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Merge branch 'master' of github.com:highfidelity/hifi into dice-on-table-1
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commit
fabff7fdf4
3 changed files with 148 additions and 8 deletions
140
examples/example/games/planky.js
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140
examples/example/games/planky.js
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//
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// planky.js
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// examples
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//
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// Created by Thijs Wenker on 5/2/14.
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// Copyright 2015 High Fidelity, Inc.
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//
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// Pull blocks off the bottom and put them on the top using the grab.js script.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
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const NUM_LAYERS = 16;
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const BASE_DIMENSION = { x: 7, y: 2, z: 7 };
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const BLOCKS_PER_LAYER = 3;
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const BLOCK_SIZE = {x: 0.2, y: 0.1, z: 0.8};
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const BLOCK_SPACING = BLOCK_SIZE.x / 3;
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const GRAVITY = {x: 0, y: -2.8, z: 0};
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const DENSITY = 2000;
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const DAMPING_FACTOR = 0.98;
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const ANGULAR_DAMPING_FACTOR = 0.8;
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const SPAWN_DISTANCE = 3;
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const BLOCK_YAW_OFFSET = 45;
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const BUTTON_DIMENSIONS = {width: 49, height: 49};
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var windowWidth = Window.innerWidth;
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var size;
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var pieces = [];
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var ground = false;
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var layerRotated = false;
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function grabLowestJointY() {
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var jointNames = MyAvatar.getJointNames();
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var floorY = MyAvatar.position.y;
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for (var jointName in jointNames) {
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if (MyAvatar.getJointPosition(jointNames[jointName]).y < floorY) {
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floorY = MyAvatar.getJointPosition(jointNames[jointName]).y;
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}
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}
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return floorY;
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}
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function getButtonPosX() {
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return windowWidth - ((BUTTON_DIMENSIONS.width / 2) + BUTTON_DIMENSIONS.width);
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}
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var button = Overlays.addOverlay('image', {
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x: getButtonPosX(),
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y: 10,
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width: BUTTON_DIMENSIONS.width,
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height: BUTTON_DIMENSIONS.height,
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imageURL: HIFI_PUBLIC_BUCKET + 'marketplace/hificontent/Games/blocks/planky_button.svg',
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alpha: 1
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});
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function resetBlocks() {
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pieces.forEach(function(piece) {
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Entities.deleteEntity(piece);
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});
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pieces = [];
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var avatarRot = Quat.fromPitchYawRollDegrees(0.0, MyAvatar.bodyYaw, 0.0);
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basePosition = Vec3.sum(MyAvatar.position, Vec3.multiply(SPAWN_DISTANCE, Quat.getFront(avatarRot)));
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basePosition.y = grabLowestJointY() - (BASE_DIMENSION.y / 2);
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if (!ground) {
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ground = Entities.addEntity({
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type: 'Model',
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modelURL: HIFI_PUBLIC_BUCKET + 'eric/models/woodFloor.fbx',
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dimensions: BASE_DIMENSION,
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position: basePosition,
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rotation: avatarRot,
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shapeType: 'box'
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});
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} else {
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Entities.editEntity(ground, {position: basePosition, rotation: avatarRot});
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}
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var offsetRot = Quat.multiply(avatarRot, Quat.fromPitchYawRollDegrees(0.0, BLOCK_YAW_OFFSET, 0.0));
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basePosition.y += (BASE_DIMENSION.y / 2);
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for (var layerIndex = 0; layerIndex < NUM_LAYERS; layerIndex++) {
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var layerRotated = layerIndex % 2 === 0;
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var offset = -(BLOCK_SPACING);
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var layerRotation = Quat.fromPitchYawRollDegrees(0, layerRotated ? 0 : 90, 0.0);
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for (var blockIndex = 0; blockIndex < BLOCKS_PER_LAYER; blockIndex++) {
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var blockPositionXZ = BLOCK_SIZE.x * blockIndex - (BLOCK_SIZE.x * 3 / 2 - BLOCK_SIZE.x / 2);
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var localTransform = Vec3.multiplyQbyV(offsetRot, {
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x: (layerRotated ? blockPositionXZ + offset: 0),
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y: (BLOCK_SIZE.y / 2) + (BLOCK_SIZE.y * layerIndex),
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z: (layerRotated ? 0 : blockPositionXZ + offset)
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});
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pieces.push(Entities.addEntity({
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type: 'Model',
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modelURL: HIFI_PUBLIC_BUCKET + 'marketplace/hificontent/Games/blocks/block.fbx',
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shapeType: 'box',
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name: 'JengaBlock' + ((layerIndex * BLOCKS_PER_LAYER) + blockIndex),
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dimensions: BLOCK_SIZE,
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position: {
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x: basePosition.x + localTransform.x,
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y: basePosition.y + localTransform.y,
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z: basePosition.z + localTransform.z
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},
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rotation: Quat.multiply(layerRotation, offsetRot),
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collisionsWillMove: true,
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damping: DAMPING_FACTOR,
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angularDamping: ANGULAR_DAMPING_FACTOR,
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gravity: GRAVITY,
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density: DENSITY
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}));
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offset += BLOCK_SPACING;
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}
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}
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}
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function mousePressEvent(event) {
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var clickedOverlay = Overlays.getOverlayAtPoint({x: event.x, y: event.y});
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if (clickedOverlay === button) {
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resetBlocks();
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}
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}
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Controller.mousePressEvent.connect(mousePressEvent);
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function cleanup() {
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Overlays.deleteOverlay(button);
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if (ground) {
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Entities.deleteEntity(ground);
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}
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pieces.forEach(function(piece) {
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Entities.deleteEntity(piece);
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});
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pieces = [];
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}
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function onUpdate() {
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}
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Script.update.connect(onUpdate)
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Script.scriptEnding.connect(cleanup);
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@ -190,8 +190,8 @@ void ApplicationOverlay::renderOverlay() {
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Overlays& overlays = qApp->getOverlays();
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_textureFov = glm::radians(_hmdUIAngularSize);
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auto deviceSize = Application::getInstance()->getDeviceSize();
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_textureAspectRatio = (float)deviceSize.width() / (float)deviceSize.height();
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glm::vec2 deviceSize = qApp->getCanvasSize();
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_textureAspectRatio = (float)deviceSize.x / (float)deviceSize.y;
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//Handle fading and deactivation/activation of UI
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@ -209,7 +209,7 @@ void ApplicationOverlay::renderOverlay() {
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const float NEAR_CLIP = -10000;
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const float FAR_CLIP = 10000;
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glLoadIdentity();
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glOrtho(0, deviceSize.width(), deviceSize.height(), 0, NEAR_CLIP, FAR_CLIP);
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glOrtho(0, deviceSize.x, deviceSize.y, 0, NEAR_CLIP, FAR_CLIP);
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glMatrixMode(GL_MODELVIEW);
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@ -270,11 +270,11 @@ void ApplicationOverlay::displayOverlayTexture() {
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glEnable(GL_BLEND);
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}
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static const glm::vec2 topLeft(-1, 1);
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static const glm::vec2 bottomRight(1, -1);
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static const glm::vec2 texCoordTopLeft(0.0f, 1.0f);
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static const glm::vec2 texCoordBottomRight(1.0f, 0.0f);
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with_each_texture(_overlays.getTexture(), _newUiTexture, [&] {
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static const glm::vec2 topLeft(-1, 1);
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static const glm::vec2 bottomRight(1, -1);
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static const glm::vec2 texCoordTopLeft(0.0f, 1.0f);
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static const glm::vec2 texCoordBottomRight(1.0f, 0.0f);
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DependencyManager::get<GeometryCache>()->renderQuad(topLeft, bottomRight, texCoordTopLeft, texCoordBottomRight,
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glm::vec4(1.0f, 1.0f, 1.0f, _alpha));
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});
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@ -294,7 +294,7 @@ GLuint TextureCache::getShadowDepthTextureID() {
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/// Returns a texture version of an image file
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gpu::TexturePointer TextureCache::getImageTexture(const QString & path) {
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QImage image(path);
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QImage image = QImage(path).mirrored(false, true);
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gpu::Element formatGPU = gpu::Element(gpu::VEC3, gpu::UINT8, gpu::RGB);
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gpu::Element formatMip = gpu::Element(gpu::VEC3, gpu::UINT8, gpu::RGB);
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if (image.hasAlphaChannel()) {
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