Andrew Meadows
f5c5c68937
adding kinematic character controller demo
2016-09-14 11:43:52 -07:00
Ryan Huffman
23450e929b
Add special avatar id for attaching overlays
2016-09-13 16:33:58 -07:00
Anthony J. Thibault
bc130eaf26
ramp support with comfort mode option
2016-09-13 16:26:10 -07:00
Andrew Meadows
954d690b8a
expose setting avatar collisionless
2016-09-12 16:24:08 -07:00
Anthony J. Thibault
7e7803c648
Added developer option to draw IK targets in world.
2016-09-09 12:50:34 -07:00
Brad Davis
bc6b43b7be
Add debug option to lower texture resolution
2016-09-08 22:19:17 -07:00
Atlante45
9f07511fd8
Move setter to LimitedNodeList
2016-09-06 10:18:42 -07:00
Atlante45
a8de6f0a57
Add settings to change local port
2016-09-06 10:18:42 -07:00
Zander Otavka
62f4e3536b
Expose showing asset server to script interface
2016-08-12 15:18:30 -07:00
Ryan Huffman
eaa77edc25
Replace 'Stars' menu option with 'Default Skybox'
2016-08-08 16:03:03 -07:00
Howard Stearns
213479c530
Merge pull request #8043 from hyperlogic/bug-fix/hmd-ui-center-improvements
...
HMD UI re-centering while driving improvements.
2016-06-13 14:28:50 -07:00
Seth Alves
4c45d081cd
merge from upstream
2016-06-10 19:57:46 -07:00
Anthony J. Thibault
f6ed5a1dae
Bugfixes based on feedback
...
* When the overlay is hidden because your head is too close to the sphere,
instead of coming back immediately, it waits until the avatar's velocity is near zero
for a period of time.
* Hooked up jump and fly to MyAvatar::hasDriveInput()
* Added an internal state machine to OverlayConductor to manage hiding/showing transitions.
* The overlay menu state is now tied directly to the overlay, so it will change state as the
overlay is dynamically hidden/shown from code.
* Removed slot going directly from MenuOption::Overlays directly to OverlayConductor::setEnable().
2016-06-10 18:33:40 -07:00
Stephen Birarda
e4ebafa0d8
add a menu option to force the wrong DS connect version
2016-06-09 15:53:19 -07:00
Seth Alves
1977efae4f
Merge branch 'master' of github.com:highfidelity/hifi into permissions-grid
2016-06-08 10:36:52 -07:00
Seth Alves
b2f63a2132
hook up can-rez-tmp and can-write-to-asset-server
2016-06-07 16:17:58 -07:00
Atlante45
ee62a211ac
Remove "Input Devices" menu
2016-06-06 13:28:36 -07:00
Brad Hefta-Gaub
1d9981e624
first cut at support for verifying all protocol version compatibility
2016-05-24 13:31:19 -07:00
Brad Hefta-Gaub
ac49feda22
Merge branch 'master' of https://github.com/highfidelity/hifi into removeDisableEntityNACKS
...
Conflicts:
libraries/entities/src/EntityEditPacketSender.h
2016-05-21 09:23:45 -07:00
Brad Davis
07562f72af
Doing a pass over the input plugins and controller code
2016-05-20 14:50:23 -07:00
Brad Hefta-Gaub
770fab956f
remove dead code
2016-05-20 12:23:06 -07:00
Ryan Huffman
dd093e3fcd
Make AccountManager a DependencyManager singleton
2016-05-18 15:38:54 -07:00
Andrew Meadows
c64612c42b
namechange keyboardMotor --> actionMotor
2016-05-17 14:46:50 -07:00
Anthony J. Thibault
80a349c65b
Merge branch 'master' into tony/improved-avatar-debug-draw
2016-05-10 14:50:13 -07:00
Atlante45
5c196f3df5
Remove Deadlock status
2016-05-09 15:53:45 -07:00
Anthony J. Thibault
641e152699
Eye tracking bug fix and debug rendering improvement
...
* Bug fix for eye tracking in HMD, the "up" orientation of your eyes now match your head.
* DebugDraw: added drawRay method.
* Application: Renamed preRender to postUpdate
* AvatarManager: added postUpdate method that iterates over all avatars.
* MyAvatar: Renamed preRender to preDisplaySide
* MyAvatar: split preRender code into postUpdate and preDisplaySide.
* Removed "Show who is looking at me", "Render focus indicator" and "Render lookat target" debug draw.
* Split "Show Look At Vectors" into "Show My Look At Vectors" and "Show Other Look At Vectors", to make it easier to debug eye tracking.
* "Show Look at Vectors" now draws the right eye red and the left eye blue.
* Removed Avatar and MyAvatar renderBody
* Removed look at rendering from head.
* GLMHelpers: Bugfix for generateBasisVectors when up primary and secondary axis were orthogonal
2016-05-08 16:20:32 -07:00
Brad Davis
6c30194916
Support lowering the minimum mip of a texture at runtime
2016-04-21 14:46:12 -07:00
Ryan Huffman
47c2a1722b
Merge branch 'master' of https://github.com/highfidelity/hifi into feat/crash-menu
2016-04-13 14:40:46 -07:00
Ryan Huffman
fa49c213cc
Add threaded crashes
2016-04-13 10:24:56 -07:00
Brad Hefta-Gaub
93f8cfc80a
new default LOD settings, and support for reset settings without crashing
2016-04-13 09:26:01 -07:00
Ryan Huffman
0c1277ae7a
Add CrashHelpers.h and add to separate submenu
2016-04-12 16:44:11 -07:00
Brad Hefta-Gaub
bd1eb5842a
fix crash related to menu vs watchdog create order
2016-04-07 12:45:24 -07:00
Brad Hefta-Gaub
2c3aeddbe4
reduce log spam for the deadlock watchdog
2016-04-07 10:25:08 -07:00
Brad Hefta-Gaub
1f708ccb57
default to first person view
2016-04-06 13:35:08 -07:00
Stephen Birarda
459cbebcee
don't show the My Asset Server option beside Reload All Content
2016-04-01 11:15:32 -07:00
Menithal
cdbb7b2ad4
Set UserAnimPreAndPostRotations true by Default
...
If Blender avatars are animated by Blender animations, they have missing
Pre and Post rotations. This step is no longer necessary to have false,
and also makes sure all animations from Blender Work on all avatars (from
other platforms).
This commit make it default to be enabled:
2016-03-19 12:49:57 +02:00
Anthony J. Thibault
a8bc8a7843
Application: prevent crash on startup when "Interface Crashed" dialog is shown.
...
If the application "Interface Crashed" dialog is shown at startup, it can cause Application to receive events before it has been fully constructed.
In this case the QMainWindow _window pointer is uninitialized, causing Menu::getInstance() to de-reference an invalid pointer.
The fix for this is three fold.
1. Construct the QMainWindow before calling setupEssentials (which in turn spawns the "Interface Crashed" dialog).
2. Change Menu::getInstance() from a static_cast to a dynamic_cast. This will cause it to return a nullptr if [QMainWindow::menuBar()](http://doc.qt.io/qt-4.8/qmainwindow.html#menuBar ) returns an instance of QMenuBar and not a ui::Menu instance.
3. In Application::event return false if Menu::getInstance() returns a nullptr. This should prevent any code that relies on having a valid ui::Menu instance from running.
2016-03-17 12:13:01 -07:00
Stephen Birarda
72c64532f5
Merge branch 'master' of https://github.com/highfidelity/hifi into atp
2016-03-15 09:12:49 -07:00
Stephen Birarda
66e572f226
Merge branch 'master' of https://github.com/highfidelity/hifi into atp
2016-03-11 14:44:49 -08:00
Atlante45
7efe26e854
Disable asset browser if user can't rez
2016-03-11 11:53:14 -08:00
Anthony Thibault
ab390f7d2e
Merge branch 'master' into tony/smooth-hands
2016-03-11 10:06:31 -08:00
Anthony J. Thibault
807d31743c
Removed Hand, HandData & PalmData
...
Instead, we just store two controller::Poses in MyAvatar.
Existing behavior and scripting APIs have been preserved.
The hand controller debug drawing is slightly different, but still works.
2016-03-10 19:33:31 -08:00
Philip Rosedale
e87ef52a4c
Merge pull request #7302 from hyperlogic/tony/wrong-way-overlay
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More reliable and usable UI sphere overlay location
2016-03-10 17:43:50 -08:00
Stephen Birarda
1678c9be20
add a keyboard shortcut for the asset directory
2016-03-10 14:48:44 -08:00
Stephen Birarda
8cc0ae3148
menu and naming changes for asset server directory
2016-03-10 14:48:44 -08:00
Stephen Birarda
5ad4645b47
Merge branch 'master' of https://github.com/highfidelity/hifi into atp
2016-03-10 13:28:59 -08:00
Anthony J. Thibault
886457939d
Merge branch 'master' into tony/wrong-way-overlay
2016-03-09 16:50:18 -08:00
Anthony Thibault
5df616be37
OpenVR: More usable UI Sphere overlay location
...
Also, added a debug option to display SensorToWorld matrix in Developer > Avatar menu.
2016-03-09 16:24:08 -08:00
Stephen Birarda
57ea51d244
Merge pull request #84 from Atlante45/feat/atp
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Replace old drag&drop with new UI
2016-03-09 14:26:49 -08:00
Brad Davis
d428f3b96f
Working on crash bugs
2016-03-09 14:00:05 -08:00
Stephen Birarda
9a2b2b4c16
Merge branch 'master' of https://github.com/highfidelity/hifi into atp
2016-03-09 12:16:46 -08:00
Atlante45
5a0beec1f5
Replace old drag&drop with new UI
2016-03-09 11:47:31 -08:00
Brad Davis
95f5d82d37
Add a watchdog thread to trigger a crash on detecting a deadlock
2016-03-09 00:32:46 -08:00
Atlante45
ded449072f
Rename window
2016-03-08 13:13:45 -08:00
Atlante45
784f669998
First draft Assets Manager
2016-03-08 13:13:45 -08:00
Brad Davis
28103cf5ef
Migrate composition of the overlay and pointer to the present thread
2016-03-07 17:14:41 -08:00
Brad Hefta-Gaub
b0c286bc3b
Merge branch 'master' of https://github.com/highfidelity/hifi into toggleOverlay
...
Conflicts:
interface/src/Application.cpp
2016-02-25 16:21:38 -08:00
Brad Hefta-Gaub
366aa39be8
handle startup overlay visibility correctly
2016-02-25 14:46:08 -08:00
Brad Hefta-Gaub
5828c32041
add toggleOverlays menu item and action
2016-02-25 08:31:11 -08:00
Brad Hefta-Gaub
ecb03562d3
fix build buster
2016-02-24 16:24:48 -08:00
Brad Hefta-Gaub
ca5de8d6a9
remove some unimplemented menu items
2016-02-24 16:17:11 -08:00
Zach Pomerantz
7ae9752272
Remove Render > Ambient Light menu
2016-02-23 16:24:43 -08:00
Zach Pomerantz
1f9324c78f
Move Graphics... to Developer menu
2016-02-23 16:14:41 -08:00
Brad Hefta-Gaub
0de5c1cf71
don't capture the mouse if you're not the active window or if a menu is popped up
2016-02-18 17:11:40 -08:00
howard-stearns
20406a5a14
Remove comfortMode menu item, but add a Settings for snapTurn within MyAvatar.
2016-02-15 13:26:40 -08:00
Zach Pomerantz
5eeaa9a33e
Move graphics settings to dedicated dialog
2016-02-11 10:00:44 -08:00
Seefo
ffa6687af3
Added setting dialogs for camera pitch and yaw
2016-01-29 19:34:57 -05:00
Seefo
22044db0b1
Readded center avatar in view option now that third person camera is fixed
2016-01-29 18:48:49 -05:00
samcake
f4e0352f61
Merge pull request #6930 from zzmp/feat/bubble-render-settings
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Bubble up render settings from CPP to JS/QML
2016-01-27 14:20:51 -08:00
Howard Stearns
0d257b82fa
Merge pull request #6934 from hyperlogic/tony/anim-pre-post-rot-support
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Avatar Developer Menu: added animation debug options
2016-01-27 10:39:25 -08:00
Brad Davis
f53aaa1d64
Removing old attachment dialog, updating menu code
2016-01-26 21:55:42 -08:00
Zach Pomerantz
e770d7b679
Add PhysicsShowOwned back to Menu
2016-01-26 18:56:52 -08:00
Zach Pomerantz
5009e8702e
Cleanup new render settings
2016-01-26 15:58:50 -08:00
Anthony J. Thibault
3cee3cbb5a
Avatar Developer Menu: added animation debug options
...
This options are for for developers only and might help debug animation related issues.
* Enable Inverse Kinematics: this can be toggled to disable IK for the avatar.
* Enable Anim Pre and Post Rotations: this option can be used to use FBX pre-rotations from source avatar animations, instead of the current default, which is to use them from the source model.
This only effects FBX files loaded by the animation system, it does not affect changing model orientations via JavaScript.
2016-01-25 18:52:13 -08:00
Zach Pomerantz
29f9d15af0
Remove render engine items from developer menu
2016-01-25 12:14:58 -08:00
Brad Davis
bbefafcb07
Break up preferences dialogs
2016-01-23 23:11:41 -08:00
Zach Pomerantz
dee8e0ba9d
Merge branch 'master' of github.com:highfidelity/hifi into flag/shadows
2016-01-22 10:03:06 -08:00
Brad Davis
b8109af196
Ignite the atmosphere
2016-01-21 15:15:15 -08:00
Zach Pomerantz
1b36d56b7a
Add shadowmap as a debug feature
2016-01-18 17:12:42 -08:00
Brad Hefta-Gaub
0ad39feeb6
juggle developer menus a bit
2016-01-14 13:31:01 -08:00
Brad Hefta-Gaub
2177765b09
wire up audio show level meter menu
2016-01-14 13:12:16 -08:00
Brad Davis
d28f80aa07
Moving running scripts functionality to scripting library
2016-01-11 12:44:03 -08:00
Brad Hefta-Gaub
e70be2d8fe
more menu rework
2016-01-08 11:58:13 -08:00
Brad Hefta-Gaub
45b85735d3
disable the not yet implemented menu items
2016-01-07 14:37:42 -08:00
Brad Hefta-Gaub
e9ec561a55
add separator in View menu
2016-01-07 14:28:44 -08:00
Brad Hefta-Gaub
cdc982c6e5
mini mirror off by default
2016-01-07 14:22:20 -08:00
Brad Hefta-Gaub
a8383238e4
make mini mirror a standard option
2016-01-07 13:46:55 -08:00
Brad Hefta-Gaub
04a5f5ce1b
remove dead code for friends, since its handled by users.js
2016-01-07 13:26:03 -08:00
Brad Hefta-Gaub
d51f514281
reworking of view/camera mode to match spec
2016-01-07 12:42:18 -08:00
Brad Hefta-Gaub
1508a637ab
Menu restructuring
2016-01-07 12:09:02 -08:00
samcake
b4b541178d
Merge branch 'master' of https://github.com/highfidelity/hifi into graphicsMaster
2015-12-16 09:42:06 -08:00
Brad Hefta-Gaub
3dcdfbc0f1
first cut at simulating mouse/reticle behavior with input contorllers
2015-12-15 13:59:22 -08:00
samcake
3554f54e17
Merge branch 'master' of https://github.com/highfidelity/hifi into graphicsMaster
2015-12-14 17:38:56 -08:00
Brad Hefta-Gaub
be058398a2
remove blue sphere while speaking
2015-12-13 12:02:39 -08:00
Brad Hefta-Gaub
2815cb0fef
first cut at adding advanced and developer menu groupings
2015-12-12 18:12:36 -08:00
Atlante45
b45b1cc513
More work on live g-buffer debug
2015-12-04 17:43:00 -08:00
Brad Hefta-Gaub
0ad4efeeb9
Merge pull request #6555 from howard-stearns/remove-unimplemented-collision-shapes-menu-item
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Remove unimplemented collision menu items
2015-12-04 11:25:08 -08:00
Howard Stearns
cb67f05103
Remove unimplemented menu items Developer->Avatar->Show Skeleton/Head Collision Shapes.
2015-12-04 10:47:27 -08:00
Brad Davis
2cea593fbd
Remove RealSense & MIDI
2015-12-03 11:00:01 -08:00
Anthony J. Thibault
31cecdc174
Menu: removed Enable Avatar Threading option.
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To re-enable, you can set ENABLE_AVATAR_UPDATE_THREADING to true on line 2552 of Application.cpp.
Also, removed other unused strings.
2015-11-30 15:45:23 -08:00
Anthony J. Thibault
11bfed4185
Merge branch 'master' into tony/remove-joint-states
2015-11-30 11:21:44 -08:00
David Rowe
866037ec7c
Fix menu shortcut keys set by JavaScript not working
2015-11-30 08:33:38 +13:00
Anthony J. Thibault
821264a031
Merge branch 'master' of github.com:highfidelity/hifi into tony/remove-joint-states
2015-11-22 16:15:03 -08:00
Anthony J. Thibault
6cfd831a5a
Menu: Added Developer > Avatar > Debug Draw Position
...
Also renamed "Debug Draw Bind Pose" to "Debug Draw Default Pose"
2015-11-21 09:50:56 -08:00
Anthony J. Thibault
a4116e633a
Removed last consumer of JointState class
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Removed option to render IK constraints used by old animation system
2015-11-20 11:26:54 -08:00
Brad Hefta-Gaub
35677d3a48
Merge pull request #6418 from birarda/test-ds-settings-fail
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move keepalive pings transparently to NL
2015-11-18 11:12:16 -08:00
Stephen Birarda
0e3d3451d7
make keep alive pings the responsibility of NL
2015-11-18 10:24:10 -08:00
Anthony J. Thibault
b481d7c73d
Merge branch 'master' into tony/remove-joint-states
2015-11-18 09:38:21 -08:00
Anthony J. Thibault
11440f92f4
Removed rig animations
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* Deleted AnimationHandle class
* Removed enableAnimGraph and anableRigAnimations from Menu.
* Removed *some* references to old IK system.
But it is still used when computing collision bounding volumes
2015-11-11 15:32:57 -08:00
Anthony J. Thibault
cce967df94
Removed AnimationsDialog
2015-11-11 12:14:56 -08:00
Thijs Wenker
a58bd4ff05
Merge branch 'master' of https://github.com/worklist/hifi into 20724
2015-11-09 22:37:44 +01:00
Brad Davis
6122fa145d
More PR feedback
2015-11-06 17:17:26 -08:00
Brad Davis
37a9538f10
PR feedback, ensure destruction of shared objects
2015-11-06 16:57:31 -08:00
Brad Davis
11733c039f
Allow shared libraries to access core global objects
2015-11-06 16:57:31 -08:00
Brad Davis
7c433f47c0
Breaking up input devices and input plugins classes.
2015-11-06 15:20:00 -08:00
EdgarPironti
7adf38f781
Spacemouse migration
2015-11-03 18:22:55 -08:00
Thijs Wenker
d7279e4c88
Support for Camera Entities.
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- New entity type: camera, with just the basic properties of an entity (position, rotation, name etc.).
- New CameraMode: CameraEntity
- Example script using the new cameraEntity
- Updated edit.js to use the CameraEntities (with button to preview the camera)
2015-11-04 02:51:23 +01:00
EdgarPironti
603405ad61
Do not merge - Spacemouse
2015-11-02 23:29:15 -08:00
Brad Davis
c4e82a85d9
Remove DeviceProxy in favor of InputDevice
2015-10-29 09:32:56 -07:00
Brad Hefta-Gaub
9f17f10d6a
fix warning in master
2015-10-19 17:56:38 -07:00
Clément Brisset
efd106e68c
Merge pull request #6075 from birarda/default-asset-server
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add a migrator to move assets to ATP
2015-10-14 17:02:10 -07:00
Brad Hefta-Gaub
ad96d76921
implement comfort mode hack
2015-10-13 15:06:11 -07:00
Stephen Birarda
cf74cfb50e
add an ATPAssetMigrator for bulk ATP migration
2015-10-13 10:38:52 -07:00
Brad Hefta-Gaub
6e5847bb1c
make Hand Input Mouse off by default
2015-10-06 19:58:25 -07:00
Atlante45
c745050dea
Fix QObject::connect warning
2015-10-06 13:57:51 -07:00
Howard Stearns
745a59af1c
Default animation is anim graph.
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Remove state change logging from animation graph state machine.
2015-09-29 12:48:57 -07:00
Anthony J. Thibault
20d784ba39
Threshold based walking while in HMD.
...
This is a blend of the previous 'sitting' and 'standing' HMD modes.
Basically, when you move your head within a small range (20cm) your
avatar will lean appropriately, however when you cross that threshold
your body will move underneath you, re-centering your head above the body.
While this occurs the avatar should play the appropriate walking animations.
2015-09-24 17:54:32 -07:00
Andrew Meadows
5296ddade9
remove unused menu item
2015-09-11 13:22:11 -07:00
Howard Stearns
eb67254e54
Merge branch 'master' of https://github.com/highfidelity/hifi into decouple-avatar-updates
2015-09-08 16:54:14 -07:00
Howard Stearns
26f63a44fc
Merge branch 'master' of https://github.com/highfidelity/hifi into decouple-avatar-updates
2015-09-08 15:30:22 -07:00
Stephen Birarda
25aeda2e18
Merge branch 'master' of https://github.com/highfidelity/hifi into protocol
2015-09-08 08:40:51 -07:00
Howard Stearns
d3106de7c1
Merge branch 'master' of https://github.com/highfidelity/hifi into decouple-avatar-updates
2015-09-04 14:32:58 -07:00
Howard Stearns
086afc47b1
Avatar animations on by default. (Using the now old animation machinery.)
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Default robot avatar consistent with the animations.
Don't require all the bones to be present.
2015-09-04 14:24:37 -07:00
Stephen Birarda
ed19987b7d
resolve conflicts on merge with upstream/master
2015-09-04 12:31:46 -06:00
Anthony J. Thibault
df28c7bf1a
Merge branch 'master' into ajt/new-anim-system
2015-09-04 09:27:02 -07:00
Brad Hefta-Gaub
20bd14c8db
Merge pull request #5684 from rabedik/fxaa
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Post-process anti-aliasing effect
2015-09-04 09:01:39 -07:00
Howard Stearns
c0fec44f32
Menu item to switch between threaded and not (without restart!).
2015-09-03 19:34:25 -07:00
Anthony J. Thibault
30264e9c3d
Added animation debug draw items to menu.
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* Debug Draw Bind Pose - used to display the current avatar's bind pose
* Debug Draw Animation - used to display the current avatar's AnimGraph animation.
Currently does not work with old animation so it's only valid when Enable Anim Graph is true.
* Draw Mesh - used to hide or display the avatar mesh.
2015-09-02 21:04:29 -07:00
Anthony J. Thibault
d151474446
Merge branch 'master' into ajt/new-anim-system
2015-09-02 10:00:36 -07:00
Anthony J. Thibault
7b4cb8655c
First pass integration of new anim system into rig.
2015-09-01 17:57:01 -07:00
Stephen Birarda
33f6933544
Merge branch 'master' of https://github.com/highfidelity/hifi into protocol
2015-09-01 14:36:16 -06:00
Andrew Meadows
fba7478c52
remove menu items for legacy IK options
2015-09-01 09:51:14 -07:00
Stephen Birarda
fa0abe2972
resolve conflicts on merge with upstream/master
2015-08-31 10:51:12 -07:00
Raffi Bedikian
59a758b5ec
Add AA state to RenderContext and Menu
2015-08-30 20:38:05 -07:00
Brad Davis
b7dd47efcb
Merge pull request #5674 from birarda/master
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cleanup of some warnings
2015-08-27 23:34:43 -07:00
Stephen Birarda
1d6f43e0d0
cleaned up some warnings
2015-08-27 18:26:55 -07:00
Stephen Birarda
777e6c3c2d
use existing AssetUploadDialogFactory ref
2015-08-27 15:03:13 -07:00
Stephen Birarda
e3e529c4e5
resolve conflicts on merge with origin/protocol
2015-08-27 14:52:29 -07:00
Stephen Birarda
80cf7b6c76
resolve conflicts on merge with upstream/master
2015-08-27 14:50:04 -07:00
Howard Stearns
96c74ebbd5
Enable Rig Animations is now a developer menu item (rather than requiring javascript to set). Also turning it off resets you to bind pose and deliberately throws away old animations.
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Default animations are the new ones for our standard T-pose. (Had been for the double-A pose fightbot.)
Rig state machine now does "backup", and doesn't apply strafe while turning.
2015-08-27 12:25:40 -07:00
Stephen Birarda
229015a5da
don't allow asset-server upload if no server present
2015-08-27 12:21:38 -07:00
Brad Hefta-Gaub
79a9694d4a
Merge pull request #5648 from ctrlaltdavid/20663
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Clean Interface.ini after a crash
2015-08-27 10:52:25 -07:00
Stephen Birarda
5b5941fea2
move asset upload to AssetUploadDialogFactory
2015-08-26 16:30:09 -07:00
Brad Davis
270f2f7a3b
Fixing framerate limit, moving vsync to 2d plugin
2015-08-26 15:47:45 -07:00
Ryan Huffman
aed1ba31c4
Fix bugs in Menu.cpp
2015-08-26 12:26:24 -07:00
Ryan Huffman
aa7d8678e1
Merge branch 'protocol' of github.com:birarda/hifi into atp-server
2015-08-26 12:26:11 -07:00
Ryan Huffman
d90ceb200a
Add asset uploader to Menu
2015-08-26 09:27:50 -07:00
Brad Davis
0aaa07a2de
Remove items from the QML version of the menu when they are removed from the main menu
2015-08-25 19:05:29 -07:00
David Rowe
f6cf77ae68
Add Developer > Display Crash Options menu item
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Is enabled by default. Disabling it stops the display of the crash
handling options dialog at start-up.
2015-08-24 13:24:31 -07:00
David Rowe
07c9a0e2bb
Add Developer > Crash Interface menu item
2015-08-24 10:48:58 -07:00
Thijs Wenker
0f8cf80d45
Merge branch 'master' of https://github.com/worklist/hifi into 20660
2015-08-23 19:53:50 +02:00
Thijs Wenker
748625399e
"View -> World Axes" menu option
2015-08-23 17:59:58 +02:00
Brad Davis
d3135dcfa6
Stereo rendering work
2015-08-22 16:15:10 -07:00
David Rowe
e9b3d48165
Add menu item that disables adjusting eyelids to follow pupil
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Developer > Avatar > Disable Eyelid Adjustment
2015-08-20 16:10:31 -07:00
Seth Alves
940390ee46
make enable-avatar-collisions menu item work again
2015-08-18 19:31:05 -07:00
ZappoMan
6a802560f2
remove HMD Tools as menu item, automatically hide/show it when display plugin is an hmd
2015-08-14 16:27:50 -07:00
Howard Stearns
1133e053d1
Developer->Avatar->Fix Gaze menu option to not move the eyes around while we're debugging.
2015-08-14 07:33:36 -07:00
David Rowe
e6473fc8b9
Merge branch 'master' into 20639
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Conflicts:
interface/CMakeLists.txt
interface/src/Application.cpp
interface/src/Menu.h
tests/ui/src/main.cpp
2015-08-11 12:34:28 -07:00
Brad Davis
caf93d1aff
Merge branch 'master' into plugins
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Conflicts:
interface/src/Application.cpp
interface/src/Menu.h
2015-08-08 13:18:13 -07:00
David Rowe
051a398fa2
Merge branch 'master' into 20639
2015-08-07 18:26:56 -07:00
ZappoMan
87f609b9af
remove shadow menu items, left in the dead code for now, until we have a plan for replacing shadows
2015-08-07 11:26:07 -07:00
Bradley Austin Davis
7e60aee1bf
Merge branch 'master' into plugins
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Conflicts:
interface/src/Application.cpp
interface/src/Application.h
interface/src/avatar/Head.cpp
interface/src/avatar/MyAvatar.cpp
interface/src/avatar/MyAvatar.h
interface/src/avatar/SkeletonModel.cpp
interface/src/avatar/SkeletonModel.h
interface/src/devices/3DConnexionClient.cpp
interface/src/ui/overlays/Overlays.cpp
2015-08-06 11:03:37 -07:00
David Rowe
d7b42e264e
Merge branch 'master' into 20639
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Conflicts:
interface/CMakeLists.txt
2015-08-05 16:49:06 -07:00
David Rowe
3be2ddf234
Fix calibration menu item actions
2015-08-05 12:05:04 -07:00
Andrew Meadows
59f6988e56
Merge pull request #5465 from SamGondelman/connexionFixes
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Trying to fix/clean up 3DConnexion stuff
2015-08-05 11:16:34 -07:00
David Rowe
fae26d901c
Add menu option to render look-at targets
2015-08-04 18:34:56 -07:00
David Rowe
c771574578
Add 5 point eye tracker calibration option
2015-08-04 18:02:34 -07:00
David Rowe
fefddb631f
Add 1 and 3 point eye tracker calibration
2015-08-04 14:46:03 -07:00
Bradley Austin Davis
53ccbfc4fa
Merge branch 'core' into plugins
2015-08-03 22:25:50 -07:00
Sam Gondelman
01c4e17236
trying to fix connexion linker errors, general style fixes, renamed some files
2015-08-01 11:41:29 -07:00
Brad Davis
f7a2513f26
Merge remote-tracking branch 'upstream/master' into plugins
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Conflicts:
interface/CMakeLists.txt
interface/src/Application.cpp
interface/src/Menu.cpp
interface/src/Menu.h
interface/src/avatar/MyAvatar.h
tests/ui/src/main.cpp
2015-07-30 12:55:22 -07:00
Sam Gondelman
b19376ef6e
trying to fix connexion linker errors, general style fixes, renamed some files
2015-07-30 12:17:36 -07:00
Brad Davis
5878a4661c
Restoring HMD tools dialog, phase 1
2015-07-30 11:35:55 -07:00
David Rowe
46b4817155
Add DDE option to couple eyelids
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Use the most "open" value for both.
2015-07-29 20:08:58 -07:00
David Rowe
83ab37be0f
Merge branch 'master' into 20639
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Conflicts:
interface/src/Menu.h
2015-07-29 19:46:01 -07:00
David Rowe
02ae008c9c
Merge branch 'master' into 20639
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Conflicts:
interface/CMakeLists.txt
2015-07-29 16:24:30 -07:00
Howard Stearns
838711e526
Remove avatar->shift hips for idle animations.
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See https://app.asana.com/0/32622044445063/43127903156601
2015-07-29 15:27:50 -07:00
David Rowe
ed259e6bbb
Merge branch 'master' into 20639
2015-07-29 11:44:58 -07:00
Andrew Meadows
a1e6fdc4b2
Merge pull request #5435 from MarcelEdward/hifi-2-20069
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Hifi 2 20069
2015-07-29 11:13:30 -07:00
Brad Davis
91768b3992
Merge pull request #5450 from SamGondelman/sam/input-plugins
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Plugins branch - re-remove hand lasers
2015-07-28 16:25:55 -07:00
Brad Davis
ead9bbe866
Moving display plugins menu
2015-07-28 16:22:21 -07:00
David Rowe
f0ed8d8cef
Add menu item that enables / disables simulated eye tracking
2015-07-28 14:07:25 -07:00
SamGondelman
782a5c491e
removed hand lasers because they had been renamed so they weren't removed
2015-07-28 12:56:31 -07:00
Brad Davis
a049b14d13
Merge remote-tracking branch 'upstream/master' into plugins
2015-07-28 10:04:19 -07:00
Brad Hefta-Gaub
43eec08514
Merge pull request #5376 from venkatn93/avatar
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New ambient occlusion effect in render pipeline
2015-07-28 09:58:51 -07:00
David Rowe
8a7cdb1c64
Make Throttle FPS If Not Focus be enabled by default
2015-07-27 19:53:38 -07:00
Niraj Venkat
34e400ac67
Changing var name to 'DebugAmbientOcclusion'
2015-07-27 17:14:09 -07:00
David Rowe
e0ca6eb5ed
Add eye tracker class and menu item
2015-07-27 15:33:15 -07:00
Marcel Verhagen
32d0513962
The 3Dconnextion files from https://github.com/highfidelity/hifi/pull/5351
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For now without a merge conflict.
Updated the menu name.
Still have to look at the fast zooming and yaw on windows, probably have to add a var to prevent the button changes to be pushed to fast. Not sure why the yaw thing does not always work, could be that the position is also send at the same time and the input mapper does not not process all those synchronical. Probably will have to do something with masking the postion when the rotation is set for yaw.
2015-07-27 19:04:49 +02:00
Bradley Austin Davis
0cbc12af8b
Merge remote-tracking branch 'upstream/master' into plugins
2015-07-27 10:15:10 -04:00