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Switching emissive and lightmap somewhere but not big issue
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1 changed files with 2 additions and 2 deletions
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@ -213,10 +213,10 @@ void NetworkGeometry::setTextureWithNameToURL(const QString& name, const QUrl& u
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networkMaterial->setTextureMap(model::MaterialKey::EMISSIVE_MAP, emissiveMap);
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} else if (material->lightmapTextureName == name) {
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material->emissiveTexture = textureCache->getTexture(url, LIGHTMAP_TEXTURE);
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material->lightmapTexture = textureCache->getTexture(url, LIGHTMAP_TEXTURE);
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auto lightmapMap = model::TextureMapPointer(new model::TextureMap());
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lightmapMap->setTextureSource(material->emissiveTexture->_textureSource);
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lightmapMap->setTextureSource(material->lightmapTexture->_textureSource);
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lightmapMap->setTextureTransform(
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oldTextureMaps[model::MaterialKey::LIGHTMAP_MAP]->getTextureTransform());
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glm::vec2 oldOffsetScale =
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