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Remove /* style multi-line comments
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35276c3893
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1 changed files with 31 additions and 35 deletions
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@ -916,11 +916,11 @@ function MyController(hand) {
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this.equipHotspotOverlays = [];
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};
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/**
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* Performs ray pick test from the hand controller into the world
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* @param {number} which hand to use, RIGHT_HAND or LEFT_HAND
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* @returns {object} returns object with two keys entityID and distance
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*/
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///
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// Performs ray pick test from the hand controller into the world
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// @param {number} which hand to use, RIGHT_HAND or LEFT_HAND
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// @returns {object} returns object with two keys entityID and distance
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//
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this.calcRayPickInfo = function(hand) {
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var pose = Controller.getPoseValue((hand === RIGHT_HAND) ? Controller.Standard.RightHand : Controller.Standard.LeftHand);
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@ -1365,14 +1365,12 @@ function MyController(hand) {
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var handMoved = Vec3.multiply(Vec3.subtract(controllerPositionVSAvatar, this.previousControllerPositionVSAvatar),
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radius);
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// double delta controller rotation
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/*
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var DISTANCE_HOLDING_ROTATION_EXAGGERATION_FACTOR = 2.0; // object rotates this much more than hand did
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var handChange = Quat.multiply(Quat.slerp(this.previousControllerRotation,
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controllerRotation,
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DISTANCE_HOLDING_ROTATION_EXAGGERATION_FACTOR),
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Quat.inverse(this.previousControllerRotation));
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*/
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/// double delta controller rotation
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// var DISTANCE_HOLDING_ROTATION_EXAGGERATION_FACTOR = 2.0; // object rotates this much more than hand did
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// var handChange = Quat.multiply(Quat.slerp(this.previousControllerRotation,
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// controllerRotation,
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// DISTANCE_HOLDING_ROTATION_EXAGGERATION_FACTOR),
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// Quat.inverse(this.previousControllerRotation));
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// update the currentObject position and rotation.
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this.currentObjectPosition = Vec3.sum(this.currentObjectPosition, handMoved);
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@ -1426,28 +1424,26 @@ function MyController(hand) {
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}
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}
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/*
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var defaultConstraintData = {
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axisStart: false,
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axisEnd: false
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}
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var constraintData = getEntityCustomData('lightModifierKey', this.grabbedEntity, defaultConstraintData);
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var clampedVector;
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var targetPosition;
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if (constraintData.axisStart !== false) {
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clampedVector = this.projectVectorAlongAxis(this.currentObjectPosition,
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constraintData.axisStart,
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constraintData.axisEnd);
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targetPosition = clampedVector;
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} else {
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targetPosition = {
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x: this.currentObjectPosition.x,
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y: this.currentObjectPosition.y,
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z: this.currentObjectPosition.z
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}
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}
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*/
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// var defaultConstraintData = {
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// axisStart: false,
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// axisEnd: false
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// }
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//
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// var constraintData = getEntityCustomData('lightModifierKey', this.grabbedEntity, defaultConstraintData);
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// var clampedVector;
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// var targetPosition;
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// if (constraintData.axisStart !== false) {
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// clampedVector = this.projectVectorAlongAxis(this.currentObjectPosition,
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// constraintData.axisStart,
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// constraintData.axisEnd);
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// targetPosition = clampedVector;
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// } else {
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// targetPosition = {
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// x: this.currentObjectPosition.x,
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// y: this.currentObjectPosition.y,
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// z: this.currentObjectPosition.z
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// }
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// }
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var handPosition = this.getHandPosition();
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