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Merge pull request #4712 from Atlante45/compound_zones_fix
Compound zones fix
This commit is contained in:
commit
50eecb15b3
5 changed files with 123 additions and 20 deletions
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@ -18,39 +18,77 @@ EntityItem* RenderableZoneEntityItem::factory(const EntityItemID& entityID, cons
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return new RenderableZoneEntityItem(entityID, properties);
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}
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bool RenderableZoneEntityItem::setProperties(const EntityItemProperties& properties) {
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template<typename Lambda>
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void RenderableZoneEntityItem::changeProperties(Lambda setNewProperties) {
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QString oldShapeURL = getCompoundShapeURL();
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bool somethingChanged = ZoneEntityItem::setProperties(properties);
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if (somethingChanged && oldShapeURL != getCompoundShapeURL()) {
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_compoundShapeModel = DependencyManager::get<GeometryCache>()->getGeometry(getCompoundShapeURL(), QUrl(), true);
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glm::vec3 oldPosition = getPosition(), oldDimensions = getDimensions();
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glm::quat oldRotation = getRotation();
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setNewProperties();
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if (oldShapeURL != getCompoundShapeURL()) {
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if (!_model) {
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_model = getModel();
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_needsInitialSimulation = true;
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}
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_model->setURL(getCompoundShapeURL(), QUrl(), true, true);
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}
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if (oldPosition != getPosition() ||
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oldRotation != getRotation() ||
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oldDimensions != getDimensions()) {
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_needsInitialSimulation = true;
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}
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}
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bool RenderableZoneEntityItem::setProperties(const EntityItemProperties& properties) {
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bool somethingChanged = false;
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changeProperties([&]() {
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somethingChanged = this->ZoneEntityItem::setProperties(properties);
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});
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return somethingChanged;
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}
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int RenderableZoneEntityItem::readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead,
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ReadBitstreamToTreeParams& args,
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EntityPropertyFlags& propertyFlags, bool overwriteLocalData) {
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QString oldShapeURL = getCompoundShapeURL();
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int bytesRead = ZoneEntityItem::readEntitySubclassDataFromBuffer(data, bytesLeftToRead,
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args, propertyFlags, overwriteLocalData);
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if (oldShapeURL != getCompoundShapeURL()) {
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_compoundShapeModel = DependencyManager::get<GeometryCache>()->getGeometry(getCompoundShapeURL(), QUrl(), true);
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}
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int bytesRead = 0;
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changeProperties([&]() {
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bytesRead = ZoneEntityItem::readEntitySubclassDataFromBuffer(data, bytesLeftToRead,
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args, propertyFlags, overwriteLocalData);
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});
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return bytesRead;
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}
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Model* RenderableZoneEntityItem::getModel() {
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Model* model = new Model();
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model->init();
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return model;
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}
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void RenderableZoneEntityItem::initialSimulation() {
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_model->setScaleToFit(true, getDimensions());
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_model->setSnapModelToRegistrationPoint(true, getRegistrationPoint());
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_model->setRotation(getRotation());
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_model->setTranslation(getPosition());
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_model->simulate(0.0f);
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_needsInitialSimulation = false;
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}
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bool RenderableZoneEntityItem::contains(const glm::vec3& point) const {
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if (getShapeType() != SHAPE_TYPE_COMPOUND) {
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return EntityItem::contains(point);
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}
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if (!_compoundShapeModel && hasCompoundShapeURL()) {
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const_cast<RenderableZoneEntityItem*>(this)->_compoundShapeModel = DependencyManager::get<GeometryCache>()->getGeometry(getCompoundShapeURL(), QUrl(), true);
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if (_model && !_model->isActive() && hasCompoundShapeURL()) {
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// Since we have a delayload, we need to update the geometry if it has been downloaded
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_model->setURL(getCompoundShapeURL(), QUrl(), true);
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}
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if (EntityItem::contains(point) && _compoundShapeModel && _compoundShapeModel->isLoaded()) {
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const FBXGeometry& geometry = _compoundShapeModel->getFBXGeometry();
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glm::vec3 meshDimensions = geometry.getUnscaledMeshExtents().maximum - geometry.getUnscaledMeshExtents().minimum;
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return geometry.convexHullContains(worldToEntity(point) * meshDimensions);
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if (_model && _model->isActive() && EntityItem::contains(point)) {
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if (_needsInitialSimulation) {
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const_cast<RenderableZoneEntityItem*>(this)->initialSimulation();
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}
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return _model->convexHullContains(point);
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}
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return false;
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@ -12,6 +12,7 @@
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#ifndef hifi_RenderableZoneEntityItem_h
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#define hifi_RenderableZoneEntityItem_h
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#include <Model.h>
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#include <ZoneEntityItem.h>
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class NetworkGeometry;
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@ -21,7 +22,9 @@ public:
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static EntityItem* factory(const EntityItemID& entityID, const EntityItemProperties& properties);
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RenderableZoneEntityItem(const EntityItemID& entityItemID, const EntityItemProperties& properties) :
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ZoneEntityItem(entityItemID, properties)
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ZoneEntityItem(entityItemID, properties),
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_model(NULL),
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_needsInitialSimulation(true)
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{ }
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virtual bool setProperties(const EntityItemProperties& properties);
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@ -32,8 +35,14 @@ public:
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virtual bool contains(const glm::vec3& point) const;
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private:
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Model* getModel();
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void initialSimulation();
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QSharedPointer<NetworkGeometry> _compoundShapeModel;
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template<typename Lambda>
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void changeProperties(Lambda functor);
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Model* _model;
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bool _needsInitialSimulation;
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};
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#endif // hifi_RenderableZoneEntityItem_h
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@ -324,7 +324,7 @@ public:
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const FBXGeometry& getFBXGeometry() const { return _geometry; }
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const QVector<NetworkMesh>& getMeshes() const { return _meshes; }
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//
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QVector<int> getJointMappings(const AnimationPointer& animation);
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virtual void setLoadPriority(const QPointer<QObject>& owner, float priority);
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@ -573,6 +573,61 @@ bool Model::findRayIntersectionAgainstSubMeshes(const glm::vec3& origin, const g
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return intersectedSomething;
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}
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bool Model::convexHullContains(glm::vec3 point) {
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// if we aren't active, we can't compute that yet...
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if (!isActive()) {
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return false;
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}
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// extents is the entity relative, scaled, centered extents of the entity
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glm::vec3 position = _translation;
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glm::mat4 rotation = glm::mat4_cast(_rotation);
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glm::mat4 translation = glm::translate(position);
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glm::mat4 modelToWorldMatrix = translation * rotation;
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glm::mat4 worldToModelMatrix = glm::inverse(modelToWorldMatrix);
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Extents modelExtents = getMeshExtents(); // NOTE: unrotated
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glm::vec3 dimensions = modelExtents.maximum - modelExtents.minimum;
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glm::vec3 corner = -(dimensions * _registrationPoint);
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AABox modelFrameBox(corner, dimensions);
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glm::vec3 modelFramePoint = glm::vec3(worldToModelMatrix * glm::vec4(point, 1.0f));
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// we can use the AABox's contains() by mapping our point into the model frame
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// and testing there.
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if (modelFrameBox.contains(modelFramePoint)){
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if (!_calculatedMeshTrianglesValid) {
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recalculateMeshBoxes(true);
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}
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// If we are inside the models box, then consider the submeshes...
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int subMeshIndex = 0;
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foreach(const AABox& subMeshBox, _calculatedMeshBoxes) {
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if (subMeshBox.contains(point)) {
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bool insideMesh = true;
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// To be inside the sub mesh, we need to be behind every triangles' planes
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const QVector<Triangle>& meshTriangles = _calculatedMeshTriangles[subMeshIndex];
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foreach (const Triangle& triangle, meshTriangles) {
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if (!isPointBehindTrianglesPlane(point, triangle.v0, triangle.v1, triangle.v2)) {
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// it's not behind at least one so we bail
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insideMesh = false;
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break;
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}
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}
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if (insideMesh) {
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// It's inside this mesh, return true.
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return true;
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}
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}
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subMeshIndex++;
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}
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}
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// It wasn't in any mesh, return false.
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return false;
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}
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// TODO: we seem to call this too often when things haven't actually changed... look into optimizing this
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void Model::recalculateMeshBoxes(bool pickAgainstTriangles) {
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bool calculatedMeshTrianglesNeeded = pickAgainstTriangles && !_calculatedMeshTrianglesValid;
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@ -1047,7 +1102,7 @@ int Model::getLastFreeJointIndex(int jointIndex) const {
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void Model::setURL(const QUrl& url, const QUrl& fallback, bool retainCurrent, bool delayLoad) {
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// don't recreate the geometry if it's the same URL
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if (_url == url) {
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if (_url == url && _geometry && _geometry->getURL() == url) {
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return;
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}
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_url = url;
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@ -213,6 +213,7 @@ public:
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bool findRayIntersectionAgainstSubMeshes(const glm::vec3& origin, const glm::vec3& direction, float& distance,
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BoxFace& face, QString& extraInfo, bool pickAgainstTriangles = false);
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bool convexHullContains(glm::vec3 point);
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protected:
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QSharedPointer<NetworkGeometry> _geometry;
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