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basic hand-controller editing
This commit is contained in:
parent
af67d814eb
commit
b8e6572ebf
3 changed files with 112 additions and 42 deletions
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@ -221,6 +221,14 @@ function entityHasActions(entityID) {
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return Entities.getActionIDs(entityID).length > 0;
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}
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function findRayIntersection(pickRay, precise, include, exclude) {
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var entities = Entities.findRayIntersection(pickRay, precise, include, exclude);
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var overlays = Overlays.findRayIntersection(pickRay);
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if (!overlays.intersects || (entities.distance <= overlays.distance)) {
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return entities;
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}
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return overlays;
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}
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function entityIsGrabbedByOther(entityID) {
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// by convention, a distance grab sets the tag of its action to be grab-*owner-session-id*.
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var actionIDs = Entities.getActionIDs(entityID);
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@ -251,6 +259,10 @@ function propsArePhysical(props) {
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// If another script is managing the reticle (as is done by HandControllerPointer), we should not be setting it here,
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// and we should not be showing lasers when someone else is using the Reticle to indicate a 2D minor mode.
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var EXTERNALLY_MANAGED_2D_MINOR_MODE = true;
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var EDIT_SETTING = "io.highfidelity.isEditting";
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function isEditing() {
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return EXTERNALLY_MANAGED_2D_MINOR_MODE && Settings.getValue(EDIT_SETTING);
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}
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function isIn2DMode() {
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// In this version, we make our own determination of whether we're aimed a HUD element,
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// because other scripts (such as handControllerPointer) might be using some other visualization
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@ -1069,20 +1081,15 @@ function MyController(hand) {
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var intersection;
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if (USE_BLACKLIST === true && blacklist.length !== 0) {
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intersection = Entities.findRayIntersection(pickRayBacked, true, [], blacklist);
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intersection = findRayIntersection(pickRayBacked, true, [], blacklist);
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} else {
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intersection = Entities.findRayIntersection(pickRayBacked, true);
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}
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var overlayIntersection = Overlays.findRayIntersection(pickRayBacked);
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if (!intersection.intersects ||
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(overlayIntersection.intersects && (intersection.distance > overlayIntersection.distance))) {
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intersection = overlayIntersection;
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intersection = findRayIntersection(pickRayBacked, true);
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}
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if (intersection.intersects) {
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return {
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entityID: intersection.entityID,
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overlayID: intersection.overlayID,
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searchRay: pickRay,
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distance: Vec3.distance(pickRay.origin, intersection.intersection)
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};
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@ -1326,6 +1333,8 @@ function MyController(hand) {
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if (this.entityIsGrabbable(rayPickInfo.entityID) && rayPickInfo.distance < NEAR_GRAB_PICK_RADIUS) {
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grabbableEntities.push(rayPickInfo.entityID);
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}
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} else if (rayPickInfo.overlayID) {
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this.intersectionDistance = rayPickInfo.distance;
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} else {
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this.intersectionDistance = 0;
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}
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@ -1382,7 +1391,7 @@ function MyController(hand) {
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// TODO: highlight the far-triggerable object?
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}
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} else if (this.entityIsDistanceGrabbable(rayPickInfo.entityID, handPosition)) {
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if (this.triggerSmoothedGrab()) {
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if (this.triggerSmoothedGrab() && !isEditing()) {
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this.grabbedEntity = entity;
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this.setState(STATE_DISTANCE_HOLDING, "distance hold '" + name + "'");
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return;
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@ -1942,8 +1951,8 @@ function MyController(hand) {
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var now = Date.now();
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if (now - this.lastPickTime > MSECS_PER_SEC / PICKS_PER_SECOND_PER_HAND) {
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var intersection = Entities.findRayIntersection(pickRay, true);
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if (intersection.accurate) {
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var intersection = findRayIntersection(pickRay, true);
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if (intersection.accurate || intersection.overlayID) {
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this.lastPickTime = now;
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if (intersection.entityID != this.grabbedEntity) {
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this.callEntityMethodOnGrabbed("stopFarTrigger");
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@ -332,6 +332,8 @@ var toolBar = (function() {
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entityListTool.clearEntityList();
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};
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var EDIT_SETTING = "io.highfidelity.isEditting"; // for communication with other scripts
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Settings.setValue(EDIT_SETTING, false);
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that.setActive = function(active) {
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if (active != isActive) {
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if (active && !Entities.canRez() && !Entities.canRezTmp()) {
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@ -341,6 +343,7 @@ var toolBar = (function() {
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enabled: active
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}));
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isActive = active;
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Settings.setValue(EDIT_SETTING, active);
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if (!isActive) {
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entityListTool.setVisible(false);
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gridTool.setVisible(false);
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@ -348,6 +351,7 @@ var toolBar = (function() {
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propertiesTool.setVisible(false);
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selectionManager.clearSelections();
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cameraManager.disable();
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selectionDisplay.triggerMapping.disable();
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} else {
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UserActivityLogger.enabledEdit();
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hasShownPropertiesTool = false;
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@ -356,6 +360,7 @@ var toolBar = (function() {
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grid.setEnabled(true);
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propertiesTool.setVisible(true);
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// Not sure what the following was meant to accomplish, but it currently causes
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selectionDisplay.triggerMapping.enable();
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// everybody else to think that Interface has lost focus overall. fogbugzid:558
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// Window.setFocus();
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}
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@ -1438,6 +1443,9 @@ function pushCommandForSelections(createdEntityData, deletedEntityData) {
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var entityID = SelectionManager.selections[i];
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var initialProperties = SelectionManager.savedProperties[entityID];
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var currentProperties = Entities.getEntityProperties(entityID);
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if (!initialProperties) {
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continue;
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}
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undoData.setProperties.push({
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entityID: entityID,
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properties: {
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@ -1005,6 +1005,56 @@ SelectionDisplay = (function() {
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var activeTool = null;
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var grabberTools = {};
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// We get mouseMoveEvents from the handControllers, via handControllerPointer.
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// But we dont' get mousePressEvents.
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that.triggerMapping = Controller.newMapping(Script.resolvePath('') + '-click');
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Script.scriptEnding.connect(that.triggerMapping.disable);
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that.TRIGGER_GRAB_VALUE = 0.85; // From handControllerGrab/Pointer.js. Should refactor.
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that.TRIGGER_ON_VALUE = 0.4;
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that.TRIGGER_OFF_VALUE = 0.15;
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that.triggered = false;
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var activeHand = Controller.Standard.RightHand;
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function makeTriggerHandler(hand) {
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return function (value) {
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if (!that.triggered && (value > that.TRIGGER_GRAB_VALUE)) { // should we smooth?
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that.triggered = true;
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if (activeHand !== hand) {
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// No switching while the other is already triggered, so no need to release.
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activeHand = (activeHand === Controller.Standard.RightHand) ? Controller.Standard.LeftHand : Controller.Standard.RightHand;
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}
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var eventResult = that.mousePressEvent({});
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if (!eventResult || (eventResult === 'selectionBox')) {
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var pickRay = controllerComputePickRay();
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if (pickRay) {
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var entityIntersection = Entities.findRayIntersection(pickRay, true);
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var overlayIntersection = Overlays.findRayIntersection(pickRay);
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if (entityIntersection.intersects &&
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(!overlayIntersection.intersects || (entityIntersection.distance < overlayIntersection.distance))) {
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selectionManager.setSelections([entityIntersection.entityID]);
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}
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}
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}
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} else if (that.triggered && (value < that.TRIGGER_OFF_VALUE)) {
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that.triggered = false;
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that.mouseReleaseEvent({});
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}
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};
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}
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that.triggerMapping.from(Controller.Standard.RT).peek().to(makeTriggerHandler(Controller.Standard.RightHand));
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that.triggerMapping.from(Controller.Standard.LT).peek().to(makeTriggerHandler(Controller.Standard.LeftHand));
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function controllerComputePickRay() {
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var controllerPose = Controller.getPoseValue(activeHand);
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if (controllerPose.valid && that.triggered) {
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var controllerPosition = Vec3.sum(Vec3.multiplyQbyV(MyAvatar.orientation, controllerPose.translation),
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MyAvatar.position);
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// This gets point direction right, but if you want general quaternion it would be more complicated:
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var controllerDirection = Quat.getUp(Quat.multiply(MyAvatar.orientation, controllerPose.rotation));
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return {origin: controllerPosition, direction: controllerDirection};
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}
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}
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function generalComputePickRay(x, y) {
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return controllerComputePickRay() || Camera.computePickRay(x, y);
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}
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function addGrabberTool(overlay, tool) {
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grabberTools[overlay] = {
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mode: tool.mode,
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@ -1047,7 +1097,7 @@ SelectionDisplay = (function() {
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lastCameraOrientation = Camera.getOrientation();
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if (event !== false) {
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pickRay = Camera.computePickRay(event.x, event.y);
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pickRay = generalComputePickRay(event.x, event.y);
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var wantDebug = false;
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if (wantDebug) {
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@ -2269,7 +2319,7 @@ SelectionDisplay = (function() {
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startPosition = SelectionManager.worldPosition;
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var dimensions = SelectionManager.worldDimensions;
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var pickRay = Camera.computePickRay(event.x, event.y);
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var pickRay = generalComputePickRay(event.x, event.y);
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initialXZPick = rayPlaneIntersection(pickRay, translateXZTool.pickPlanePosition, {
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x: 0,
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y: 1,
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@ -2312,7 +2362,7 @@ SelectionDisplay = (function() {
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},
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onMove: function(event) {
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var wantDebug = false;
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pickRay = Camera.computePickRay(event.x, event.y);
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pickRay = generalComputePickRay(event.x, event.y);
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var pick = rayPlaneIntersection2(pickRay, translateXZTool.pickPlanePosition, {
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x: 0,
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@ -2422,6 +2472,9 @@ SelectionDisplay = (function() {
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for (var i = 0; i < SelectionManager.selections.length; i++) {
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var properties = SelectionManager.savedProperties[SelectionManager.selections[i]];
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if (!properties) {
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continue;
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}
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var newPosition = Vec3.sum(properties.position, {
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x: vector.x,
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y: 0,
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@ -2448,7 +2501,7 @@ SelectionDisplay = (function() {
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addGrabberTool(grabberMoveUp, {
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mode: "TRANSLATE_UP_DOWN",
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onBegin: function(event) {
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pickRay = Camera.computePickRay(event.x, event.y);
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pickRay = generalComputePickRay(event.x, event.y);
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upDownPickNormal = Quat.getFront(lastCameraOrientation);
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// Remove y component so the y-axis lies along the plane we picking on - this will
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@ -2481,7 +2534,7 @@ SelectionDisplay = (function() {
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pushCommandForSelections(duplicatedEntityIDs);
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},
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onMove: function(event) {
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pickRay = Camera.computePickRay(event.x, event.y);
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pickRay = generalComputePickRay(event.x, event.y);
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// translate mode left/right based on view toward entity
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var newIntersection = rayPlaneIntersection(pickRay, SelectionManager.worldPosition, upDownPickNormal);
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@ -2690,7 +2743,7 @@ SelectionDisplay = (function() {
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}
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}
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planeNormal = Vec3.multiplyQbyV(rotation, planeNormal);
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var pickRay = Camera.computePickRay(event.x, event.y);
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var pickRay = generalComputePickRay(event.x, event.y);
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lastPick = rayPlaneIntersection(pickRay,
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pickRayPosition,
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planeNormal);
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@ -2726,7 +2779,7 @@ SelectionDisplay = (function() {
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rotation = SelectionManager.worldRotation;
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}
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var pickRay = Camera.computePickRay(event.x, event.y);
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var pickRay = generalComputePickRay(event.x, event.y);
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newPick = rayPlaneIntersection(pickRay,
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pickRayPosition,
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planeNormal);
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@ -2782,10 +2835,10 @@ SelectionDisplay = (function() {
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var wantDebug = false;
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if (wantDebug) {
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print(stretchMode);
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Vec3.print(" newIntersection:", newIntersection);
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//Vec3.print(" newIntersection:", newIntersection);
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Vec3.print(" vector:", vector);
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Vec3.print(" oldPOS:", oldPOS);
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Vec3.print(" newPOS:", newPOS);
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//Vec3.print(" oldPOS:", oldPOS);
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//Vec3.print(" newPOS:", newPOS);
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Vec3.print(" changeInDimensions:", changeInDimensions);
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Vec3.print(" newDimensions:", newDimensions);
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@ -3350,7 +3403,7 @@ SelectionDisplay = (function() {
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pushCommandForSelections();
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},
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onMove: function(event) {
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var pickRay = Camera.computePickRay(event.x, event.y);
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var pickRay = generalComputePickRay(event.x, event.y);
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Overlays.editOverlay(selectionBox, {
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ignoreRayIntersection: true,
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visible: false
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@ -3520,7 +3573,7 @@ SelectionDisplay = (function() {
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pushCommandForSelections();
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},
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onMove: function(event) {
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var pickRay = Camera.computePickRay(event.x, event.y);
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var pickRay = generalComputePickRay(event.x, event.y);
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Overlays.editOverlay(selectionBox, {
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ignoreRayIntersection: true,
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visible: false
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@ -3682,7 +3735,7 @@ SelectionDisplay = (function() {
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pushCommandForSelections();
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},
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onMove: function(event) {
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var pickRay = Camera.computePickRay(event.x, event.y);
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var pickRay = generalComputePickRay(event.x, event.y);
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Overlays.editOverlay(selectionBox, {
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ignoreRayIntersection: true,
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visible: false
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@ -3797,13 +3850,13 @@ SelectionDisplay = (function() {
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that.mousePressEvent = function(event) {
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var wantDebug = false;
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if (!event.isLeftButton) {
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if (!event.isLeftButton && !that.triggered) {
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// if another mouse button than left is pressed ignore it
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return false;
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}
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var somethingClicked = false;
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var pickRay = Camera.computePickRay(event.x, event.y);
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var pickRay = generalComputePickRay(event.x, event.y);
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// before we do a ray test for grabbers, disable the ray intersection for our selection box
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Overlays.editOverlay(selectionBox, {
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@ -3837,7 +3890,7 @@ SelectionDisplay = (function() {
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if (tool) {
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activeTool = tool;
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mode = tool.mode;
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somethingClicked = true;
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somethingClicked = 'tool';
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if (activeTool && activeTool.onBegin) {
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activeTool.onBegin(event);
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}
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@ -3845,7 +3898,7 @@ SelectionDisplay = (function() {
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switch (result.overlayID) {
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case grabberMoveUp:
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mode = "TRANSLATE_UP_DOWN";
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somethingClicked = true;
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somethingClicked = mode;
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// in translate mode, we hide our stretch handles...
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for (var i = 0; i < stretchHandles.length; i++) {
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@ -3860,34 +3913,34 @@ SelectionDisplay = (function() {
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case grabberEdgeTN: // TODO: maybe this should be TOP+NEAR stretching?
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case grabberEdgeBN: // TODO: maybe this should be BOTTOM+FAR stretching?
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mode = "STRETCH_NEAR";
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somethingClicked = true;
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somethingClicked = mode;
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break;
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case grabberFAR:
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case grabberEdgeTF: // TODO: maybe this should be TOP+FAR stretching?
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case grabberEdgeBF: // TODO: maybe this should be BOTTOM+FAR stretching?
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mode = "STRETCH_FAR";
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somethingClicked = true;
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somethingClicked = mode;
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break;
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case grabberTOP:
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mode = "STRETCH_TOP";
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somethingClicked = true;
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somethingClicked = mode;
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break;
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case grabberBOTTOM:
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mode = "STRETCH_BOTTOM";
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somethingClicked = true;
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somethingClicked = mode;
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break;
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case grabberRIGHT:
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case grabberEdgeTR: // TODO: maybe this should be TOP+RIGHT stretching?
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case grabberEdgeBR: // TODO: maybe this should be BOTTOM+RIGHT stretching?
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mode = "STRETCH_RIGHT";
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somethingClicked = true;
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somethingClicked = mode;
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break;
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case grabberLEFT:
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case grabberEdgeTL: // TODO: maybe this should be TOP+LEFT stretching?
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case grabberEdgeBL: // TODO: maybe this should be BOTTOM+LEFT stretching?
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mode = "STRETCH_LEFT";
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somethingClicked = true;
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somethingClicked = mode;
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break;
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default:
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@ -3955,7 +4008,7 @@ SelectionDisplay = (function() {
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if (tool) {
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activeTool = tool;
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mode = tool.mode;
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somethingClicked = true;
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somethingClicked = 'tool';
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if (activeTool && activeTool.onBegin) {
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activeTool.onBegin(event);
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}
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@ -3963,7 +4016,7 @@ SelectionDisplay = (function() {
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switch (result.overlayID) {
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case yawHandle:
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mode = "ROTATE_YAW";
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somethingClicked = true;
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somethingClicked = mode;
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overlayOrientation = yawHandleRotation;
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overlayCenter = yawCenter;
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yawZero = result.intersection;
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@ -3973,7 +4026,7 @@ SelectionDisplay = (function() {
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case pitchHandle:
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mode = "ROTATE_PITCH";
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initialPosition = SelectionManager.worldPosition;
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somethingClicked = true;
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somethingClicked = mode;
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overlayOrientation = pitchHandleRotation;
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overlayCenter = pitchCenter;
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pitchZero = result.intersection;
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@ -3982,7 +4035,7 @@ SelectionDisplay = (function() {
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case rollHandle:
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mode = "ROTATE_ROLL";
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somethingClicked = true;
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somethingClicked = mode;
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overlayOrientation = rollHandleRotation;
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overlayCenter = rollCenter;
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rollZero = result.intersection;
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@ -4156,7 +4209,7 @@ SelectionDisplay = (function() {
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mode = translateXZTool.mode;
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activeTool.onBegin(event);
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somethingClicked = true;
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somethingClicked = 'selectionBox';
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break;
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default:
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if (wantDebug) {
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@ -4169,7 +4222,7 @@ SelectionDisplay = (function() {
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}
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if (somethingClicked) {
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pickRay = Camera.computePickRay(event.x, event.y);
|
||||
pickRay = generalComputePickRay(event.x, event.y);
|
||||
if (wantDebug) {
|
||||
print("mousePressEvent()...... " + overlayNames[result.overlayID]);
|
||||
}
|
||||
|
@ -4201,7 +4254,7 @@ SelectionDisplay = (function() {
|
|||
}
|
||||
|
||||
// if no tool is active, then just look for handles to highlight...
|
||||
var pickRay = Camera.computePickRay(event.x, event.y);
|
||||
var pickRay = generalComputePickRay(event.x, event.y);
|
||||
var result = Overlays.findRayIntersection(pickRay);
|
||||
var pickedColor;
|
||||
var pickedAlpha;
|
||||
|
@ -4320,7 +4373,7 @@ SelectionDisplay = (function() {
|
|||
that.updateHandleSizes = function() {
|
||||
if (selectionManager.hasSelection()) {
|
||||
var diff = Vec3.subtract(selectionManager.worldPosition, Camera.getPosition());
|
||||
var grabberSize = Vec3.length(diff) * GRABBER_DISTANCE_TO_SIZE_RATIO * 2;
|
||||
var grabberSize = Vec3.length(diff) * GRABBER_DISTANCE_TO_SIZE_RATIO * 5;
|
||||
var dimensions = SelectionManager.worldDimensions;
|
||||
var avgDimension = (dimensions.x + dimensions.y + dimensions.z) / 3;
|
||||
grabberSize = Math.min(grabberSize, avgDimension / 10);
|
||||
|
|
Loading…
Reference in a new issue