Go red for full trigger.

This commit is contained in:
howard-stearns 2016-06-15 11:08:59 -07:00
parent ae65790bf3
commit 6366ca7508

View file

@ -349,7 +349,8 @@ clickMapping.enable();
// Same properties as handControllerGrab search sphere
var BALL_SIZE = 0.011;
var BALL_ALPHA = 0.5;
var LASER_COLOR_XYZW = {x: 10 / 255, y: 10 / 255, z: 255 / 255, w: BALL_ALPHA};
var LASER_SEARCH_COLOR_XYZW = {x: 10 / 255, y: 10 / 255, z: 255 / 255, w: BALL_ALPHA};
var LASER_TRIGGER_COLOR_XYZW = {x: 250 / 255, y: 10 / 255, z: 10 / 255, w: BALL_ALPHA};
var fakeProjectionBall = Overlays.addOverlay("sphere", {
size: 5 * BALL_SIZE,
color: {red: 255, green: 10, blue: 10},
@ -373,15 +374,24 @@ function clearSystemLaser() {
HMD.disableHandLasers(BOTH_HUD_LASERS);
systemLaserOn = false;
}
function setColoredLaser() { // answer trigger state if lasers supported, else falsey.
var color = (activeTrigger.state === 'full') ? LASER_TRIGGER_COLOR_XYZW : LASER_SEARCH_COLOR_XYZW;
return HMD.setHandLasers(activeHudLaser, true, color, SYSTEM_LASER_DIRECTION) && activeTrigger.state;
}
function turnOffVisualization(optionalEnableClicks) { // because we're showing cursor on HUD
if (!optionalEnableClicks) {
expireMouseCursor();
clearSystemLaser();
} else if (!systemLaserOn && activeTrigger.state) {
} else if (activeTrigger.state && (!systemLaserOn || (systemLaserOn !== activeTrigger.state))) { // last=>wrong color
// If the active plugin doesn't implement hand lasers, show the mouse reticle instead.
systemLaserOn = HMD.setHandLasers(activeHudLaser, true, LASER_COLOR_XYZW, SYSTEM_LASER_DIRECTION);
systemLaserOn = setColoredLaser();
Reticle.visible = !systemLaserOn;
} else if ((systemLaserOn || Reticle.visible) && !activeTrigger.state) {
clearSystemLaser();
Reticle.visible = false;
}
if (!visualizationIsShowing) {
return;
}