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baton sound logging updates
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493a91fa27
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1 changed files with 3 additions and 3 deletions
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@ -30,10 +30,10 @@
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// We already have our injector so just restart it
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_this.soundInjector.restart();
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}
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print("EBL SETTING TIMEOUT")
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print("EBL TAKING OVER THE SOUND")
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Entities.editEntity(_this.batonDebugModel, {visible: true});
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_this.playSoundInterval = Script.setInterval(function() {
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print("EBL RESTART");
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print("EBL PLAY THE SOUND");
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_this.soundInjector.restart();
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}, _this.drumSound.duration * 1000); // Duration is in seconds so convert to ms
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iOwn = true;
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@ -65,7 +65,7 @@
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preload: function(entityID) {
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_this.entityID = entityID;
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print("PRELOAD ENTITY SCRIPT!!!");
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print("EBL PRELOAD ENTITY SCRIPT!!!");
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baton = virtualBaton({
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// One winner for each entity
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batonName: "io.highfidelity.soundEntityBatonTest:" + _this.entityID
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