basic hand-controller editing

This commit is contained in:
howard-stearns 2016-07-05 17:00:54 -07:00
parent af67d814eb
commit b8e6572ebf
3 changed files with 112 additions and 42 deletions

View file

@ -221,6 +221,14 @@ function entityHasActions(entityID) {
return Entities.getActionIDs(entityID).length > 0;
}
function findRayIntersection(pickRay, precise, include, exclude) {
var entities = Entities.findRayIntersection(pickRay, precise, include, exclude);
var overlays = Overlays.findRayIntersection(pickRay);
if (!overlays.intersects || (entities.distance <= overlays.distance)) {
return entities;
}
return overlays;
}
function entityIsGrabbedByOther(entityID) {
// by convention, a distance grab sets the tag of its action to be grab-*owner-session-id*.
var actionIDs = Entities.getActionIDs(entityID);
@ -251,6 +259,10 @@ function propsArePhysical(props) {
// If another script is managing the reticle (as is done by HandControllerPointer), we should not be setting it here,
// and we should not be showing lasers when someone else is using the Reticle to indicate a 2D minor mode.
var EXTERNALLY_MANAGED_2D_MINOR_MODE = true;
var EDIT_SETTING = "io.highfidelity.isEditting";
function isEditing() {
return EXTERNALLY_MANAGED_2D_MINOR_MODE && Settings.getValue(EDIT_SETTING);
}
function isIn2DMode() {
// In this version, we make our own determination of whether we're aimed a HUD element,
// because other scripts (such as handControllerPointer) might be using some other visualization
@ -1069,20 +1081,15 @@ function MyController(hand) {
var intersection;
if (USE_BLACKLIST === true && blacklist.length !== 0) {
intersection = Entities.findRayIntersection(pickRayBacked, true, [], blacklist);
intersection = findRayIntersection(pickRayBacked, true, [], blacklist);
} else {
intersection = Entities.findRayIntersection(pickRayBacked, true);
}
var overlayIntersection = Overlays.findRayIntersection(pickRayBacked);
if (!intersection.intersects ||
(overlayIntersection.intersects && (intersection.distance > overlayIntersection.distance))) {
intersection = overlayIntersection;
intersection = findRayIntersection(pickRayBacked, true);
}
if (intersection.intersects) {
return {
entityID: intersection.entityID,
overlayID: intersection.overlayID,
searchRay: pickRay,
distance: Vec3.distance(pickRay.origin, intersection.intersection)
};
@ -1326,6 +1333,8 @@ function MyController(hand) {
if (this.entityIsGrabbable(rayPickInfo.entityID) && rayPickInfo.distance < NEAR_GRAB_PICK_RADIUS) {
grabbableEntities.push(rayPickInfo.entityID);
}
} else if (rayPickInfo.overlayID) {
this.intersectionDistance = rayPickInfo.distance;
} else {
this.intersectionDistance = 0;
}
@ -1382,7 +1391,7 @@ function MyController(hand) {
// TODO: highlight the far-triggerable object?
}
} else if (this.entityIsDistanceGrabbable(rayPickInfo.entityID, handPosition)) {
if (this.triggerSmoothedGrab()) {
if (this.triggerSmoothedGrab() && !isEditing()) {
this.grabbedEntity = entity;
this.setState(STATE_DISTANCE_HOLDING, "distance hold '" + name + "'");
return;
@ -1942,8 +1951,8 @@ function MyController(hand) {
var now = Date.now();
if (now - this.lastPickTime > MSECS_PER_SEC / PICKS_PER_SECOND_PER_HAND) {
var intersection = Entities.findRayIntersection(pickRay, true);
if (intersection.accurate) {
var intersection = findRayIntersection(pickRay, true);
if (intersection.accurate || intersection.overlayID) {
this.lastPickTime = now;
if (intersection.entityID != this.grabbedEntity) {
this.callEntityMethodOnGrabbed("stopFarTrigger");

View file

@ -332,6 +332,8 @@ var toolBar = (function() {
entityListTool.clearEntityList();
};
var EDIT_SETTING = "io.highfidelity.isEditting"; // for communication with other scripts
Settings.setValue(EDIT_SETTING, false);
that.setActive = function(active) {
if (active != isActive) {
if (active && !Entities.canRez() && !Entities.canRezTmp()) {
@ -341,6 +343,7 @@ var toolBar = (function() {
enabled: active
}));
isActive = active;
Settings.setValue(EDIT_SETTING, active);
if (!isActive) {
entityListTool.setVisible(false);
gridTool.setVisible(false);
@ -348,6 +351,7 @@ var toolBar = (function() {
propertiesTool.setVisible(false);
selectionManager.clearSelections();
cameraManager.disable();
selectionDisplay.triggerMapping.disable();
} else {
UserActivityLogger.enabledEdit();
hasShownPropertiesTool = false;
@ -356,6 +360,7 @@ var toolBar = (function() {
grid.setEnabled(true);
propertiesTool.setVisible(true);
// Not sure what the following was meant to accomplish, but it currently causes
selectionDisplay.triggerMapping.enable();
// everybody else to think that Interface has lost focus overall. fogbugzid:558
// Window.setFocus();
}
@ -1438,6 +1443,9 @@ function pushCommandForSelections(createdEntityData, deletedEntityData) {
var entityID = SelectionManager.selections[i];
var initialProperties = SelectionManager.savedProperties[entityID];
var currentProperties = Entities.getEntityProperties(entityID);
if (!initialProperties) {
continue;
}
undoData.setProperties.push({
entityID: entityID,
properties: {

View file

@ -1005,6 +1005,56 @@ SelectionDisplay = (function() {
var activeTool = null;
var grabberTools = {};
// We get mouseMoveEvents from the handControllers, via handControllerPointer.
// But we dont' get mousePressEvents.
that.triggerMapping = Controller.newMapping(Script.resolvePath('') + '-click');
Script.scriptEnding.connect(that.triggerMapping.disable);
that.TRIGGER_GRAB_VALUE = 0.85; // From handControllerGrab/Pointer.js. Should refactor.
that.TRIGGER_ON_VALUE = 0.4;
that.TRIGGER_OFF_VALUE = 0.15;
that.triggered = false;
var activeHand = Controller.Standard.RightHand;
function makeTriggerHandler(hand) {
return function (value) {
if (!that.triggered && (value > that.TRIGGER_GRAB_VALUE)) { // should we smooth?
that.triggered = true;
if (activeHand !== hand) {
// No switching while the other is already triggered, so no need to release.
activeHand = (activeHand === Controller.Standard.RightHand) ? Controller.Standard.LeftHand : Controller.Standard.RightHand;
}
var eventResult = that.mousePressEvent({});
if (!eventResult || (eventResult === 'selectionBox')) {
var pickRay = controllerComputePickRay();
if (pickRay) {
var entityIntersection = Entities.findRayIntersection(pickRay, true);
var overlayIntersection = Overlays.findRayIntersection(pickRay);
if (entityIntersection.intersects &&
(!overlayIntersection.intersects || (entityIntersection.distance < overlayIntersection.distance))) {
selectionManager.setSelections([entityIntersection.entityID]);
}
}
}
} else if (that.triggered && (value < that.TRIGGER_OFF_VALUE)) {
that.triggered = false;
that.mouseReleaseEvent({});
}
};
}
that.triggerMapping.from(Controller.Standard.RT).peek().to(makeTriggerHandler(Controller.Standard.RightHand));
that.triggerMapping.from(Controller.Standard.LT).peek().to(makeTriggerHandler(Controller.Standard.LeftHand));
function controllerComputePickRay() {
var controllerPose = Controller.getPoseValue(activeHand);
if (controllerPose.valid && that.triggered) {
var controllerPosition = Vec3.sum(Vec3.multiplyQbyV(MyAvatar.orientation, controllerPose.translation),
MyAvatar.position);
// This gets point direction right, but if you want general quaternion it would be more complicated:
var controllerDirection = Quat.getUp(Quat.multiply(MyAvatar.orientation, controllerPose.rotation));
return {origin: controllerPosition, direction: controllerDirection};
}
}
function generalComputePickRay(x, y) {
return controllerComputePickRay() || Camera.computePickRay(x, y);
}
function addGrabberTool(overlay, tool) {
grabberTools[overlay] = {
mode: tool.mode,
@ -1047,7 +1097,7 @@ SelectionDisplay = (function() {
lastCameraOrientation = Camera.getOrientation();
if (event !== false) {
pickRay = Camera.computePickRay(event.x, event.y);
pickRay = generalComputePickRay(event.x, event.y);
var wantDebug = false;
if (wantDebug) {
@ -2269,7 +2319,7 @@ SelectionDisplay = (function() {
startPosition = SelectionManager.worldPosition;
var dimensions = SelectionManager.worldDimensions;
var pickRay = Camera.computePickRay(event.x, event.y);
var pickRay = generalComputePickRay(event.x, event.y);
initialXZPick = rayPlaneIntersection(pickRay, translateXZTool.pickPlanePosition, {
x: 0,
y: 1,
@ -2312,7 +2362,7 @@ SelectionDisplay = (function() {
},
onMove: function(event) {
var wantDebug = false;
pickRay = Camera.computePickRay(event.x, event.y);
pickRay = generalComputePickRay(event.x, event.y);
var pick = rayPlaneIntersection2(pickRay, translateXZTool.pickPlanePosition, {
x: 0,
@ -2422,6 +2472,9 @@ SelectionDisplay = (function() {
for (var i = 0; i < SelectionManager.selections.length; i++) {
var properties = SelectionManager.savedProperties[SelectionManager.selections[i]];
if (!properties) {
continue;
}
var newPosition = Vec3.sum(properties.position, {
x: vector.x,
y: 0,
@ -2448,7 +2501,7 @@ SelectionDisplay = (function() {
addGrabberTool(grabberMoveUp, {
mode: "TRANSLATE_UP_DOWN",
onBegin: function(event) {
pickRay = Camera.computePickRay(event.x, event.y);
pickRay = generalComputePickRay(event.x, event.y);
upDownPickNormal = Quat.getFront(lastCameraOrientation);
// Remove y component so the y-axis lies along the plane we picking on - this will
@ -2481,7 +2534,7 @@ SelectionDisplay = (function() {
pushCommandForSelections(duplicatedEntityIDs);
},
onMove: function(event) {
pickRay = Camera.computePickRay(event.x, event.y);
pickRay = generalComputePickRay(event.x, event.y);
// translate mode left/right based on view toward entity
var newIntersection = rayPlaneIntersection(pickRay, SelectionManager.worldPosition, upDownPickNormal);
@ -2690,7 +2743,7 @@ SelectionDisplay = (function() {
}
}
planeNormal = Vec3.multiplyQbyV(rotation, planeNormal);
var pickRay = Camera.computePickRay(event.x, event.y);
var pickRay = generalComputePickRay(event.x, event.y);
lastPick = rayPlaneIntersection(pickRay,
pickRayPosition,
planeNormal);
@ -2726,7 +2779,7 @@ SelectionDisplay = (function() {
rotation = SelectionManager.worldRotation;
}
var pickRay = Camera.computePickRay(event.x, event.y);
var pickRay = generalComputePickRay(event.x, event.y);
newPick = rayPlaneIntersection(pickRay,
pickRayPosition,
planeNormal);
@ -2782,10 +2835,10 @@ SelectionDisplay = (function() {
var wantDebug = false;
if (wantDebug) {
print(stretchMode);
Vec3.print(" newIntersection:", newIntersection);
//Vec3.print(" newIntersection:", newIntersection);
Vec3.print(" vector:", vector);
Vec3.print(" oldPOS:", oldPOS);
Vec3.print(" newPOS:", newPOS);
//Vec3.print(" oldPOS:", oldPOS);
//Vec3.print(" newPOS:", newPOS);
Vec3.print(" changeInDimensions:", changeInDimensions);
Vec3.print(" newDimensions:", newDimensions);
@ -3350,7 +3403,7 @@ SelectionDisplay = (function() {
pushCommandForSelections();
},
onMove: function(event) {
var pickRay = Camera.computePickRay(event.x, event.y);
var pickRay = generalComputePickRay(event.x, event.y);
Overlays.editOverlay(selectionBox, {
ignoreRayIntersection: true,
visible: false
@ -3520,7 +3573,7 @@ SelectionDisplay = (function() {
pushCommandForSelections();
},
onMove: function(event) {
var pickRay = Camera.computePickRay(event.x, event.y);
var pickRay = generalComputePickRay(event.x, event.y);
Overlays.editOverlay(selectionBox, {
ignoreRayIntersection: true,
visible: false
@ -3682,7 +3735,7 @@ SelectionDisplay = (function() {
pushCommandForSelections();
},
onMove: function(event) {
var pickRay = Camera.computePickRay(event.x, event.y);
var pickRay = generalComputePickRay(event.x, event.y);
Overlays.editOverlay(selectionBox, {
ignoreRayIntersection: true,
visible: false
@ -3797,13 +3850,13 @@ SelectionDisplay = (function() {
that.mousePressEvent = function(event) {
var wantDebug = false;
if (!event.isLeftButton) {
if (!event.isLeftButton && !that.triggered) {
// if another mouse button than left is pressed ignore it
return false;
}
var somethingClicked = false;
var pickRay = Camera.computePickRay(event.x, event.y);
var pickRay = generalComputePickRay(event.x, event.y);
// before we do a ray test for grabbers, disable the ray intersection for our selection box
Overlays.editOverlay(selectionBox, {
@ -3837,7 +3890,7 @@ SelectionDisplay = (function() {
if (tool) {
activeTool = tool;
mode = tool.mode;
somethingClicked = true;
somethingClicked = 'tool';
if (activeTool && activeTool.onBegin) {
activeTool.onBegin(event);
}
@ -3845,7 +3898,7 @@ SelectionDisplay = (function() {
switch (result.overlayID) {
case grabberMoveUp:
mode = "TRANSLATE_UP_DOWN";
somethingClicked = true;
somethingClicked = mode;
// in translate mode, we hide our stretch handles...
for (var i = 0; i < stretchHandles.length; i++) {
@ -3860,34 +3913,34 @@ SelectionDisplay = (function() {
case grabberEdgeTN: // TODO: maybe this should be TOP+NEAR stretching?
case grabberEdgeBN: // TODO: maybe this should be BOTTOM+FAR stretching?
mode = "STRETCH_NEAR";
somethingClicked = true;
somethingClicked = mode;
break;
case grabberFAR:
case grabberEdgeTF: // TODO: maybe this should be TOP+FAR stretching?
case grabberEdgeBF: // TODO: maybe this should be BOTTOM+FAR stretching?
mode = "STRETCH_FAR";
somethingClicked = true;
somethingClicked = mode;
break;
case grabberTOP:
mode = "STRETCH_TOP";
somethingClicked = true;
somethingClicked = mode;
break;
case grabberBOTTOM:
mode = "STRETCH_BOTTOM";
somethingClicked = true;
somethingClicked = mode;
break;
case grabberRIGHT:
case grabberEdgeTR: // TODO: maybe this should be TOP+RIGHT stretching?
case grabberEdgeBR: // TODO: maybe this should be BOTTOM+RIGHT stretching?
mode = "STRETCH_RIGHT";
somethingClicked = true;
somethingClicked = mode;
break;
case grabberLEFT:
case grabberEdgeTL: // TODO: maybe this should be TOP+LEFT stretching?
case grabberEdgeBL: // TODO: maybe this should be BOTTOM+LEFT stretching?
mode = "STRETCH_LEFT";
somethingClicked = true;
somethingClicked = mode;
break;
default:
@ -3955,7 +4008,7 @@ SelectionDisplay = (function() {
if (tool) {
activeTool = tool;
mode = tool.mode;
somethingClicked = true;
somethingClicked = 'tool';
if (activeTool && activeTool.onBegin) {
activeTool.onBegin(event);
}
@ -3963,7 +4016,7 @@ SelectionDisplay = (function() {
switch (result.overlayID) {
case yawHandle:
mode = "ROTATE_YAW";
somethingClicked = true;
somethingClicked = mode;
overlayOrientation = yawHandleRotation;
overlayCenter = yawCenter;
yawZero = result.intersection;
@ -3973,7 +4026,7 @@ SelectionDisplay = (function() {
case pitchHandle:
mode = "ROTATE_PITCH";
initialPosition = SelectionManager.worldPosition;
somethingClicked = true;
somethingClicked = mode;
overlayOrientation = pitchHandleRotation;
overlayCenter = pitchCenter;
pitchZero = result.intersection;
@ -3982,7 +4035,7 @@ SelectionDisplay = (function() {
case rollHandle:
mode = "ROTATE_ROLL";
somethingClicked = true;
somethingClicked = mode;
overlayOrientation = rollHandleRotation;
overlayCenter = rollCenter;
rollZero = result.intersection;
@ -4156,7 +4209,7 @@ SelectionDisplay = (function() {
mode = translateXZTool.mode;
activeTool.onBegin(event);
somethingClicked = true;
somethingClicked = 'selectionBox';
break;
default:
if (wantDebug) {
@ -4169,7 +4222,7 @@ SelectionDisplay = (function() {
}
if (somethingClicked) {
pickRay = Camera.computePickRay(event.x, event.y);
pickRay = generalComputePickRay(event.x, event.y);
if (wantDebug) {
print("mousePressEvent()...... " + overlayNames[result.overlayID]);
}
@ -4201,7 +4254,7 @@ SelectionDisplay = (function() {
}
// if no tool is active, then just look for handles to highlight...
var pickRay = Camera.computePickRay(event.x, event.y);
var pickRay = generalComputePickRay(event.x, event.y);
var result = Overlays.findRayIntersection(pickRay);
var pickedColor;
var pickedAlpha;
@ -4320,7 +4373,7 @@ SelectionDisplay = (function() {
that.updateHandleSizes = function() {
if (selectionManager.hasSelection()) {
var diff = Vec3.subtract(selectionManager.worldPosition, Camera.getPosition());
var grabberSize = Vec3.length(diff) * GRABBER_DISTANCE_TO_SIZE_RATIO * 2;
var grabberSize = Vec3.length(diff) * GRABBER_DISTANCE_TO_SIZE_RATIO * 5;
var dimensions = SelectionManager.worldDimensions;
var avgDimension = (dimensions.x + dimensions.y + dimensions.z) / 3;
grabberSize = Math.min(grabberSize, avgDimension / 10);