fix to default avatar model

This commit is contained in:
Brad Hefta-Gaub 2016-03-22 11:32:38 -07:00
parent 6b3a4eb327
commit 691ee87c73
2 changed files with 4 additions and 2 deletions

View file

@ -968,9 +968,10 @@ bool AvatarData::hasIdentityChangedAfterParsing(const QByteArray& data) {
bool hasIdentityChanged = false;
if (skeletonModelURL != _skeletonModelURL) {
if (_firstSkeletonCheck || (skeletonModelURL != _skeletonModelURL)) {
setSkeletonModelURL(skeletonModelURL);
hasIdentityChanged = true;
_firstSkeletonCheck = false;
}
if (displayName != _displayName) {

View file

@ -368,7 +368,8 @@ protected:
HeadData* _headData;
QUrl _skeletonModelURL; // These need to be empty so that on first time setting them they will not short circuit
QUrl _skeletonModelURL;
bool _firstSkeletonCheck { true };
QUrl _skeletonFBXURL;
QVector<AttachmentData> _attachmentData;
QString _displayName;