From b4e400f3aa9ad83fe75fe9ec9e47428c83fea450 Mon Sep 17 00:00:00 2001 From: ericrius1 Date: Mon, 21 Mar 2016 14:42:28 -0700 Subject: [PATCH] baton sound logging updates --- .../batonSoundEntityTest/batonSoundTestEntityScript.js | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/examples/tests/batonSoundEntityTest/batonSoundTestEntityScript.js b/examples/tests/batonSoundEntityTest/batonSoundTestEntityScript.js index 4421ebbc2b..673a21229e 100644 --- a/examples/tests/batonSoundEntityTest/batonSoundTestEntityScript.js +++ b/examples/tests/batonSoundEntityTest/batonSoundTestEntityScript.js @@ -30,10 +30,10 @@ // We already have our injector so just restart it _this.soundInjector.restart(); } - print("EBL SETTING TIMEOUT") + print("EBL TAKING OVER THE SOUND") Entities.editEntity(_this.batonDebugModel, {visible: true}); _this.playSoundInterval = Script.setInterval(function() { - print("EBL RESTART"); + print("EBL PLAY THE SOUND"); _this.soundInjector.restart(); }, _this.drumSound.duration * 1000); // Duration is in seconds so convert to ms iOwn = true; @@ -65,7 +65,7 @@ preload: function(entityID) { _this.entityID = entityID; - print("PRELOAD ENTITY SCRIPT!!!"); + print("EBL PRELOAD ENTITY SCRIPT!!!"); baton = virtualBaton({ // One winner for each entity batonName: "io.highfidelity.soundEntityBatonTest:" + _this.entityID