Commit graph

41306 commits

Author SHA1 Message Date
Anthony Thibault
209524a5c0 openvr: Non-threaded present work
In the unlikely event you hit 90htz in non-threaded present mode, you will have perfect tracking and latency.
This verifies that there are no other sources of tracking or rendering latency, other then the ones we already know about.
2016-03-22 15:38:10 -07:00
samcake
3c075532f8 Good to go for merge 2016-03-22 15:14:01 -07:00
ericrius1
dfffe5f431 more removal 2016-03-22 15:02:44 -07:00
ericrius1
a0e8e00357 removed cache defeating code and fixed whitespace 2016-03-22 15:02:00 -07:00
Brad Davis
3e71316589 Merge pull request #7426 from ZappoMan/avatarIdentityFix
fix to default avatar model
2016-03-22 13:46:52 -07:00
Brad Hefta-Gaub
d372ca47ad Merge pull request #7428 from zzmp/fix/clear-qml-gl
Clear GL error before initializing qml to avoid mystery crash
2016-03-22 13:39:45 -07:00
Zach Pomerantz
e28a876629 Compare gl to GL_NO_ERROR, not GLEW_OK 2016-03-22 13:25:43 -07:00
Zach Pomerantz
471ac80135 Revert most of "Rm extra GL logging" 2016-03-22 13:24:29 -07:00
Brad Hefta-Gaub
361aa3e683 Merge branch 'master' of https://github.com/highfidelity/hifi into avatarIdentityFix 2016-03-22 12:31:19 -07:00
Zach Pomerantz
362e288be8 Rm mystery GL error before qml fbo 2016-03-22 12:05:24 -07:00
Zach Pomerantz
23e3b7e4e3 Rm extra GL logging 2016-03-22 12:04:58 -07:00
Zach Pomerantz
64ced6ee04 Add comment explaining bare glGetError 2016-03-22 12:04:24 -07:00
Brad Hefta-Gaub
bc0ea0e893 Merge pull request #7425 from sethalves/refix-convexHullContains
be more defensive in FBXGeometry::convexHullContains
2016-03-22 12:03:11 -07:00
Brad Hefta-Gaub
691ee87c73 fix to default avatar model 2016-03-22 11:32:38 -07:00
Ryan Huffman
1a2f74f43a Add protection around ScriptEngine::runInThread being called twice 2016-03-22 11:26:10 -07:00
Seth Alves
47fb85eaeb be more defensive in FBXGeometry::convexHullContains 2016-03-22 11:24:12 -07:00
Anthony Thibault
50ac101d56 Avatar and Rig NSIGHT instrumentation 2016-03-22 10:36:32 -07:00
ericrius1
918c61c166 removed extra code from virtualBaton 2016-03-22 10:34:10 -07:00
ericrius1
c9c5d3d8bc removed VRVJ files 2016-03-22 10:32:04 -07:00
ericrius1
94283904b8 update 2016-03-22 10:26:13 -07:00
ericrius1
1c876fe110 update 2016-03-22 10:16:49 -07:00
samcake
67abdab8b2 Merge branch 'master' of https://github.com/highfidelity/hifi into orange 2016-03-22 10:13:50 -07:00
ericrius1
f043b27a56 hardcoded num avatars 2016-03-22 10:12:44 -07:00
ericrius1
130eb6b619 working for one; 2016-03-22 10:07:59 -07:00
ericrius1
bc8a8ac703 fix syntax error 2016-03-22 10:00:44 -07:00
ericrius1
2bb11c5dc6 unload baton 2016-03-22 09:59:10 -07:00
Philip Rosedale
f57332e4be Merge pull request #7421 from ZappoMan/fixBlenderCrashRedux
one more crack at fixing the blender
2016-03-22 09:51:21 -07:00
Andrew Meadows
114cb27c4f Merge pull request #7422 from jherico/tabs
Fix occasional crash on creating overlay tool windows
2016-03-22 09:49:22 -07:00
Thijs Wenker
d47e8eb999 Fix setting colors in ParticleExplorer without having the particle entity disappear. Handles Hex strings as well as color arrays. 2016-03-22 17:39:57 +01:00
Brad Davis
a30df07d53 PR feeback, precendence 2016-03-22 09:15:29 -07:00
Anthony Thibault
9faccabf0d Merge branch 'master' of https://github.com/highfidelity/hifi into tony/vive-rendering-work 2016-03-21 21:55:53 -07:00
Anthony Thibault
b1286517c6 Removed frame latency in GLEscrow
This could occur if the GLEscrow queue has extra frames in it.
When new textures were fetched, before this fix, they were simply popped from the queue.
This commit introduces a loop, that will fetch from the queue until it is empty.
2016-03-21 21:51:16 -07:00
Anthony Thibault
225c462685 Improved NSIGHT instrumentation
* Application::idle, physics and avatar processing are tracked
* Application::paintGL frameNumber payload is tracked
* OpenGLDisplayPlugin::present is profiled with corresponding frameNumber payload
* Added color and payload support to Nsight ProfileRange class.
2016-03-21 21:47:59 -07:00
Brad Davis
28f25489f8 Fix occasional crash on creating overlay tool windows 2016-03-21 19:17:31 -07:00
Brad Hefta-Gaub
513138ca98 one more crack at fixing the blender 2016-03-21 18:28:26 -07:00
Philip Rosedale
6b3a4eb327 Merge pull request #7419 from hyperlogic/tony/no-locks-no-problem
Prevent deadlocks in AvatarUpdate
2016-03-21 17:54:27 -07:00
Seth Alves
eee4abfd95 Merge pull request #7420 from birarda/octree-leak
fix a memory leak in OctreePacketProcessor packet piggybacking
2016-03-21 17:52:04 -07:00
samcake
de374c0cac Switching emissive and lightmap somewhere but not big issue 2016-03-21 17:51:57 -07:00
Anthony Thibault
0d046b12de OpenVR: Moved WaitGetPoses after main window preview. 2016-03-21 17:39:10 -07:00
Anthony Thibault
63d6f888e6 Update openvr sdk to 0.9.19 2016-03-21 17:31:13 -07:00
Stephen Birarda
20c923db32 remove leaking unused method from NLPacketList 2016-03-21 17:26:49 -07:00
ericrius1
2dce75bfb0 baton sound 2016-03-21 17:22:18 -07:00
Clément Brisset
59b043d803 Merge pull request #7418 from birarda/ds-uuid-cookie
fix a crash in DS and remove storage of cookie UUIDs to disk
2016-03-21 17:17:01 -07:00
Philip Rosedale
c8816f8e76 Merge pull request #7389 from Menithal/on-grab-fix
Grab.js: Update Position on Mouse Grab Start
2016-03-21 17:10:00 -07:00
ericrius1
adeaa9475e num 2016-03-21 16:49:55 -07:00
ericrius1
9c18d6c016 change name 2016-03-21 16:47:51 -07:00
ericrius1
efd56ac22a spawner 2016-03-21 16:45:23 -07:00
Chris Collins
277f49ef64 Merge pull request #7410 from hyperlogic/tony/limit-accumulate-time-loops
AnimUtil: prevent accumulateTime from looping forever
2016-03-21 16:39:37 -07:00
samcake
695e558851 Trying to clena up the problem? 2016-03-21 16:36:47 -07:00
Stephen Birarda
6b28523cb5 don't release the OPP processed packet 2016-03-21 16:29:18 -07:00