Commit graph

347 commits

Author SHA1 Message Date
Seth Alves
a769cfdaf2 client decides on new entity-ids, keep EntityItemID class 2015-05-20 10:42:19 -07:00
Seth Alves
f2c1c43da3 polyvox code runs, no rendering yet 2015-05-20 08:44:41 -07:00
Seth Alves
4b263cf5c8 derieve PolyVox Entity from Model Entity 2015-05-19 21:40:05 -07:00
Seth Alves
f9d46b0cb5 interface decides on entityIDs rather than bouncing a temporary id through the entity server 2015-05-19 14:25:23 -07:00
Atlante45
cb02ef9277 Remove warnings 2015-05-15 21:35:47 +02:00
Sam Cake
97b18fcd52 Merge branch 'master' of https://github.com/highfidelity/hifi into yellow 2015-05-15 11:29:43 -07:00
Sam Cake
765145b898 Moving the load of the texture and the generation of the cube map irradiance in the same thread 2015-05-15 11:28:59 -07:00
Howard Stearns
9f7a56e3e5 Ask audio injector to delete itself.
Put in null guards.
Tune parameters (including higher threshold).
2015-05-15 11:00:28 -07:00
Howard Stearns
5accb4d0d2 Remove debug logging. 2015-05-14 15:12:31 -07:00
Howard Stearns
b5a28730ea Filter out low-penetration continuous contact from all entity collision activity including scripts:
We don't want sound for these.
   This appears to avoid the Entities.getEntityProperties() deadlock within entity scripts.
Variable names:
  energyPercentOfFull => energyFactorOfFull, because the range is 0-1, not 0-100.
  COLLISION_SOUND_COMPRESSION => COLLISION_SOUND_COMPRESSION_RANGE (portion of full dynamic range)
Tune constants:
  COLLISION_ENERGY_AT_FULL_VOLUME 10 => 1
  COLLISION_MINIMUM_VOLUME 0.01 => 0.001
  COLLISION_SOUND_COMPRESSION_RANGE 0.5 => 0.95
Refer to SoundCache later, after filtering for collision threshold.
2015-05-14 14:41:32 -07:00
Brad Davis
a77816617d Make web entities interactive (via the mouse) if they're not locked. 2015-05-14 01:15:20 -07:00
Brad Hefta-Gaub
5da0a8d7a3 Merge pull request #4860 from howard-stearns/entity-sound
Entity sound.
2015-05-13 20:07:44 -07:00
Howard Stearns
6ebeb7a22e Another constexpr. 2015-05-13 15:47:47 -07:00
Brad Davis
3b7e8a69b5 Attempting to fix threading issues with web entities 2015-05-13 14:00:41 -07:00
Howard Stearns
76e39fc95b constexpr => const for Windows compiler. 2015-05-13 13:56:10 -07:00
Howard Stearns
1a87ca04da Entity sound. 2015-05-13 13:18:02 -07:00
Brad Davis
ad5f1214bf Fix error when deleting web item 2015-05-13 11:58:18 -07:00
Brad Davis
a8d343bbf1 Working on web entities 2015-05-13 00:27:57 -07:00
Brad Davis
e9b83e1c02 Working on web entities 2015-05-12 21:15:54 -07:00
Brad Davis
8c4f802dbf Merge remote-tracking branch 'upstream/master' into web-entity
Conflicts:
	libraries/entities/src/EntityItemProperties.h
	libraries/entities/src/EntityTypes.h
2015-05-12 15:56:02 -07:00
Seth Alves
500bb13cbb c++ 2015-05-12 15:17:27 -07:00
Seth Alves
4e679c7e3a use toGlm for color. remove some commented-out code 2015-05-12 15:08:26 -07:00
Brad Davis
745182a963 Working on web entities 2015-05-12 14:39:54 -07:00
Seth Alves
f647db3bf0 Merge branch 'master' of github.com:highfidelity/hifi into line-entity 2015-05-12 11:36:56 -07:00
Seth Alves
38caed00ca Attempt to draw line entity item 2015-05-12 10:25:50 -07:00
Seth Alves
4881b0c53c copy box to make a new type of line entity item 2015-05-11 19:25:14 -07:00
Anthony Thibault
e1cbfcd901 Merge branch 'master' into ajt/particle-system-improvements
Conflicts:
	libraries/networking/src/PacketHeaders.cpp
	libraries/networking/src/PacketHeaders.h
2015-05-11 19:24:13 -07:00
Anthony Thibault
b3af515224 Particle entity improvements based on code review.
* Updated variable naming to match coding standards.
* Changed particle raw float arrays to vectors.
* Bug fix: changing maxParticles will no longer lead to memory corruption.
* Made particle ring buffer more explicit, added _particleTailIndex.
* Added getLivingParticleCount() private method.
* Moved integration and bounds code into private methods.
* Bug fix: high emit rates now properly integrate particles forward for the
  remaing frame time, not the entire frame.
* Bug fix: new particles were not initiaized to origin.
* Added more particles to ajt-test.js.
* Bug fix: ajt-test.js script was not shutting down properly.
* Removed random seed, unless we have a psudo random number generator per
  particle system instance, it's unlikely that this will preserve sync.
* Bumped packet version number.
2015-05-11 19:21:33 -07:00
Howard Stearns
51a29bdba6 Put back the script-fix that belongs in this branch. 2015-05-11 11:53:48 -07:00
Anthony J. Thibault
ede42285b1 Improvements to particle entity.
* Changed particle geometry to billboarded quads
* Added texture support
* Added ajt-test.js particle test script.
* GeometryCache support for batched quads with texCoords.
* Bug fix for infinite loop if _lifetime was very large.
* Don't reset the simulation on animation loop.
* stop emitting particles on animation stop, but keep simulating until there are no more living particles.
* Removed some trailing whitespace
2015-05-10 17:13:46 -07:00
ZappoMan
17c3c1a18d add support for automatic hour/day calculations and backward compatibility on stage properties 2015-05-10 15:22:02 -07:00
ZappoMan
0b6a815a20 moved zone stage properties into a group 2015-05-08 20:17:01 -07:00
ZappoMan
1936f4c114 fix zone:nothing bug 2015-05-08 14:03:58 -07:00
Sam Gateau
deb303838d Cleaning code 2015-05-07 17:15:45 -07:00
Sam Gateau
351b92627a Merge branch 'master' of https://github.com/highfidelity/hifi into blue 2015-05-07 17:06:41 -07:00
Sam Gateau
ce5295a55f THese is not final but we have a basic working framework so let's try to share 2015-05-07 17:06:15 -07:00
Seth Alves
d52a45b57e Merge branch 'master' of github.com:highfidelity/hifi into dice-on-table-1 2015-05-07 11:30:46 -07:00
Atlante45
faabf29e84 Merge branch 'master' of https://github.com/highfidelity/hifi into display_zones 2015-05-07 19:58:26 +02:00
Seth Alves
867fe18472 put some code back now that entity-server is doing simple simulation again. don't draw blue physics-enabled dot unless debug menu-item is checked 2015-05-07 10:11:36 -07:00
Seth Alves
fe14202f51 add getName passthrough to ObjecdtMotionState, don't compute model shapes until the model has been simulated 2015-05-07 09:53:39 -07:00
ZappoMan
496da6fcd5 wire up the skybox color property to the new skybox renderer 2015-05-06 20:36:06 -07:00
Seth Alves
5ac8558168 flash yellow box when transmitting an edit packet 2015-05-06 17:03:27 -07:00
Atlante45
50ba154615 Correctly wire setDrawZones 2015-05-06 17:04:01 +02:00
Atlante45
52191f922c Render Sphere/Box zones 2015-05-06 16:57:53 +02:00
Atlante45
6d2fe945af Merge branch 'master' of https://github.com/highfidelity/hifi into display_zones 2015-05-06 09:53:57 +02:00
Seth Alves
4a7fe50084 Merge branch 'master' of github.com:highfidelity/hifi into dice-on-table-1 2015-05-05 16:43:43 -07:00
Seth Alves
c35edd8eb4 some debugging on Andrew's refactor 2015-05-05 16:40:10 -07:00
Seth Alves
82828f0b93 print when bullet and local octree don't agree on position of an entity 2015-05-05 13:52:10 -07:00
Seth Alves
1cd93b9ec8 pull andrew's branch, add back in visual indicator of an entity being active in bullet 2015-05-05 13:14:22 -07:00
ZappoMan
5fc5df7c55 change skyboxMode to backgroundMode 2015-05-05 12:38:44 -07:00
Atlante45
429c1e1231 Merge branch 'master' of https://github.com/highfidelity/hifi into display_zones 2015-05-05 21:33:55 +02:00
Atlante45
46cd1f458b Actually call render on zone entities from tree 2015-05-05 17:20:27 +02:00
Atlante45
40295ab04e Cleanup RenderableZoneEntityItem 2015-05-05 17:19:42 +02:00
Atlante45
34a39250f2 Add basic render to zones 2015-05-05 15:13:00 +02:00
ZappoMan
4b9c6728e7 fix issue with skyboxMode getting randomly set 2015-05-04 18:58:35 -07:00
ZappoMan
77232e35f8 Merge branch 'master' of https://github.com/highfidelity/hifi into atmosphereInZones 2015-05-04 17:16:33 -07:00
ZappoMan
2c02bfdda5 fix build buster 2015-05-04 16:01:50 -07:00
ZappoMan
3827e961a7 hook sunBrightness to keyLightIntensity 2015-05-04 15:31:50 -07:00
ZappoMan
403ed6d77b wire up sunlocation from keylight direction 2015-05-04 15:20:16 -07:00
ZappoMan
cfe717fe08 only override environment when skyboxMode is atmosphere 2015-05-04 13:53:29 -07:00
ZappoMan
4561c59203 wire up zone to environment atmosphere rendering 2015-05-04 13:49:43 -07:00
Atlante45
12fcb35717 Made RenderArgs a default ctor 2015-05-04 17:22:46 +02:00
Philip Rosedale
0f22b9beb8 Merge pull request #4741 from sethalves/box-stacking-1
move common debugging rendering into a new class
2015-05-02 00:34:44 -07:00
Ryan Huffman
51c2a8273e Add drawZoneBoundaries 2015-05-01 12:52:40 -07:00
Seth Alves
bd1f77b8f3 cleanups 2015-05-01 11:35:14 -07:00
Seth Alves
ea1ec0186e stop doing useless multiple inheritance 2015-05-01 11:31:58 -07:00
Seth Alves
b47184de78 oops 2015-05-01 11:21:27 -07:00
Seth Alves
452d78805e oops 2015-05-01 11:20:50 -07:00
Seth Alves
b443ce5d3e oops 2015-05-01 11:20:34 -07:00
Seth Alves
a31e2dc309 oops 2015-05-01 11:18:56 -07:00
Seth Alves
3765ace7ef move common debugging rendering into a new class 2015-05-01 11:17:46 -07:00
Seth Alves
3c24d42d93 improve display of box and model entities when in simulator-id debug mode 2015-04-30 14:17:20 -07:00
Seth Alves
5d5624053f drow boxes as aabox when we are the simulator 2015-04-30 13:15:55 -07:00
Brad Hefta-Gaub
50eecb15b3 Merge pull request #4712 from Atlante45/compound_zones_fix
Compound zones fix
2015-04-28 09:48:05 -07:00
Atlante45
fe0bd456e1 Zones now use Models instead of FBXGeometries 2015-04-28 17:07:40 +02:00
Seth Alves
2cdbe8bf7b merge from upstream 2015-04-27 09:57:36 -07:00
Seth Alves
e007617112 hook up menu-items to control debug rendering of collision hulls and owned simulations 2015-04-27 09:56:24 -07:00
Seth Alves
26511575c2 Merge branch 'master' of github.com:highfidelity/hifi into detect-ballistic 2015-04-27 06:44:59 -07:00
Seth Alves
0fb1a83e3b quiet compiler, remove some trailing control-Ms 2015-04-25 09:20:00 -07:00
Seth Alves
48ec0c8339 formatting, re-enable code that causes an interface to attempt to claim a moving object with no current simulation-owner 2015-04-25 06:56:19 -07:00
Seth Alves
ac46f84291 cleanups 2015-04-24 18:36:41 -07:00
Seth Alves
6e6793cbcc remove debugging prints 2015-04-24 15:18:02 -07:00
Atlante45
a4f03f8b1c Zones use avatar position not view frustum 2015-04-24 22:16:21 +02:00
Seth Alves
1b84be6e10 attempting to have visual indicator of simulatorID 2015-04-24 10:55:43 -07:00
Atlante45
b776ea8110 Make ::contains() back into a const 2015-04-23 19:15:06 +02:00
Atlante45
83490051d9 Move shape related contains() to ShapeInfo 2015-04-23 18:55:20 +02:00
Atlante45
f494f86ee5 Handle registration point in transforms 2015-04-23 17:48:29 +02:00
Atlante45
99fd590a90 Update compound shape geometry when async get 2015-04-23 16:05:06 +02:00
Atlante45
d18229d52d Merge branch 'master' of https://github.com/highfidelity/hifi into zones 2015-04-23 15:58:57 +02:00
Atlante45
6be0910966 Fix contain for collision hulls 2015-04-23 15:58:18 +02:00
Atlante45
3a0b5f9d22 Register RenderableZoneEntityItem in EntityTreeRenderer 2015-04-23 15:34:03 +02:00
ZappoMan
fb4e334c70 implement volume priority for zones 2015-04-22 12:38:34 -07:00
Atlante45
287d625c52 Added RenderableZoneEntities class 2015-04-22 21:17:12 +02:00
Atlante45
99b3ef0d75 Move contain function to FBXGeometry 2015-04-22 21:17:12 +02:00
Atlante45
9cec256142 Rename collisionModelURL members/methods 2015-04-22 21:16:09 +02:00
Atlante45
f3fcb749df Fix algorithm + add comments 2015-04-22 21:03:55 +02:00
Atlante45
955723acf1 RenderableEntityItem uses collision hull in contains 2015-04-22 21:03:55 +02:00
ZappoMan
8366dd02a0 remove RenderableZoneEntityItem class since zones don't render like other entities 2015-04-21 15:03:04 -07:00
ZappoMan
4ce451f984 wire up zone rendering again 2015-04-21 14:55:45 -07:00
ZappoMan
e436c95212 first cut at reworking zones 2015-04-21 14:36:13 -07:00
ZappoMan
8ce4cb628a another attempt at zones starting from box 2015-04-20 18:18:01 -07:00
ZappoMan
a9c2a6e048 another attempt at zones starting from box 2015-04-20 18:17:21 -07:00
Andrew Meadows
21d669f2f1 use computed shape type 2015-04-16 12:13:41 -07:00
Andrew Meadows
8623a0606c remove accidentally commited debug code 2015-04-14 15:39:24 -07:00
Andrew Meadows
5b81b5b11b removing SHAPE_TYPE_CONVEX_HULL from entities lib 2015-04-14 14:56:32 -07:00
Seth Alves
8479f0d4c1 don't compute shape info until both render and collision geometries are fully loaded 2015-04-13 09:34:38 -07:00
Seth Alves
e8ff727c61 when populating shape-info, give the dimensions of the collision model rather than those of the visual model 2015-04-07 15:47:13 -07:00
Andrew Meadows
a47170b02c Merge pull request #4601 from samcake/temp1
Introducing gpu::State and using it in the Model rendering path and more...
2015-04-07 12:48:42 -07:00
Seth Alves
9014397167 try again without macro 2015-04-07 09:59:04 -07:00
Seth Alves
074e476797 put entities-renderer logging into its own QLoggingCategory 2015-04-06 16:30:20 -07:00
Sam Gateau
ecdffadcb7 trying to debug the indirect sh lighting going wrong, the noraml on avatar is not correct 2015-04-06 10:17:31 -07:00
Sam Gateau
00817ab64f MErging with origin/orange, brinign the fix for shadows 2015-04-05 18:36:39 -07:00
Sam Gateau
b8db0ff2d7 getting ready for pr for a few syntax issues 2015-04-03 17:05:08 -07:00
Sam Gateau
6f5c411a46 Fixing a few issues and syntax, trying to understand why the shadows are not rendering correctly 2015-04-03 10:32:20 -07:00
Seth Alves
abf83bcf9e Merge branch 'master' of github.com:highfidelity/hifi into island 2015-04-01 18:26:26 -07:00
Seth Alves
997f7251c7 dont need _collisionGeometryScale 2015-04-01 18:23:43 -07:00
Seth Alves
81200bb2a0 save collision hull scaling in model 2015-04-01 17:49:01 -07:00
ZappoMan
d87fe9efff fix typo 2015-04-01 14:47:04 -07:00
ZappoMan
c66db5d8e4 another approach 2015-04-01 14:43:27 -07:00
ZappoMan
d7188bac0b another approach 2015-04-01 14:38:01 -07:00
ZappoMan
aac824fb99 fix crash on shutdown 2015-04-01 13:47:25 -07:00
Sam Gateau
0d721ec1e9 merging 2015-03-31 17:47:05 -07:00
Sam Gateau
9b63739a72 Trying to clen up the REnderMode usage in connection with the needed gpu::State for all the different variations 2015-03-31 17:35:34 -07:00
Brad Hefta-Gaub
d77333953e Merge pull request #4552 from sethalves/island
Fix various collision-model related bugs
2015-03-31 15:47:53 -07:00
Seth Alves
af6ce8fb07 HERE COMES AN S 2015-03-31 14:37:41 -07:00
Seth Alves
95cc8672c0 remove unneeded assert 2015-03-31 14:32:43 -07:00
Seth Alves
347ef3c4e1 use scaling from visual model on collision model rather than using the bounds from the collision model 2015-03-31 14:03:37 -07:00
ZappoMan
df99c314aa fix issue with preload not being called on import 2015-03-31 12:44:44 -07:00
Seth Alves
c8e623ace7 remove some debugging prints, added some comments 2015-03-31 07:18:20 -07:00
Seth Alves
52fc75a114 merge upstream 2015-03-31 07:18:04 -07:00
Philip Rosedale
4961cf37b6 Merge pull request #4540 from ZappoMan/scriptCaching
quiet warning flood when scripts are bad
2015-03-30 21:48:13 -07:00
ZappoMan
a88b3c02d2 quiet warning flood when scripts are bad 2015-03-30 18:24:34 -07:00
Philip Rosedale
ce05d3104a Merge pull request #4535 from ZappoMan/scriptCaching
Script caching & Fix to Stack Overflow Crash on Windows with lots of entity scripts
2015-03-30 18:02:52 -07:00
Seth Alves
acf30782b6 include quads in creation of hulls for physics collision. visual model vs collision model debug spew. fix dice script 2015-03-30 17:04:47 -07:00
ZappoMan
31072b2b2e only start one download per url even if still pending 2015-03-30 16:48:41 -07:00
ZappoMan
e2d8d82096 more script caching cleanup 2015-03-30 16:34:04 -07:00
ZappoMan
74d50a9250 more work on improving script caching 2015-03-30 16:21:47 -07:00
Seth Alves
ee7247a5b4 fix a couple of crashes 2015-03-30 15:56:01 -07:00
ZappoMan
36657c9473 first cut at script caching 2015-03-30 14:36:48 -07:00
Seth Alves
8a5192c1d9 attempt to handle registration point in hull collisions 2015-03-30 11:22:31 -07:00
Seth Alves
16875338bf Merge branch 'master' of github.com:highfidelity/hifi into multi-hull-collisions 2015-03-26 18:55:43 -07:00
ZappoMan
8e7ead2ead fix locking issue in enter/leave entity scripts 2015-03-26 16:05:31 -07:00
Seth Alves
dccedeadff diff minimization 2015-03-24 16:59:12 -07:00
Seth Alves
2f47f7c7ba diff minimization 2015-03-24 16:51:42 -07:00
Seth Alves
8d2c942509 diff minimization 2015-03-24 16:38:11 -07:00
Seth Alves
1eeb2e89f8 remove some debug spam 2015-03-24 16:23:51 -07:00
Seth Alves
6e3be26013 attempting to figure out why physics motion object doesn't get updated when collision model url changes 2015-03-24 15:28:21 -07:00
Seth Alves
c8ad82917e clean up some debugging spew. take dimensions into account when scaling points used for collision hull creation 2015-03-23 16:54:36 -07:00
Seth Alves
bfc5cf99d6 more code for compound hull collisions 2015-03-21 16:11:47 -07:00
Seth Alves
86d09a1607 more compound shape stuff 2015-03-21 08:55:49 -07:00