Commit graph

41306 commits

Author SHA1 Message Date
Brad Hefta-Gaub
7f3ce6dd26 Merge pull request #7417 from zzmp/fix/skybox-default
Default background behavior to stars
2016-03-21 16:15:06 -07:00
Brad Hefta-Gaub
afa6e6e30a Merge pull request #7414 from zzmp/fix/leaking-reply
Delete used QNetworkReply
2016-03-21 16:06:45 -07:00
Anthony J. Thibault
7cab8f63fb Merge branch 'master' of github.com:highfidelity/hifi into tony/no-locks-no-problem 2016-03-21 16:03:33 -07:00
ericrius1
51508b467c uupdate 2016-03-21 15:59:03 -07:00
Brad Hefta-Gaub
8cfa6fc960 Merge pull request #7413 from huffman/fix-emit-audio-packet
Fix audio packet being used in a thread-unsafe way
2016-03-21 15:58:10 -07:00
ericrius1
98e43a8d0f more logging 2016-03-21 15:54:47 -07:00
Chris Collins
6324d0e3be Merge pull request #7393 from ZappoMan/protectMeshBoxes
Fix for crash in recalculateMeshBoxes()
2016-03-21 15:46:28 -07:00
ericrius1
b4509e428b bugs 2016-03-21 15:37:20 -07:00
Brad Hefta-Gaub
a6bf84b90e Merge pull request #7399 from zzmp/fix/qml-thread
Move QML rendering to a defined thread
2016-03-21 15:31:42 -07:00
Brad Hefta-Gaub
5f3c29d3e2 Merge pull request #7416 from zzmp/fix/static-cast-network
Static cast avatar network reply
2016-03-21 15:31:20 -07:00
Chris Collins
ed3a9cb24b Merge pull request #7415 from howard-stearns/thread-safe-entityToElementMap
Possible fix for getContainingElement crash.
2016-03-21 15:30:04 -07:00
Stephen Birarda
078872a6db correct returned OAuth redirect URL 2016-03-21 15:26:26 -07:00
Stephen Birarda
7f3761481c don't store UUIDs for cookies on disk 2016-03-21 15:22:32 -07:00
Stephen Birarda
510e8e89f2 fix a crash in DS with missing cert/key 2016-03-21 15:22:05 -07:00
Anthony J. Thibault
0f31c3da10 Application: guard idle from being called within paintGL() 2016-03-21 15:21:16 -07:00
Zach Pomerantz
2b92756c65 Default bg to SKY_DOME 2016-03-21 15:11:26 -07:00
Anthony J. Thibault
ce47f83288 Prevent deadlock if idle is called during rendering
This extraordinary event can occur if a MessageBox is popped up by the opengl driver.

* removed AvatarData::avatarLock
* removed AvatarUpdate

This code was left over from an earlier avatar threading experiment.

Removed AvatarData avatarLock and AvatarUpdate class
2016-03-21 15:11:15 -07:00
ericrius1
81901dc73d log change 2016-03-21 15:04:57 -07:00
Andrew Meadows
0a00436700 Merge pull request #7411 from ZappoMan/fixBlenderCrashRedux
Fix blender crash redux
2016-03-21 15:04:22 -07:00
ericrius1
b8cb71e16a debug 2016-03-21 15:02:39 -07:00
Atlante45
170433997c Set Asset server max bandwidth wiring 2016-03-21 14:50:18 -07:00
Atlante45
d5f6ca5e1c Add max bandwidth setting 2016-03-21 14:50:18 -07:00
Atlante45
6d2498b4f2 Remove debug print 2016-03-21 14:50:18 -07:00
Atlante45
c48be75a37 Make sure everyone calls sendPeriod's setter 2016-03-21 14:50:18 -07:00
Brad Hefta-Gaub
d28db7bec6 fix typo 2016-03-21 14:47:53 -07:00
Clément Brisset
605cc625d6 Merge pull request #7407 from birarda/udt-slow-start
fixes for udt timeout behaviour
2016-03-21 14:44:10 -07:00
ericrius1
7659aed97a dont delete the entity when spawner script shutdown 2016-03-21 14:42:53 -07:00
ericrius1
b4e400f3aa baton sound logging updates 2016-03-21 14:42:28 -07:00
Zach Pomerantz
cc83a9bc36 Actually loop qml render and wake on pause 2016-03-21 14:36:45 -07:00
ericrius1
493a91fa27 with debug box 2016-03-21 14:32:22 -07:00
Stephen Birarda
884df5739d remove comment that indicates that onTimeout is not used 2016-03-21 14:28:55 -07:00
Stephen Birarda
0956649cdb give CongestionControl timeout event from SendQueue 2016-03-21 14:28:55 -07:00
Stephen Birarda
8e97a50957 unlock before de-activating the queue 2016-03-21 14:28:55 -07:00
Stephen Birarda
c65ab5f1ad re-check the timeout guards before acting on timeout 2016-03-21 14:28:55 -07:00
Stephen Birarda
24fd39dfa3 make sure NAKs is empty before append from timeout 2016-03-21 14:28:26 -07:00
Stephen Birarda
4fe9ad94f5 notify on the emptyCondition if an ACK is received 2016-03-21 14:28:26 -07:00
Stephen Birarda
74ae18e514 replace append with insert to work around assert 2016-03-21 14:28:26 -07:00
Stephen Birarda
b059e98ff5 fix units for timeout check on expiry 2016-03-21 14:28:26 -07:00
Stephen Birarda
b7ff94e20d put packets back in the queue if flow window is full 2016-03-21 14:28:26 -07:00
Stephen Birarda
4c5ad8a03e remove first congestion event drops 2016-03-21 14:28:26 -07:00
Stephen Birarda
08dff9c7ac handle expiry check even if a packet was sent 2016-03-21 14:28:26 -07:00
Stephen Birarda
cbcc6e3ef2 fix for last decrease sequence number 2016-03-21 14:28:26 -07:00
Stephen Birarda
93a00c3d5d don't perform a decrease during single packet loss events 2016-03-21 14:28:26 -07:00
Zach Pomerantz
1750b973e0 Static cast avatar network reply 2016-03-21 14:28:15 -07:00
Stephen Birarda
13a906aa20 Merge pull request #7412 from huffman/fix-handshake-packet
Fix handshake packet being used across SendQueues
2016-03-21 14:28:07 -07:00
Stephen Birarda
eb5ecc84ff Merge pull request #7398 from huffman/add-request-handshake
Add HandshakeRequest packet
2016-03-21 14:27:28 -07:00
ericrius1
e5b2483604 sound seems to be working" 2016-03-21 14:09:02 -07:00
Ryan Huffman
c515355cff Fix handshakeRequestPacket not being thread safe 2016-03-21 14:07:15 -07:00
howard-stearns
8858559247 Make access to entityToElementMap thread safe. 2016-03-21 14:02:18 -07:00
ericrius1
68dc5a8251 just playing on start update 2016-03-21 13:57:54 -07:00