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add getName passthrough to ObjecdtMotionState, don't compute model shapes until the model has been simulated
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parent
fabff7fdf4
commit
fe14202f51
5 changed files with 20 additions and 2 deletions
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@ -278,6 +278,11 @@ bool RenderableModelEntityItem::isReadyToComputeShape() {
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return false; // hmm...
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}
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if (_needsInitialSimulation) {
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// the _model's offset will be wrong until _needsInitialSimulation is false
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return false;
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}
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assert(!_model->getCollisionURL().isEmpty());
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if (_model->getURL().isEmpty()) {
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@ -484,7 +484,7 @@ FBXGeometry OBJReader::readOBJ(QIODevice* device, const QVariantHash& mapping, Q
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meshPart._material->setShininess(material->shininess);
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meshPart._material->setOpacity(material->opacity);
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}
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qCDebug(modelformat) << "OBJ Reader part:" << meshPartCount << "name:" << leadFace.groupName << "material:" << groupMaterialName << "diffuse:" << meshPart._material->getDiffuse() << "faces:" << faceGroup.count() << "triangle indices will start with:" << mesh.vertices.count();
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// qCDebug(modelformat) << "OBJ Reader part:" << meshPartCount << "name:" << leadFace.groupName << "material:" << groupMaterialName << "diffuse:" << meshPart._material->getDiffuse() << "faces:" << faceGroup.count() << "triangle indices will start with:" << mesh.vertices.count();
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foreach(OBJFace face, faceGroup) {
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glm::vec3 v0 = vertices[face.vertexIndices[0]];
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glm::vec3 v1 = vertices[face.vertexIndices[1]];
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@ -526,7 +526,7 @@ FBXGeometry OBJReader::readOBJ(QIODevice* device, const QVariantHash& mapping, Q
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mesh.meshExtents.addPoint(vertex);
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geometry.meshExtents.addPoint(vertex);
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}
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fbxDebugDump(geometry);
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// fbxDebugDump(geometry);
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} catch(const std::exception& e) {
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qCDebug(modelformat) << "OBJ reader fail: " << e.what();
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}
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@ -502,3 +502,12 @@ void EntityMotionState::setMotionType(MotionType motionType) {
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ObjectMotionState::setMotionType(motionType);
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resetMeasuredBodyAcceleration();
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}
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// virtual
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QString EntityMotionState::getName() {
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if (_entity) {
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return _entity->getName();
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}
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return "";
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}
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@ -81,6 +81,8 @@ public:
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void resetMeasuredBodyAcceleration();
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void measureBodyAcceleration();
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virtual QString getName();
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friend class PhysicalEntitySimulation;
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protected:
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@ -119,6 +119,8 @@ public:
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virtual QUuid getSimulatorID() const = 0;
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virtual void bump() = 0;
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virtual QString getName() { return ""; }
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friend class PhysicsEngine;
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protected:
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