Add debug option to lower texture resolution

This commit is contained in:
Brad Davis 2016-09-08 11:20:37 -07:00
parent e03b0b5825
commit bc6b43b7be
3 changed files with 26 additions and 9 deletions
interface/src
libraries/model/src/model

View file

@ -2006,7 +2006,7 @@ void Application::resizeGL() {
static qreal lastDevicePixelRatio = 0;
qreal devicePixelRatio = _window->devicePixelRatio();
if (offscreenUi->size() != fromGlm(uiSize) || devicePixelRatio != lastDevicePixelRatio) {
qDebug() << "Device pixel ratio changed, triggering resize";
qDebug() << "Device pixel ratio changed, triggering resize to " << uiSize;
offscreenUi->resize(fromGlm(uiSize), true);
_offscreenContext->makeCurrent();
lastDevicePixelRatio = devicePixelRatio;

View file

@ -47,6 +47,8 @@
#include "Menu.h"
extern bool DEV_DECIMATE_TEXTURES;
Menu* Menu::getInstance() {
return dynamic_cast<Menu*>(qApp->getWindow()->menuBar());
}
@ -390,6 +392,14 @@ Menu::Menu() {
// Developer > Render > LOD Tools
addActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::LodTools, 0, dialogsManager.data(), SLOT(lodTools()));
// HACK enable texture decimation
{
auto action = addCheckableActionToQMenuAndActionHash(renderOptionsMenu, "Decimate Textures");
connect(action, &QAction::triggered, [&](bool checked) {
DEV_DECIMATE_TEXTURES = checked;
});
}
// Developer > Assets >>>
MenuWrapper* assetDeveloperMenu = developerMenu->addMenu("Assets");
auto& atpMigrator = ATPAssetMigrator::getInstance();

View file

@ -22,6 +22,13 @@ using namespace gpu;
// FIXME: Declare this to enable compression
//#define COMPRESS_TEXTURES
bool DEV_DECIMATE_TEXTURES = false;
QImage processSourceImage(const QImage& srcImage) {
if (DEV_DECIMATE_TEXTURES) {
return srcImage.scaled(srcImage.size() * 0.5f);
}
return srcImage;
}
void TextureMap::setTextureSource(TextureSourcePointer& textureSource) {
_textureSource = textureSource;
@ -53,7 +60,7 @@ void TextureMap::setLightmapOffsetScale(float offset, float scale) {
}
const QImage TextureUsage::process2DImageColor(const QImage& srcImage, bool& validAlpha, bool& alphaAsMask) {
QImage image = srcImage;
QImage image = processSourceImage(srcImage);
validAlpha = false;
alphaAsMask = true;
const uint8 OPAQUE_ALPHA = 255;
@ -221,7 +228,7 @@ gpu::Texture* TextureUsage::createLightmapTextureFromImage(const QImage& srcImag
gpu::Texture* TextureUsage::createNormalTextureFromNormalImage(const QImage& srcImage, const std::string& srcImageName) {
QImage image = srcImage;
QImage image = processSourceImage(srcImage);
if (image.format() != QImage::Format_RGB888) {
image = image.convertToFormat(QImage::Format_RGB888);
@ -254,8 +261,8 @@ double mapComponent(double sobelValue) {
}
gpu::Texture* TextureUsage::createNormalTextureFromBumpImage(const QImage& srcImage, const std::string& srcImageName) {
QImage image = srcImage;
QImage image = processSourceImage(srcImage);
if (image.format() != QImage::Format_RGB888) {
image = image.convertToFormat(QImage::Format_RGB888);
}
@ -325,7 +332,7 @@ gpu::Texture* TextureUsage::createNormalTextureFromBumpImage(const QImage& srcIm
}
gpu::Texture* TextureUsage::createRoughnessTextureFromImage(const QImage& srcImage, const std::string& srcImageName) {
QImage image = srcImage;
QImage image = processSourceImage(srcImage);
if (!image.hasAlphaChannel()) {
if (image.format() != QImage::Format_RGB888) {
image = image.convertToFormat(QImage::Format_RGB888);
@ -358,7 +365,7 @@ gpu::Texture* TextureUsage::createRoughnessTextureFromImage(const QImage& srcIma
}
gpu::Texture* TextureUsage::createRoughnessTextureFromGlossImage(const QImage& srcImage, const std::string& srcImageName) {
QImage image = srcImage;
QImage image = processSourceImage(srcImage);
if (!image.hasAlphaChannel()) {
if (image.format() != QImage::Format_RGB888) {
image = image.convertToFormat(QImage::Format_RGB888);
@ -395,7 +402,7 @@ gpu::Texture* TextureUsage::createRoughnessTextureFromGlossImage(const QImage& s
}
gpu::Texture* TextureUsage::createMetallicTextureFromImage(const QImage& srcImage, const std::string& srcImageName) {
QImage image = srcImage;
QImage image = processSourceImage(srcImage);
if (!image.hasAlphaChannel()) {
if (image.format() != QImage::Format_RGB888) {
image = image.convertToFormat(QImage::Format_RGB888);
@ -687,7 +694,7 @@ const int CubeLayout::NUM_CUBEMAP_LAYOUTS = sizeof(CubeLayout::CUBEMAP_LAYOUTS)
gpu::Texture* TextureUsage::processCubeTextureColorFromImage(const QImage& srcImage, const std::string& srcImageName, bool isLinear, bool doCompress, bool generateMips, bool generateIrradiance) {
gpu::Texture* theTexture = nullptr;
if ((srcImage.width() > 0) && (srcImage.height() > 0)) {
QImage image = srcImage;
QImage image = processSourceImage(srcImage);
if (image.format() != QImage::Format_RGB888) {
image = image.convertToFormat(QImage::Format_RGB888);
}