07:00
James B. Pollack
9afc4d0c26
cleanup
2016-07-01 15:19:53 -07:00
James B. Pollack
ffbfc89e99
teleportr
2016-07-01 15:19:37 -07:00
James B. Pollack
4762091aaf
add easy mode
2016-07-01 11:12:20 -07:00
Ryan Downe Karpf
873b57219a
Merge pull request #8167 from hyperlogic/feature/equip-hotspots
...
equip-hotspots feature
2016-07-01 09:55:49 -07:00
James B. Pollack
b2e407a8e1
fix vive bug
2016-07-01 00:48:29 -07:00
James B. Pollack
104ee63a77
notes
2016-06-30 17:05:16 -07:00
James B. Pollack
82e074de0f
working teleporter
2016-06-30 16:05:44 -07:00
Anthony J. Thibault
d8e5e3cbe4
equip bug fix
...
you should not be able to equip an object that is already equipped, with your other hand.
2016-06-30 16:00:18 -07:00
Anthony J. Thibault
82b1cba81d
equip improvements
...
Allow the user to equip an object while near or far grabbing it from the other hand.
2016-06-30 13:58:44 -07:00
Howard Stearns
5556bbb0a3
Merge branch 'master' of https://github.com/highfidelity/hifi into update-invisible-reticle-only-when-triggered
2016-06-30 11:25:44 -07:00
Brad Hefta-Gaub
7dd53d7757
Merge pull request #8149 from howard-stearns/limit-hand-controller-actions-to-recommended-area
...
limit hand controller actions to recommended area
2016-06-30 11:06:32 -07:00
James B. Pollack
4b4e38a57c
end of day
2016-06-29 18:28:39 -07:00
Anthony J. Thibault
6072487c9c
Equip-points attachments work
...
Also made handControllerGrab.js eslint clean.
2016-06-29 17:28:53 -07:00
James B. Pollack
fd062d09dc
initial notes and research
2016-06-29 15:59:51 -07:00
Anthony J. Thibault
43d4dba4c0
iterate over hotspots not entities.
...
This makes it possible to render multiple hotspots per entity.
Also, it will use the same logic to decide how to deal with overlapping entity
equip hotspots.
2016-06-29 13:53:07 -07:00
Anthony J. Thibault
1b98c73473
WIP, equip-points work but they don't use the proper attach point.
2016-06-29 13:53:06 -07:00
Anthony J. Thibault
b042210637
Addition of equipHotspots
2016-06-29 13:53:06 -07:00
Howard Stearns
b649b30777
Reduce margin.
2016-06-29 08:20:47 -07:00
Seth Alves
52d017ac74
undo previous change
2016-06-28 19:22:19 -07:00
Howard Stearns
b551bc3c1a
Use the whole area, less a margin.
2016-06-28 18:01:09 -07:00
Howard Stearns
d650c50a5b
Use normal Script.update (60hz) instead of a timer (@20hz).
2016-06-28 17:44:30 -07:00
Seth Alves
b782ae667c
when one hand adjusts something equippd in the other, print out the new local position and rotation in case a content-creator wants to update userData
2016-06-28 16:36:37 -07:00
Seth Alves
630d5cfc82
make trigger more sensitive, print out position and rotation when releasing something
2016-06-28 15:47:17 -07:00
howard-stearns
c492d125e0
limit hand controller actions to recommended area
2016-06-28 13:19:03 -07:00
howard-stearns
799686f29d
Only update the (invisible) cursor position from hand controllers when the
...
trigger is partially squeezed.
2016-06-28 11:36:08 -07:00
Anthony J. Thibault
41fcfb45ca
Merge branch 'vive-ui' into bug-fix/grab-visualization-improvements
2016-06-24 13:28:00 -07:00
howard-stearns
6a1dd235c9
Merge branch 'vive-ui' of https://github.com/highfidelity/hifi into vive-ui
2016-06-24 12:49:54 -07:00
Anthony J. Thibault
8bf72f28da
Fix for grab script search ray length
2016-06-24 12:06:02 -07:00
Anthony J. Thibault
7bd553c09c
near grab logic to uses sphere vs entity box
...
instead of sphere vs sphere. Adjusted debug drawing accordingly.
2016-06-23 17:03:15 -07:00
howard-stearns
f8391f0062
fix reticle bugs
2016-06-23 16:51:15 -07:00
Anthony J. Thibault
eabb8d08c0
Merge branch 'vive-ui' into feature/equip-hotspots
2016-06-23 15:42:55 -07:00
Anthony J. Thibault
fc42a3aef5
Grab script hotspot work
...
* Updated grab/equip logic to use sphere vs sphere tests, instead of sphere vs entity bounding box.
* Added debug flag for visualizing grab spheres.
* hotspot overlays are now updated as the objects they are attached to move.
* You can now use the search beam to near grab large objects, as well as the sphere sphere test.
* Optimized EntityPropertyCache to make a single call to Entities.getEntityProperties instead of three.
* Moved grab script options from the "Developer > Hands" menu to the "Developer > Grab Script" menu.
2016-06-23 15:36:47 -07:00
howard-stearns
581d87d653
feedback re magic numbers and variable name.
2016-06-22 16:40:10 -07:00
Anthony J. Thibault
2a82dddc2b
Draw attach points as if they were equip-hotspots
2016-06-21 17:36:36 -07:00
howard-stearns
223f9bda2e
gratuitous change to force things.
2016-06-21 17:03:49 -07:00
Howard Stearns
7e88772e85
Merge pull request #8106 from howard-stearns/triggering-change
...
triggering change
2016-06-21 13:51:12 -07:00
Anthony J. Thibault
972c292857
Fix for equip-hotspot being visible for whiteboard markers
2016-06-21 11:59:11 -07:00
Anthony J. Thibault
2ed88bca6d
Bug fix for bow and arrow.
...
* before this change the releaseEquip message was not getting sent to the bow,
which it would use to re-enable the grab script via the 'Hifi-Hand-Disabler' msg.
2016-06-20 17:24:36 -07:00
howard-stearns
bfb697bc77
No hysteresis.
2016-06-20 17:04:23 -07:00
Anthony J. Thibault
8817bbea09
reduce log spam
2016-06-20 15:53:33 -07:00
Anthony J. Thibault
e5159ad213
Added "Developer > Hands > Drop Without Shake" menu option
2016-06-20 14:50:15 -07:00
Anthony J. Thibault
408f65100b
Bug fix for dropping near-grabbed entities via thump press.
2016-06-20 13:34:05 -07:00
Anthony J. Thibault
8792812884
Change raw for loop to Array.prototype.forEach instead
2016-06-20 13:26:41 -07:00
howard-stearns
cd1780efef
brush clearing
2016-06-20 13:21:06 -07:00
Anthony J. Thibault
359483d9ba
coding standard fix
2016-06-20 11:43:42 -07:00
Anthony J. Thibault
a14bbe4e68
Remove /* style multi-line comments
2016-06-20 11:40:59 -07:00
Anthony J. Thibault
35276c3893
Use Array.prototype.filter instead of my hand rolled filter function
2016-06-20 11:30:40 -07:00
Anthony J. Thibault
7ccbc9e6eb
Primary thumb press can be used to drop an equipped object
2016-06-20 11:22:56 -07:00
Anthony J. Thibault
14efd5dc12
Disable WANT_DEBUG_STATE
2016-06-20 10:44:09 -07:00
Anthony J. Thibault
1759132377
Use trigger to both grab and equip objects
...
* Removed entry into HOLD state via secondary aka grip buttons.
* Changed equip logic to prioritize equip over near over far grabs.
* Added drop gesture, upside down controller + slight shake + trigger press
* Bug fix for near grab snapping to an incorrect offset after a far grab (this bug is present in master)
2016-06-20 10:39:07 -07:00
howard-stearns
74a3db4e1c
When setting Reticle.depth, don't assume that we're in the center of the
...
HUD.
2016-06-17 11:14:56 -07:00
Howard Stearns
faa2624ca7
Merge pull request #8081 from howard-stearns/continue-grabbing-through-overlays
...
Continue grabbing through overlays
2016-06-15 16:07:01 -07:00
Howard Stearns
0915d1287f
Merge pull request #8079 from howard-stearns/no-laser-without-trigger
...
No laser without trigger
2016-06-15 16:06:56 -07:00
howard-stearns
6f671b7cde
see comment.
2016-06-15 15:17:34 -07:00
howard-stearns
1e3b20b66d
Explicit check enumerated states instead of relying on order, per
...
feedback.
2016-06-15 15:06:36 -07:00
howard-stearns
2c7642a367
Do not make ReticleClick when we enter an overlay with the trigger
...
pressed.
2016-06-15 12:28:42 -07:00
howard-stearns
6366ca7508
Go red for full trigger.
2016-06-15 11:08:59 -07:00
Howard Stearns
b9754c8564
continue grabbing through overlays
2016-06-14 20:17:52 -07:00
Howard Stearns
ae65790bf3
no laser (or mouse cursor) from hand controllers unless trigger squeezed
2016-06-14 18:07:08 -07:00
Anthony J. Thibault
071584597d
Merge branch 'vive-ui' into feature/grab-script-preliminaries
2016-06-14 15:33:38 -07:00
Anthony J. Thibault
67aac09033
Set state debug flag to false
2016-06-14 14:59:29 -07:00
howard-stearns
5759c2d29d
final
2016-06-14 11:28:44 -07:00
Anthony J. Thibault
cb51d00c1d
Removed CONTINUE_FAR_TRIGGER and CONTINUE_NEAR_TRIGGER
2016-06-13 19:08:33 -07:00
Anthony J. Thibault
28b6cc2777
handControllerGrab.js is now eslint clean.
2016-06-13 18:54:21 -07:00
howard-stearns
dfd03d5e61
Prepare for working laser. But at this point, we still show the laser AND
...
the Reticle.
2016-06-13 17:15:51 -07:00
howard-stearns
526fc7d062
Make handControllerGrab independent of whether we're using laser or
...
Reticle.
2016-06-13 17:13:10 -07:00
howard-stearns
0366c891cc
Merge branch 'vive-ui' of https://github.com/highfidelity/hifi into use-system-pointer
2016-06-13 17:06:43 -07:00
Anthony J. Thibault
b01eb0439d
removed sticky thumb equip states.
...
* removed STATE_WAITING_FOR_EQUIP_THUMB_RELEASE and waitingForEquipThumbRelease
* removed STATE_EQUIP
* removed STATE_WAITING_FOR_RELEASE_THUMB_RELEASE and waitingForReleaseThumbRelease
* removed 'Hifi-Object-Manipulation' 'loaded' support and checkNewlyLoaded method.
2016-06-13 16:49:38 -07:00
Anthony J. Thibault
fe65df350b
Combined the release and off states.
2016-06-13 15:05:34 -07:00
Anthony J. Thibault
bd3326d2fc
Collapse continueNearGrabbing and nearGrabbing into a single state.
...
* Moved the update logic from STATE_NEAR_GRABBING, STATE_HOLD & STATE_EQUIP into the entryMethods
for those states.
* Removed STATE_CONTINUE_NEAR_GRABBING, STATE_CONTINUE_HOLD & STATE_CONTINUE_EQUIP states
This functionality has been moved into the updateMethod for their respective states.
This *should* be a pure re-factor no functionality was changed.
2016-06-13 14:40:30 -07:00
Anthony J. Thibault
6d2181f0f1
Combine DISTANCE_HOLDING and CONTINUE_DISTANCE_HOLDING states.
2016-06-13 14:40:30 -07:00