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Remove Render > Ambient Light menu
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parent
1f9324c78f
commit
7ae9752272
4 changed files with 2 additions and 59 deletions
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@ -3817,9 +3817,9 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se
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}
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// Setup the current Zone Entity lighting and skybox
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// Fixme: We need a better soution through an actual render item !!!
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{
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DependencyManager::get<DeferredLightingEffect>()->setAmbientLightMode(getRenderAmbientLight());
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// FIXME: Use a zone setting to determine the ambient light mode
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DependencyManager::get<DeferredLightingEffect>()->setAmbientLightMode(-1);
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auto skyStage = DependencyManager::get<SceneScriptingInterface>()->getSkyStage();
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DependencyManager::get<DeferredLightingEffect>()->setGlobalLight(skyStage->getSunLight()->getDirection(), skyStage->getSunLight()->getColor(), skyStage->getSunLight()->getIntensity(), skyStage->getSunLight()->getAmbientIntensity());
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@ -4630,34 +4630,6 @@ float Application::getRenderResolutionScale() const {
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}
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}
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int Application::getRenderAmbientLight() const {
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if (Menu::getInstance()->isOptionChecked(MenuOption::RenderAmbientLightGlobal)) {
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return -1;
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} else if (Menu::getInstance()->isOptionChecked(MenuOption::RenderAmbientLight0)) {
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return 0;
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} else if (Menu::getInstance()->isOptionChecked(MenuOption::RenderAmbientLight1)) {
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return 1;
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} else if (Menu::getInstance()->isOptionChecked(MenuOption::RenderAmbientLight2)) {
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return 2;
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} else if (Menu::getInstance()->isOptionChecked(MenuOption::RenderAmbientLight3)) {
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return 3;
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} else if (Menu::getInstance()->isOptionChecked(MenuOption::RenderAmbientLight4)) {
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return 4;
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} else if (Menu::getInstance()->isOptionChecked(MenuOption::RenderAmbientLight5)) {
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return 5;
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} else if (Menu::getInstance()->isOptionChecked(MenuOption::RenderAmbientLight6)) {
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return 6;
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} else if (Menu::getInstance()->isOptionChecked(MenuOption::RenderAmbientLight7)) {
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return 7;
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} else if (Menu::getInstance()->isOptionChecked(MenuOption::RenderAmbientLight8)) {
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return 8;
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} else if (Menu::getInstance()->isOptionChecked(MenuOption::RenderAmbientLight9)) {
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return 9;
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} else {
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return -1;
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}
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}
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void Application::notifyPacketVersionMismatch() {
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if (!_notifiedPacketVersionMismatchThisDomain) {
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_notifiedPacketVersionMismatchThisDomain = true;
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@ -352,7 +352,6 @@ private:
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void checkSkeleton();
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void initializeAcceptedFiles();
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int getRenderAmbientLight() const;
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void displaySide(RenderArgs* renderArgs, Camera& whichCamera, bool selfAvatarOnly = false);
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@ -350,22 +350,6 @@ Menu::Menu() {
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addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::WorldAxes);
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addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Stars, 0, true);
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// Developer > Render > Ambient Light
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MenuWrapper* ambientLightMenu = renderOptionsMenu->addMenu(MenuOption::RenderAmbientLight);
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QActionGroup* ambientLightGroup = new QActionGroup(ambientLightMenu);
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ambientLightGroup->setExclusive(true);
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ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLightGlobal, 0, true));
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ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight0, 0, false));
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ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight1, 0, false));
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ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight2, 0, false));
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ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight3, 0, false));
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ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight4, 0, false));
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ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight5, 0, false));
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ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight6, 0, false));
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ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight7, 0, false));
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ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight8, 0, false));
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ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight9, 0, false));
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// Developer > Render > Throttle FPS If Not Focus
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addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::ThrottleFPSIfNotFocus, 0, true);
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@ -266,18 +266,6 @@ namespace MenuOption {
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const QString RenderResolutionHalf = "1/2";
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const QString RenderResolutionThird = "1/3";
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const QString RenderResolutionQuarter = "1/4";
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const QString RenderAmbientLight = "Ambient Light";
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const QString RenderAmbientLightGlobal = "Global";
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const QString RenderAmbientLight0 = "OLD_TOWN_SQUARE";
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const QString RenderAmbientLight1 = "GRACE_CATHEDRAL";
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const QString RenderAmbientLight2 = "EUCALYPTUS_GROVE";
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const QString RenderAmbientLight3 = "ST_PETERS_BASILICA";
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const QString RenderAmbientLight4 = "UFFIZI_GALLERY";
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const QString RenderAmbientLight5 = "GALILEOS_TOMB";
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const QString RenderAmbientLight6 = "VINE_STREET_KITCHEN";
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const QString RenderAmbientLight7 = "BREEZEWAY";
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const QString RenderAmbientLight8 = "CAMPUS_SUNSET";
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const QString RenderAmbientLight9 = "FUNSTON_BEACH_SUNSET";
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const QString ResetAvatarSize = "Reset Avatar Size";
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const QString ResetSensors = "Reset Sensors";
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const QString RunningScripts = "Running Scripts...";
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