working second model adjustment with hack but wtf

This commit is contained in:
James B. Pollack 2016-07-05 17:30:17 -07:00
parent c78dbe26b6
commit 26950eaaa6

View file

@ -44,7 +44,7 @@ var BEAM_MODEL_URL_NO_INTERSECTION = "http://hifi-content.s3.amazonaws.com/james
var STRETCHY_BEAM_DIMENSIONS_X = 0.04;
var STRETCHY_BEAM_DIMENSIONS_Y = 0.04;
var STRETCHY_BEAM_DIMENSIONS_Z_NO_INTESECTION = 10;
var STRETCHY_BEAM_DIMENSIONS_Z_NO_INTESECTION = 20;
var TARGET_MODEL_URL = 'http://hifi-content.s3.amazonaws.com/james/teleporter/Tele-destiny.fbx';
var TARGET_MODEL_DIMENSIONS = {
@ -185,7 +185,7 @@ function Teleporter() {
y: STRETCHY_BEAM_DIMENSIONS_Y,
z: Vec3.distance(handPosition, intersection.intersection)
};
print('dimensions in update:: ' + JSON.stringify(dimensions));
var position = _this.findMidpoint(handPosition, intersection);
Overlays.editOverlay(_this.stretchyBeam, {
@ -220,7 +220,7 @@ function Teleporter() {
var dimensions = {
x: 0.04,
y: 0.04,
z: Vec3.distance(handPosition, ahead)
z:0.1
};
@ -258,8 +258,9 @@ function Teleporter() {
y: STRETCHY_BEAM_DIMENSIONS_Y,
z: Vec3.distance(handPosition, ahead)
};
print('dimensions in update:: ' + JSON.stringify(dimensions));
dimensions=Vec3.multiply(10,dimensions)
print('dimensions in update:: ' + JSON.stringify(dimensions));
var finalRotation = Quat.multiply(rotation, Quat.angleAxis(180, {
x: 0,