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spawner
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23
examples/tests/basicEntityTest/entityScript.js
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examples/tests/basicEntityTest/entityScript.js
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(function() {
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var _this;
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MyEntity = function() {
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_this = this;
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};
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MyEntity.prototype = {
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preload: function(entityID) {
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this.entityID = entityID;
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print("EBL PRELOAD ENTITY SCRIPT!!!")
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},
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};
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// entity scripts always need to return a newly constructed object of our type
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return new MyEntity();
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});
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31
examples/tests/basicEntityTest/entitySpawner.js
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examples/tests/basicEntityTest/entitySpawner.js
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var orientation = Camera.getOrientation();
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orientation = Quat.safeEulerAngles(orientation);
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orientation.x = 0;
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orientation = Quat.fromVec3Degrees(orientation);
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var center = Vec3.sum(MyAvatar.position, Vec3.multiply(3, Quat.getFront(orientation)));
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// Math.random ensures no caching of script
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var SCRIPT_URL = Script.resolvePath("myEntityScript.js?v1" + Math.random())
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var myEntity = Entities.addEntity({
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type: "Sphere",
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color: {
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red: 200,
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green: 10,
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blue: 200
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},
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position: center,
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dimensions: {
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x: 1,
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y: 1,
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z: 1
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},
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script: SCRIPT_URL
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})
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function cleanup() {
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// Entities.deleteEntity(myEntity);
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}
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Script.scriptEnding.connect(cleanup);
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