Merge branch 'master' into tony/remove-joint-states

This commit is contained in:
Anthony J. Thibault 2015-11-18 09:38:21 -08:00
commit b481d7c73d
115 changed files with 3200 additions and 1176 deletions

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@ -1,7 +1,7 @@
###Dependencies
* [cmake](http://www.cmake.org/cmake/resources/software.html) ~> 2.8.12.2
* [Qt](http://www.qt.io/download-open-source) ~> 5.4.1
* [cmake](http://www.cmake.org/cmake/resources/software.html) ~> 3.3.2
* [Qt](http://www.qt.io/download-open-source) ~> 5.5.1
* [OpenSSL](https://www.openssl.org/community/binaries.html) ~> 1.0.1m
* IMPORTANT: Using the recommended version of OpenSSL is critical to avoid security vulnerabilities.
* [VHACD](https://github.com/virneo/v-hacd)(clone this repository)(Optional)
@ -21,10 +21,10 @@
* [SDL2](https://www.libsdl.org/download-2.0.php) ~> 2.0.3
* [soxr](http://soxr.sourceforge.net) ~> 0.1.1
* [Intel Threading Building Blocks](https://www.threadingbuildingblocks.org/) ~> 4.3
* [Sixense](http://sixense.com/) ~> 071615
* [Sixense](http://sixense.com/) ~> 071615
* [zlib](http://www.zlib.net/) ~> 1.28 (Win32 only)
The above dependencies will be downloaded, built, linked and included automatically by CMake where we require them. The CMakeLists files that handle grabbing each of the following external dependencies can be found in the [cmake/externals folder](cmake/externals). The resulting downloads, source files and binaries will be placed in the `build/ext` folder in each of the subfolders for each external project.
The above dependencies will be downloaded, built, linked and included automatically by CMake where we require them. The CMakeLists files that handle grabbing each of the following external dependencies can be found in the [cmake/externals folder](cmake/externals). The resulting downloads, source files and binaries will be placed in the `build/ext` folder in each of the subfolders for each external project.
These are not placed in your normal build tree when doing an out of source build so that they do not need to be re-downloaded and re-compiled every time the CMake build folder is cleared. Should you want to force a re-download and re-compile of a specific external, you can simply remove that directory from the appropriate subfolder in `build/ext`. Should you want to force a re-download and re-compile of all externals, just remove the `build/ext` folder.
@ -42,12 +42,12 @@ Hifi uses CMake to generate build files and project files for your platform.
####Qt
In order for CMake to find the Qt5 find modules, you will need to set an ENV variable pointing to your Qt installation.
For example, a Qt5 5.4.1 installation to /usr/local/qt5 would require that QT_CMAKE_PREFIX_PATH be set with the following command. This can either be entered directly into your shell session before you build or in your shell profile (e.g.: ~/.bash_profile, ~/.bashrc, ~/.zshrc - this depends on your shell and environment).
For example, a Qt5 5.5.1 installation to /usr/local/qt5 would require that QT_CMAKE_PREFIX_PATH be set with the following command. This can either be entered directly into your shell session before you build or in your shell profile (e.g.: ~/.bash_profile, ~/.bashrc, ~/.zshrc - this depends on your shell and environment).
The path it needs to be set to will depend on where and how Qt5 was installed. e.g.
export QT_CMAKE_PREFIX_PATH=/usr/local/qt/5.4.1/clang_64/lib/cmake/
export QT_CMAKE_PREFIX_PATH=/usr/local/Cellar/qt5/5.4.1/lib/cmake
export QT_CMAKE_PREFIX_PATH=/usr/local/qt/5.5.1/clang_64/lib/cmake/
export QT_CMAKE_PREFIX_PATH=/usr/local/Cellar/qt5/5.5.1/lib/cmake
export QT_CMAKE_PREFIX_PATH=/usr/local/opt/qt5/lib/cmake
####Generating build files
@ -64,7 +64,7 @@ Any variables that need to be set for CMake to find dependencies can be set as E
For example, to pass the QT_CMAKE_PREFIX_PATH variable during build file generation:
cmake .. -DQT_CMAKE_PREFIX_PATH=/usr/local/qt/5.4.1/lib/cmake
cmake .. -DQT_CMAKE_PREFIX_PATH=/usr/local/qt/5.5.1/lib/cmake
####Finding Dependencies
@ -83,4 +83,3 @@ In the examples below the variable $NAME would be replaced by the name of the de
####Devices
You can support external input/output devices such as Leap Motion, MIDI, and more by adding each individual SDK in the visible building path. Refer to the readme file available in each device folder in [interface/external/](interface/external) for the detailed explanation of the requirements to use the device.

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@ -14,7 +14,7 @@ You will need the following tools to build our Android targets.
* Install the latest Platform-tools
* Install the latest Build-tools
* Install the SDK Platform for API Level 19
* Install Sources for Android SDK for API Level 19
* Install Sources for Android SDK for API Level 19
* Install the ARM EABI v7a System Image if you want to run an emulator.
You will also need to cross-compile the dependencies required for all platforms for Android, and help CMake find these compiled libraries on your machine.
@ -25,7 +25,7 @@ You will also need to cross-compile the dependencies required for all platforms
####ANDROID_LIB_DIR
Since you won't be installing Android dependencies to system paths on your development machine, CMake will need a little help tracking down your Android dependencies.
Since you won't be installing Android dependencies to system paths on your development machine, CMake will need a little help tracking down your Android dependencies.
This is most easily accomplished by installing all Android dependencies in the same folder. You can place this folder wherever you like on your machine. In this build guide and across our CMakeLists files this folder is referred to as `ANDROID_LIB_DIR`. You can set `ANDROID_LIB_DIR` in your environment or by passing when you run CMake.
@ -45,7 +45,7 @@ The original instructions to compile OpenSSL for Android from your host environm
Download the [OpenSSL source](https://www.openssl.org/source/) and extract the tarball inside your `ANDROID_LIB_DIR`. Rename the extracted folder to `openssl`.
You will need the [setenv-android.sh script](http://wiki.openssl.org/index.php/File:Setenv-android.sh) from the OpenSSL wiki.
You will need the [setenv-android.sh script](http://wiki.openssl.org/index.php/File:Setenv-android.sh) from the OpenSSL wiki.
You must change three values at the top of the `setenv-android.sh` script - `_ANDROID_NDK`, `_ANDROID_EABI` and `_ANDROID_API`.
`_ANDROID_NDK` should be `android-ndk-r10`, `_ANDROID_EABI` should be `arm-linux-androidebi-4.9` and `_ANDROID_API` should be `19`.
@ -62,8 +62,8 @@ source setenv-android.sh
Then, from the OpenSSL directory, run the following commands.
```
perl -pi -e 's/install: all install_docs install_sw/install: install_docs install_sw/g' Makefile.org
./config shared -no-ssl2 -no-ssl3 -no-comp -no-hw -no-engine --openssldir=/usr/local/ssl/$ANDROID_API
perl -pi -e 's/install: all install_docs install_sw/install: install_docs install_sw/g' Makefile.org
./config shared -no-ssl2 -no-ssl3 -no-comp -no-hw -no-engine --openssldir=/usr/local/ssl/$ANDROID_API
make depend
make all
```
@ -78,7 +78,7 @@ The Oculus Mobile SDK is optional, for Gear VR support. It is not required to co
Download the [Oculus Mobile SDK](https://developer.oculus.com/downloads/#sdk=mobile) and extract the archive inside your `ANDROID_LIB_DIR` folder. Rename the extracted folder to `libovr`.
From the VRLib directory, use ndk-build to build VrLib.
From the VRLib directory, use ndk-build to build VrLib.
```
cd VRLib
@ -107,4 +107,4 @@ The following must be set in your environment:
The following must be passed to CMake when it is run:
* USE_ANDROID_TOOLCHAIN - set to true to build for Android
* USE_ANDROID_TOOLCHAIN - set to true to build for Android

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@ -3,20 +3,15 @@ Please read the [general build guide](BUILD.md) for information on dependencies
###Homebrew
[Homebrew](http://brew.sh/) is an excellent package manager for OS X. It makes install of all High Fidelity dependencies very simple.
brew tap highfidelity/homebrew-formulas
brew install cmake openssl
brew install highfidelity/formulas/qt5
brew link qt5 --force
brew install cmake openssl qt5
We have a [homebrew formulas repository](https://github.com/highfidelity/homebrew-formulas) that you can use/tap to install some of the dependencies. In the code block above qt5 is installed from a formula in this repository.
*Our [qt5 homebrew formula](https://raw.github.com/highfidelity/homebrew-formulas/master/qt5.rb) is for a patched version of Qt 5.4.x stable that removes wireless network scanning that can reduce real-time audio performance. We recommended you use this formula to install Qt.*
We no longer require install of qt5 via our [homebrew formulas repository](https://github.com/highfidelity/homebrew-formulas). Versions of Qt that are 5.5.x and above provide a mechanism to disable the wireless scanning we previously had a custom patch for.
###Qt
Assuming you've installed Qt 5 using the homebrew instructions above, you'll need to set QT_CMAKE_PREFIX_PATH so CMake can find your installation of Qt. For Qt 5.4.1 installed via homebrew, set QT_CMAKE_PREFIX_PATH as follows.
Assuming you've installed Qt 5 using the homebrew instructions above, you'll need to set QT_CMAKE_PREFIX_PATH so CMake can find your installation of Qt. For Qt 5.5.1 installed via homebrew, set QT_CMAKE_PREFIX_PATH as follows.
export QT_CMAKE_PREFIX_PATH=/usr/local/Cellar/qt5/5.4.1/lib/cmake
export QT_CMAKE_PREFIX_PATH=/usr/local/Cellar/qt5/5.5.1/lib/cmake
###Xcode
If Xcode is your editor of choice, you can ask CMake to generate Xcode project files instead of Unix Makefiles.

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@ -16,7 +16,7 @@ If using Visual Studio 2013 and building as a Visual Studio 2013 project you nee
####nmake
Some of the external projects may require nmake to compile and install. If it is not installed at the location listed below, please ensure that it is in your PATH so CMake can find it when required.
Some of the external projects may require nmake to compile and install. If it is not installed at the location listed below, please ensure that it is in your PATH so CMake can find it when required.
We expect nmake.exe to be located at the following path.
@ -29,19 +29,19 @@ NOTE: Qt does not support 64-bit builds on Windows 7, so you must use the 32-bit
* [Download the online installer](http://qt-project.org/downloads)
* When it asks you to select components, ONLY select the following:
* Qt > Qt 5.4.1 > **msvc2013 32-bit OpenGL**
* Qt > Qt 5.5.1 > **msvc2013 32-bit**
* [Download the offline installer](http://download.qt.io/official_releases/qt/5.4/5.4.1/qt-opensource-windows-x86-msvc2013_opengl-5.4.1.exe)
* [Download the offline installer](http://download.qt.io/official_releases/qt/5.5/5.5.1/qt-opensource-windows-x86-msvc2013-5.5.1.exe)
Once Qt is installed, you need to manually configure the following:
* Set the QT_CMAKE_PREFIX_PATH environment variable to your `Qt\5.4.1\msvc2013_opengl\lib\cmake` directory.
* Set the QT_CMAKE_PREFIX_PATH environment variable to your `Qt\5.5.1\msvc2013\lib\cmake` directory.
* You can set an environment variable from Control Panel > System > Advanced System Settings > Environment Variables > New
###External Libraries
As it stands, Hifi/Interface is a 32-bit application, so all libraries should also be 32-bit.
CMake will need to know where the headers and libraries for required external dependencies are.
CMake will need to know where the headers and libraries for required external dependencies are.
We use CMake's `fixup_bundle` to find the DLLs all of our exectuable targets require, and then copy them beside the executable in a post-build step. If `fixup_bundle` is having problems finding a DLL, you can fix it manually on your end by adding the folder containing that DLL to your path. Let us know which DLL CMake had trouble finding, as it is possible a tweak to our CMake files is required.

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@ -17,6 +17,7 @@
#include <QtNetwork/QNetworkReply>
#include <AvatarHashMap.h>
#include <MessagesClient.h>
#include <NetworkAccessManager.h>
#include <NodeList.h>
#include <udt/PacketHeaders.h>
@ -93,7 +94,7 @@ void Agent::handleJurisdictionPacket(QSharedPointer<NLPacket> packet, SharedNode
DependencyManager::get<EntityScriptingInterface>()->getJurisdictionListener()->
queueReceivedPacket(packet, senderNode);
}
}
}
void Agent::handleAudioPacket(QSharedPointer<NLPacket> packet) {
_receivedAudioStream.parseData(*packet);
@ -109,11 +110,21 @@ const int PING_INTERVAL = 1000;
void Agent::run() {
ThreadedAssignment::commonInit(AGENT_LOGGING_NAME, NodeType::Agent);
// Setup MessagesClient
auto messagesClient = DependencyManager::set<MessagesClient>();
QThread* messagesThread = new QThread;
messagesThread->setObjectName("Messages Client Thread");
messagesClient->moveToThread(messagesThread);
connect(messagesThread, &QThread::started, messagesClient.data(), &MessagesClient::init);
messagesThread->start();
auto nodeList = DependencyManager::get<NodeList>();
nodeList->addSetOfNodeTypesToNodeInterestSet(NodeSet()
<< NodeType::AudioMixer
<< NodeType::AvatarMixer
<< NodeType::EntityServer
<< NodeType::MessagesMixer
);
_pingTimer = new QTimer(this);

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@ -198,7 +198,7 @@ void AssignmentClient::sendStatusPacketToACM() {
}
void AssignmentClient::sendAssignmentRequest() {
if (!_currentAssignment) {
if (!_currentAssignment && !_isAssigned) {
auto nodeList = DependencyManager::get<NodeList>();
@ -229,8 +229,9 @@ void AssignmentClient::handleCreateAssignmentPacket(QSharedPointer<NLPacket> pac
// construct the deployed assignment from the packet data
_currentAssignment = AssignmentFactory::unpackAssignment(*packet);
if (_currentAssignment) {
if (_currentAssignment && !_isAssigned) {
qDebug() << "Received an assignment -" << *_currentAssignment;
_isAssigned = true;
auto nodeList = DependencyManager::get<NodeList>();
@ -309,12 +310,11 @@ void AssignmentClient::handleAuthenticationRequest() {
}
void AssignmentClient::assignmentCompleted() {
// we expect that to be here the previous assignment has completely cleaned up
assert(_currentAssignment.isNull());
// reset our current assignment pointer to NULL now that it has been deleted
_currentAssignment = NULL;
// reset our current assignment pointer to null now that it has been deleted
_currentAssignment = nullptr;
// reset the logging target to the the CHILD_TARGET_NAME
LogHandler::getInstance().setTargetName(ASSIGNMENT_CLIENT_TARGET_NAME);
@ -330,4 +330,6 @@ void AssignmentClient::assignmentCompleted() {
nodeList->setOwnerType(NodeType::Unassigned);
nodeList->reset();
nodeList->resetNodeInterestSet();
_isAssigned = false;
}

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@ -46,6 +46,7 @@ private:
Assignment _requestAssignment;
QPointer<ThreadedAssignment> _currentAssignment;
bool _isAssigned { false };
QString _assignmentServerHostname;
HifiSockAddr _assignmentServerSocket;
QTimer _requestTimer; // timer for requesting and assignment

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@ -17,6 +17,7 @@
#include "avatars/AvatarMixer.h"
#include "entities/EntityServer.h"
#include "assets/AssetServer.h"
#include "messages/MessagesMixer.h"
ThreadedAssignment* AssignmentFactory::unpackAssignment(NLPacket& packet) {
@ -36,6 +37,8 @@ ThreadedAssignment* AssignmentFactory::unpackAssignment(NLPacket& packet) {
return new EntityServer(packet);
case Assignment::AssetServerType:
return new AssetServer(packet);
case Assignment::MessagesMixerType:
return new MessagesMixer(packet);
default:
return NULL;
}

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@ -112,7 +112,6 @@ int EntityServer::sendSpecialPackets(const SharedNodePointer& node, OctreeQueryN
quint64 deletePacketSentAt = usecTimestampNow();
EntityTreePointer tree = std::static_pointer_cast<EntityTree>(_tree);
auto recentlyDeleted = tree->getRecentlyDeletedEntityIDs();
bool hasMoreToSend = true;
packetsSent = 0;

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@ -0,0 +1,134 @@
//
// MessagesMixer.cpp
// assignment-client/src/messages
//
// Created by Brad hefta-Gaub on 11/16/2015.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <QtCore/QCoreApplication>
#include <QtCore/QJsonObject>
#include <QBuffer>
#include <LogHandler.h>
#include <NodeList.h>
#include <udt/PacketHeaders.h>
#include "MessagesMixer.h"
const QString MESSAGES_MIXER_LOGGING_NAME = "messages-mixer";
MessagesMixer::MessagesMixer(NLPacket& packet) :
ThreadedAssignment(packet)
{
// make sure we hear about node kills so we can tell the other nodes
connect(DependencyManager::get<NodeList>().data(), &NodeList::nodeKilled, this, &MessagesMixer::nodeKilled);
auto& packetReceiver = DependencyManager::get<NodeList>()->getPacketReceiver();
packetReceiver.registerMessageListener(PacketType::MessagesData, this, "handleMessages");
packetReceiver.registerMessageListener(PacketType::MessagesSubscribe, this, "handleMessagesSubscribe");
packetReceiver.registerMessageListener(PacketType::MessagesUnsubscribe, this, "handleMessagesUnsubscribe");
}
MessagesMixer::~MessagesMixer() {
}
void MessagesMixer::nodeKilled(SharedNodePointer killedNode) {
for (auto& channel : _channelSubscribers) {
channel.remove(killedNode->getUUID());
}
}
void MessagesMixer::handleMessages(QSharedPointer<NLPacketList> packetList, SharedNodePointer senderNode) {
Q_ASSERT(packetList->getType() == PacketType::MessagesData);
QByteArray packetData = packetList->getMessage();
QBuffer packet{ &packetData };
packet.open(QIODevice::ReadOnly);
quint16 channelLength;
packet.read(reinterpret_cast<char*>(&channelLength), sizeof(channelLength));
auto channelData = packet.read(channelLength);
QString channel = QString::fromUtf8(channelData);
quint16 messageLength;
packet.read(reinterpret_cast<char*>(&messageLength), sizeof(messageLength));
auto messageData = packet.read(messageLength);
QString message = QString::fromUtf8(messageData);
auto nodeList = DependencyManager::get<NodeList>();
nodeList->eachMatchingNode(
[&](const SharedNodePointer& node)->bool {
return node->getType() == NodeType::Agent && node->getActiveSocket() &&
_channelSubscribers[channel].contains(node->getUUID());
},
[&](const SharedNodePointer& node) {
auto packetList = NLPacketList::create(PacketType::MessagesData, QByteArray(), true, true);
auto channelUtf8 = channel.toUtf8();
quint16 channelLength = channelUtf8.length();
packetList->writePrimitive(channelLength);
packetList->write(channelUtf8);
auto messageUtf8 = message.toUtf8();
quint16 messageLength = messageUtf8.length();
packetList->writePrimitive(messageLength);
packetList->write(messageUtf8);
nodeList->sendPacketList(std::move(packetList), *node);
});
}
void MessagesMixer::handleMessagesSubscribe(QSharedPointer<NLPacketList> packetList, SharedNodePointer senderNode) {
Q_ASSERT(packetList->getType() == PacketType::MessagesSubscribe);
QString channel = QString::fromUtf8(packetList->getMessage());
qDebug() << "Node [" << senderNode->getUUID() << "] subscribed to channel:" << channel;
_channelSubscribers[channel] << senderNode->getUUID();
}
void MessagesMixer::handleMessagesUnsubscribe(QSharedPointer<NLPacketList> packetList, SharedNodePointer senderNode) {
Q_ASSERT(packetList->getType() == PacketType::MessagesUnsubscribe);
QString channel = QString::fromUtf8(packetList->getMessage());
qDebug() << "Node [" << senderNode->getUUID() << "] unsubscribed from channel:" << channel;
if (_channelSubscribers.contains(channel)) {
_channelSubscribers[channel].remove(senderNode->getUUID());
}
}
// FIXME - make these stats relevant
void MessagesMixer::sendStatsPacket() {
QJsonObject statsObject;
QJsonObject messagesObject;
auto nodeList = DependencyManager::get<NodeList>();
// add stats for each listerner
nodeList->eachNode([&](const SharedNodePointer& node) {
QJsonObject messagesStats;
// add the key to ask the domain-server for a username replacement, if it has it
messagesStats[USERNAME_UUID_REPLACEMENT_STATS_KEY] = uuidStringWithoutCurlyBraces(node->getUUID());
messagesStats["outbound_kbps"] = node->getOutboundBandwidth();
messagesStats["inbound_kbps"] = node->getInboundBandwidth();
messagesObject[uuidStringWithoutCurlyBraces(node->getUUID())] = messagesStats;
});
statsObject["messages"] = messagesObject;
ThreadedAssignment::addPacketStatsAndSendStatsPacket(statsObject);
}
void MessagesMixer::run() {
ThreadedAssignment::commonInit(MESSAGES_MIXER_LOGGING_NAME, NodeType::MessagesMixer);
auto nodeList = DependencyManager::get<NodeList>();
nodeList->addNodeTypeToInterestSet(NodeType::Agent);
// The messages-mixer currently does currently have any domain settings. If it did, they would be
// synchronously grabbed here.
}

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@ -0,0 +1,41 @@
//
// MessagesMixer.h
// assignment-client/src/messages
//
// Created by Brad hefta-Gaub on 11/16/2015.
// Copyright 2015 High Fidelity, Inc.
//
// The avatar mixer receives head, hand and positional data from all connected
// nodes, and broadcasts that data back to them, every BROADCAST_INTERVAL ms.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_MessagesMixer_h
#define hifi_MessagesMixer_h
#include <ThreadedAssignment.h>
/// Handles assignments of type MessagesMixer - distribution of avatar data to various clients
class MessagesMixer : public ThreadedAssignment {
Q_OBJECT
public:
MessagesMixer(NLPacket& packet);
~MessagesMixer();
public slots:
void run();
void nodeKilled(SharedNodePointer killedNode);
void sendStatsPacket();
private slots:
void handleMessages(QSharedPointer<NLPacketList> packetList, SharedNodePointer senderNode);
void handleMessagesSubscribe(QSharedPointer<NLPacketList> packetList, SharedNodePointer senderNode);
void handleMessagesUnsubscribe(QSharedPointer<NLPacketList> packetList, SharedNodePointer senderNode);
private:
QHash<QString,QSet<QUuid>> _channelSubscribers;
};
#endif // hifi_MessagesMixer_h

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@ -953,7 +953,6 @@ bool OctreeServer::readConfiguration() {
if (domainHandler.getSettingsObject().isEmpty()) {
qDebug() << "Failed to retreive settings object from domain-server. Bailing on assignment.";
setFinished(true);
return false;
}
@ -1086,12 +1085,16 @@ void OctreeServer::run() {
auto nodeList = DependencyManager::get<NodeList>();
nodeList->setOwnerType(getMyNodeType());
// use common init to setup common timers and logging
commonInit(getMyLoggingServerTargetName(), getMyNodeType());
// we need to ask the DS about agents so we can ping/reply with them
nodeList->addNodeTypeToInterestSet(NodeType::Agent);
// read the configuration from either the payload or the domain server configuration
if (!readConfiguration()) {
qDebug() << "OctreeServer bailing on run since readConfiguration has failed.";
setFinished(true);
return; // bailing on run, because readConfiguration failed
}
@ -1100,10 +1103,6 @@ void OctreeServer::run() {
connect(nodeList.data(), SIGNAL(nodeAdded(SharedNodePointer)), SLOT(nodeAdded(SharedNodePointer)));
connect(nodeList.data(), SIGNAL(nodeKilled(SharedNodePointer)), SLOT(nodeKilled(SharedNodePointer)));
// we need to ask the DS about agents so we can ping/reply with them
nodeList->addNodeTypeToInterestSet(NodeType::Agent);
#ifndef WIN32
setvbuf(stdout, NULL, _IOLBF, 0);
#endif

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@ -25,9 +25,14 @@ set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIRS ${SOURCE_DIR}/headers CACHE TYPE INTERNA
if (WIN32)
# FIXME need to account for different architectures
set(${EXTERNAL_NAME_UPPER}_LIBRARIES ${SOURCE_DIR}/lib/win32/openvr_api.lib CACHE TYPE INTERNAL)
add_paths_to_fixup_libs(${SOURCE_DIR}/bin/win32)
# FIXME need to account for different architectures
if ("${CMAKE_SIZEOF_VOID_P}" EQUAL "8")
set(${EXTERNAL_NAME_UPPER}_LIBRARIES ${SOURCE_DIR}/lib/win64/openvr_api.lib CACHE TYPE INTERNAL)
add_paths_to_fixup_libs(${SOURCE_DIR}/bin/win64)
else()
set(${EXTERNAL_NAME_UPPER}_LIBRARIES ${SOURCE_DIR}/lib/win32/openvr_api.lib CACHE TYPE INTERNAL)
add_paths_to_fixup_libs(${SOURCE_DIR}/bin/win32)
endif()
elseif(APPLE)

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@ -66,8 +66,15 @@ if (APPLE)
elseif (WIN32)
ExternalProject_Get_Property(${EXTERNAL_NAME} SOURCE_DIR)
set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIR ${SOURCE_DIR}/include CACHE PATH "Location of SDL2 include directory")
set(${EXTERNAL_NAME_UPPER}_LIBRARY_TEMP ${SOURCE_DIR}/lib/x86/SDL2.lib CACHE FILEPATH "Path to SDL2 library")
set(${EXTERNAL_NAME_UPPER}_DLL_PATH ${SOURCE_DIR}/lib/x86 CACHE PATH "Location of SDL2 DLL")
if ("${CMAKE_SIZEOF_VOID_P}" EQUAL "8")
set(${EXTERNAL_NAME_UPPER}_LIBRARY_TEMP ${SOURCE_DIR}/lib/x64/SDL2.lib CACHE FILEPATH "Path to SDL2 library")
set(${EXTERNAL_NAME_UPPER}_DLL_PATH ${SOURCE_DIR}/lib/x64 CACHE PATH "Location of SDL2 DLL")
else()
set(${EXTERNAL_NAME_UPPER}_LIBRARY_TEMP ${SOURCE_DIR}/lib/x86/SDL2.lib CACHE FILEPATH "Path to SDL2 library")
set(${EXTERNAL_NAME_UPPER}_DLL_PATH ${SOURCE_DIR}/lib/x86 CACHE PATH "Location of SDL2 DLL")
endif()
else ()
ExternalProject_Get_Property(${EXTERNAL_NAME} INSTALL_DIR)
set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIR ${INSTALL_DIR}/include/SDL2 CACHE PATH "Location of SDL2 include directory")

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@ -34,17 +34,26 @@ if (UNIX)
endif ()
if (WIN32)
# http://www.slproweb.com/products/Win32OpenSSL.html
set(_OPENSSL_ROOT_HINTS ${OPENSSL_ROOT_DIR} $ENV{OPENSSL_ROOT_DIR} $ENV{HIFI_LIB_DIR}/openssl
"[HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\Uninstall\\OpenSSL (32-bit)_is1;Inno Setup: App Path]"
"[HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\Uninstall\\OpenSSL (64-bit)_is1;Inno Setup: App Path]"
)
file(TO_CMAKE_PATH "$ENV{PROGRAMFILES}" _programfiles)
set(_OPENSSL_ROOT_PATHS "${_programfiles}/OpenSSL" "${_programfiles}/OpenSSL-Win32" "${_programfiles}/OpenSSL-Win64"
"C:/OpenSSL/" "C:/OpenSSL-Win32/" "C:/OpenSSL-Win64/"
)
if ("${CMAKE_SIZEOF_VOID_P}" EQUAL "8")
# http://www.slproweb.com/products/Win32OpenSSL.html
set(_OPENSSL_ROOT_HINTS ${OPENSSL_ROOT_DIR} $ENV{OPENSSL_ROOT_DIR} $ENV{HIFI_LIB_DIR}/openssl
"[HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\Uninstall\\OpenSSL (64-bit)_is1;Inno Setup: App Path]"
)
set(_OPENSSL_ROOT_PATHS "${_programfiles}/OpenSSL" "${_programfiles}/OpenSSL-Win64" "C:/OpenSSL/" "C:/OpenSSL-Win64/")
else()
# http://www.slproweb.com/products/Win32OpenSSL.html
set(_OPENSSL_ROOT_HINTS ${OPENSSL_ROOT_DIR} $ENV{OPENSSL_ROOT_DIR} $ENV{HIFI_LIB_DIR}/openssl
"[HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\Uninstall\\OpenSSL (32-bit)_is1;Inno Setup: App Path]"
)
set(_OPENSSL_ROOT_PATHS "${_programfiles}/OpenSSL" "${_programfiles}/OpenSSL-Win32" "C:/OpenSSL/" "C:/OpenSSL-Win32/")
endif()
unset(_programfiles)
set(_OPENSSL_ROOT_HINTS_AND_PATHS HINTS ${_OPENSSL_ROOT_HINTS} PATHS ${_OPENSSL_ROOT_PATHS})
else ()
include("${MACRO_DIR}/HifiLibrarySearchHints.cmake")
hifi_library_search_hints("openssl")

View file

@ -48,7 +48,8 @@ QUuid DomainGatekeeper::assignmentUUIDForPendingAssignment(const QUuid& tempUUID
const NodeSet STATICALLY_ASSIGNED_NODES = NodeSet() << NodeType::AudioMixer
<< NodeType::AvatarMixer << NodeType::EntityServer
<< NodeType::AssetServer;
<< NodeType::AssetServer
<< NodeType::MessagesMixer;
void DomainGatekeeper::processConnectRequestPacket(QSharedPointer<NLPacket> packet) {
if (packet->getPayloadSize() == 0) {
@ -66,7 +67,7 @@ void DomainGatekeeper::processConnectRequestPacket(QSharedPointer<NLPacket> pack
}
static const NodeSet VALID_NODE_TYPES {
NodeType::AudioMixer, NodeType::AvatarMixer, NodeType::AssetServer, NodeType::EntityServer, NodeType::Agent
NodeType::AudioMixer, NodeType::AvatarMixer, NodeType::AssetServer, NodeType::EntityServer, NodeType::Agent, NodeType::MessagesMixer
};
if (!VALID_NODE_TYPES.contains(nodeConnection.nodeType)) {

View file

@ -272,6 +272,7 @@ void DomainServer::setupNodeListAndAssignments(const QUuid& sessionUUID) {
packetReceiver.registerListener(PacketType::DomainListRequest, this, "processListRequestPacket");
packetReceiver.registerListener(PacketType::DomainServerPathQuery, this, "processPathQueryPacket");
packetReceiver.registerMessageListener(PacketType::NodeJsonStats, this, "processNodeJSONStatsPacket");
packetReceiver.registerListener(PacketType::DomainDisconnectRequest, this, "processNodeDisconnectRequestPacket");
// NodeList won't be available to the settings manager when it is created, so call registerListener here
packetReceiver.registerListener(PacketType::DomainSettingsRequest, &_settingsManager, "processSettingsRequestPacket");
@ -553,7 +554,6 @@ void DomainServer::populateDefaultStaticAssignmentsExcludingTypes(const QSet<Ass
defaultedType != Assignment::AllTypes;
defaultedType = static_cast<Assignment::Type>(static_cast<int>(defaultedType) + 1)) {
if (!excludedTypes.contains(defaultedType)
&& defaultedType != Assignment::UNUSED_0
&& defaultedType != Assignment::UNUSED_1
&& defaultedType != Assignment::AgentType) {
@ -1826,3 +1826,24 @@ void DomainServer::processPathQueryPacket(QSharedPointer<NLPacket> packet) {
}
}
}
void DomainServer::processNodeDisconnectRequestPacket(QSharedPointer<NLPacket> packet) {
// This packet has been matched to a source node and they're asking not to be in the domain anymore
auto limitedNodeList = DependencyManager::get<LimitedNodeList>();
const QUuid& nodeUUID = packet->getSourceID();
qDebug() << "Received a disconnect request from node with UUID" << nodeUUID;
if (limitedNodeList->killNodeWithUUID(nodeUUID)) {
static auto removedNodePacket = NLPacket::create(PacketType::DomainServerRemovedNode, NUM_BYTES_RFC4122_UUID);
removedNodePacket->reset();
removedNodePacket->write(nodeUUID.toRfc4122());
// broadcast out the DomainServerRemovedNode message
limitedNodeList->eachNode([&limitedNodeList](const SharedNodePointer& otherNode){
limitedNodeList->sendUnreliablePacket(*removedNodePacket, *otherNode);
});
}
}

View file

@ -60,7 +60,8 @@ public slots:
void processListRequestPacket(QSharedPointer<NLPacket> packet, SharedNodePointer sendingNode);
void processNodeJSONStatsPacket(QSharedPointer<NLPacketList> packetList, SharedNodePointer sendingNode);
void processPathQueryPacket(QSharedPointer<NLPacket> packet);
void processNodeDisconnectRequestPacket(QSharedPointer<NLPacket> packet);
private slots:
void aboutToQuit();

View file

@ -131,7 +131,7 @@ void DomainServerSettingsManager::setupConfigMap(const QStringList& argumentList
appSettings.setValue(JSON_SETTINGS_VERSION_KEY, _descriptionVersion);
}
QVariant DomainServerSettingsManager::valueOrDefaultValueForKeyPath(const QString &keyPath) {
QVariant DomainServerSettingsManager::valueOrDefaultValueForKeyPath(const QString& keyPath) {
const QVariant* foundValue = valueForKeyPath(_configMap.getMergedConfig(), keyPath);
if (foundValue) {

View file

@ -38,11 +38,11 @@ var SHOW = 4;
var HIDE = 5;
var LOAD = 6;
Avatar.setPlayFromCurrentLocation(playFromCurrentLocation);
Avatar.setPlayerUseDisplayName(useDisplayName);
Avatar.setPlayerUseAttachments(useAttachments);
Avatar.setPlayerUseHeadModel(false);
Avatar.setPlayerUseSkeletonModel(useAvatarModel);
Recording.setPlayFromCurrentLocation(playFromCurrentLocation);
Recording.setPlayerUseDisplayName(useDisplayName);
Recording.setPlayerUseAttachments(useAttachments);
Recording.setPlayerUseHeadModel(false);
Recording.setPlayerUseSkeletonModel(useAvatarModel);
function setupEntityViewer() {
var entityViewerOffset = 10;
@ -96,25 +96,25 @@ function update(event) {
if (!Agent.isAvatar) {
Agent.isAvatar = true;
}
if (!Avatar.isPlaying()) {
Avatar.startPlaying();
if (!Recording.isPlaying()) {
Recording.startPlaying();
}
Avatar.setPlayerLoop(false);
Recording.setPlayerLoop(false);
break;
case PLAY_LOOP:
print("Play loop");
if (!Agent.isAvatar) {
Agent.isAvatar = true;
}
if (!Avatar.isPlaying()) {
Avatar.startPlaying();
if (!Recording.isPlaying()) {
Recording.startPlaying();
}
Avatar.setPlayerLoop(true);
Recording.setPlayerLoop(true);
break;
case STOP:
print("Stop");
if (Avatar.isPlaying()) {
Avatar.stopPlaying();
if (Recording.isPlaying()) {
Recording.stopPlaying();
}
break;
case SHOW:
@ -125,15 +125,15 @@ function update(event) {
break;
case HIDE:
print("Hide");
if (Avatar.isPlaying()) {
Avatar.stopPlaying();
if (Recording.isPlaying()) {
Recording.stopPlaying();
}
Agent.isAvatar = false;
break;
case LOAD:
print("Load");
if(clip_url !== null) {
Avatar.loadRecording(clip_url);
Recording.loadRecording(clip_url);
}
break;
case DO_NOTHING:
@ -143,8 +143,8 @@ function update(event) {
break;
}
if (Avatar.isPlaying()) {
Avatar.play();
if (Recording.isPlaying()) {
Recording.play();
}
}

View file

@ -28,6 +28,8 @@ var TRIGGER_SMOOTH_RATIO = 0.1; // 0.0 disables smoothing of trigger value
var TRIGGER_ON_VALUE = 0.4;
var TRIGGER_OFF_VALUE = 0.15;
var BUMPER_ON_VALUE = 0.5;
//
// distant manipulation
//
@ -45,7 +47,7 @@ var PICK_MAX_DISTANCE = 500; // max length of pick-ray
// near grabbing
//
var GRAB_RADIUS = 0.3; // if the ray misses but an object is this close, it will still be selected
var GRAB_RADIUS = 0.03; // if the ray misses but an object is this close, it will still be selected
var NEAR_GRABBING_ACTION_TIMEFRAME = 0.05; // how quickly objects move to their new position
var NEAR_GRABBING_VELOCITY_SMOOTH_RATIO = 1.0; // adjust time-averaging of held object's velocity. 1.0 to disable.
var NEAR_PICK_MAX_DISTANCE = 0.3; // max length of pick-ray for close grabbing to be selected
@ -53,6 +55,13 @@ var RELEASE_VELOCITY_MULTIPLIER = 1.5; // affects throwing things
var PICK_BACKOFF_DISTANCE = 0.2; // helps when hand is intersecting the grabble object
var NEAR_GRABBING_KINEMATIC = true; // force objects to be kinematic when near-grabbed
//
// equip
//
var EQUIP_SPRING_SHUTOFF_DISTANCE = 0.05;
var EQUIP_SPRING_TIMEFRAME = 0.4; // how quickly objects move to their new position
//
// other constants
//
@ -68,7 +77,7 @@ var ZERO_VEC = {
var NULL_ACTION_ID = "{00000000-0000-0000-000000000000}";
var MSEC_PER_SEC = 1000.0;
// these control how long an abandoned pointer line will hang around
// these control how long an abandoned pointer line or action will hang around
var LIFETIME = 10;
var ACTION_TTL = 15; // seconds
var ACTION_TTL_REFRESH = 5;
@ -106,6 +115,12 @@ var STATE_CONTINUE_NEAR_TRIGGER = 7;
var STATE_FAR_TRIGGER = 8;
var STATE_CONTINUE_FAR_TRIGGER = 9;
var STATE_RELEASE = 10;
var STATE_EQUIP_SEARCHING = 11;
var STATE_EQUIP = 12
var STATE_CONTINUE_EQUIP_BD = 13; // equip while bumper is still held down
var STATE_CONTINUE_EQUIP = 14;
var STATE_WAITING_FOR_BUMPER_RELEASE = 15;
var STATE_EQUIP_SPRING = 16;
function stateToName(state) {
@ -132,6 +147,18 @@ function stateToName(state) {
return "continue_far_trigger";
case STATE_RELEASE:
return "release";
case STATE_EQUIP_SEARCHING:
return "equip_searching";
case STATE_EQUIP:
return "equip";
case STATE_CONTINUE_EQUIP_BD:
return "continue_equip_bd";
case STATE_CONTINUE_EQUIP:
return "continue_equip";
case STATE_WAITING_FOR_BUMPER_RELEASE:
return "waiting_for_bumper_release";
case STATE_EQUIP_SPRING:
return "state_equip_spring";
}
return "unknown";
@ -182,6 +209,7 @@ function MyController(hand) {
this.pointer = null; // entity-id of line object
this.triggerValue = 0; // rolling average of trigger value
this.rawTriggerValue = 0;
this.rawBumperValue = 0;
this.offsetPosition = { x: 0.0, y: 0.0, z: 0.0 };
this.offsetRotation = { x: 0.0, y: 0.0, z: 0.0, w: 1.0 };
@ -200,6 +228,9 @@ function MyController(hand) {
case STATE_SEARCHING:
this.search();
break;
case STATE_EQUIP_SEARCHING:
this.search();
break;
case STATE_DISTANCE_HOLDING:
this.distanceHolding();
break;
@ -207,9 +238,18 @@ function MyController(hand) {
this.continueDistanceHolding();
break;
case STATE_NEAR_GRABBING:
case STATE_EQUIP:
this.nearGrabbing();
break;
case STATE_WAITING_FOR_BUMPER_RELEASE:
this.waitingForBumperRelease();
break;
case STATE_EQUIP_SPRING:
this.pullTowardEquipPosition()
break;
case STATE_CONTINUE_NEAR_GRABBING:
case STATE_CONTINUE_EQUIP_BD:
case STATE_CONTINUE_EQUIP:
this.continueNearGrabbing();
break;
case STATE_NEAR_TRIGGER:
@ -281,10 +321,15 @@ function MyController(hand) {
this.pointer = null;
};
this.eitherTrigger = function (value) {
this.triggerPress = function (value) {
_this.rawTriggerValue = value;
};
this.bumperPress = function (value) {
_this.rawBumperValue = value;
};
this.updateSmoothedTrigger = function () {
var triggerValue = this.rawTriggerValue;
// smooth out trigger value
@ -305,23 +350,37 @@ function MyController(hand) {
return triggerValue > TRIGGER_ON_VALUE;
};
this.bumperSqueezed = function() {
return _this.rawBumperValue > BUMPER_ON_VALUE;
}
this.bumperReleased = function() {
return _this.rawBumperValue < BUMPER_ON_VALUE;
}
this.off = function() {
if (this.triggerSmoothedSqueezed()) {
this.lastPickTime = 0;
this.setState(STATE_SEARCHING);
return;
}
if (this.bumperSqueezed()) {
this.lastPickTime = 0;
this.setState(STATE_EQUIP_SEARCHING);
return;
}
}
this.search = function() {
this.grabbedEntity = null;
//if this hand is the one that's disabled, we don't want to search for anything at all
// if this hand is the one that's disabled, we don't want to search for anything at all
if (this.hand === disabledHand) {
return;
}
if (this.triggerSmoothedReleased()) {
if (this.state == STATE_SEARCHING ? this.triggerSmoothedReleased() : this.bumperReleased()) {
this.setState(STATE_RELEASE);
return;
}
@ -334,8 +393,6 @@ function MyController(hand) {
length: PICK_MAX_DISTANCE
};
this.lineOn(distantPickRay.origin, Vec3.multiply(distantPickRay.direction, LINE_LENGTH), NO_INTERSECT_COLOR);
// don't pick 60x per second.
var pickRays = [];
var now = Date.now();
@ -398,7 +455,15 @@ function MyController(hand) {
return;
} else if (!intersection.properties.locked) {
this.grabbedEntity = intersection.entityID;
this.setState(STATE_NEAR_GRABBING);
if (this.state == STATE_SEARCHING) {
this.setState(STATE_NEAR_GRABBING);
} else { // equipping
if (typeof grabbableData.spatialKey !== 'undefined') {
this.setState(STATE_EQUIP_SPRING);
} else {
this.setState(STATE_EQUIP);
}
}
return;
}
} else if (! entityIsGrabbedByOther(intersection.entityID)) {
@ -407,8 +472,14 @@ function MyController(hand) {
&& !intersection.properties.locked) {
// the hand is far from the intersected object. go into distance-holding mode
this.grabbedEntity = intersection.entityID;
this.setState(STATE_DISTANCE_HOLDING);
return;
if (typeof grabbableData.spatialKey !== 'undefined' && this.state == STATE_EQUIP_SEARCHING) {
// if a distance pick in equip mode hits something with a spatialKey, equip it
this.setState(STATE_EQUIP_SPRING);
return;
} else if (this.state == STATE_SEARCHING) {
this.setState(STATE_DISTANCE_HOLDING);
return;
}
} else if (grabbableData.wantsTrigger) {
this.grabbedEntity = intersection.entityID;
this.setState(STATE_FAR_TRIGGER);
@ -434,6 +505,7 @@ function MyController(hand) {
var nearbyEntities = Entities.findEntities(handPosition, GRAB_RADIUS);
var minDistance = PICK_MAX_DISTANCE;
var i, props, distance, grabbableData;
this.grabbedEntity = null;
for (i = 0; i < nearbyEntities.length; i++) {
var grabbableDataForCandidate =
getEntityCustomData(GRABBABLE_DATA_KEY, nearbyEntities[i], DEFAULT_GRABBABLE_DATA);
@ -483,16 +555,17 @@ function MyController(hand) {
grabbableData = grabbableDataForCandidate;
}
}
if (this.grabbedEntity === null) {
return;
}
if (grabbableData.wantsTrigger) {
this.setState(STATE_NEAR_TRIGGER);
return;
} else if (!props.locked && props.collisionsWillMove) {
this.setState(STATE_NEAR_GRABBING);
return;
if (this.grabbedEntity !== null) {
if (grabbableData.wantsTrigger) {
this.setState(STATE_NEAR_TRIGGER);
return;
} else if (!props.locked && props.collisionsWillMove) {
this.setState(this.state == STATE_SEARCHING ? STATE_NEAR_GRABBING : STATE_EQUIP)
return;
}
}
this.lineOn(distantPickRay.origin, Vec3.multiply(distantPickRay.direction, LINE_LENGTH), NO_INTERSECT_COLOR);
};
this.distanceHolding = function() {
@ -551,6 +624,16 @@ function MyController(hand) {
var controllerHandInput = (this.hand === RIGHT_HAND) ? Controller.Standard.RightHand : Controller.Standard.LeftHand;
var handRotation = Quat.multiply(MyAvatar.orientation, Controller.getPoseValue(controllerHandInput).rotation);
var grabbedProperties = Entities.getEntityProperties(this.grabbedEntity, GRABBABLE_PROPERTIES);
var grabbableData = getEntityCustomData(GRABBABLE_DATA_KEY, this.grabbedEntity, DEFAULT_GRABBABLE_DATA);
if (this.state == STATE_CONTINUE_DISTANCE_HOLDING && this.bumperSqueezed() &&
typeof grabbableData.spatialKey !== 'undefined') {
var saveGrabbedID = this.grabbedEntity;
this.release();
this.setState(STATE_EQUIP);
this.grabbedEntity = saveGrabbedID;
return;
}
this.lineOn(handPosition, Vec3.subtract(grabbedProperties.position, handPosition), INTERSECT_COLOR);
@ -634,13 +717,12 @@ function MyController(hand) {
return;
}
if (this.triggerSmoothedReleased()) {
if (this.state == STATE_NEAR_GRABBING && this.triggerSmoothedReleased()) {
this.setState(STATE_RELEASE);
Entities.callEntityMethod(this.grabbedEntity, "releaseGrab");
return;
}
this.lineOff();
var grabbedProperties = Entities.getEntityProperties(this.grabbedEntity, GRABBABLE_PROPERTIES);
@ -656,7 +738,8 @@ function MyController(hand) {
var grabbableData = getEntityCustomData(GRABBABLE_DATA_KEY, this.grabbedEntity, DEFAULT_GRABBABLE_DATA);
if (grabbableData.spatialKey) {
if (this.state != STATE_NEAR_GRABBING && grabbableData.spatialKey) {
// if an object is "equipped" and has a spatialKey, use it.
if (grabbableData.spatialKey.relativePosition) {
this.offsetPosition = grabbableData.spatialKey.relativePosition;
}
@ -686,7 +769,13 @@ function MyController(hand) {
this.actionID = null;
} else {
this.actionTimeout = now + (ACTION_TTL * MSEC_PER_SEC);
this.setState(STATE_CONTINUE_NEAR_GRABBING);
if (this.state == STATE_NEAR_GRABBING) {
this.setState(STATE_CONTINUE_NEAR_GRABBING);
} else {
// equipping
this.setState(STATE_CONTINUE_EQUIP_BD);
}
if (this.hand === RIGHT_HAND) {
Entities.callEntityMethod(this.grabbedEntity, "setRightHand");
} else {
@ -696,17 +785,30 @@ function MyController(hand) {
}
this.currentHandControllerTipPosition = (this.hand === RIGHT_HAND) ? MyAvatar.rightHandTipPosition : MyAvatar.leftHandTipPosition;;
this.currentHandControllerTipPosition =
(this.hand === RIGHT_HAND) ? MyAvatar.rightHandTipPosition : MyAvatar.leftHandTipPosition;
this.currentObjectTime = Date.now();
};
this.continueNearGrabbing = function() {
if (this.triggerSmoothedReleased()) {
if (this.state == STATE_CONTINUE_NEAR_GRABBING && this.triggerSmoothedReleased()) {
this.setState(STATE_RELEASE);
Entities.callEntityMethod(this.grabbedEntity, "releaseGrab");
return;
}
if (this.state == STATE_CONTINUE_EQUIP_BD && this.bumperReleased()) {
this.setState(STATE_CONTINUE_EQUIP);
return;
}
if (this.state == STATE_CONTINUE_EQUIP && this.bumperSqueezed()) {
this.setState(STATE_WAITING_FOR_BUMPER_RELEASE);
return;
}
if (this.state == STATE_CONTINUE_NEAR_GRABBING && this.bumperSqueezed()) {
this.setState(STATE_CONTINUE_EQUIP_BD);
return;
}
// Keep track of the fingertip velocity to impart when we release the object.
// Note that the idea of using a constant 'tip' velocity regardless of the
@ -740,6 +842,66 @@ function MyController(hand) {
}
};
this.waitingForBumperRelease = function() {
if (this.bumperReleased()) {
this.setState(STATE_RELEASE);
Entities.callEntityMethod(this.grabbedEntity, "releaseGrab");
}
};
this.pullTowardEquipPosition = function() {
this.lineOff();
var grabbedProperties = Entities.getEntityProperties(this.grabbedEntity, GRABBABLE_PROPERTIES);
var grabbableData = getEntityCustomData(GRABBABLE_DATA_KEY, this.grabbedEntity, DEFAULT_GRABBABLE_DATA);
// use a spring to pull the object to where it will be when equipped
var relativeRotation = { x: 0.0, y: 0.0, z: 0.0, w: 1.0 };
var relativePosition = { x: 0.0, y: 0.0, z: 0.0 };
if (grabbableData.spatialKey.relativePosition) {
relativePosition = grabbableData.spatialKey.relativePosition;
}
if (grabbableData.spatialKey.relativeRotation) {
relativeRotation = grabbableData.spatialKey.relativeRotation;
}
var handRotation = this.getHandRotation();
var handPosition = this.getHandPosition();
var targetRotation = Quat.multiply(handRotation, relativeRotation);
var offset = Vec3.multiplyQbyV(targetRotation, relativePosition);
var targetPosition = Vec3.sum(handPosition, offset);
if (typeof this.equipSpringID === 'undefined' ||
this.equipSpringID === null ||
this.equipSpringID === NULL_ACTION_ID) {
this.equipSpringID = Entities.addAction("spring", this.grabbedEntity, {
targetPosition: targetPosition,
linearTimeScale: EQUIP_SPRING_TIMEFRAME,
targetRotation: targetRotation,
angularTimeScale: EQUIP_SPRING_TIMEFRAME,
ttl: ACTION_TTL
});
if (this.equipSpringID === NULL_ACTION_ID) {
this.equipSpringID = null;
this.setState(STATE_OFF);
return;
}
} else {
Entities.updateAction(this.grabbedEntity, this.equipSpringID, {
targetPosition: targetPosition,
linearTimeScale: EQUIP_SPRING_TIMEFRAME,
targetRotation: targetRotation,
angularTimeScale: EQUIP_SPRING_TIMEFRAME,
ttl: ACTION_TTL
});
}
if (Vec3.distance(grabbedProperties.position, targetPosition) < EQUIP_SPRING_SHUTOFF_DISTANCE) {
Entities.deleteAction(this.grabbedEntity, this.equipSpringID);
this.equipSpringID = null;
this.setState(STATE_EQUIP);
}
};
this.nearTrigger = function() {
if (this.triggerSmoothedReleased()) {
this.setState(STATE_RELEASE);
@ -919,6 +1081,7 @@ function MyController(hand) {
}
Entities.editEntity(entityID, whileHeldProperties);
}
setEntityCustomData(GRAB_USER_DATA_KEY, entityID, data);
return data;
};
@ -948,8 +1111,12 @@ var leftController = new MyController(LEFT_HAND);
var MAPPING_NAME = "com.highfidelity.handControllerGrab";
var mapping = Controller.newMapping(MAPPING_NAME);
mapping.from([Controller.Standard.RB, Controller.Standard.RT]).peek().to(rightController.eitherTrigger);
mapping.from([Controller.Standard.LB, Controller.Standard.LT]).peek().to(leftController.eitherTrigger);
mapping.from([Controller.Standard.RT]).peek().to(rightController.triggerPress);
mapping.from([Controller.Standard.LT]).peek().to(leftController.triggerPress);
mapping.from([Controller.Standard.RB]).peek().to(rightController.bumperPress);
mapping.from([Controller.Standard.LB]).peek().to(leftController.bumperPress);
Controller.enableMapping(MAPPING_NAME);

View file

@ -1617,6 +1617,11 @@ PropertiesTool = function(opts) {
pushCommandForSelections();
selectionManager._update();
}
} else if (data.action == "previewCamera") {
if (selectionManager.hasSelection()) {
Camera.mode = "entity";
Camera.cameraEntity = selectionManager.selections[0];
}
} else if (data.action == "rescaleDimensions") {
var multiplier = data.percentage / 100;
if (selectionManager.hasSelection()) {

View file

@ -0,0 +1,21 @@
var rotation = Quat.safeEulerAngles(Camera.getOrientation());
rotation = Quat.fromPitchYawRollDegrees(0, rotation.y, 0);
var center = Vec3.sum(MyAvatar.position, Vec3.multiply(6, Quat.getFront(rotation)));
var recordAreaEntity = Entities.addEntity({
name: 'recorderEntity',
dimensions: {
x: 10,
y: 10,
z: 10
},
type: 'Box',
position: center,
color: {
red: 255,
green: 255,
blue: 255
},
visible: true,
script: "https://hifi-public.s3.amazonaws.com/sam/record/recordingEntityScript.js",
});

View file

@ -0,0 +1,106 @@
//
// recordingEntityScript.js
// examples/entityScripts
//
// Created by Alessandro Signa on 11/12/15.
// Copyright 2015 High Fidelity, Inc.
//
// All the avatars in the area when the master presses the button will start/stop recording.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
(function () {
HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
Script.include(HIFI_PUBLIC_BUCKET + "scripts/libraries/utils.js");
var insideRecorderArea = false;
var enteredInTime = false;
var isAvatarRecording = false;
var _this;
function recordingEntity() {
_this = this;
return;
}
function update() {
var isRecordingStarted = getEntityCustomData("recordingKey", _this.entityID, { isRecordingStarted: false }).isRecordingStarted;
if (isRecordingStarted && !isAvatarRecording) {
_this.startRecording();
} else if ((!isRecordingStarted && isAvatarRecording) || (isAvatarRecording && !insideRecorderArea)) {
_this.stopRecording();
} else if (!isRecordingStarted && insideRecorderArea && !enteredInTime) {
//if an avatar enters the zone while a recording is started he will be able to participate to the next group recording
enteredInTime = true;
}
};
recordingEntity.prototype = {
preload: function (entityID) {
print("RECORDING ENTITY PRELOAD");
this.entityID = entityID;
var entityProperties = Entities.getEntityProperties(_this.entityID);
if (!entityProperties.ignoreForCollisions) {
Entities.editEntity(_this.entityID, { ignoreForCollisions: true });
}
//print(JSON.stringify(entityProperties));
var recordingKey = getEntityCustomData("recordingKey", _this.entityID, undefined);
if (recordingKey === undefined) {
setEntityCustomData("recordingKey", _this.entityID, { isRecordingStarted: false });
}
Script.update.connect(update);
},
enterEntity: function (entityID) {
print("entering in the recording area");
insideRecorderArea = true;
var isRecordingStarted = getEntityCustomData("recordingKey", _this.entityID, { isRecordingStarted: false }).isRecordingStarted;
if (!isRecordingStarted) {
//i'm in the recording area in time (before the event starts)
enteredInTime = true;
}
},
leaveEntity: function (entityID) {
print("leaving the recording area");
insideRecorderArea = false;
enteredInTime = false;
},
startRecording: function (entityID) {
if (enteredInTime && !isAvatarRecording) {
print("RECORDING STARTED");
Recording.startRecording();
isAvatarRecording = true;
}
},
stopRecording: function (entityID) {
if (isAvatarRecording) {
print("RECORDING ENDED");
Recording.stopRecording();
Recording.loadLastRecording();
isAvatarRecording = false;
recordingFile = Window.save("Save recording to file", "./groupRecording", "Recordings (*.hfr)");
if (!(recordingFile === "null" || recordingFile === null || recordingFile === "")) {
Recording.saveRecording(recordingFile);
}
}
},
unload: function (entityID) {
print("RECORDING ENTITY UNLOAD");
Script.update.disconnect(update);
}
}
return new recordingEntity();
});

View file

@ -0,0 +1,102 @@
//
// recordingMaster.js
// examples/entityScripts
//
// Created by Alessandro Signa on 11/12/15.
// Copyright 2015 High Fidelity, Inc.
//
// Run this script to find the recorder (created by crateRecorder.js) and drive the start/end of the recording for anyone who is inside the box
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
Script.include(HIFI_PUBLIC_BUCKET + "scripts/libraries/toolBars.js");
Script.include(HIFI_PUBLIC_BUCKET + "scripts/libraries/utils.js");
var rotation = Quat.safeEulerAngles(Camera.getOrientation());
rotation = Quat.fromPitchYawRollDegrees(0, rotation.y, 0);
var center = Vec3.sum(MyAvatar.position, Vec3.multiply(1, Quat.getFront(rotation)));
var TOOL_ICON_URL = HIFI_PUBLIC_BUCKET + "images/tools/";
var ALPHA_ON = 1.0;
var ALPHA_OFF = 0.7;
var COLOR_TOOL_BAR = { red: 0, green: 0, blue: 0 };
var toolBar = null;
var recordIcon;
var isRecordingEntityFound = false;
var isRecording = false;
var recordAreaEntity = null;
findRecorder();
function findRecorder() {
foundEntities = Entities.findEntities(MyAvatar.position, 50);
for (var i = 0; i < foundEntities.length; i++) {
var name = Entities.getEntityProperties(foundEntities[i], "name").name;
if (name === "recorderEntity") {
recordAreaEntity = foundEntities[i];
isRecordingEntityFound = true;
print("Found recorder Entity!");
return;
}
}
}
setupToolBar();
function setupToolBar() {
if (toolBar != null) {
print("Multiple calls to setupToolBar()");
return;
}
Tool.IMAGE_HEIGHT /= 2;
Tool.IMAGE_WIDTH /= 2;
toolBar = new ToolBar(0, 100, ToolBar.HORIZONTAL); //put the button in the up-left corner
toolBar.setBack(COLOR_TOOL_BAR, ALPHA_OFF);
recordIcon = toolBar.addTool({
imageURL: TOOL_ICON_URL + "recording-record.svg",
subImage: { x: 0, y: 0, width: Tool.IMAGE_WIDTH, height: Tool.IMAGE_HEIGHT },
x: 0, y: 0,
width: Tool.IMAGE_WIDTH,
height: Tool.IMAGE_HEIGHT,
alpha: Recording.isPlaying() ? ALPHA_OFF : ALPHA_ON,
visible: isRecordingEntityFound,
}, true, isRecording);
}
function mousePressEvent(event) {
clickedOverlay = Overlays.getOverlayAtPoint({ x: event.x, y: event.y });
if (recordIcon === toolBar.clicked(clickedOverlay, false)) {
if (!isRecording) {
print("I'm the master. I want to start recording");
isRecording = true;
setEntityCustomData("recordingKey", recordAreaEntity, {isRecordingStarted: true});
} else {
print("I want to stop recording");
isRecording = false;
setEntityCustomData("recordingKey", recordAreaEntity, {isRecordingStarted: false});
}
}
}
function cleanup() {
toolBar.cleanup();
}
Script.scriptEnding.connect(cleanup);
Controller.mousePressEvent.connect(mousePressEvent);

View file

@ -0,0 +1,90 @@
//
// synchronizerEntityScript.js
// examples/entityScripts
//
// Created by Alessandro Signa on 11/12/15.
// Copyright 2015 High Fidelity, Inc.
//
// This script shows how to create a synchronized event between avatars trhough an entity.
// It works using the entity's userData: the master change its value and every client checks it every frame
// This entity prints a message when the event starts and when it ends.
// The client running synchronizerMaster.js is the event master and it decides when the event starts/ends by pressing a button.
// All the avatars in the area when the master presses the button will receive a message.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
(function() {
var insideArea = false;
var isJoiningTheEvent = false;
var _this;
function ParamsEntity() {
_this = this;
return;
}
ParamsEntity.prototype = {
update: function(){
var userData = JSON.parse(Entities.getEntityProperties(_this.entityID, ["userData"]).userData);
var valueToCheck = userData.myKey.valueToCheck;
if(valueToCheck && !isJoiningTheEvent){
_this.sendMessage();
}else if((!valueToCheck && isJoiningTheEvent) || (isJoiningTheEvent && !insideArea)){
_this.stopMessage();
}
},
preload: function(entityID) {
print('entity loaded')
this.entityID = entityID;
Script.update.connect(_this.update);
},
enterEntity: function(entityID) {
print("enterEntity("+entityID+")");
var userData = JSON.parse(Entities.getEntityProperties(_this.entityID, ["userData"]).userData);
var valueToCheck = userData.myKey.valueToCheck;
if(!valueToCheck){
//i'm in the area in time (before the event starts)
insideArea = true;
}
change(entityID);
},
leaveEntity: function(entityID) {
print("leaveEntity("+entityID+")");
Entities.editEntity(entityID, { color: { red: 255, green: 190, blue: 20} });
insideArea = false;
},
sendMessage: function(myID){
if(insideArea && !isJoiningTheEvent){
print("The event started");
isJoiningTheEvent = true;
}
},
stopMessage: function(myID){
if(isJoiningTheEvent){
print("The event ended");
isJoiningTheEvent = false;
}
},
clean: function(entityID) {
Script.update.disconnect(_this.update);
}
}
function change(entityID) {
Entities.editEntity(entityID, { color: { red: 255, green: 100, blue: 220} });
}
return new ParamsEntity();
});

View file

@ -0,0 +1,117 @@
//
// synchronizerMaster.js
// examples/entityScripts
//
// Created by Alessandro Signa on 11/12/15.
// Copyright 2015 High Fidelity, Inc.
//
// Run this script to spawn a box (synchronizer) and drive the start/end of the event for anyone who is inside the box
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
var PARAMS_SCRIPT_URL = Script.resolvePath('synchronizerEntityScript.js');
HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
Script.include("../libraries/toolBars.js");
Script.include("../libraries/utils.js");
var rotation = Quat.safeEulerAngles(Camera.getOrientation());
rotation = Quat.fromPitchYawRollDegrees(0, rotation.y, 0);
var center = Vec3.sum(MyAvatar.position, Vec3.multiply(1, Quat.getFront(rotation)));
var TOOL_ICON_URL = HIFI_PUBLIC_BUCKET + "images/tools/";
var ALPHA_ON = 1.0;
var ALPHA_OFF = 0.7;
var COLOR_TOOL_BAR = { red: 0, green: 0, blue: 0 };
var toolBar = null;
var recordIcon;
var isHappening = false;
var testEntity = Entities.addEntity({
name: 'paramsTestEntity',
dimensions: {
x: 2,
y: 1,
z: 2
},
type: 'Box',
position: center,
color: {
red: 255,
green: 255,
blue: 255
},
visible: true,
ignoreForCollisions: true,
script: PARAMS_SCRIPT_URL,
userData: JSON.stringify({
myKey: {
valueToCheck: false
}
})
});
setupToolBar();
function setupToolBar() {
if (toolBar != null) {
print("Multiple calls to setupToolBar()");
return;
}
Tool.IMAGE_HEIGHT /= 2;
Tool.IMAGE_WIDTH /= 2;
toolBar = new ToolBar(0, 0, ToolBar.HORIZONTAL); //put the button in the up-left corner
toolBar.setBack(COLOR_TOOL_BAR, ALPHA_OFF);
recordIcon = toolBar.addTool({
imageURL: TOOL_ICON_URL + "recording-record.svg",
subImage: { x: 0, y: 0, width: Tool.IMAGE_WIDTH, height: Tool.IMAGE_HEIGHT },
x: 0, y: 0,
width: Tool.IMAGE_WIDTH,
height: Tool.IMAGE_HEIGHT,
alpha: MyAvatar.isPlaying() ? ALPHA_OFF : ALPHA_ON,
visible: true
}, true, isHappening);
}
function mousePressEvent(event) {
clickedOverlay = Overlays.getOverlayAtPoint({ x: event.x, y: event.y });
if (recordIcon === toolBar.clicked(clickedOverlay, false)) {
if (!isHappening) {
print("I'm the event master. I want the event starts");
isHappening = true;
setEntityCustomData("myKey", testEntity, {valueToCheck: true});
} else {
print("I want the event stops");
isHappening = false;
setEntityCustomData("myKey", testEntity, {valueToCheck: false});
}
}
}
function cleanup() {
toolBar.cleanup();
Entities.callEntityMethod(testEntity, 'clean'); //have to call this before deleting to avoid the JSON warnings
Entities.deleteEntity(testEntity);
}
Script.scriptEnding.connect(cleanup);
Controller.mousePressEvent.connect(mousePressEvent);

View file

@ -0,0 +1,39 @@
var totalTime = 0;
var unsubscribedForTime = 0;
var subscribedForTime = 0;
var subscribed = false;
var SWITCH_SUBSCRIPTION_TIME = 10;
Script.update.connect(function (deltaTime) {
var channel = "example";
totalTime += deltaTime;
if (!subscribed) {
unsubscribedForTime += deltaTime;
} else {
subscribedForTime += deltaTime;
}
// if we've been unsubscribed for SWITCH_SUBSCRIPTION_TIME seconds, subscribe
if (!subscribed && unsubscribedForTime > SWITCH_SUBSCRIPTION_TIME) {
print("---- subscribing ----");
Messages.subscribe(channel);
subscribed = true;
subscribedForTime = 0;
}
// if we've been subscribed for SWITCH_SUBSCRIPTION_TIME seconds, unsubscribe
if (subscribed && subscribedForTime > SWITCH_SUBSCRIPTION_TIME) {
print("---- unsubscribing ----");
Messages.unsubscribe(channel);
subscribed = false;
unsubscribedForTime = 0;
}
// Even if not subscribed, still publish
var message = "update() deltaTime:" + deltaTime;
Messages.sendMessage(channel, message);
});
Messages.messageReceived.connect(function (channel, message, senderID) {
print("message received on channel:" + channel + ", message:" + message + ", senderID:" + senderID);
});

View file

@ -0,0 +1,7 @@
print("---- subscribing ----");
Messages.subscribe("example");
Messages.messageReceived.connect(function (channel, message, senderID) {
print("message received on channel:" + channel + ", message:" + message + ", senderID:" + senderID);
});

View file

@ -0,0 +1,57 @@
//
// securityCamera.js
// examples/example
//
// Created by Thijs Wenker on November 4, 2015
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
const CAMERA_OFFSET = {x: 0, y: 4, z: -14};
const LOOKAT_START_OFFSET = {x: -10, y: 0, z: 14};
const LOOKAT_END_OFFSET = {x: 10, y: 0, z: 14};
const TINY_VALUE = 0.001;
var lookatTargets = [Vec3.sum(MyAvatar.position, LOOKAT_START_OFFSET), Vec3.sum(MyAvatar.position, LOOKAT_END_OFFSET)];
var currentTarget = 0;
var forward = true;
var oldCameraMode = Camera.mode;
var cameraLookAt = function(cameraPos, lookAtPos) {
var lookAtRaw = Quat.lookAt(cameraPos, lookAtPos, Vec3.UP);
lookAtRaw.w = -lookAtRaw.w;
return lookAtRaw;
};
cameraEntity = Entities.addEntity({
type: "Box",
visible: false,
position: Vec3.sum(MyAvatar.position, CAMERA_OFFSET)
});
Camera.mode = "entity";
Camera.cameraEntity = cameraEntity;
Script.update.connect(function(deltaTime) {
var cameraProperties = Entities.getEntityProperties(cameraEntity, ["position", "rotation"]);
var targetOrientation = cameraLookAt(cameraProperties.position, lookatTargets[currentTarget]);
if (Math.abs(targetOrientation.x - cameraProperties.rotation.x) < TINY_VALUE &&
Math.abs(targetOrientation.y - cameraProperties.rotation.y) < TINY_VALUE &&
Math.abs(targetOrientation.z - cameraProperties.rotation.z) < TINY_VALUE &&
Math.abs(targetOrientation.w - cameraProperties.rotation.w) < TINY_VALUE) {
currentTarget = (currentTarget + 1) % lookatTargets.length;
return;
}
Entities.editEntity(cameraEntity, {rotation: Quat.mix(cameraProperties.rotation, targetOrientation, deltaTime / 3)});
});
Script.scriptEnding.connect(function() {
Entities.deleteEntity(cameraEntity);
Camera.mode = oldCameraMode;
Camera.cameraEntity = null;
});

122
examples/growth.js Normal file
View file

@ -0,0 +1,122 @@
//
// growth.js
//
// Created by Zachary Pomerantz 11/2/2015.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var RADIUS = 5;
var LIFETIME = 60; // only keep these entities around for a minute
var SIZE = 1; // starting size
var SIZE_MAX = 3;
var SIZE_MIN = 0.5;
var center = MyAvatar.position;
var positions = [
Vec3.sum(center, Vec3.multiply(RADIUS, Vec3.FRONT)),
Vec3.sum(center, Vec3.multiply(-RADIUS, Vec3.FRONT)),
Vec3.sum(center, Vec3.multiply(RADIUS, Vec3.RIGHT)),
Vec3.sum(center, Vec3.multiply(-RADIUS, Vec3.RIGHT)),
];
// Create spheres around the avatar
var spheres = map(positions, getSphere);
// Toggle sphere growth
each(spheres, function(sphere) {
var state = {
size: SIZE,
grow: true, // grow/shrink
state: false, // mutate/pause
};
// Grow or shrink on click
Script.addEventHandler(sphere, 'clickReleaseOnEntity', toggleGrowth);
// TODO: Toggle on collisions as well
function toggleGrowth() {
if (state.state) {
stop();
} else {
start();
}
}
function start() {
var verb = state.grow ? 'grow' : 'shrink';
print('starting to '+verb+' '+sphere);
Script.update.connect(grow);
state.state = true;
}
function stop() {
print('stopping '+sphere);
Script.update.disconnect(grow);
state.state = false;
state.grow = !state.grow;
}
function grow(delta) {
if ((state.grow && state.size > SIZE_MAX) || // cannot grow more
(!state.grow && state.size < SIZE_MIN)) { // cannot shrink more
stop();
return;
}
state.size += (state.grow ? 1 : -1) * delta; // grow/shrink
Entities.editEntity(sphere, { dimensions: getDimensions(state.size) });
}
});
Script.scriptEnding.connect(function() { // cleanup
each(spheres, function(sphere) {
Entities.deleteEntity(sphere);
});
});
// NOTE: Everything below this line is a helper.
// The basic logic of this example is entirely above this note.
// Entity helpers
function getSphere(position) {
return Entities.addEntity({
type: 'Sphere',
position: position,
dimensions: getDimensions(SIZE),
color: getColor(),
gravity: Vec3.ZERO,
lifetime: LIFETIME,
ignoreCollisions: true,
});
}
function getDimensions(size) {
return { x: size, y: size, z: size };
}
function getColor() {
return { red: getValue(), green: getValue(), blue: getValue() };
function getValue() { return Math.floor(Math.random() * 255); }
}
// Functional helpers
function map(list, iterator) {
var result = [];
for (var i = 0; i < list.length; i++) {
result.push(iterator(list[i], i, list));
}
return result;
}
function each(list, iterator) {
for (var i = 0; i < list.length; i++) {
iterator(list[i], i, list);
}
}

View file

@ -382,7 +382,7 @@
var elHyperlinkHref = document.getElementById("property-hyperlink-href");
var elHyperlinkDescription = document.getElementById("property-hyperlink-description");
var elPreviewCameraButton = document.getElementById("preview-camera-button");
if (window.EventBridge !== undefined) {
EventBridge.scriptEventReceived.connect(function(data) {
@ -931,6 +931,12 @@
action: "centerAtmosphereToZone",
}));
});
elPreviewCameraButton.addEventListener("click", function() {
EventBridge.emitWebEvent(JSON.stringify({
type: "action",
action: "previewCamera"
}));
});
window.onblur = function() {
// Fake a change event
@ -1032,7 +1038,7 @@
<div class="section-header">
<label>Spacial Properites</label>
<label>Spacial Properties</label>
</div>
<div class="property">
@ -1044,6 +1050,7 @@
<div>
<input type="button" id="move-selection-to-grid" value="Selection to Grid">
<input type="button" id="move-all-to-grid" value="All to Grid">
<input type="button" id="preview-camera-button" value="Preview Camera">
</div>
</div>
</div>

View file

@ -204,7 +204,7 @@ EntityPropertyDialogBox = (function () {
array.push({ label: "Collisions Will Move:", type: "checkbox", value: properties.collisionsWillMove });
index++;
array.push({ label: "Collision Sound URL:", value: properties.collisionSoundURL });
index++;
index++;
array.push({ label: "Lifetime:", value: properties.lifetime.toFixed(decimals) });
index++;
@ -260,6 +260,10 @@ EntityPropertyDialogBox = (function () {
array.push({ label: "Cutoff (in degrees):", value: properties.cutoff });
index++;
}
array.push({ label: "", type: "inlineButton", buttonLabel: "Preview Camera", name: "previewCamera" });
index++;
array.push({ button: "Cancel" });
index++;
@ -268,6 +272,11 @@ EntityPropertyDialogBox = (function () {
};
Window.inlineButtonClicked.connect(function (name) {
if (name == "previewCamera") {
Camera.mode = "entity";
Camera.cameraEntity = propertiesForEditedEntity.id;
}
if (name == "resetDimensions") {
Window.reloadNonBlockingForm([
{ value: propertiesForEditedEntity.naturalDimensions.x.toFixed(decimals), oldIndex: dimensionX },

View file

@ -11,6 +11,12 @@ vec3toStr = function(v, digits) {
return "{ " + v.x.toFixed(digits) + ", " + v.y.toFixed(digits) + ", " + v.z.toFixed(digits)+ " }";
}
quatToStr = function(q, digits) {
if (!digits) { digits = 3; }
return "{ " + q.w.toFixed(digits) + ", " + q.x.toFixed(digits) + ", " +
q.y.toFixed(digits) + ", " + q.z.toFixed(digits)+ " }";
}
vec3equal = function(v0, v1) {
return (v0.x == v1.x) && (v0.y == v1.y) && (v0.z == v1.z);
}
@ -51,7 +57,7 @@ addLine = function(origin, vector, color) {
// FIXME fetch from a subkey of user data to support non-destructive modifications
setEntityUserData = function(id, data) {
var json = JSON.stringify(data)
Entities.editEntity(id, { userData: json });
Entities.editEntity(id, { userData: json });
}
// FIXME do non-destructive modification of the existing user data
@ -60,7 +66,7 @@ getEntityUserData = function(id) {
var properties = Entities.getEntityProperties(id, "userData");
if (properties.userData) {
try {
results = JSON.parse(properties.userData);
results = JSON.parse(properties.userData);
} catch(err) {
logDebug(err);
logDebug(properties.userData);

View file

@ -16,7 +16,7 @@
Script.include("../../libraries/utils.js");
var BUBBLE_MODEL = "http://hifi-public.s3.amazonaws.com/models/bubblewand/bubble.fbx";
var BUBBLE_MODEL = "http://hifi-content.s3.amazonaws.com/james/bubblewand/bubble.fbx";
var BUBBLE_INITIAL_DIMENSIONS = {
x: 0.01,

View file

@ -15,11 +15,11 @@ Script.include("../../libraries/toolBars.js");
var recordingFile = "recording.rec";
function setPlayerOptions() {
MyAvatar.setPlayFromCurrentLocation(true);
MyAvatar.setPlayerUseDisplayName(false);
MyAvatar.setPlayerUseAttachments(false);
MyAvatar.setPlayerUseHeadModel(false);
MyAvatar.setPlayerUseSkeletonModel(false);
Recording.setPlayFromCurrentLocation(true);
Recording.setPlayerUseDisplayName(false);
Recording.setPlayerUseAttachments(false);
Recording.setPlayerUseHeadModel(false);
Recording.setPlayerUseSkeletonModel(false);
}
var windowDimensions = Controller.getViewportDimensions();
@ -64,16 +64,16 @@ function setupToolBar() {
x: 0, y: 0,
width: Tool.IMAGE_WIDTH,
height: Tool.IMAGE_HEIGHT,
alpha: MyAvatar.isPlaying() ? ALPHA_OFF : ALPHA_ON,
alpha: Recording.isPlaying() ? ALPHA_OFF : ALPHA_ON,
visible: true
}, true, !MyAvatar.isRecording());
}, true, !Recording.isRecording());
var playLoopWidthFactor = 1.65;
playIcon = toolBar.addTool({
imageURL: TOOL_ICON_URL + "play-pause.svg",
width: playLoopWidthFactor * Tool.IMAGE_WIDTH,
height: Tool.IMAGE_HEIGHT,
alpha: (MyAvatar.isRecording() || MyAvatar.playerLength() === 0) ? ALPHA_OFF : ALPHA_ON,
alpha: (Recording.isRecording() || Recording.playerLength() === 0) ? ALPHA_OFF : ALPHA_ON,
visible: true
}, false);
@ -82,7 +82,7 @@ function setupToolBar() {
subImage: { x: 0, y: 0, width: playLoopWidthFactor * Tool.IMAGE_WIDTH, height: Tool.IMAGE_HEIGHT },
width: playLoopWidthFactor * Tool.IMAGE_WIDTH,
height: Tool.IMAGE_HEIGHT,
alpha: (MyAvatar.isRecording() || MyAvatar.playerLength() === 0) ? ALPHA_OFF : ALPHA_ON,
alpha: (Recording.isRecording() || Recording.playerLength() === 0) ? ALPHA_OFF : ALPHA_ON,
visible: true
}, false);
@ -93,7 +93,7 @@ function setupToolBar() {
imageURL: TOOL_ICON_URL + "recording-save.svg",
width: Tool.IMAGE_WIDTH,
height: Tool.IMAGE_HEIGHT,
alpha: (MyAvatar.isRecording() || MyAvatar.isPlaying() || MyAvatar.playerLength() === 0) ? ALPHA_OFF : ALPHA_ON,
alpha: (Recording.isRecording() || Recording.isPlaying() || Recording.playerLength() === 0) ? ALPHA_OFF : ALPHA_ON,
visible: true
}, false);
@ -101,7 +101,7 @@ function setupToolBar() {
imageURL: TOOL_ICON_URL + "recording-upload.svg",
width: Tool.IMAGE_WIDTH,
height: Tool.IMAGE_HEIGHT,
alpha: (MyAvatar.isRecording() || MyAvatar.isPlaying()) ? ALPHA_OFF : ALPHA_ON,
alpha: (Recording.isRecording() || Recording.isPlaying()) ? ALPHA_OFF : ALPHA_ON,
visible: true
}, false);
}
@ -147,23 +147,23 @@ function setupTimer() {
function updateTimer() {
var text = "";
if (MyAvatar.isRecording()) {
text = formatTime(MyAvatar.recorderElapsed());
if (Recording.isRecording()) {
text = formatTime(Recording.recorderElapsed());
} else {
text = formatTime(MyAvatar.playerElapsed()) + " / " +
formatTime(MyAvatar.playerLength());
text = formatTime(Recording.playerElapsed()) + " / " +
formatTime(Recording.playerLength());
}
Overlays.editOverlay(timer, {
text: text
})
toolBar.changeSpacing(text.length * 8 + ((MyAvatar.isRecording()) ? 15 : 0), spacing);
toolBar.changeSpacing(text.length * 8 + ((Recording.isRecording()) ? 15 : 0), spacing);
if (MyAvatar.isRecording()) {
if (Recording.isRecording()) {
slider.pos = 1.0;
} else if (MyAvatar.playerLength() > 0) {
slider.pos = MyAvatar.playerElapsed() / MyAvatar.playerLength();
} else if (Recording.playerLength() > 0) {
slider.pos = Recording.playerElapsed() / Recording.playerLength();
}
Overlays.editOverlay(slider.foreground, {
@ -217,77 +217,77 @@ function moveUI() {
function mousePressEvent(event) {
clickedOverlay = Overlays.getOverlayAtPoint({ x: event.x, y: event.y });
if (recordIcon === toolBar.clicked(clickedOverlay, false) && !MyAvatar.isPlaying()) {
if (!MyAvatar.isRecording()) {
MyAvatar.startRecording();
if (recordIcon === toolBar.clicked(clickedOverlay, false) && !Recording.isPlaying()) {
if (!Recording.isRecording()) {
Recording.startRecording();
toolBar.selectTool(recordIcon, false);
toolBar.setAlpha(ALPHA_OFF, playIcon);
toolBar.setAlpha(ALPHA_OFF, playLoopIcon);
toolBar.setAlpha(ALPHA_OFF, saveIcon);
toolBar.setAlpha(ALPHA_OFF, loadIcon);
} else {
MyAvatar.stopRecording();
Recording.stopRecording();
toolBar.selectTool(recordIcon, true );
MyAvatar.loadLastRecording();
Recording.loadLastRecording();
toolBar.setAlpha(ALPHA_ON, playIcon);
toolBar.setAlpha(ALPHA_ON, playLoopIcon);
toolBar.setAlpha(ALPHA_ON, saveIcon);
toolBar.setAlpha(ALPHA_ON, loadIcon);
}
} else if (playIcon === toolBar.clicked(clickedOverlay) && !MyAvatar.isRecording()) {
if (MyAvatar.isPlaying()) {
MyAvatar.pausePlayer();
} else if (playIcon === toolBar.clicked(clickedOverlay) && !Recording.isRecording()) {
if (Recording.isPlaying()) {
Recording.pausePlayer();
toolBar.setAlpha(ALPHA_ON, recordIcon);
toolBar.setAlpha(ALPHA_ON, saveIcon);
toolBar.setAlpha(ALPHA_ON, loadIcon);
} else if (MyAvatar.playerLength() > 0) {
} else if (Recording.playerLength() > 0) {
setPlayerOptions();
MyAvatar.setPlayerLoop(false);
MyAvatar.startPlaying();
Recording.setPlayerLoop(false);
Recording.startPlaying();
toolBar.setAlpha(ALPHA_OFF, recordIcon);
toolBar.setAlpha(ALPHA_OFF, saveIcon);
toolBar.setAlpha(ALPHA_OFF, loadIcon);
watchStop = true;
}
} else if (playLoopIcon === toolBar.clicked(clickedOverlay) && !MyAvatar.isRecording()) {
if (MyAvatar.isPlaying()) {
MyAvatar.pausePlayer();
} else if (playLoopIcon === toolBar.clicked(clickedOverlay) && !Recording.isRecording()) {
if (Recording.isPlaying()) {
Recording.pausePlayer();
toolBar.setAlpha(ALPHA_ON, recordIcon);
toolBar.setAlpha(ALPHA_ON, saveIcon);
toolBar.setAlpha(ALPHA_ON, loadIcon);
} else if (MyAvatar.playerLength() > 0) {
} else if (Recording.playerLength() > 0) {
setPlayerOptions();
MyAvatar.setPlayerLoop(true);
MyAvatar.startPlaying();
Recording.setPlayerLoop(true);
Recording.startPlaying();
toolBar.setAlpha(ALPHA_OFF, recordIcon);
toolBar.setAlpha(ALPHA_OFF, saveIcon);
toolBar.setAlpha(ALPHA_OFF, loadIcon);
}
} else if (saveIcon === toolBar.clicked(clickedOverlay)) {
if (!MyAvatar.isRecording() && !MyAvatar.isPlaying() && MyAvatar.playerLength() != 0) {
if (!Recording.isRecording() && !Recording.isPlaying() && Recording.playerLength() != 0) {
recordingFile = Window.save("Save recording to file", ".", "Recordings (*.hfr)");
if (!(recordingFile === "null" || recordingFile === null || recordingFile === "")) {
MyAvatar.saveRecording(recordingFile);
Recording.saveRecording(recordingFile);
}
}
} else if (loadIcon === toolBar.clicked(clickedOverlay)) {
if (!MyAvatar.isRecording() && !MyAvatar.isPlaying()) {
if (!Recording.isRecording() && !Recording.isPlaying()) {
recordingFile = Window.browse("Load recorcding from file", ".", "Recordings (*.hfr *.rec *.HFR *.REC)");
if (!(recordingFile === "null" || recordingFile === null || recordingFile === "")) {
MyAvatar.loadRecording(recordingFile);
Recording.loadRecording(recordingFile);
}
if (MyAvatar.playerLength() > 0) {
if (Recording.playerLength() > 0) {
toolBar.setAlpha(ALPHA_ON, playIcon);
toolBar.setAlpha(ALPHA_ON, playLoopIcon);
toolBar.setAlpha(ALPHA_ON, saveIcon);
}
}
} else if (MyAvatar.playerLength() > 0 &&
} else if (Recording.playerLength() > 0 &&
slider.x < event.x && event.x < slider.x + slider.w &&
slider.y < event.y && event.y < slider.y + slider.h) {
isSliding = true;
slider.pos = (event.x - slider.x) / slider.w;
MyAvatar.setPlayerTime(slider.pos * MyAvatar.playerLength());
Recording.setPlayerTime(slider.pos * Recording.playerLength());
}
}
var isSliding = false;
@ -296,10 +296,10 @@ function mouseMoveEvent(event) {
if (isSliding) {
slider.pos = (event.x - slider.x) / slider.w;
if (slider.pos < 0.0 || slider.pos > 1.0) {
MyAvatar.stopPlaying();
Recording.stopPlaying();
slider.pos = 0.0;
}
MyAvatar.setPlayerTime(slider.pos * MyAvatar.playerLength());
Recording.setPlayerTime(slider.pos * Recording.playerLength());
}
}
@ -316,7 +316,7 @@ function update() {
updateTimer();
if (watchStop && !MyAvatar.isPlaying()) {
if (watchStop && !Recording.isPlaying()) {
watchStop = false;
toolBar.setAlpha(ALPHA_ON, recordIcon);
toolBar.setAlpha(ALPHA_ON, saveIcon);
@ -325,11 +325,11 @@ function update() {
}
function scriptEnding() {
if (MyAvatar.isRecording()) {
MyAvatar.stopRecording();
if (Recording.isRecording()) {
Recording.stopRecording();
}
if (MyAvatar.isPlaying()) {
MyAvatar.stopPlaying();
if (Recording.isPlaying()) {
Recording.stopPlaying();
}
toolBar.cleanup();
Overlays.deleteOverlay(timer);

View file

@ -55,8 +55,7 @@ bool IceServer::packetVersionMatch(const udt::Packet& packet) {
if (headerVersion == versionForPacketType(headerType)) {
return true;
} else {
qDebug() << "Packet version mismatch for packet" << headerType
<< "(" << nameForPacketType(headerType) << ") from" << packet.getSenderSockAddr();
qDebug() << "Packet version mismatch for packet" << headerType << " from" << packet.getSenderSockAddr();
return false;
}

View file

@ -0,0 +1,105 @@
//
// Created by Bradley Austin Davis on 2015/11/14
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
import Hifi 1.0
import QtQuick 2.4
import "controls"
import "styles"
VrDialog {
id: root
HifiConstants { id: hifi }
property real spacing: hifi.layout.spacing
property real outerSpacing: hifi.layout.spacing * 2
objectName: "RecorderDialog"
destroyOnInvisible: false
destroyOnCloseButton: false
contentImplicitWidth: recorderDialog.width
contentImplicitHeight: recorderDialog.height
RecorderDialog {
id: recorderDialog
x: root.clientX; y: root.clientY
width: 800
height: 128
signal play()
signal rewind()
onPlay: {
console.log("Pressed play")
player.isPlaying = !player.isPlaying
}
onRewind: {
console.log("Pressed rewind")
player.position = 0
}
Row {
height: 32
ButtonAwesome {
id: cmdRecord
visible: root.showRecordButton
width: 32; height: 32
text: "\uf111"
iconColor: "red"
onClicked: {
console.log("Pressed record")
status.text = "Recording";
}
}
}
Text {
id: status
anchors.top: parent.top
anchors.right: parent.right
width: 128
text: "Idle"
}
Player {
id: player
y: root.clientY + 64
height: 64
anchors.left: parent.left
anchors.right: parent.right
anchors.bottom: parent.bottom
// onClicked: {
// if (recordTimer.running) {
// recordTimer.stop();
// }
// recordTimer.start();
// }
Timer {
id: recordTimer;
interval: 1000; running: false; repeat: false
onTriggered: {
console.log("Recording: " + MyAvatar.isRecording())
MyAvatar.startRecording();
console.log("Recording: " + MyAvatar.isRecording())
}
}
}
Component.onCompleted: {
player.play.connect(play)
player.rewind.connect(rewind)
}
}
}

View file

@ -0,0 +1,21 @@
import QtQuick 2.3
import QtQuick.Controls 1.3 as Original
import QtQuick.Controls.Styles 1.3 as OriginalStyles
import "."
import "../styles"
Original.Button {
property color iconColor: "black"
FontLoader { id: iconFont; source: "../../fonts/fontawesome-webfont.ttf"; }
style: OriginalStyles.ButtonStyle {
label: Text {
renderType: Text.NativeRendering
verticalAlignment: Text.AlignVCenter
horizontalAlignment: Text.AlignHCenter
font.family: iconFont.name
font.pointSize: 20
color: control.enabled ? control.iconColor : "gray"
text: control.text
}
}
}

View file

@ -0,0 +1,89 @@
//
// AddressBarDialog.qml
//
// Created by Austin Davis on 2015/04/14
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
//import Hifi 1.0
import QtQuick 2.4
import QtQuick.Controls 1.2
import QtQuick.Dialogs 1.2
import QtQuick.Controls.Styles 1.2
import "../styles"
Item {
id: root
signal play()
signal rewind()
property real duration: 100
property real position: 50
property bool isPlaying: false
implicitHeight: 64
implicitWidth: 640
Item {
anchors.top: parent.top
anchors.left: parent.left
anchors.right: parent.right
height: root.height / 2
Text {
id: labelCurrent
anchors.top: parent.top
anchors.bottom: parent.bottom
anchors.left: parent.left
horizontalAlignment: Text.AlignHCenter
verticalAlignment: Text.AlignVCenter
width: 56
text: "00:00:00"
}
Slider {
value: root.position / root.duration
anchors.top: parent.top
anchors.topMargin: 2
anchors.bottomMargin: 2
anchors.bottom: parent.bottom
anchors.left: labelCurrent.right
anchors.leftMargin: 4
anchors.right: labelDuration.left
anchors.rightMargin: 4
}
Text {
id: labelDuration
anchors.top: parent.top
anchors.bottom: parent.bottom
anchors.right: parent.right
horizontalAlignment: Text.AlignHCenter
verticalAlignment: Text.AlignVCenter
width: 56
text: "00:00:00"
}
}
Row {
anchors.bottom: parent.bottom
anchors.horizontalCenter: parent.horizontalCenter
height: root.height / 2;
ButtonAwesome {
id: cmdPlay
anchors.top: parent.top
anchors.bottom: parent.bottom
text: isPlaying ? "\uf04c" : "\uf04b"
width: root.height / 2;
onClicked: root.play();
}
ButtonAwesome {
id: cmdRewind
anchors.top: parent.top
anchors.bottom: parent.bottom
width: root.height / 2
text: "\uf04a"
onClicked: root.rewind();
}
}
}

View file

@ -70,6 +70,7 @@
#include <LogHandler.h>
#include <MainWindow.h>
#include <MessageDialog.h>
#include <MessagesClient.h>
#include <ModelEntityItem.h>
#include <NetworkAccessManager.h>
#include <NetworkingConstants.h>
@ -94,6 +95,8 @@
#include <UserActivityLogger.h>
#include <UUID.h>
#include <VrMenu.h>
#include <recording/Deck.h>
#include <recording/Recorder.h>
#include "AnimDebugDraw.h"
#include "AudioClient.h"
@ -124,6 +127,7 @@
#include "scripting/LocationScriptingInterface.h"
#include "scripting/MenuScriptingInterface.h"
#include "scripting/SettingsScriptingInterface.h"
#include "scripting/RecordingScriptingInterface.h"
#include "scripting/WebWindowClass.h"
#include "scripting/WindowScriptingInterface.h"
#include "scripting/ControllerScriptingInterface.h"
@ -132,6 +136,7 @@
#endif
#include "Stars.h"
#include "ui/AddressBarDialog.h"
#include "ui/RecorderDialog.h"
#include "ui/AvatarInputs.h"
#include "ui/AssetUploadDialogFactory.h"
#include "ui/DataWebDialog.h"
@ -295,6 +300,8 @@ bool setupEssentials(int& argc, char** argv) {
Setting::init();
// Set dependencies
DependencyManager::set<recording::Deck>();
DependencyManager::set<recording::Recorder>();
DependencyManager::set<AddressManager>();
DependencyManager::set<NodeList>(NodeType::Agent, listenPort);
DependencyManager::set<GeometryCache>();
@ -319,6 +326,7 @@ bool setupEssentials(int& argc, char** argv) {
DependencyManager::set<ResourceCacheSharedItems>();
DependencyManager::set<DesktopScriptingInterface>();
DependencyManager::set<EntityScriptingInterface>();
DependencyManager::set<RecordingScriptingInterface>();
DependencyManager::set<WindowScriptingInterface>();
DependencyManager::set<HMDScriptingInterface>();
@ -332,6 +340,7 @@ bool setupEssentials(int& argc, char** argv) {
DependencyManager::set<PathUtils>();
DependencyManager::set<InterfaceActionFactory>();
DependencyManager::set<AssetClient>();
DependencyManager::set<MessagesClient>();
DependencyManager::set<UserInputMapper>();
DependencyManager::set<controller::ScriptingInterface, ControllerScriptingInterface>();
return true;
@ -477,6 +486,14 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
connect(assetThread, &QThread::started, assetClient.data(), &AssetClient::init);
assetThread->start();
// Setup MessagesClient
auto messagesClient = DependencyManager::get<MessagesClient>();
QThread* messagesThread = new QThread;
messagesThread->setObjectName("Messages Client Thread");
messagesClient->moveToThread(messagesThread);
connect(messagesThread, &QThread::started, messagesClient.data(), &MessagesClient::init);
messagesThread->start();
const DomainHandler& domainHandler = nodeList->getDomainHandler();
connect(&domainHandler, SIGNAL(hostnameChanged(const QString&)), SLOT(domainChanged(const QString&)));
@ -543,7 +560,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
// tell the NodeList instance who to tell the domain server we care about
nodeList->addSetOfNodeTypesToNodeInterestSet(NodeSet() << NodeType::AudioMixer << NodeType::AvatarMixer
<< NodeType::EntityServer << NodeType::AssetServer);
<< NodeType::EntityServer << NodeType::AssetServer << NodeType::MessagesMixer);
// connect to the packet sent signal of the _entityEditSender
connect(&_entityEditSender, &EntityEditPacketSender::packetSent, this, &Application::packetSent);
@ -804,8 +821,11 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
void Application::aboutToQuit() {
emit beforeAboutToQuit();
getActiveDisplayPlugin()->deactivate();
_aboutToQuit = true;
cleanupBeforeQuit();
}
@ -831,8 +851,14 @@ void Application::cleanupBeforeQuit() {
_entities.clear(); // this will allow entity scripts to properly shutdown
auto nodeList = DependencyManager::get<NodeList>();
// send the domain a disconnect packet, force stoppage of domain-server check-ins
nodeList->getDomainHandler().disconnect();
nodeList->setIsShuttingDown(true);
// tell the packet receiver we're shutting down, so it can drop packets
DependencyManager::get<NodeList>()->getPacketReceiver().setShouldDropPackets(true);
nodeList->getPacketReceiver().setShouldDropPackets(true);
_entities.shutdown(); // tell the entities system we're shutting down, so it will stop running scripts
ScriptEngine::stopAllScripts(this); // stop all currently running global scripts
@ -852,9 +878,6 @@ void Application::cleanupBeforeQuit() {
saveSettings();
_window->saveGeometry();
// let the avatar mixer know we're out
MyAvatar::sendKillAvatar();
// stop the AudioClient
QMetaObject::invokeMethod(DependencyManager::get<AudioClient>().data(),
"stop", Qt::BlockingQueuedConnection);
@ -990,6 +1013,7 @@ void Application::initializeGL() {
void Application::initializeUi() {
AddressBarDialog::registerType();
RecorderDialog::registerType();
ErrorDialog::registerType();
LoginDialog::registerType();
MessageDialog::registerType();
@ -1005,6 +1029,7 @@ void Application::initializeUi() {
offscreenUi->load("RootMenu.qml");
auto scriptingInterface = DependencyManager::get<controller::ScriptingInterface>();
offscreenUi->getRootContext()->setContextProperty("Controller", scriptingInterface.data());
offscreenUi->getRootContext()->setContextProperty("MyAvatar", getMyAvatar());
_glWidget->installEventFilter(offscreenUi.data());
VrMenu::load();
VrMenu::executeQueuedLambdas();
@ -1201,6 +1226,19 @@ void Application::paintGL() {
glm::vec3(0.0f, 0.0f, -1.0f) * MIRROR_FULLSCREEN_DISTANCE * _scaleMirror);
}
renderArgs._renderMode = RenderArgs::MIRROR_RENDER_MODE;
} else if (_myCamera.getMode() == CAMERA_MODE_ENTITY) {
EntityItemPointer cameraEntity = _myCamera.getCameraEntityPointer();
if (cameraEntity != nullptr) {
if (isHMDMode()) {
glm::quat hmdRotation = extractRotation(myAvatar->getHMDSensorMatrix());
_myCamera.setRotation(cameraEntity->getRotation() * hmdRotation);
glm::vec3 hmdOffset = extractTranslation(myAvatar->getHMDSensorMatrix());
_myCamera.setPosition(cameraEntity->getPosition() + (hmdRotation * hmdOffset));
} else {
_myCamera.setRotation(cameraEntity->getRotation());
_myCamera.setPosition(cameraEntity->getPosition());
}
}
}
// Update camera position
if (!isHMDMode()) {
@ -1574,8 +1612,9 @@ void Application::keyPressEvent(QKeyEvent* event) {
case Qt::Key_X:
if (isMeta && isShifted) {
auto offscreenUi = DependencyManager::get<OffscreenUi>();
offscreenUi->load("TestControllers.qml");
// auto offscreenUi = DependencyManager::get<OffscreenUi>();
// offscreenUi->load("TestControllers.qml");
RecorderDialog::toggle();
}
break;
@ -2644,8 +2683,8 @@ void Application::cycleCamera() {
menu->setIsOptionChecked(MenuOption::ThirdPerson, false);
menu->setIsOptionChecked(MenuOption::FullscreenMirror, true);
} else if (menu->isOptionChecked(MenuOption::IndependentMode)) {
// do nothing if in independe mode
} else if (menu->isOptionChecked(MenuOption::IndependentMode) || menu->isOptionChecked(MenuOption::CameraEntityMode)) {
// do nothing if in independent or camera entity modes
return;
}
cameraMenuChanged(); // handle the menu change
@ -2672,6 +2711,10 @@ void Application::cameraMenuChanged() {
if (_myCamera.getMode() != CAMERA_MODE_INDEPENDENT) {
_myCamera.setMode(CAMERA_MODE_INDEPENDENT);
}
} else if (Menu::getInstance()->isOptionChecked(MenuOption::CameraEntityMode)) {
if (_myCamera.getMode() != CAMERA_MODE_ENTITY) {
_myCamera.setMode(CAMERA_MODE_ENTITY);
}
}
}
@ -3957,6 +4000,7 @@ void Application::registerScriptEngineWithApplicationServices(ScriptEngine* scri
RayToOverlayIntersectionResultFromScriptValue);
scriptEngine->registerGlobalObject("Desktop", DependencyManager::get<DesktopScriptingInterface>().data());
scriptEngine->registerGlobalObject("Recording", DependencyManager::get<RecordingScriptingInterface>().data());
scriptEngine->registerGlobalObject("Window", DependencyManager::get<WindowScriptingInterface>().data());
scriptEngine->registerGetterSetter("location", LocationScriptingInterface::locationGetter,

View file

@ -28,6 +28,8 @@ CameraMode stringToMode(const QString& mode) {
return CAMERA_MODE_MIRROR;
} else if (mode == "independent") {
return CAMERA_MODE_INDEPENDENT;
} else if (mode == "entity") {
return CAMERA_MODE_ENTITY;
}
return CAMERA_MODE_NULL;
}
@ -41,6 +43,8 @@ QString modeToString(CameraMode mode) {
return "mirror";
} else if (mode == CAMERA_MODE_INDEPENDENT) {
return "independent";
} else if (mode == CAMERA_MODE_ENTITY) {
return "entity";
}
return "unknown";
}
@ -94,6 +98,17 @@ void Camera::setMode(CameraMode mode) {
emit modeUpdated(modeToString(mode));
}
QUuid Camera::getCameraEntity() const {
if (_cameraEntity != nullptr) {
return _cameraEntity->getID();
}
return QUuid();
};
void Camera::setCameraEntity(QUuid entityID) {
_cameraEntity = qApp->getEntities()->getTree()->findEntityByID(entityID);
}
void Camera::setProjection(const glm::mat4& projection) {
_projection = projection;
}
@ -118,6 +133,9 @@ void Camera::setModeString(const QString& mode) {
case CAMERA_MODE_INDEPENDENT:
Menu::getInstance()->setIsOptionChecked(MenuOption::IndependentMode, true);
break;
case CAMERA_MODE_ENTITY:
Menu::getInstance()->setIsOptionChecked(MenuOption::CameraEntityMode, true);
break;
default:
break;
}

View file

@ -24,6 +24,7 @@ enum CameraMode
CAMERA_MODE_FIRST_PERSON,
CAMERA_MODE_MIRROR,
CAMERA_MODE_INDEPENDENT,
CAMERA_MODE_ENTITY,
NUM_CAMERA_MODES
};
@ -36,6 +37,7 @@ class Camera : public QObject {
Q_PROPERTY(glm::vec3 position READ getPosition WRITE setPosition)
Q_PROPERTY(glm::quat orientation READ getOrientation WRITE setOrientation)
Q_PROPERTY(QString mode READ getModeString WRITE setModeString)
Q_PROPERTY(QUuid cameraEntity READ getCameraEntity WRITE setCameraEntity)
public:
Camera();
@ -49,6 +51,8 @@ public:
void loadViewFrustum(ViewFrustum& frustum) const;
ViewFrustum toViewFrustum() const;
EntityItemPointer getCameraEntityPointer() const { return _cameraEntity; }
public slots:
QString getModeString() const;
void setModeString(const QString& mode);
@ -68,6 +72,9 @@ public slots:
const glm::mat4& getProjection() const { return _projection; }
void setProjection(const glm::mat4& projection);
QUuid getCameraEntity() const;
void setCameraEntity(QUuid entityID);
PickRay computePickRay(float x, float y);
// These only work on independent cameras
@ -97,6 +104,7 @@ private:
glm::quat _rotation;
bool _isKeepLookingAt{ false };
glm::vec3 _lookingAt;
EntityItemPointer _cameraEntity;
};
#endif // hifi_Camera_h

View file

@ -266,6 +266,9 @@ Menu::Menu() {
cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(cameraModeMenu,
MenuOption::IndependentMode, 0,
false, qApp, SLOT(cameraMenuChanged())));
cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(cameraModeMenu,
MenuOption::CameraEntityMode, 0,
false, qApp, SLOT(cameraMenuChanged())));
cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(cameraModeMenu,
MenuOption::FullscreenMirror, 0, // QML Qt::Key_H,
false, qApp, SLOT(cameraMenuChanged())));

View file

@ -155,6 +155,7 @@ namespace MenuOption {
const QString Bookmarks = "Bookmarks";
const QString CachesSize = "RAM Caches Size";
const QString CalibrateCamera = "Calibrate Camera";
const QString CameraEntityMode = "Entity Mode";
const QString CenterPlayerInView = "Center Player In View";
const QString Chat = "Chat...";
const QString Collisions = "Collisions";

View file

@ -10,7 +10,6 @@
//
#include "QVariantGLM.h"
#include "avatar/MyAvatar.h"
#include "avatar/AvatarManager.h"
#include "AvatarActionHold.h"
@ -22,8 +21,7 @@ AvatarActionHold::AvatarActionHold(const QUuid& id, EntityItemPointer ownerEntit
_relativePosition(glm::vec3(0.0f)),
_relativeRotation(glm::quat()),
_hand("right"),
_holderID(QUuid())
{
_holderID(QUuid()) {
_type = ACTION_TYPE_HOLD;
#if WANT_DEBUG
qDebug() << "AvatarActionHold::AvatarActionHold";
@ -36,13 +34,10 @@ AvatarActionHold::~AvatarActionHold() {
#endif
}
void AvatarActionHold::updateActionWorker(float deltaTimeStep) {
bool gotLock = false;
glm::quat rotation;
glm::vec3 position;
std::shared_ptr<Avatar> AvatarActionHold::getTarget(glm::quat& rotation, glm::vec3& position) {
std::shared_ptr<Avatar> holdingAvatar = nullptr;
gotLock = withTryReadLock([&]{
withTryReadLock([&]{
QSharedPointer<AvatarManager> avatarManager = DependencyManager::get<AvatarManager>();
AvatarSharedPointer holdingAvatarData = avatarManager->getAvatarBySessionID(_holderID);
holdingAvatar = std::static_pointer_cast<Avatar>(holdingAvatarData);
@ -65,22 +60,53 @@ void AvatarActionHold::updateActionWorker(float deltaTimeStep) {
}
});
if (holdingAvatar) {
return holdingAvatar;
}
void AvatarActionHold::updateActionWorker(float deltaTimeStep) {
glm::quat rotation;
glm::vec3 position;
bool valid = false;
int holdCount = 0;
auto ownerEntity = _ownerEntity.lock();
if (!ownerEntity) {
return;
}
QList<EntityActionPointer> holdActions = ownerEntity->getActionsOfType(ACTION_TYPE_HOLD);
foreach (EntityActionPointer action, holdActions) {
std::shared_ptr<AvatarActionHold> holdAction = std::static_pointer_cast<AvatarActionHold>(action);
glm::quat rotationForAction;
glm::vec3 positionForAction;
std::shared_ptr<Avatar> holdingAvatar = holdAction->getTarget(rotationForAction, positionForAction);
if (holdingAvatar) {
holdCount ++;
if (holdAction.get() == this) {
// only use the rotation for this action
valid = true;
rotation = rotationForAction;
}
position += positionForAction;
}
}
if (valid && holdCount > 0) {
position /= holdCount;
bool gotLock = withTryWriteLock([&]{
_positionalTarget = position;
_rotationalTarget = rotation;
_positionalTargetSet = true;
_rotationalTargetSet = true;
_active = true;
});
if (gotLock) {
gotLock = withTryWriteLock([&]{
_positionalTarget = position;
_rotationalTarget = rotation;
_positionalTargetSet = true;
_rotationalTargetSet = true;
_active = true;
});
if (gotLock) {
if (_kinematic) {
doKinematicUpdate(deltaTimeStep);
} else {
activateBody();
ObjectActionSpring::updateActionWorker(deltaTimeStep);
}
if (_kinematic) {
doKinematicUpdate(deltaTimeStep);
} else {
activateBody();
ObjectActionSpring::updateActionWorker(deltaTimeStep);
}
}
}
@ -109,7 +135,8 @@ void AvatarActionHold::doKinematicUpdate(float deltaTimeStep) {
if (_previousSet) {
// smooth velocity over 2 frames
glm::vec3 positionalDelta = _positionalTarget - _previousPositionalTarget;
glm::vec3 positionalVelocity = (positionalDelta + _previousPositionalDelta) / (deltaTimeStep + _previousDeltaTimeStep);
glm::vec3 positionalVelocity =
(positionalDelta + _previousPositionalDelta) / (deltaTimeStep + _previousDeltaTimeStep);
rigidBody->setLinearVelocity(glmToBullet(positionalVelocity));
_previousPositionalDelta = positionalDelta;
_previousDeltaTimeStep = deltaTimeStep;

View file

@ -17,6 +17,9 @@
#include <EntityItem.h>
#include <ObjectActionSpring.h>
#include "avatar/MyAvatar.h"
class AvatarActionHold : public ObjectActionSpring {
public:
AvatarActionHold(const QUuid& id, EntityItemPointer ownerEntity);
@ -32,6 +35,8 @@ public:
virtual bool shouldSuppressLocationEdits() { return _active && !_ownerEntity.expired(); }
std::shared_ptr<Avatar> getTarget(glm::quat& rotation, glm::vec3& position);
private:
static const uint16_t holdVersion;

View file

@ -14,6 +14,7 @@
#include <DependencyManager.h>
#include <DeferredLightingEffect.h>
#include <NodeList.h>
#include <recording/Deck.h>
#include "Application.h"
#include "Avatar.h"
@ -90,10 +91,9 @@ void Head::simulate(float deltaTime, bool isMine, bool billboard) {
}
if (isMine) {
MyAvatar* myAvatar = static_cast<MyAvatar*>(_owningAvatar);
auto player = DependencyManager::get<recording::Deck>();
// Only use face trackers when not playing back a recording.
if (!myAvatar->isPlaying()) {
if (!player->isPlaying()) {
FaceTracker* faceTracker = qApp->getActiveFaceTracker();
_isFaceTrackerConnected = faceTracker != NULL && !faceTracker->isMuted();
if (_isFaceTrackerConnected) {

View file

@ -79,10 +79,6 @@ const QString& DEFAULT_AVATAR_COLLISION_SOUND_URL = "https://hifi-public.s3.amaz
const float MyAvatar::ZOOM_MIN = 0.5f;
const float MyAvatar::ZOOM_MAX = 25.0f;
const float MyAvatar::ZOOM_DEFAULT = 1.5f;
static const QString HEADER_NAME = "com.highfidelity.recording.AvatarData";
static recording::FrameType AVATAR_FRAME_TYPE = recording::Frame::TYPE_INVALID;
static std::once_flag frameTypeRegistration;
MyAvatar::MyAvatar(RigPointer rig) :
Avatar(rig),
@ -120,17 +116,6 @@ MyAvatar::MyAvatar(RigPointer rig) :
{
using namespace recording;
std::call_once(frameTypeRegistration, [] {
AVATAR_FRAME_TYPE = recording::Frame::registerFrameType(HEADER_NAME);
});
// FIXME how to deal with driving multiple avatars locally?
Frame::registerFrameHandler(AVATAR_FRAME_TYPE, [this](Frame::ConstPointer frame) {
qDebug() << "Playback of avatar frame length: " << frame->data.size();
avatarStateFromFrame(frame->data, this);
});
for (int i = 0; i < MAX_DRIVE_KEYS; i++) {
_driveKeys[i] = 0.0f;
}
@ -169,9 +154,8 @@ void MyAvatar::reset(bool andReload) {
// Reset dynamic state.
_wasPushing = _isPushing = _isBraking = _billboardValid = false;
_isFollowingHMD = false;
_hmdFollowVelocity = Vectors::ZERO;
_hmdFollowSpeed = 0.0f;
_followVelocity = Vectors::ZERO;
_followSpeed = 0.0f;
_skeletonModel.reset();
getHead()->reset();
_targetVelocity = glm::vec3(0.0f);
@ -306,8 +290,10 @@ void MyAvatar::simulate(float deltaTime) {
}
// Record avatars movements.
if (_recorder && _recorder->isRecording()) {
_recorder->recordFrame(AVATAR_FRAME_TYPE, avatarStateToFrame(this));
auto recorder = DependencyManager::get<recording::Recorder>();
if (recorder->isRecording()) {
static const recording::FrameType FRAME_TYPE = recording::Frame::registerFrameType(AvatarData::FRAME_NAME);
recorder->recordFrame(FRAME_TYPE, toFrame(*this));
}
// consider updating our billboard
@ -331,52 +317,40 @@ void MyAvatar::updateFromHMDSensorMatrix(const glm::mat4& hmdSensorMatrix) {
void MyAvatar::updateHMDFollowVelocity() {
// compute offset to body's target position (in sensor-frame)
auto sensorBodyMatrix = deriveBodyFromHMDSensor();
_hmdFollowOffset = extractTranslation(sensorBodyMatrix) - extractTranslation(_bodySensorMatrix);
glm::vec3 truncatedOffset = _hmdFollowOffset;
if (truncatedOffset.y < 0.0f) {
// don't pull the body DOWN to match the target (allow animation system to squat)
truncatedOffset.y = 0.0f;
}
float truncatedOffsetDistance = glm::length(truncatedOffset);
glm::vec3 offset = extractTranslation(sensorBodyMatrix) - extractTranslation(_bodySensorMatrix);
_followOffsetDistance = glm::length(offset);
const float FOLLOW_TIMESCALE = 0.5f;
const float FOLLOW_THRESHOLD_SPEED = 0.2f;
const float FOLLOW_MIN_DISTANCE = 0.01f;
const float FOLLOW_THRESHOLD_DISTANCE = 0.2f;
const float FOLLOW_MAX_IDLE_DISTANCE = 0.1f;
bool isMoving;
if (_lastIsMoving) {
const float MOVE_EXIT_SPEED_THRESHOLD = 0.07f; // m/sec
isMoving = glm::length(_velocity) >= MOVE_EXIT_SPEED_THRESHOLD;
} else {
const float MOVE_ENTER_SPEED_THRESHOLD = 0.2f; // m/sec
isMoving = glm::length(_velocity) > MOVE_ENTER_SPEED_THRESHOLD;
}
bool justStartedMoving = (_lastIsMoving != isMoving) && isMoving;
_lastIsMoving = isMoving;
bool hmdIsAtRest = _hmdAtRestDetector.update(_hmdSensorPosition, _hmdSensorOrientation);
const float MIN_HMD_HIP_SHIFT = 0.05f;
if (justStartedMoving || (hmdIsAtRest && truncatedOffsetDistance > MIN_HMD_HIP_SHIFT)) {
_isFollowingHMD = true;
}
bool needNewFollowSpeed = (_isFollowingHMD && _hmdFollowSpeed == 0.0f);
if (!needNewFollowSpeed) {
// check to see if offset has exceeded its threshold
const float MAX_HMD_HIP_SHIFT = 0.2f;
if (truncatedOffsetDistance > MAX_HMD_HIP_SHIFT) {
_isFollowingHMD = true;
needNewFollowSpeed = true;
_followOffsetDistance = glm::length(offset);
if (_followOffsetDistance < FOLLOW_MIN_DISTANCE) {
// close enough
_followOffsetDistance = 0.0f;
} else {
bool avatarIsMoving = glm::length(_velocity - _followVelocity) > FOLLOW_THRESHOLD_SPEED;
bool shouldFollow = (hmdIsAtRest || avatarIsMoving) && _followOffsetDistance > FOLLOW_MAX_IDLE_DISTANCE;
glm::vec3 truncatedOffset = offset;
if (truncatedOffset.y < 0.0f) {
truncatedOffset.y = 0.0f;
}
float truncatedDistance = glm::length(truncatedOffset);
bool needsNewSpeed = truncatedDistance > FOLLOW_THRESHOLD_DISTANCE;
if (needsNewSpeed || (shouldFollow && _followSpeed == 0.0f)) {
// compute new speed
_followSpeed = _followOffsetDistance / FOLLOW_TIMESCALE;
}
if (_followSpeed > 0.0f) {
// to compute new velocity we must rotate offset into the world-frame
glm::quat sensorToWorldRotation = extractRotation(_sensorToWorldMatrix);
_followVelocity = _followSpeed * glm::normalize(sensorToWorldRotation * offset);
}
}
if (_isFollowingHMD) {
// only bother to rotate into world frame if we're following
glm::quat sensorToWorldRotation = extractRotation(_sensorToWorldMatrix);
_hmdFollowOffset = sensorToWorldRotation * _hmdFollowOffset;
}
if (needNewFollowSpeed) {
// compute new velocity that will be used to resolve offset of hips from body
const float FOLLOW_HMD_DURATION = 0.5f; // seconds
_hmdFollowVelocity = (_hmdFollowOffset / FOLLOW_HMD_DURATION);
_hmdFollowSpeed = glm::length(_hmdFollowVelocity);
} else if (_isFollowingHMD) {
// compute new velocity (but not new speed)
_hmdFollowVelocity = _hmdFollowSpeed * glm::normalize(_hmdFollowOffset);
}
}
@ -384,6 +358,13 @@ void MyAvatar::updateHMDFollowVelocity() {
// update sensor to world matrix from current body position and hmd sensor.
// This is so the correct camera can be used for rendering.
void MyAvatar::updateSensorToWorldMatrix() {
#ifdef DEBUG_RENDERING
// draw marker about avatar's position
const glm::vec4 red(1.0f, 0.0f, 0.0f, 1.0f);
DebugDraw::getInstance().addMyAvatarMarker("pos", glm::quat(), glm::vec3(), red);
#endif
// update the sensor mat so that the body position will end up in the desired
// position when driven from the head.
glm::mat4 desiredMat = createMatFromQuatAndPos(getOrientation(), getPosition());
@ -395,8 +376,8 @@ void MyAvatar::updateFromTrackers(float deltaTime) {
glm::vec3 estimatedPosition, estimatedRotation;
bool inHmd = qApp->getAvatarUpdater()->isHMDMode();
if (isPlaying() && inHmd) {
bool playing = DependencyManager::get<recording::Deck>()->isPlaying();
if (inHmd && playing) {
return;
}
@ -447,7 +428,7 @@ void MyAvatar::updateFromTrackers(float deltaTime) {
Head* head = getHead();
if (inHmd || isPlaying()) {
if (inHmd || playing) {
head->setDeltaPitch(estimatedRotation.x);
head->setDeltaYaw(estimatedRotation.y);
head->setDeltaRoll(estimatedRotation.z);
@ -564,102 +545,6 @@ bool MyAvatar::setJointReferential(const QUuid& id, int jointIndex) {
}
}
bool MyAvatar::isRecording() {
if (!_recorder) {
return false;
}
if (QThread::currentThread() != thread()) {
bool result;
QMetaObject::invokeMethod(this, "isRecording", Qt::BlockingQueuedConnection,
Q_RETURN_ARG(bool, result));
return result;
}
return _recorder && _recorder->isRecording();
}
float MyAvatar::recorderElapsed() {
if (QThread::currentThread() != thread()) {
float result;
QMetaObject::invokeMethod(this, "recorderElapsed", Qt::BlockingQueuedConnection,
Q_RETURN_ARG(float, result));
return result;
}
if (!_recorder) {
return 0;
}
return (float)_recorder->position() / (float) MSECS_PER_SECOND;
}
QMetaObject::Connection _audioClientRecorderConnection;
void MyAvatar::startRecording() {
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "startRecording", Qt::BlockingQueuedConnection);
return;
}
_recorder = std::make_shared<recording::Recorder>();
// connect to AudioClient's signal so we get input audio
auto audioClient = DependencyManager::get<AudioClient>();
_audioClientRecorderConnection = connect(audioClient.data(), &AudioClient::inputReceived, [] {
// FIXME, missing audio data handling
});
setRecordingBasis();
_recorder->start();
}
void MyAvatar::stopRecording() {
if (!_recorder) {
return;
}
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "stopRecording", Qt::BlockingQueuedConnection);
return;
}
if (_recorder) {
QObject::disconnect(_audioClientRecorderConnection);
_audioClientRecorderConnection = QMetaObject::Connection();
_recorder->stop();
clearRecordingBasis();
}
}
void MyAvatar::saveRecording(const QString& filename) {
if (!_recorder) {
qCDebug(interfaceapp) << "There is no recording to save";
return;
}
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "saveRecording", Qt::BlockingQueuedConnection,
Q_ARG(QString, filename));
return;
}
if (_recorder) {
auto clip = _recorder->getClip();
recording::Clip::toFile(filename, clip);
}
}
void MyAvatar::loadLastRecording() {
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "loadLastRecording", Qt::BlockingQueuedConnection);
return;
}
if (!_recorder || !_recorder->getClip()) {
qCDebug(interfaceapp) << "There is no recording to load";
return;
}
if (!_player) {
_player = std::make_shared<recording::Deck>();
}
_player->queueClip(_recorder->getClip());
_player->play();
}
void MyAvatar::overrideAnimation(const QString& url, float fps, bool loop, float firstFrame, float lastFrame) {
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "overrideAnimation", Q_ARG(const QString&, url), Q_ARG(float, fps),
@ -899,11 +784,6 @@ int MyAvatar::parseDataFromBuffer(const QByteArray& buffer) {
return buffer.size();
}
void MyAvatar::sendKillAvatar() {
auto killPacket = NLPacket::create(PacketType::KillAvatar, 0);
DependencyManager::get<NodeList>()->broadcastToNodes(std::move(killPacket), NodeSet() << NodeType::AvatarMixer);
}
void MyAvatar::updateLookAtTargetAvatar() {
//
// Look at the avatar whose eyes are closest to the ray in direction of my avatar's head
@ -1160,11 +1040,11 @@ void MyAvatar::prepareForPhysicsSimulation() {
_characterController.setAvatarPositionAndOrientation(getPosition(), getOrientation());
if (qApp->isHMDMode()) {
updateHMDFollowVelocity();
} else if (_isFollowingHMD) {
_isFollowingHMD = false;
_hmdFollowVelocity = Vectors::ZERO;
} else if (_followSpeed > 0.0f) {
_followVelocity = Vectors::ZERO;
_followSpeed = 0.0f;
}
_characterController.setHMDVelocity(_hmdFollowVelocity);
_characterController.setFollowVelocity(_followVelocity);
}
void MyAvatar::harvestResultsFromPhysicsSimulation() {
@ -1172,35 +1052,27 @@ void MyAvatar::harvestResultsFromPhysicsSimulation() {
glm::quat orientation = getOrientation();
_characterController.getAvatarPositionAndOrientation(position, orientation);
nextAttitude(position, orientation);
if (_isFollowingHMD) {
setVelocity(_characterController.getLinearVelocity() + _hmdFollowVelocity);
glm::vec3 hmdShift = _characterController.getHMDShift();
adjustSensorTransform(hmdShift);
if (_followSpeed > 0.0f) {
adjustSensorTransform();
setVelocity(_characterController.getLinearVelocity() + _followVelocity);
} else {
setVelocity(_characterController.getLinearVelocity());
}
}
void MyAvatar::adjustSensorTransform(glm::vec3 hmdShift) {
void MyAvatar::adjustSensorTransform() {
// compute blendFactor of latest hmdShift
// which we'll use to blend the rotation part
float blendFactor = 1.0f;
float shiftLength = glm::length(hmdShift);
if (shiftLength > 1.0e-5f) {
float offsetLength = glm::length(_hmdFollowOffset);
if (offsetLength > shiftLength) {
blendFactor = shiftLength / offsetLength;
}
}
float linearDistance = _characterController.getFollowTime() * _followSpeed;
float blendFactor = linearDistance < _followOffsetDistance ? linearDistance / _followOffsetDistance : 1.0f;
auto newBodySensorMatrix = deriveBodyFromHMDSensor();
auto worldBodyMatrix = _sensorToWorldMatrix * newBodySensorMatrix;
glm::quat finalBodyRotation = glm::normalize(glm::quat_cast(worldBodyMatrix));
if (blendFactor >= 0.99f) {
// the "adjustment" is more or less complete so stop following
_isFollowingHMD = false;
_hmdFollowSpeed = 0.0f;
_hmdFollowVelocity = Vectors::ZERO;
_followVelocity = Vectors::ZERO;
_followSpeed = 0.0f;
// and slam the body's transform anyway to eliminate any slight errors
glm::vec3 finalBodyPosition = extractTranslation(worldBodyMatrix);
nextAttitude(finalBodyPosition, finalBodyRotation);
@ -1379,6 +1251,9 @@ void MyAvatar::initAnimGraph() {
QUrl::fromLocalFile(PathUtils::resourcesPath() + "meshes/defaultAvatar_full/avatar-animation.json") :
_animGraphUrl);
_rig->initAnimGraph(graphUrl);
_bodySensorMatrix = deriveBodyFromHMDSensor(); // Based on current cached HMD position/rotation..
updateSensorToWorldMatrix(); // Uses updated position/orientation and _bodySensorMatrix changes
}
void MyAvatar::destroyAnimGraph() {
@ -1850,8 +1725,26 @@ glm::quat MyAvatar::getWorldBodyOrientation() const {
return glm::quat_cast(_sensorToWorldMatrix * _bodySensorMatrix);
}
#if 0
// derive avatar body position and orientation from the current HMD Sensor location.
// results are in sensor space
glm::mat4 MyAvatar::deriveBodyFromHMDSensor() const {
if (_rig) {
// orientation
const glm::quat hmdOrientation = getHMDSensorOrientation();
const glm::quat yaw = cancelOutRollAndPitch(hmdOrientation);
// position
// we flip about yAxis when going from "root" to "avatar" frame
// and we must also apply "yaw" to get into HMD frame
glm::quat rotY180 = glm::angleAxis((float)M_PI, glm::vec3(0.0f, 1.0f, 0.0f));
glm::vec3 eyesInAvatarFrame = rotY180 * yaw * _rig->getEyesInRootFrame();
glm::vec3 bodyPos = getHMDSensorPosition() - eyesInAvatarFrame;
return createMatFromQuatAndPos(yaw, bodyPos);
}
return glm::mat4();
}
#else
// old school meat hook style
glm::mat4 MyAvatar::deriveBodyFromHMDSensor() const {
// HMD is in sensor space.
@ -1859,10 +1752,18 @@ glm::mat4 MyAvatar::deriveBodyFromHMDSensor() const {
const glm::quat hmdOrientation = getHMDSensorOrientation();
const glm::quat hmdOrientationYawOnly = cancelOutRollAndPitch(hmdOrientation);
/*
const glm::vec3 DEFAULT_RIGHT_EYE_POS(-0.3f, 1.6f, 0.0f);
const glm::vec3 DEFAULT_LEFT_EYE_POS(0.3f, 1.6f, 0.0f);
const glm::vec3 DEFAULT_NECK_POS(0.0f, 1.5f, 0.0f);
const glm::vec3 DEFAULT_HIPS_POS(0.0f, 1.0f, 0.0f);
*/
// 2 meter tall dude
const glm::vec3 DEFAULT_RIGHT_EYE_POS(-0.3f, 1.9f, 0.0f);
const glm::vec3 DEFAULT_LEFT_EYE_POS(0.3f, 1.9f, 0.0f);
const glm::vec3 DEFAULT_NECK_POS(0.0f, 1.70f, 0.0f);
const glm::vec3 DEFAULT_HIPS_POS(0.0f, 1.05f, 0.0f);
vec3 localEyes, localNeck;
if (!_debugDrawSkeleton) {
@ -1901,6 +1802,7 @@ glm::mat4 MyAvatar::deriveBodyFromHMDSensor() const {
// avatar facing is determined solely by hmd orientation.
return createMatFromQuatAndPos(hmdOrientationYawOnly, bodyPos);
}
#endif
glm::vec3 MyAvatar::getPositionForAudio() {
switch (_audioListenerMode) {

View file

@ -159,8 +159,6 @@ public:
eyeContactTarget getEyeContactTarget();
static void sendKillAvatar();
Q_INVOKABLE glm::vec3 getTrackedHeadPosition() const { return _trackedHeadPosition; }
Q_INVOKABLE glm::vec3 getHeadPosition() const { return getHead()->getPosition(); }
Q_INVOKABLE float getHeadFinalYaw() const { return getHead()->getFinalYaw(); }
@ -205,7 +203,7 @@ public:
void prepareForPhysicsSimulation();
void harvestResultsFromPhysicsSimulation();
void adjustSensorTransform(glm::vec3 hmdShift);
void adjustSensorTransform();
const QString& getCollisionSoundURL() { return _collisionSoundURL; }
void setCollisionSoundURL(const QString& url);
@ -253,13 +251,6 @@ public slots:
bool setModelReferential(const QUuid& id);
bool setJointReferential(const QUuid& id, int jointIndex);
bool isRecording();
float recorderElapsed();
void startRecording();
void stopRecording();
void saveRecording(const QString& filename);
void loadLastRecording();
virtual void rebuildSkeletonBody() override;
const QString& getAnimGraphUrl() const { return _animGraphUrl; }
@ -305,9 +296,6 @@ private:
const glm::vec3& translation = glm::vec3(), const glm::quat& rotation = glm::quat(), float scale = 1.0f,
bool allowDuplicates = false, bool useSaved = true) override;
const recording::RecorderPointer getRecorder() const { return _recorder; }
const recording::DeckPointer getPlayer() const { return _player; }
//void beginFollowingHMD();
//bool shouldFollowHMD() const;
//void followHMD(float deltaTime);
@ -324,7 +312,7 @@ private:
PalmData getActivePalmData(int palmIndex) const;
// derive avatar body position and orientation from the current HMD Sensor location.
// results are in sensor space
// results are in HMD frame
glm::mat4 deriveBodyFromHMDSensor() const;
float _driveKeys[MAX_DRIVE_KEYS];
@ -354,8 +342,6 @@ private:
eyeContactTarget _eyeContactTarget;
recording::RecorderPointer _recorder;
glm::vec3 _trackedHeadPosition;
Setting::Handle<float> _realWorldFieldOfView;
@ -387,9 +373,10 @@ private:
// used to transform any sensor into world space, including the _hmdSensorMat, or hand controllers.
glm::mat4 _sensorToWorldMatrix;
glm::vec3 _hmdFollowOffset { Vectors::ZERO };
glm::vec3 _hmdFollowVelocity { Vectors::ZERO };
float _hmdFollowSpeed { 0.0f };
glm::vec3 _followVelocity { Vectors::ZERO };
float _followSpeed { 0.0f };
float _followOffsetDistance { 0.0f };
bool _goToPending;
glm::vec3 _goToPosition;
@ -407,9 +394,6 @@ private:
glm::vec3 _customListenPosition;
glm::quat _customListenOrientation;
bool _isFollowingHMD { false };
float _followHMDAlpha { 0.0f };
AtRestDetector _hmdAtRestDetector;
bool _lastIsMoving { false };
};

View file

@ -60,7 +60,7 @@ MyCharacterController::MyCharacterController(MyAvatar* avatar) {
_floorDistance = MAX_FALL_HEIGHT;
_walkVelocity.setValue(0.0f, 0.0f, 0.0f);
_hmdVelocity.setValue(0.0f, 0.0f, 0.0f);
_followVelocity.setValue(0.0f, 0.0f, 0.0f);
_jumpSpeed = JUMP_SPEED;
_isOnGround = false;
_isJumping = false;
@ -68,7 +68,7 @@ MyCharacterController::MyCharacterController(MyAvatar* avatar) {
_isHovering = true;
_isPushingUp = false;
_jumpToHoverStart = 0;
_lastStepDuration = 0.0f;
_followTime = 0.0f;
_pendingFlags = PENDING_FLAG_UPDATE_SHAPE;
updateShapeIfNecessary();
@ -161,16 +161,14 @@ void MyCharacterController::playerStep(btCollisionWorld* dynaWorld, btScalar dt)
}
}
// Rather than add _hmdVelocity to the velocity of the RigidBody, we explicitly teleport
// Rather than add _followVelocity to the velocity of the RigidBody, we explicitly teleport
// the RigidBody forward according to the formula: distance = rate * time
if (_hmdVelocity.length2() > 0.0f) {
if (_followVelocity.length2() > 0.0f) {
btTransform bodyTransform = _rigidBody->getWorldTransform();
bodyTransform.setOrigin(bodyTransform.getOrigin() + dt * _hmdVelocity);
bodyTransform.setOrigin(bodyTransform.getOrigin() + dt * _followVelocity);
_rigidBody->setWorldTransform(bodyTransform);
}
// MyAvatar will ask us how far we stepped for HMD motion, which will depend on how
// much time has accumulated in _lastStepDuration.
_lastStepDuration += dt;
_followTime += dt;
}
void MyCharacterController::jump() {
@ -346,8 +344,8 @@ void MyCharacterController::setTargetVelocity(const glm::vec3& velocity) {
_walkVelocity = glmToBullet(velocity);
}
void MyCharacterController::setHMDVelocity(const glm::vec3& velocity) {
_hmdVelocity = glmToBullet(velocity);
void MyCharacterController::setFollowVelocity(const glm::vec3& velocity) {
_followVelocity = glmToBullet(velocity);
}
glm::vec3 MyCharacterController::getLinearVelocity() const {
@ -400,7 +398,7 @@ void MyCharacterController::preSimulation() {
}
}
}
_lastStepDuration = 0.0f;
_followTime = 0.0f;
}
void MyCharacterController::postSimulation() {

View file

@ -64,8 +64,8 @@ public:
void getAvatarPositionAndOrientation(glm::vec3& position, glm::quat& rotation) const;
void setTargetVelocity(const glm::vec3& velocity);
void setHMDVelocity(const glm::vec3& velocity);
glm::vec3 getHMDShift() const { return _lastStepDuration * bulletToGLM(_hmdVelocity); }
void setFollowVelocity(const glm::vec3& velocity);
float getFollowTime() const { return _followTime; }
glm::vec3 getLinearVelocity() const;
@ -75,7 +75,7 @@ protected:
protected:
btVector3 _currentUp;
btVector3 _walkVelocity;
btVector3 _hmdVelocity;
btVector3 _followVelocity;
btTransform _avatarBodyTransform;
glm::vec3 _shapeLocalOffset;
@ -93,7 +93,7 @@ protected:
btScalar _gravity;
btScalar _jumpSpeed;
btScalar _lastStepDuration;
btScalar _followTime;
bool _enabled;
bool _isOnGround;

View file

@ -13,6 +13,7 @@
#include <QMultiMap>
#include <DeferredLightingEffect.h>
#include <recording/Deck.h>
#include "Application.h"
#include "Avatar.h"
@ -249,9 +250,8 @@ void SkeletonModel::simulate(float deltaTime, bool fullUpdate) {
return; // only simulate for own avatar
}
MyAvatar* myAvatar = static_cast<MyAvatar*>(_owningAvatar);
if (myAvatar->isPlaying()) {
// Don't take inputs if playing back a recording.
auto player = DependencyManager::get<recording::Deck>();
if (player->isPlaying()) {
return;
}
}

View file

@ -0,0 +1,255 @@
//
// Created by Bradley Austin Davis on 2015/11/13
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "RecordingScriptingInterface.h"
#include <recording/Deck.h>
#include <recording/Recorder.h>
#include <recording/Clip.h>
#include <recording/Frame.h>
#include <NumericalConstants.h>
#include <AudioClient.h>
#include <AudioConstants.h>
#include "avatar/AvatarManager.h"
#include "Application.h"
#include "InterfaceLogging.h"
typedef int16_t AudioSample;
using namespace recording;
// FIXME move to somewhere audio related?
static const QString AUDIO_FRAME_NAME = "com.highfidelity.recording.Audio";
RecordingScriptingInterface::RecordingScriptingInterface() {
static const recording::FrameType AVATAR_FRAME_TYPE = recording::Frame::registerFrameType(AvatarData::FRAME_NAME);
// FIXME how to deal with driving multiple avatars locally?
Frame::registerFrameHandler(AVATAR_FRAME_TYPE, [this](Frame::ConstPointer frame) {
processAvatarFrame(frame);
});
static const recording::FrameType AUDIO_FRAME_TYPE = recording::Frame::registerFrameType(AUDIO_FRAME_NAME);
Frame::registerFrameHandler(AUDIO_FRAME_TYPE, [this](Frame::ConstPointer frame) {
processAudioFrame(frame);
});
_player = DependencyManager::get<Deck>();
_recorder = DependencyManager::get<Recorder>();
auto audioClient = DependencyManager::get<AudioClient>();
connect(audioClient.data(), &AudioClient::inputReceived, this, &RecordingScriptingInterface::processAudioInput);
}
bool RecordingScriptingInterface::isPlaying() const {
return _player->isPlaying();
}
bool RecordingScriptingInterface::isPaused() const {
return _player->isPaused();
}
float RecordingScriptingInterface::playerElapsed() const {
return _player->position();
}
float RecordingScriptingInterface::playerLength() const {
return _player->length();
}
void RecordingScriptingInterface::loadRecording(const QString& filename) {
using namespace recording;
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "loadRecording", Qt::BlockingQueuedConnection,
Q_ARG(QString, filename));
return;
}
ClipPointer clip = Clip::fromFile(filename);
if (!clip) {
qWarning() << "Unable to load clip data from " << filename;
}
_player->queueClip(clip);
}
void RecordingScriptingInterface::startPlaying() {
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "startPlaying", Qt::BlockingQueuedConnection);
return;
}
auto myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
// Playback from the current position
if (_playFromCurrentLocation) {
_dummyAvatar.setRecordingBasis(std::make_shared<Transform>(myAvatar->getTransform()));
} else {
_dummyAvatar.clearRecordingBasis();
}
_player->play();
}
void RecordingScriptingInterface::setPlayerVolume(float volume) {
// FIXME
}
void RecordingScriptingInterface::setPlayerAudioOffset(float audioOffset) {
// FIXME
}
void RecordingScriptingInterface::setPlayerTime(float time) {
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "setPlayerTime", Qt::BlockingQueuedConnection, Q_ARG(float, time));
return;
}
_player->seek(time);
}
void RecordingScriptingInterface::setPlayFromCurrentLocation(bool playFromCurrentLocation) {
_playFromCurrentLocation = playFromCurrentLocation;
}
void RecordingScriptingInterface::setPlayerLoop(bool loop) {
_player->loop(loop);
}
void RecordingScriptingInterface::setPlayerUseDisplayName(bool useDisplayName) {
_useDisplayName = useDisplayName;
}
void RecordingScriptingInterface::setPlayerUseAttachments(bool useAttachments) {
_useAttachments = useAttachments;
}
void RecordingScriptingInterface::setPlayerUseHeadModel(bool useHeadModel) {
_useHeadModel = useHeadModel;
}
void RecordingScriptingInterface::setPlayerUseSkeletonModel(bool useSkeletonModel) {
_useSkeletonModel = useSkeletonModel;
}
void RecordingScriptingInterface::pausePlayer() {
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "pausePlayer", Qt::BlockingQueuedConnection);
return;
}
_player->pause();
}
void RecordingScriptingInterface::stopPlaying() {
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "stopPlaying", Qt::BlockingQueuedConnection);
return;
}
_player->stop();
}
bool RecordingScriptingInterface::isRecording() const {
return _recorder->isRecording();
}
float RecordingScriptingInterface::recorderElapsed() const {
return _recorder->position();
}
void RecordingScriptingInterface::startRecording() {
if (_recorder->isRecording()) {
qCWarning(interfaceapp) << "Recorder is already running";
return;
}
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "startRecording", Qt::BlockingQueuedConnection);
return;
}
_recordingEpoch = Frame::epochForFrameTime(0);
DependencyManager::get<AvatarManager>()->getMyAvatar()->setRecordingBasis();
_recorder->start();
}
void RecordingScriptingInterface::stopRecording() {
_recorder->stop();
_lastClip = _recorder->getClip();
_lastClip->seek(0);
DependencyManager::get<AvatarManager>()->getMyAvatar()->clearRecordingBasis();
}
void RecordingScriptingInterface::saveRecording(const QString& filename) {
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "saveRecording", Qt::BlockingQueuedConnection,
Q_ARG(QString, filename));
return;
}
if (!_lastClip) {
qWarning() << "There is no recording to save";
return;
}
recording::Clip::toFile(filename, _lastClip);
}
void RecordingScriptingInterface::loadLastRecording() {
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "loadLastRecording", Qt::BlockingQueuedConnection);
return;
}
if (!_lastClip) {
qCDebug(interfaceapp) << "There is no recording to load";
return;
}
_player->queueClip(_lastClip);
_player->play();
}
void RecordingScriptingInterface::processAvatarFrame(const Frame::ConstPointer& frame) {
Q_ASSERT(QThread::currentThread() == thread());
AvatarData::fromFrame(frame->data, _dummyAvatar);
auto myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
if (_useHeadModel && _dummyAvatar.getFaceModelURL().isValid() &&
(_dummyAvatar.getFaceModelURL() != myAvatar->getFaceModelURL())) {
// FIXME
//myAvatar->setFaceModelURL(_dummyAvatar.getFaceModelURL());
}
if (_useSkeletonModel && _dummyAvatar.getSkeletonModelURL().isValid() &&
(_dummyAvatar.getSkeletonModelURL() != myAvatar->getSkeletonModelURL())) {
// FIXME
//myAvatar->useFullAvatarURL()
}
if (_useDisplayName && _dummyAvatar.getDisplayName() != myAvatar->getDisplayName()) {
myAvatar->setDisplayName(_dummyAvatar.getDisplayName());
}
myAvatar->setPosition(_dummyAvatar.getPosition());
myAvatar->setOrientation(_dummyAvatar.getOrientation());
// FIXME attachments
// FIXME joints
// FIXME head lean
// FIXME head orientation
}
void RecordingScriptingInterface::processAudioInput(const QByteArray& audio) {
if (_recorder->isRecording()) {
static const recording::FrameType AUDIO_FRAME_TYPE = recording::Frame::registerFrameType(AUDIO_FRAME_NAME);
_recorder->recordFrame(AUDIO_FRAME_TYPE, audio);
}
}
void RecordingScriptingInterface::processAudioFrame(const recording::FrameConstPointer& frame) {
auto audioClient = DependencyManager::get<AudioClient>();
audioClient->handleRecordedAudioInput(frame->data);
}

View file

@ -0,0 +1,84 @@
//
// Created by Bradley Austin Davis on 2015/11/13
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_RecordingScriptingInterface_h
#define hifi_RecordingScriptingInterface_h
#include <atomic>
#include <QObject>
#include <DependencyManager.h>
#include <recording/Forward.h>
#include <recording/Frame.h>
#include <AvatarData.h>
class RecordingScriptingInterface : public QObject, public Dependency {
Q_OBJECT
public:
RecordingScriptingInterface();
public slots:
void loadRecording(const QString& filename);
void startPlaying();
void pausePlayer();
void stopPlaying();
bool isPlaying() const;
bool isPaused() const;
float playerElapsed() const;
float playerLength() const;
void setPlayerVolume(float volume);
void setPlayerAudioOffset(float audioOffset);
void setPlayerTime(float time);
void setPlayFromCurrentLocation(bool playFromCurrentLocation);
void setPlayerLoop(bool loop);
void setPlayerUseDisplayName(bool useDisplayName);
void setPlayerUseAttachments(bool useAttachments);
void setPlayerUseHeadModel(bool useHeadModel);
void setPlayerUseSkeletonModel(bool useSkeletonModel);
void startRecording();
void stopRecording();
bool isRecording() const;
float recorderElapsed() const;
void saveRecording(const QString& filename);
void loadLastRecording();
signals:
void playbackStateChanged();
// Should this occur for any frame or just for seek calls?
void playbackPositionChanged();
void looped();
private:
using Mutex = std::recursive_mutex;
using Locker = std::unique_lock<Mutex>;
using Flag = std::atomic<bool>;
void processAvatarFrame(const recording::FrameConstPointer& frame);
void processAudioFrame(const recording::FrameConstPointer& frame);
void processAudioInput(const QByteArray& audioData);
QSharedPointer<recording::Deck> _player;
QSharedPointer<recording::Recorder> _recorder;
quint64 _recordingEpoch { 0 };
Flag _playFromCurrentLocation { true };
Flag _useDisplayName { false };
Flag _useHeadModel { false };
Flag _useAttachments { false };
Flag _useSkeletonModel { false };
recording::ClipPointer _lastClip;
AvatarData _dummyAvatar;
};
#endif // hifi_RecordingScriptingInterface_h

View file

@ -0,0 +1,22 @@
//
// Created by Bradley Austin Davis on 2015/11/14
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "RecorderDialog.h"
#include <QMessageBox>
#include "DependencyManager.h"
HIFI_QML_DEF(RecorderDialog)
RecorderDialog::RecorderDialog(QQuickItem* parent) : OffscreenQmlDialog(parent) {
}
void RecorderDialog::hide() {
((QQuickItem*)parent())->setEnabled(false);
}

View file

@ -0,0 +1,28 @@
//
// Created by Bradley Austin Davis on 2015/11/14
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#pragma once
#ifndef hifi_RecorderDialog_h
#define hifi_RecorderDialog_h
#include <OffscreenQmlDialog.h>
class RecorderDialog : public OffscreenQmlDialog {
Q_OBJECT
HIFI_QML_DECL
public:
RecorderDialog(QQuickItem* parent = nullptr);
signals:
protected:
void hide();
};
#endif

View file

@ -79,7 +79,7 @@ const QString& AnimSkeleton::getJointName(int jointIndex) const {
}
AnimPose AnimSkeleton::getAbsolutePose(int jointIndex, const AnimPoseVec& poses) const {
if (jointIndex < 0) {
if (jointIndex < 0 || jointIndex >= (int)poses.size() || jointIndex >= (int)_joints.size()) {
return AnimPose::identity;
} else {
return getAbsolutePose(_joints[jointIndex].parentIndex, poses) * poses[jointIndex];

View file

@ -35,6 +35,19 @@
} while (0)
#endif
/*
const glm::vec3 DEFAULT_RIGHT_EYE_POS(-0.3f, 1.6f, 0.0f);
const glm::vec3 DEFAULT_LEFT_EYE_POS(0.3f, 1.6f, 0.0f);
const glm::vec3 DEFAULT_HEAD_POS(0.0f, 1.55f, 0.0f);
const glm::vec3 DEFAULT_NECK_POS(0.0f, 1.5f, 0.0f);
*/
// 2 meter tall dude
const glm::vec3 DEFAULT_RIGHT_EYE_POS(-0.3f, 1.9f, 0.0f);
const glm::vec3 DEFAULT_LEFT_EYE_POS(0.3f, 1.9f, 0.0f);
const glm::vec3 DEFAULT_HEAD_POS(0.0f, 1.75f, 0.0f);
const glm::vec3 DEFAULT_NECK_POS(0.0f, 1.70f, 0.0f);
void Rig::overrideAnimation(const QString& url, float fps, bool loop, float firstFrame, float lastFrame) {
// find an unused AnimClip clipNode
@ -155,6 +168,7 @@ void Rig::initJointStates(const FBXGeometry& geometry, glm::mat4 modelOffset, in
int rightHandJointIndex, int rightElbowJointIndex, int rightShoulderJointIndex) {
_animSkeleton = std::make_shared<AnimSkeleton>(geometry);
computeEyesInRootFrame(_animSkeleton->getRelativeBindPoses());
_relativePoses.clear();
_relativePoses = _animSkeleton->getRelativeBindPoses();
@ -436,6 +450,26 @@ void Rig::calcAnimAlpha(float speed, const std::vector<float>& referenceSpeeds,
*alphaOut = alpha;
}
void Rig::computeEyesInRootFrame(const AnimPoseVec& poses) {
// TODO: use cached eye/hips indices for these calculations
int numPoses = poses.size();
int hipsIndex = _animSkeleton->nameToJointIndex(QString("Hips"));
int headIndex = _animSkeleton->nameToJointIndex(QString("Head"));
if (hipsIndex > 0 && headIndex > 0) {
int rightEyeIndex = _animSkeleton->nameToJointIndex(QString("RightEye"));
int leftEyeIndex = _animSkeleton->nameToJointIndex(QString("LeftEye"));
if (numPoses > rightEyeIndex && numPoses > leftEyeIndex && rightEyeIndex > 0 && leftEyeIndex > 0) {
glm::vec3 rightEye = _animSkeleton->getAbsolutePose(rightEyeIndex, poses).trans;
glm::vec3 leftEye = _animSkeleton->getAbsolutePose(leftEyeIndex, poses).trans;
glm::vec3 hips = _animSkeleton->getAbsolutePose(hipsIndex, poses).trans;
_eyesInRootFrame = 0.5f * (rightEye + leftEye) - hips;
} else {
glm::vec3 hips = _animSkeleton->getAbsolutePose(hipsIndex, poses).trans;
_eyesInRootFrame = 0.5f * (DEFAULT_RIGHT_EYE_POS + DEFAULT_LEFT_EYE_POS) - hips;
}
}
}
// animation reference speeds.
static const std::vector<float> FORWARD_SPEEDS = { 0.4f, 1.4f, 4.5f }; // m/s
static const std::vector<float> BACKWARD_SPEEDS = { 0.6f, 1.45f }; // m/s
@ -721,6 +755,8 @@ void Rig::updateAnimations(float deltaTime, glm::mat4 rootTransform) {
setJointTranslation((int)i, true, _relativePoses[i].trans, PRIORITY);
}
}
computeEyesInRootFrame(_relativePoses);
}
setModelOffset(rootTransform);
@ -975,14 +1011,14 @@ void Rig::updateLeanJoint(int index, float leanSideways, float leanForward, floa
static AnimPose avatarToBonePose(AnimPose pose, AnimSkeleton::ConstPointer skeleton) {
AnimPose rootPose = skeleton->getAbsoluteBindPose(skeleton->nameToJointIndex("Hips"));
AnimPose rotY180(glm::vec3(1), glm::angleAxis((float)PI, glm::vec3(0.0f, 1.0f, 0.0f)), glm::vec3(0));
AnimPose rotY180(glm::vec3(1.0f), glm::angleAxis(PI, glm::vec3(0.0f, 1.0f, 0.0f)), glm::vec3(0));
return rootPose * rotY180 * pose;
}
#ifdef DEBUG_RENDERING
static AnimPose boneToAvatarPose(AnimPose pose, AnimSkeleton::ConstPointer skeleton) {
AnimPose rootPose = skeleton->getAbsoluteBindPose(skeleton->nameToJointIndex("Hips"));
AnimPose rotY180(glm::vec3(1), glm::angleAxis((float)PI, glm::vec3(0.0f, 1.0f, 0.0f)), glm::vec3(0));
AnimPose rotY180(glm::vec3(1.0f), glm::angleAxis(PI, glm::vec3(0.0f, 1.0f, 0.0f)), glm::vec3(0));
return (rootPose * rotY180).inverse() * pose;
}
#endif
@ -1004,11 +1040,6 @@ static void computeHeadNeckAnimVars(AnimSkeleton::ConstPointer skeleton, const A
int headIndex = skeleton->nameToJointIndex("Head");
int neckIndex = skeleton->nameToJointIndex("Neck");
const glm::vec3 DEFAULT_RIGHT_EYE_POS(-0.3f, 1.6f, 0.0f);
const glm::vec3 DEFAULT_LEFT_EYE_POS(0.3f, 1.6f, 0.0f);
const glm::vec3 DEFAULT_HEAD_POS(0.0f, 1.55f, 0.0f);
const glm::vec3 DEFAULT_NECK_POS(0.0f, 1.5f, 0.0f);
// Use absolute bindPose positions just in case the relBindPose have rotations we don't expect.
glm::vec3 absRightEyePos = rightEyeIndex != -1 ? skeleton->getAbsoluteBindPose(rightEyeIndex).trans : DEFAULT_RIGHT_EYE_POS;
glm::vec3 absLeftEyePos = leftEyeIndex != -1 ? skeleton->getAbsoluteBindPose(leftEyeIndex).trans : DEFAULT_LEFT_EYE_POS;

View file

@ -164,6 +164,8 @@ public:
bool getModelOffset(glm::vec3& modelOffsetOut) const;
const glm::vec3& getEyesInRootFrame() const { return _eyesInRootFrame; }
protected:
void updateAnimationStateHandlers();
void applyOverridePoses();
@ -174,6 +176,8 @@ public:
void updateEyeJoint(int index, const glm::vec3& modelTranslation, const glm::quat& modelRotation, const glm::quat& worldHeadOrientation, const glm::vec3& lookAt, const glm::vec3& saccade);
void calcAnimAlpha(float speed, const std::vector<float>& referenceSpeeds, float* alphaOut) const;
void computeEyesInRootFrame(const AnimPoseVec& poses);
// AJT: TODO: LEGACY
QVector<JointState> _jointStates;
glm::mat4 _legacyModelOffset;
@ -198,6 +202,7 @@ public:
glm::vec3 _lastFront;
glm::vec3 _lastPosition;
glm::vec3 _lastVelocity;
glm::vec3 _eyesInRootFrame { Vectors::ZERO };
std::shared_ptr<AnimNode> _animNode;
std::shared_ptr<AnimSkeleton> _animSkeleton;

View file

@ -743,19 +743,9 @@ void AudioClient::handleLocalEchoAndReverb(QByteArray& inputByteArray) {
}
void AudioClient::handleAudioInput() {
if (!_audioPacket) {
// we don't have an audioPacket yet - set that up now
_audioPacket = NLPacket::create(PacketType::MicrophoneAudioNoEcho);
}
const float inputToNetworkInputRatio = calculateDeviceToNetworkInputRatio();
const int inputSamplesRequired = (int)((float)AudioConstants::NETWORK_FRAME_SAMPLES_PER_CHANNEL * inputToNetworkInputRatio);
const auto inputAudioSamples = std::unique_ptr<int16_t[]>(new int16_t[inputSamplesRequired]);
static const int leadingBytes = sizeof(quint16) + sizeof(glm::vec3) + sizeof(glm::quat) + sizeof(quint8);
int16_t* const networkAudioSamples = (int16_t*)(_audioPacket->getPayload() + leadingBytes);
QByteArray inputByteArray = _inputDevice->readAll();
// Add audio source injection if enabled
@ -784,30 +774,30 @@ void AudioClient::handleAudioInput() {
float audioInputMsecsRead = inputByteArray.size() / (float)(_inputFormat.bytesForDuration(USECS_PER_MSEC));
_stats.updateInputMsecsRead(audioInputMsecsRead);
while (_inputRingBuffer.samplesAvailable() >= inputSamplesRequired) {
const int numNetworkBytes = _isStereoInput
? AudioConstants::NETWORK_FRAME_BYTES_STEREO
: AudioConstants::NETWORK_FRAME_BYTES_PER_CHANNEL;
const int numNetworkSamples = _isStereoInput
? AudioConstants::NETWORK_FRAME_SAMPLES_STEREO
: AudioConstants::NETWORK_FRAME_SAMPLES_PER_CHANNEL;
const int numNetworkBytes = _isStereoInput
? AudioConstants::NETWORK_FRAME_BYTES_STEREO
: AudioConstants::NETWORK_FRAME_BYTES_PER_CHANNEL;
const int numNetworkSamples = _isStereoInput
? AudioConstants::NETWORK_FRAME_SAMPLES_STEREO
: AudioConstants::NETWORK_FRAME_SAMPLES_PER_CHANNEL;
static int16_t networkAudioSamples[AudioConstants::NETWORK_FRAME_SAMPLES_STEREO];
while (_inputRingBuffer.samplesAvailable() >= inputSamplesRequired) {
if (!_muted) {
// zero out the monoAudioSamples array and the locally injected audio
memset(networkAudioSamples, 0, numNetworkBytes);
// Increment the time since the last clip
if (_timeSinceLastClip >= 0.0f) {
_timeSinceLastClip += (float) numNetworkSamples / (float) AudioConstants::SAMPLE_RATE;
_timeSinceLastClip += (float)numNetworkSamples / (float)AudioConstants::SAMPLE_RATE;
}
_inputRingBuffer.readSamples(inputAudioSamples.get(), inputSamplesRequired);
possibleResampling(_inputToNetworkResampler,
inputAudioSamples.get(), networkAudioSamples,
inputSamplesRequired, numNetworkSamples,
_inputFormat, _desiredInputFormat);
inputAudioSamples.get(), networkAudioSamples,
inputSamplesRequired, numNetworkSamples,
_inputFormat, _desiredInputFormat);
// Remove DC offset
if (!_isStereoInput && !_audioSourceInjectEnabled) {
@ -829,7 +819,7 @@ void AudioClient::handleAudioInput() {
for (int i = 0; i < numNetworkSamples; i++) {
int thisSample = std::abs(networkAudioSamples[i]);
loudness += (float) thisSample;
loudness += (float)thisSample;
if (thisSample > (AudioConstants::MAX_SAMPLE_VALUE * AudioNoiseGate::CLIPPING_THRESHOLD)) {
_timeSinceLastClip = 0.0f;
@ -839,7 +829,7 @@ void AudioClient::handleAudioInput() {
_lastInputLoudness = fabs(loudness / numNetworkSamples);
}
emit inputReceived({reinterpret_cast<char*>(networkAudioSamples), numNetworkBytes});
emit inputReceived({ reinterpret_cast<char*>(networkAudioSamples), numNetworkBytes });
} else {
// our input loudness is 0, since we're muted
@ -849,14 +839,38 @@ void AudioClient::handleAudioInput() {
_inputRingBuffer.shiftReadPosition(inputSamplesRequired);
}
auto nodeList = DependencyManager::get<NodeList>();
SharedNodePointer audioMixer = nodeList->soloNodeOfType(NodeType::AudioMixer);
emitAudioPacket(networkAudioSamples);
}
}
if (audioMixer && audioMixer->getActiveSocket()) {
glm::vec3 headPosition = _positionGetter();
glm::quat headOrientation = _orientationGetter();
quint8 isStereo = _isStereoInput ? 1 : 0;
void AudioClient::emitAudioPacket(const int16_t* audioData, PacketType packetType) {
static std::mutex _mutex;
using Locker = std::unique_lock<std::mutex>;
// FIXME recorded audio isn't guaranteed to have the same stereo state
// as the current system
const int numNetworkBytes = _isStereoInput
? AudioConstants::NETWORK_FRAME_BYTES_STEREO
: AudioConstants::NETWORK_FRAME_BYTES_PER_CHANNEL;
const int numNetworkSamples = _isStereoInput
? AudioConstants::NETWORK_FRAME_SAMPLES_STEREO
: AudioConstants::NETWORK_FRAME_SAMPLES_PER_CHANNEL;
auto nodeList = DependencyManager::get<NodeList>();
SharedNodePointer audioMixer = nodeList->soloNodeOfType(NodeType::AudioMixer);
if (audioMixer && audioMixer->getActiveSocket()) {
Locker lock(_mutex);
if (!_audioPacket) {
// we don't have an audioPacket yet - set that up now
_audioPacket = NLPacket::create(PacketType::MicrophoneAudioWithEcho);
}
glm::vec3 headPosition = _positionGetter();
glm::quat headOrientation = _orientationGetter();
quint8 isStereo = _isStereoInput ? 1 : 0;
if (packetType == PacketType::Unknown) {
if (_lastInputLoudness == 0) {
_audioPacket->setType(PacketType::SilentAudioFrame);
} else {
@ -866,44 +880,54 @@ void AudioClient::handleAudioInput() {
_audioPacket->setType(PacketType::MicrophoneAudioNoEcho);
}
}
// reset the audio packet so we can start writing
_audioPacket->reset();
// write sequence number
_audioPacket->writePrimitive(_outgoingAvatarAudioSequenceNumber);
if (_audioPacket->getType() == PacketType::SilentAudioFrame) {
// pack num silent samples
quint16 numSilentSamples = numNetworkSamples;
_audioPacket->writePrimitive(numSilentSamples);
} else {
// set the mono/stereo byte
_audioPacket->writePrimitive(isStereo);
}
// pack the three float positions
_audioPacket->writePrimitive(headPosition);
// pack the orientation
_audioPacket->writePrimitive(headOrientation);
if (_audioPacket->getType() != PacketType::SilentAudioFrame) {
// audio samples have already been packed (written to networkAudioSamples)
_audioPacket->setPayloadSize(_audioPacket->getPayloadSize() + numNetworkBytes);
}
_stats.sentPacket();
nodeList->flagTimeForConnectionStep(LimitedNodeList::ConnectionStep::SendAudioPacket);
nodeList->sendUnreliablePacket(*_audioPacket, *audioMixer);
_outgoingAvatarAudioSequenceNumber++;
} else {
_audioPacket->setType(packetType);
}
// reset the audio packet so we can start writing
_audioPacket->reset();
// write sequence number
_audioPacket->writePrimitive(_outgoingAvatarAudioSequenceNumber);
if (_audioPacket->getType() == PacketType::SilentAudioFrame) {
// pack num silent samples
quint16 numSilentSamples = numNetworkSamples;
_audioPacket->writePrimitive(numSilentSamples);
} else {
// set the mono/stereo byte
_audioPacket->writePrimitive(isStereo);
}
// pack the three float positions
_audioPacket->writePrimitive(headPosition);
// pack the orientation
_audioPacket->writePrimitive(headOrientation);
if (_audioPacket->getType() != PacketType::SilentAudioFrame) {
// audio samples have already been packed (written to networkAudioSamples)
_audioPacket->setPayloadSize(_audioPacket->getPayloadSize() + numNetworkBytes);
}
static const int leadingBytes = sizeof(quint16) + sizeof(glm::vec3) + sizeof(glm::quat) + sizeof(quint8);
int16_t* const networkAudioSamples = (int16_t*)(_audioPacket->getPayload() + leadingBytes);
memcpy(networkAudioSamples, audioData, numNetworkBytes);
_stats.sentPacket();
nodeList->flagTimeForConnectionStep(LimitedNodeList::ConnectionStep::SendAudioPacket);
nodeList->sendUnreliablePacket(*_audioPacket, *audioMixer);
_outgoingAvatarAudioSequenceNumber++;
}
}
void AudioClient::handleRecordedAudioInput(const QByteArray& audio) {
emitAudioPacket((int16_t*)audio.data(), PacketType::MicrophoneAudioWithEcho);
}
void AudioClient::processReceivedSamples(const QByteArray& inputBuffer, QByteArray& outputBuffer) {
const int numNetworkOutputSamples = inputBuffer.size() / sizeof(int16_t);
const int numDeviceOutputSamples = numNetworkOutputSamples * (_outputFormat.sampleRate() * _outputFormat.channelCount())

View file

@ -147,6 +147,7 @@ public slots:
void sendDownstreamAudioStatsPacket() { _stats.sendDownstreamAudioStatsPacket(); }
void handleAudioInput();
void handleRecordedAudioInput(const QByteArray& audio);
void reset();
void audioMixerKilled();
void toggleMute();
@ -211,6 +212,7 @@ protected:
}
private:
void emitAudioPacket(const int16_t* audioData, PacketType packetType = PacketType::Unknown);
void outputFormatChanged();
QByteArray firstInputFrame;

View file

@ -1,3 +1,3 @@
set(TARGET_NAME avatars)
setup_hifi_library(Network Script)
link_hifi_libraries(audio shared networking recording)
link_hifi_libraries(shared networking)

View file

@ -33,8 +33,6 @@
#include <StreamUtils.h>
#include <UUID.h>
#include <shared/JSONHelpers.h>
#include <recording/Deck.h>
#include <recording/Clip.h>
#include "AvatarLogging.h"
@ -45,6 +43,9 @@ using namespace std;
const glm::vec3 DEFAULT_LOCAL_AABOX_CORNER(-0.5f);
const glm::vec3 DEFAULT_LOCAL_AABOX_SCALE(1.0f);
const QString AvatarData::FRAME_NAME = "com.highfidelity.recording.AvatarData";
static std::once_flag frameTypeRegistration;
AvatarData::AvatarData() :
_sessionUUID(),
_position(0.0f),
@ -176,7 +177,7 @@ float AvatarData::getTargetScale() const {
void AvatarData::setTargetScale(float targetScale, bool overideReferential) {
if (!_referential || overideReferential) {
_targetScale = targetScale;
_targetScale = std::max(MIN_AVATAR_SCALE, std::min(MAX_AVATAR_SCALE, targetScale));
}
}
@ -530,7 +531,7 @@ int AvatarData::parseDataFromBuffer(const QByteArray& buffer) {
}
return maxAvailableSize;
}
_targetScale = scale;
_targetScale = std::max(MIN_AVATAR_SCALE, std::min(MAX_AVATAR_SCALE, scale));
} // 20 bytes
{ // Lookat Position
@ -791,155 +792,10 @@ bool AvatarData::hasReferential() {
return _referential != NULL;
}
bool AvatarData::isPlaying() {
return _player && _player->isPlaying();
}
bool AvatarData::isPaused() {
return _player && _player->isPaused();
}
float AvatarData::playerElapsed() {
if (!_player) {
return 0;
}
if (QThread::currentThread() != thread()) {
float result;
QMetaObject::invokeMethod(this, "playerElapsed", Qt::BlockingQueuedConnection,
Q_RETURN_ARG(float, result));
return result;
}
return (float)_player->position() / (float) MSECS_PER_SECOND;
}
float AvatarData::playerLength() {
if (!_player) {
return 0;
}
if (QThread::currentThread() != thread()) {
float result;
QMetaObject::invokeMethod(this, "playerLength", Qt::BlockingQueuedConnection,
Q_RETURN_ARG(float, result));
return result;
}
return (float)_player->length() / (float) MSECS_PER_SECOND;
}
void AvatarData::loadRecording(const QString& filename) {
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "loadRecording", Qt::BlockingQueuedConnection,
Q_ARG(QString, filename));
return;
}
using namespace recording;
ClipPointer clip = Clip::fromFile(filename);
if (!clip) {
qWarning() << "Unable to load clip data from " << filename;
}
_player = std::make_shared<Deck>();
_player->queueClip(clip);
}
void AvatarData::startPlaying() {
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "startPlaying", Qt::BlockingQueuedConnection);
return;
}
if (!_player) {
qWarning() << "No clip loaded for playback";
return;
}
setRecordingBasis();
_player->play();
}
void AvatarData::setPlayerVolume(float volume) {
// FIXME
}
void AvatarData::setPlayerAudioOffset(float audioOffset) {
// FIXME
}
void AvatarData::setPlayerTime(float time) {
if (!_player) {
qWarning() << "No player active";
return;
}
_player->seek(time * MSECS_PER_SECOND);
}
void AvatarData::setPlayFromCurrentLocation(bool playFromCurrentLocation) {
// FIXME
}
void AvatarData::setPlayerLoop(bool loop) {
if (_player) {
_player->loop(loop);
}
}
void AvatarData::setPlayerUseDisplayName(bool useDisplayName) {
// FIXME
}
void AvatarData::setPlayerUseAttachments(bool useAttachments) {
// FIXME
}
void AvatarData::setPlayerUseHeadModel(bool useHeadModel) {
// FIXME
}
void AvatarData::setPlayerUseSkeletonModel(bool useSkeletonModel) {
// FIXME
}
void AvatarData::play() {
if (isPlaying()) {
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "play", Qt::BlockingQueuedConnection);
return;
}
_player->play();
}
}
std::shared_ptr<Transform> AvatarData::getRecordingBasis() const {
return _recordingBasis;
}
void AvatarData::pausePlayer() {
if (!_player) {
return;
}
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "pausePlayer", Qt::BlockingQueuedConnection);
return;
}
if (_player) {
_player->pause();
}
}
void AvatarData::stopPlaying() {
if (!_player) {
return;
}
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "stopPlaying", Qt::BlockingQueuedConnection);
return;
}
if (_player) {
_player->stop();
}
}
void AvatarData::changeReferential(Referential* ref) {
delete _referential;
_referential = ref;
@ -1568,44 +1424,40 @@ JointData jointDataFromJsonValue(const QJsonValue& json) {
// This allows the application to decide whether playback should be relative to an avatar's
// transform at the start of playback, or relative to the transform of the recorded
// avatar
QByteArray avatarStateToFrame(const AvatarData* _avatar) {
QByteArray AvatarData::toFrame(const AvatarData& avatar) {
QJsonObject root;
if (!_avatar->getFaceModelURL().isEmpty()) {
root[JSON_AVATAR_HEAD_MODEL] = _avatar->getFaceModelURL().toString();
if (!avatar.getFaceModelURL().isEmpty()) {
root[JSON_AVATAR_HEAD_MODEL] = avatar.getFaceModelURL().toString();
}
if (!_avatar->getSkeletonModelURL().isEmpty()) {
root[JSON_AVATAR_BODY_MODEL] = _avatar->getSkeletonModelURL().toString();
if (!avatar.getSkeletonModelURL().isEmpty()) {
root[JSON_AVATAR_BODY_MODEL] = avatar.getSkeletonModelURL().toString();
}
if (!_avatar->getDisplayName().isEmpty()) {
root[JSON_AVATAR_DISPLAY_NAME] = _avatar->getDisplayName();
if (!avatar.getDisplayName().isEmpty()) {
root[JSON_AVATAR_DISPLAY_NAME] = avatar.getDisplayName();
}
if (!_avatar->getAttachmentData().isEmpty()) {
if (!avatar.getAttachmentData().isEmpty()) {
// FIXME serialize attachment data
}
auto recordingBasis = _avatar->getRecordingBasis();
auto recordingBasis = avatar.getRecordingBasis();
if (recordingBasis) {
root[JSON_AVATAR_BASIS] = Transform::toJson(*recordingBasis);
// Find the relative transform
auto relativeTransform = recordingBasis->relativeTransform(_avatar->getTransform());
// if the resulting relative basis is identity, we shouldn't record anything
if (!relativeTransform.isIdentity()) {
root[JSON_AVATAR_RELATIVE] = Transform::toJson(relativeTransform);
root[JSON_AVATAR_BASIS] = Transform::toJson(*recordingBasis);
}
auto relativeTransform = recordingBasis->relativeTransform(avatar.getTransform());
root[JSON_AVATAR_RELATIVE] = Transform::toJson(relativeTransform);
} else {
root[JSON_AVATAR_RELATIVE] = Transform::toJson(_avatar->getTransform());
root[JSON_AVATAR_RELATIVE] = Transform::toJson(avatar.getTransform());
}
// Skeleton pose
QJsonArray jointArray;
for (const auto& joint : _avatar->getRawJointData()) {
for (const auto& joint : avatar.getRawJointData()) {
jointArray.push_back(toJsonValue(joint));
}
root[JSON_AVATAR_JOINT_ARRAY] = jointArray;
const HeadData* head = _avatar->getHeadData();
const HeadData* head = avatar.getHeadData();
if (head) {
QJsonObject headJson;
QJsonArray blendshapeCoefficients;
@ -1616,8 +1468,8 @@ QByteArray avatarStateToFrame(const AvatarData* _avatar) {
headJson[JSON_AVATAR_HEAD_ROTATION] = toJsonValue(head->getRawOrientation());
headJson[JSON_AVATAR_HEAD_LEAN_FORWARD] = QJsonValue(head->getLeanForward());
headJson[JSON_AVATAR_HEAD_LEAN_SIDEWAYS] = QJsonValue(head->getLeanSideways());
vec3 relativeLookAt = glm::inverse(_avatar->getOrientation()) *
(head->getLookAtPosition() - _avatar->getPosition());
vec3 relativeLookAt = glm::inverse(avatar.getOrientation()) *
(head->getLookAtPosition() - avatar.getPosition());
headJson[JSON_AVATAR_HEAD_LOOKAT] = toJsonValue(relativeLookAt);
root[JSON_AVATAR_HEAD] = headJson;
}
@ -1625,26 +1477,32 @@ QByteArray avatarStateToFrame(const AvatarData* _avatar) {
return QJsonDocument(root).toBinaryData();
}
void avatarStateFromFrame(const QByteArray& frameData, AvatarData* _avatar) {
void AvatarData::fromFrame(const QByteArray& frameData, AvatarData& result) {
QJsonDocument doc = QJsonDocument::fromBinaryData(frameData);
#ifdef WANT_JSON_DEBUG
qDebug() << doc.toJson(QJsonDocument::JsonFormat::Indented);
#endif
QJsonObject root = doc.object();
if (root.contains(JSON_AVATAR_HEAD_MODEL)) {
auto faceModelURL = root[JSON_AVATAR_HEAD_MODEL].toString();
if (faceModelURL != _avatar->getFaceModelURL().toString()) {
_avatar->setFaceModelURL(faceModelURL);
if (faceModelURL != result.getFaceModelURL().toString()) {
QUrl faceModel(faceModelURL);
if (faceModel.isValid()) {
result.setFaceModelURL(faceModel);
}
}
}
if (root.contains(JSON_AVATAR_BODY_MODEL)) {
auto bodyModelURL = root[JSON_AVATAR_BODY_MODEL].toString();
if (bodyModelURL != _avatar->getSkeletonModelURL().toString()) {
_avatar->setSkeletonModelURL(bodyModelURL);
if (bodyModelURL != result.getSkeletonModelURL().toString()) {
result.setSkeletonModelURL(bodyModelURL);
}
}
if (root.contains(JSON_AVATAR_DISPLAY_NAME)) {
auto newDisplayName = root[JSON_AVATAR_DISPLAY_NAME].toString();
if (newDisplayName != _avatar->getDisplayName()) {
_avatar->setDisplayName(newDisplayName);
if (newDisplayName != result.getDisplayName()) {
result.setDisplayName(newDisplayName);
}
}
@ -1656,18 +1514,18 @@ void avatarStateFromFrame(const QByteArray& frameData, AvatarData* _avatar) {
// The first is more useful for playing back recordings on your own avatar, while
// the latter is more useful for playing back other avatars within your scene.
auto currentBasis = _avatar->getRecordingBasis();
auto currentBasis = result.getRecordingBasis();
if (!currentBasis) {
currentBasis = std::make_shared<Transform>(Transform::fromJson(root[JSON_AVATAR_BASIS]));
}
auto relativeTransform = Transform::fromJson(root[JSON_AVATAR_RELATIVE]);
auto worldTransform = currentBasis->worldTransform(relativeTransform);
_avatar->setPosition(worldTransform.getTranslation());
_avatar->setOrientation(worldTransform.getRotation());
result.setPosition(worldTransform.getTranslation());
result.setOrientation(worldTransform.getRotation());
// TODO: find a way to record/playback the Scale of the avatar
//_avatar->setTargetScale(worldTransform.getScale().x);
//result.setTargetScale(worldTransform.getScale().x);
}
@ -1689,13 +1547,13 @@ void avatarStateFromFrame(const QByteArray& frameData, AvatarData* _avatar) {
for (const auto& joint : jointArray) {
jointRotations.push_back(joint.rotation);
}
_avatar->setJointRotations(jointRotations);
result.setJointRotations(jointRotations);
}
#if 0
// Most head data is relative to the avatar, and needs no basis correction,
// but the lookat vector does need correction
HeadData* head = _avatar->_headData;
HeadData* head = result._headData;
if (head && root.contains(JSON_AVATAR_HEAD)) {
QJsonObject headJson = root[JSON_AVATAR_HEAD].toObject();
if (headJson.contains(JSON_AVATAR_HEAD_BLENDSHAPE_COEFFICIENTS)) {
@ -1718,7 +1576,7 @@ void avatarStateFromFrame(const QByteArray& frameData, AvatarData* _avatar) {
if (headJson.contains(JSON_AVATAR_HEAD_LOOKAT)) {
auto relativeLookAt = vec3FromJsonValue(headJson[JSON_AVATAR_HEAD_LOOKAT]);
if (glm::length2(relativeLookAt) > 0.01) {
head->setLookAtPosition((_avatar->getOrientation() * relativeLookAt) + _avatar->getPosition());
head->setLookAtPosition((result.getOrientation() * relativeLookAt) + result.getPosition());
}
}
}

View file

@ -55,8 +55,6 @@ typedef unsigned long long quint64;
#include "HandData.h"
#include "HeadData.h"
#include "PathUtils.h"
#include "Player.h"
#include "Recorder.h"
#include "Referential.h"
using AvatarSharedPointer = std::shared_ptr<AvatarData>;
@ -165,7 +163,13 @@ class AvatarData : public QObject {
Q_PROPERTY(QStringList jointNames READ getJointNames)
Q_PROPERTY(QUuid sessionUUID READ getSessionUUID)
public:
static const QString FRAME_NAME;
static void fromFrame(const QByteArray& frameData, AvatarData& avatar);
static QByteArray toFrame(const AvatarData& avatar);
AvatarData();
virtual ~AvatarData();
@ -348,25 +352,6 @@ public slots:
void setJointMappingsFromNetworkReply();
void setSessionUUID(const QUuid& sessionUUID) { _sessionUUID = sessionUUID; }
bool hasReferential();
bool isPlaying();
bool isPaused();
float playerElapsed();
float playerLength();
void loadRecording(const QString& filename);
void startPlaying();
void setPlayerVolume(float volume);
void setPlayerAudioOffset(float audioOffset);
void setPlayerTime(float time);
void setPlayFromCurrentLocation(bool playFromCurrentLocation);
void setPlayerLoop(bool loop);
void setPlayerUseDisplayName(bool useDisplayName);
void setPlayerUseAttachments(bool useAttachments);
void setPlayerUseHeadModel(bool useHeadModel);
void setPlayerUseSkeletonModel(bool useSkeletonModel);
void play();
void pausePlayer();
void stopPlaying();
protected:
QUuid _sessionUUID;
@ -421,8 +406,6 @@ protected:
QWeakPointer<Node> _owningAvatarMixer;
recording::DeckPointer _player;
/// Loads the joint indices, names from the FST file (if any)
virtual void updateJointMappings();
void changeReferential(Referential* ref);
@ -437,7 +420,7 @@ protected:
QMutex avatarLock; // Name is redundant, but it aids searches.
// During recording, this holds the starting position, orientation & scale of the recorded avatar
// During playback, it holds the
// During playback, it holds the origin from which to play the relative positions in the clip
TransformPointer _recordingBasis;
private:

View file

@ -12,11 +12,14 @@
#ifndef hifi_EntityActionInterface_h
#define hifi_EntityActionInterface_h
#include <memory>
#include <QUuid>
#include <glm/glm.hpp>
#include "EntityItem.h"
class EntityItem;
class EntitySimulation;
using EntityItemPointer = std::shared_ptr<EntityItem>;
using EntityItemWeakPointer = std::weak_ptr<EntityItem>;
enum EntityActionType {
// keep these synchronized with actionTypeFromString and actionTypeToString
@ -34,6 +37,8 @@ public:
const QUuid& getID() const { return _id; }
EntityActionType getType() const { return _type; }
bool isActive() { return _active; }
virtual void removeFromSimulation(EntitySimulation* simulation) const = 0;
virtual EntityItemWeakPointer getOwnerEntity() const = 0;
virtual void setOwnerEntity(const EntityItemPointer ownerEntity) = 0;
@ -81,6 +86,7 @@ protected:
QUuid _id;
EntityActionType _type;
bool _active { false };
};

View file

@ -1844,3 +1844,18 @@ bool EntityItem::shouldSuppressLocationEdits() const {
return false;
}
QList<EntityActionPointer> EntityItem::getActionsOfType(EntityActionType typeToGet) {
QList<EntityActionPointer> result;
QHash<QUuid, EntityActionPointer>::const_iterator i = _objectActions.begin();
while (i != _objectActions.end()) {
EntityActionPointer action = i.value();
if (action->getType() == typeToGet && action->isActive()) {
result += action;
}
i++;
}
return result;
}

View file

@ -30,6 +30,7 @@
#include "EntityTypes.h"
#include "SimulationOwner.h"
#include "SimulationFlags.h"
#include "EntityActionInterface.h"
class EntitySimulation;
class EntityTreeElement;
@ -419,7 +420,9 @@ public:
void setSourceUUID(const QUuid& sourceUUID) { _sourceUUID = sourceUUID; }
const QUuid& getSourceUUID() const { return _sourceUUID; }
bool matchesSourceUUID(const QUuid& sourceUUID) const { return _sourceUUID == sourceUUID; }
bool matchesSourceUUID(const QUuid& sourceUUID) const { return _sourceUUID == sourceUUID; }
QList<EntityActionPointer> getActionsOfType(EntityActionType typeToGet);
protected:

View file

@ -704,6 +704,14 @@ void EntityTree::fixupTerseEditLogging(EntityItemProperties& properties, QList<Q
changedProperties[index] = QString("locked:") + changeHint;
}
}
if (properties.userDataChanged()) {
int index = changedProperties.indexOf("userData");
if (index >= 0) {
QString changeHint = properties.getUserData();
changedProperties[index] = QString("userData:") + changeHint;
}
}
}
int EntityTree::processEditPacketData(NLPacket& packet, const unsigned char* editData, int maxLength,

View file

@ -20,8 +20,8 @@
#include <OctreeRenderer.h> // for RenderArgs
class EntityItem;
typedef std::shared_ptr<EntityItem> EntityItemPointer;
typedef std::weak_ptr<EntityItem> EntityItemWeakPointer;
using EntityItemPointer = std::shared_ptr<EntityItem>;
using EntityItemWeakPointer = std::weak_ptr<EntityItem>;
inline uint qHash(const EntityItemPointer& a, uint seed) {
return qHash(a.get(), seed);

View file

@ -662,7 +662,7 @@ void ParticleEffectEntityItem::stepSimulation(float deltaTime) {
// move head forward
_particleHeadIndex = (_particleHeadIndex + 1) % _maxParticles;
} else {
float age = 1.0f - _particleLifetimes[i] / _lifespan; // 0.0 .. 1.0
float age = _particleLifetimes[i] / _lifespan; // 0.0 .. 1.0
updateRadius(i, age);
updateColor(i, age);
updateAlpha(i, age);

View file

@ -26,7 +26,7 @@
#include "OffscreenGlCanvas.h"
// FIXME move to threaded rendering with Qt 5.5
// #define QML_THREADED
//#define QML_THREADED
// Time between receiving a request to render the offscreen UI actually triggering
// the render. Could possibly be increased depending on the framerate we expect to
@ -72,7 +72,7 @@ public:
OffscreenGlCanvas::create(shareContext);
#ifdef QML_THREADED
// Qt 5.5
// _renderControl->prepareThread(_renderThread);
_renderControl->prepareThread(_renderThread);
_context->moveToThread(&_thread);
moveToThread(&_thread);
_thread.setObjectName("QML Thread");

View file

@ -30,6 +30,8 @@ Assignment::Type Assignment::typeForNodeType(NodeType_t nodeType) {
return Assignment::EntityServerType;
case NodeType::AssetServer:
return Assignment::AssetServerType;
case NodeType::MessagesMixer:
return Assignment::MessagesMixerType;
default:
return Assignment::AllTypes;
}
@ -131,6 +133,8 @@ const char* Assignment::getTypeName() const {
return "asset-server";
case Assignment::EntityServerType:
return "entity-server";
case Assignment::MessagesMixerType:
return "messages-mixer";
default:
return "unknown";
}

View file

@ -30,7 +30,7 @@ public:
AvatarMixerType = 1,
AgentType = 2,
AssetServerType = 3,
UNUSED_0 = 4,
MessagesMixerType = 4,
UNUSED_1 = 5,
EntityServerType = 6,
AllTypes = 7

View file

@ -46,7 +46,13 @@ DomainHandler::DomainHandler(QObject* parent) :
connect(this, &DomainHandler::completedSocketDiscovery, &_icePeer, &NetworkPeer::stopPingTimer);
}
void DomainHandler::clearConnectionInfo() {
void DomainHandler::disconnect() {
// if we're currently connected to a domain, send a disconnect packet on our way out
if (_isConnected) {
sendDisconnectPacket();
}
// clear member variables that hold the connection state to a domain
_uuid = QUuid();
_connectionToken = QUuid();
@ -60,6 +66,18 @@ void DomainHandler::clearConnectionInfo() {
setIsConnected(false);
}
void DomainHandler::sendDisconnectPacket() {
// The DomainDisconnect packet is not verified - we're relying on the eventual addition of DTLS to the
// domain-server connection to stop greifing here
// construct the disconnect packet once (an empty packet but sourced with our current session UUID)
static auto disconnectPacket = NLPacket::create(PacketType::DomainDisconnectRequest, 0);
// send the disconnect packet to the current domain server
auto nodeList = DependencyManager::get<NodeList>();
nodeList->sendUnreliablePacket(*disconnectPacket, _sockAddr);
}
void DomainHandler::clearSettings() {
_settingsObject = QJsonObject();
_failedSettingsRequests = 0;
@ -67,7 +85,7 @@ void DomainHandler::clearSettings() {
void DomainHandler::softReset() {
qCDebug(networking) << "Resetting current domain connection information.";
clearConnectionInfo();
disconnect();
clearSettings();
}

View file

@ -35,7 +35,7 @@ class DomainHandler : public QObject {
public:
DomainHandler(QObject* parent = 0);
void clearConnectionInfo();
void disconnect();
void clearSettings();
const QUuid& getUUID() const { return _uuid; }
@ -113,6 +113,7 @@ signals:
void settingsReceiveFail();
private:
void sendDisconnectPacket();
void hardReset();
QUuid _uuid;

View file

@ -299,14 +299,17 @@ qint64 LimitedNodeList::sendUnreliablePacket(const NLPacket& packet, const HifiS
qint64 LimitedNodeList::sendPacket(std::unique_ptr<NLPacket> packet, const Node& destinationNode) {
Q_ASSERT(!packet->isPartOfMessage());
if (!destinationNode.getActiveSocket()) {
auto activeSocket = destinationNode.getActiveSocket();
if (activeSocket) {
emit dataSent(destinationNode.getType(), packet->getDataSize());
destinationNode.recordBytesSent(packet->getDataSize());
return sendPacket(std::move(packet), *activeSocket, destinationNode.getConnectionSecret());
} else {
qDebug() << "LimitedNodeList::sendPacket called without active socket for node" << destinationNode << "- not sending";
return 0;
}
emit dataSent(destinationNode.getType(), packet->getDataSize());
destinationNode.recordBytesSent(packet->getDataSize());
return sendPacket(std::move(packet), *destinationNode.getActiveSocket(), destinationNode.getConnectionSecret());
}
qint64 LimitedNodeList::sendPacket(std::unique_ptr<NLPacket> packet, const HifiSockAddr& sockAddr,
@ -327,21 +330,25 @@ qint64 LimitedNodeList::sendPacket(std::unique_ptr<NLPacket> packet, const HifiS
qint64 LimitedNodeList::sendPacketList(NLPacketList& packetList, const Node& destinationNode) {
auto activeSocket = destinationNode.getActiveSocket();
if (!activeSocket) {
if (activeSocket) {
qint64 bytesSent = 0;
auto connectionSecret = destinationNode.getConnectionSecret();
// close the last packet in the list
packetList.closeCurrentPacket();
while (!packetList._packets.empty()) {
bytesSent += sendPacket(packetList.takeFront<NLPacket>(), *activeSocket, connectionSecret);
}
emit dataSent(destinationNode.getType(), bytesSent);
return bytesSent;
} else {
qDebug() << "LimitedNodeList::sendPacketList called without active socket for node" << destinationNode
<< " - not sending.";
return 0;
}
qint64 bytesSent = 0;
auto connectionSecret = destinationNode.getConnectionSecret();
// close the last packet in the list
packetList.closeCurrentPacket();
while (!packetList._packets.empty()) {
bytesSent += sendPacket(packetList.takeFront<NLPacket>(), *activeSocket, connectionSecret);
}
emit dataSent(destinationNode.getType(), bytesSent);
return bytesSent;
}
qint64 LimitedNodeList::sendPacketList(NLPacketList& packetList, const HifiSockAddr& sockAddr,
@ -372,23 +379,35 @@ qint64 LimitedNodeList::sendPacketList(std::unique_ptr<NLPacketList> packetList,
}
qint64 LimitedNodeList::sendPacketList(std::unique_ptr<NLPacketList> packetList, const Node& destinationNode) {
// close the last packet in the list
packetList->closeCurrentPacket();
for (std::unique_ptr<udt::Packet>& packet : packetList->_packets) {
NLPacket* nlPacket = static_cast<NLPacket*>(packet.get());
collectPacketStats(*nlPacket);
fillPacketHeader(*nlPacket, destinationNode.getConnectionSecret());
auto activeSocket = destinationNode.getActiveSocket();
if (activeSocket) {
// close the last packet in the list
packetList->closeCurrentPacket();
for (std::unique_ptr<udt::Packet>& packet : packetList->_packets) {
NLPacket* nlPacket = static_cast<NLPacket*>(packet.get());
collectPacketStats(*nlPacket);
fillPacketHeader(*nlPacket, destinationNode.getConnectionSecret());
}
return _nodeSocket.writePacketList(std::move(packetList), *activeSocket);
} else {
qCDebug(networking) << "LimitedNodeList::sendPacketList called without active socket for node. Not sending.";
return 0;
}
return _nodeSocket.writePacketList(std::move(packetList), *destinationNode.getActiveSocket());
}
qint64 LimitedNodeList::sendPacket(std::unique_ptr<NLPacket> packet, const Node& destinationNode,
const HifiSockAddr& overridenSockAddr) {
if (overridenSockAddr.isNull() && !destinationNode.getActiveSocket()) {
qCDebug(networking) << "LimitedNodeList::sendPacket called without active socket for node. Not sending.";
return 0;
}
// use the node's active socket as the destination socket if there is no overriden socket address
auto& destinationSockAddr = (overridenSockAddr.isNull()) ? *destinationNode.getActiveSocket()
: overridenSockAddr;
return sendPacket(std::move(packet), destinationSockAddr, destinationNode.getConnectionSecret());
}
@ -441,7 +460,7 @@ void LimitedNodeList::reset() {
_nodeSocket.clearConnections();
}
void LimitedNodeList::killNodeWithUUID(const QUuid& nodeUUID) {
bool LimitedNodeList::killNodeWithUUID(const QUuid& nodeUUID) {
QReadLocker readLocker(&_nodeMutex);
NodeHash::iterator it = _nodeHash.find(nodeUUID);
@ -456,7 +475,10 @@ void LimitedNodeList::killNodeWithUUID(const QUuid& nodeUUID) {
}
handleNodeKill(matchingNode);
return true;
}
return false;
}
void LimitedNodeList::processKillNode(NLPacket& packet) {
@ -508,11 +530,21 @@ SharedNodePointer LimitedNodeList::addOrUpdateNode(const QUuid& uuid, NodeType_t
qCDebug(networking) << "Added" << *newNode;
emit nodeAdded(newNodePointer);
if (newNodePointer->getActiveSocket()) {
emit nodeActivated(newNodePointer);
} else {
connect(newNodePointer.data(), &NetworkPeer::socketActivated, this, [=] {
emit nodeActivated(newNodePointer);
disconnect(newNodePointer.data(), &NetworkPeer::socketActivated, this, 0);
});
}
return newNodePointer;
}
}
std::unique_ptr<NLPacket> LimitedNodeList::constructPingPacket(PingType_t pingType) {
int packetSize = sizeof(PingType_t) + sizeof(quint64);

View file

@ -230,7 +230,7 @@ public slots:
virtual void sendSTUNRequest();
void sendPingPackets();
void killNodeWithUUID(const QUuid& nodeUUID);
bool killNodeWithUUID(const QUuid& nodeUUID);
signals:
void dataSent(quint8 channelType, int bytes);
@ -239,6 +239,7 @@ signals:
void uuidChanged(const QUuid& ownerUUID, const QUuid& oldUUID);
void nodeAdded(SharedNodePointer);
void nodeKilled(SharedNodePointer);
void nodeActivated(SharedNodePointer);
void localSockAddrChanged(const HifiSockAddr& localSockAddr);
void publicSockAddrChanged(const HifiSockAddr& publicSockAddr);

View file

@ -0,0 +1,108 @@
//
// MessagesClient.cpp
// libraries/networking/src
//
// Created by Brad hefta-Gaub on 11/16/2015.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "MessagesClient.h"
#include <cstdint>
#include <QtCore/QBuffer>
#include <QtCore/QThread>
#include "NetworkLogging.h"
#include "NodeList.h"
#include "PacketReceiver.h"
MessagesClient::MessagesClient() {
setCustomDeleter([](Dependency* dependency){
static_cast<MessagesClient*>(dependency)->deleteLater();
});
auto nodeList = DependencyManager::get<NodeList>();
auto& packetReceiver = nodeList->getPacketReceiver();
packetReceiver.registerMessageListener(PacketType::MessagesData, this, "handleMessagesPacket");
connect(nodeList.data(), &LimitedNodeList::nodeActivated, this, &MessagesClient::handleNodeActivated);
}
void MessagesClient::init() {
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "init", Qt::BlockingQueuedConnection);
}
}
void MessagesClient::handleMessagesPacket(QSharedPointer<NLPacketList> packetList, SharedNodePointer senderNode) {
QByteArray packetData = packetList->getMessage();
QBuffer packet{ &packetData };
packet.open(QIODevice::ReadOnly);
quint16 channelLength;
packet.read(reinterpret_cast<char*>(&channelLength), sizeof(channelLength));
auto channelData = packet.read(channelLength);
QString channel = QString::fromUtf8(channelData);
quint16 messageLength;
packet.read(reinterpret_cast<char*>(&messageLength), sizeof(messageLength));
auto messageData = packet.read(messageLength);
QString message = QString::fromUtf8(messageData);
emit messageReceived(channel, message, senderNode->getUUID());
}
void MessagesClient::sendMessage(const QString& channel, const QString& message) {
auto nodeList = DependencyManager::get<NodeList>();
SharedNodePointer messagesMixer = nodeList->soloNodeOfType(NodeType::MessagesMixer);
if (messagesMixer) {
auto packetList = NLPacketList::create(PacketType::MessagesData, QByteArray(), true, true);
auto channelUtf8 = channel.toUtf8();
quint16 channelLength = channelUtf8.length();
packetList->writePrimitive(channelLength);
packetList->write(channelUtf8);
auto messageUtf8 = message.toUtf8();
quint16 messageLength = messageUtf8.length();
packetList->writePrimitive(messageLength);
packetList->write(messageUtf8);
nodeList->sendPacketList(std::move(packetList), *messagesMixer);
}
}
void MessagesClient::subscribe(const QString& channel) {
_subscribedChannels << channel;
auto nodeList = DependencyManager::get<NodeList>();
SharedNodePointer messagesMixer = nodeList->soloNodeOfType(NodeType::MessagesMixer);
if (messagesMixer) {
auto packetList = NLPacketList::create(PacketType::MessagesSubscribe, QByteArray(), true, true);
packetList->write(channel.toUtf8());
nodeList->sendPacketList(std::move(packetList), *messagesMixer);
}
}
void MessagesClient::unsubscribe(const QString& channel) {
_subscribedChannels.remove(channel);
auto nodeList = DependencyManager::get<NodeList>();
SharedNodePointer messagesMixer = nodeList->soloNodeOfType(NodeType::MessagesMixer);
if (messagesMixer) {
auto packetList = NLPacketList::create(PacketType::MessagesUnsubscribe, QByteArray(), true, true);
packetList->write(channel.toUtf8());
nodeList->sendPacketList(std::move(packetList), *messagesMixer);
}
}
void MessagesClient::handleNodeActivated(SharedNodePointer node) {
if (node->getType() == NodeType::MessagesMixer) {
for (const auto& channel : _subscribedChannels) {
subscribe(channel);
}
}
}

View file

@ -0,0 +1,46 @@
//
// MessagesClient.h
// libraries/networking/src
//
// Created by Brad hefta-Gaub on 11/16/2015.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_MessagesClient_h
#define hifi_MessagesClient_h
#include <QString>
#include <DependencyManager.h>
#include "LimitedNodeList.h"
#include "NLPacket.h"
#include "Node.h"
class MessagesClient : public QObject, public Dependency {
Q_OBJECT
public:
MessagesClient();
Q_INVOKABLE void init();
Q_INVOKABLE void sendMessage(const QString& channel, const QString& message);
Q_INVOKABLE void subscribe(const QString& channel);
Q_INVOKABLE void unsubscribe(const QString& channel);
signals:
void messageReceived(const QString& channel, const QString& message, const QUuid& senderUUID);
private slots:
void handleMessagesPacket(QSharedPointer<NLPacketList> packetList, SharedNodePointer senderNode);
void handleNodeActivated(SharedNodePointer node);
protected:
QSet<QString> _subscribedChannels;
};
#endif

View file

@ -13,3 +13,4 @@
Q_LOGGING_CATEGORY(networking, "hifi.networking")
Q_LOGGING_CATEGORY(asset_client, "hifi.networking.asset_client")
Q_LOGGING_CATEGORY(messages_client, "hifi.networking.messages_client")

View file

@ -16,5 +16,6 @@
Q_DECLARE_LOGGING_CATEGORY(networking)
Q_DECLARE_LOGGING_CATEGORY(asset_client)
Q_DECLARE_LOGGING_CATEGORY(messages_client)
#endif // hifi_NetworkLogging_h

View file

@ -113,6 +113,10 @@ void NetworkPeer::setActiveSocket(HifiSockAddr* discoveredSocket) {
// we're now considered connected to this peer - reset the number of connection attemps
resetConnectionAttempts();
if (_activeSocket) {
emit socketActivated(*_activeSocket);
}
}
void NetworkPeer::activateLocalSocket() {

View file

@ -83,6 +83,7 @@ public slots:
void stopPingTimer();
signals:
void pingTimerTimeout();
void socketActivated(const HifiSockAddr& sockAddr);
protected:
void setActiveSocket(HifiSockAddr* discoveredSocket);

View file

@ -32,6 +32,7 @@ void NodeType::init() {
TypeNameHash.insert(NodeType::Agent, "Agent");
TypeNameHash.insert(NodeType::AudioMixer, "Audio Mixer");
TypeNameHash.insert(NodeType::AvatarMixer, "Avatar Mixer");
TypeNameHash.insert(NodeType::MessagesMixer, "Messages Mixer");
TypeNameHash.insert(NodeType::AssetServer, "Asset Server");
TypeNameHash.insert(NodeType::Unassigned, "Unassigned");
}

View file

@ -103,6 +103,7 @@ NodeList::NodeList(char newOwnerType, unsigned short socketListenPort, unsigned
packetReceiver.registerListener(PacketType::DomainServerRequireDTLS, &_domainHandler, "processDTLSRequirementPacket");
packetReceiver.registerListener(PacketType::ICEPingReply, &_domainHandler, "processICEPingReplyPacket");
packetReceiver.registerListener(PacketType::DomainServerPathResponse, this, "processDomainServerPathResponse");
packetReceiver.registerListener(PacketType::DomainServerRemovedNode, this, "processDomainServerRemovedNode");
}
qint64 NodeList::sendStats(const QJsonObject& statsObject, const HifiSockAddr& destination) {
@ -218,6 +219,10 @@ void NodeList::addSetOfNodeTypesToNodeInterestSet(const NodeSet& setOfNodeTypes)
}
void NodeList::sendDomainServerCheckIn() {
if (_isShuttingDown) {
qCDebug(networking) << "Refusing to send a domain-server check in while shutting down.";
}
if (_publicSockAddr.isNull()) {
// we don't know our public socket and we need to send it to the domain server
qCDebug(networking) << "Waiting for inital public socket from STUN. Will not send domain-server check in.";
@ -513,6 +518,13 @@ void NodeList::processDomainServerAddedNode(QSharedPointer<NLPacket> packet) {
parseNodeFromPacketStream(packetStream);
}
void NodeList::processDomainServerRemovedNode(QSharedPointer<NLPacket> packet) {
// read the UUID from the packet, remove it if it exists
QUuid nodeUUID = QUuid::fromRfc4122(packet->readWithoutCopy(NUM_BYTES_RFC4122_UUID));
qDebug() << "Received packet from domain-server to remove node with UUID" << uuidStringWithoutCurlyBraces(nodeUUID);
killNodeWithUUID(nodeUUID);
}
void NodeList::parseNodeFromPacketStream(QDataStream& packetStream) {
// setup variables to read into from QDataStream
qint8 nodeType;

View file

@ -66,6 +66,8 @@ public:
void setAssignmentServerSocket(const HifiSockAddr& serverSocket) { _assignmentServerSocket = serverSocket; }
void sendAssignment(Assignment& assignment);
void setIsShuttingDown(bool isShuttingDown) { _isShuttingDown = isShuttingDown; }
public slots:
void reset();
@ -74,6 +76,7 @@ public slots:
void processDomainServerList(QSharedPointer<NLPacket> packet);
void processDomainServerAddedNode(QSharedPointer<NLPacket> packet);
void processDomainServerRemovedNode(QSharedPointer<NLPacket> packet);
void processDomainServerPathResponse(QSharedPointer<NLPacket> packet);
void processDomainServerConnectionTokenPacket(QSharedPointer<NLPacket> packet);
@ -114,6 +117,7 @@ private:
DomainHandler _domainHandler;
int _numNoReplyDomainCheckIns;
HifiSockAddr _assignmentServerSocket;
bool _isShuttingDown { false };
};
#endif // hifi_NodeList_h

View file

@ -23,6 +23,7 @@ namespace NodeType {
const NodeType_t AudioMixer = 'M';
const NodeType_t AvatarMixer = 'W';
const NodeType_t AssetServer = 'A';
const NodeType_t MessagesMixer = 'm';
const NodeType_t Unassigned = 1;
void init();

View file

@ -97,7 +97,7 @@ void PacketReceiver::registerDirectListenerForTypes(PacketTypeList types,
bool PacketReceiver::registerMessageListener(PacketType type, QObject* listener, const char* slot) {
Q_ASSERT_X(listener, "PacketReceiver::registerMessageListener", "No object to register");
Q_ASSERT_X(slot, "PacketReceiver::registerMessageListener", "No slot to register");
QMetaMethod matchingMethod = matchingMethodForListener(type, listener, slot);
if (matchingMethod.isValid()) {
@ -110,8 +110,12 @@ bool PacketReceiver::registerMessageListener(PacketType type, QObject* listener,
// add the mapping
_packetListListenerMap[type] = ObjectMethodPair(QPointer<QObject>(listener), matchingMethod);
qCDebug(networking) << "Registering a packet listener for packet list type" << type;
return true;
} else {
qCWarning(networking) << "FAILED to Register a packet listener for packet list type" << type;
return false;
}
}
@ -352,7 +356,7 @@ void PacketReceiver::handleVerifiedPacketList(std::unique_ptr<udt::PacketList> p
}
} else if (it == _packetListListenerMap.end()) {
qCWarning(networking) << "No listener found for packet type" << nlPacketList->getType();
qCWarning(networking) << "No listener found for packet list type" << nlPacketList->getType();
// insert a dummy listener so we don't print this again
_packetListListenerMap.insert(nlPacketList->getType(), { nullptr, QMetaMethod() });

View file

@ -33,14 +33,19 @@ void ThreadedAssignment::setFinished(bool isFinished) {
if (_isFinished) {
qDebug() << "ThreadedAssignment::setFinished(true) called - finishing up.";
auto& packetReceiver = DependencyManager::get<NodeList>()->getPacketReceiver();
auto nodeList = DependencyManager::get<NodeList>();
auto& packetReceiver = nodeList->getPacketReceiver();
// we should de-register immediately for any of our packets
packetReceiver.unregisterListener(this);
// we should also tell the packet receiver to drop packets while we're cleaning up
packetReceiver.setShouldDropPackets(true);
// send a disconnect packet to the domain
nodeList->getDomainHandler().disconnect();
if (_domainServerTimer) {
// stop the domain-server check in timer by calling deleteLater so it gets cleaned up on NL thread

View file

@ -14,11 +14,13 @@
#include <math.h>
#include <QtCore/QDebug>
#include <QtCore/QMetaEnum>
const QSet<PacketType> NON_VERIFIED_PACKETS = QSet<PacketType>()
<< PacketType::NodeJsonStats << PacketType::EntityQuery
<< PacketType::OctreeDataNack << PacketType::EntityEditNack
<< PacketType::DomainListRequest << PacketType::StopNode;
<< PacketType::DomainListRequest << PacketType::StopNode
<< PacketType::DomainDisconnectRequest;
const QSet<PacketType> NON_SOURCED_PACKETS = QSet<PacketType>()
<< PacketType::StunResponse << PacketType::CreateAssignment << PacketType::RequestAssignment
@ -29,7 +31,8 @@ const QSet<PacketType> NON_SOURCED_PACKETS = QSet<PacketType>()
<< PacketType::DomainSettingsRequest << PacketType::DomainSettings
<< PacketType::ICEServerPeerInformation << PacketType::ICEServerQuery << PacketType::ICEServerHeartbeat
<< PacketType::ICEPing << PacketType::ICEPingReply
<< PacketType::AssignmentClientStatus << PacketType::StopNode;
<< PacketType::AssignmentClientStatus << PacketType::StopNode
<< PacketType::DomainServerRemovedNode;
const QSet<PacketType> RELIABLE_PACKETS = QSet<PacketType>();
@ -46,66 +49,17 @@ PacketVersion versionForPacketType(PacketType packetType) {
}
}
#define PACKET_TYPE_NAME_LOOKUP(x) case x: return QString(#x);
QString nameForPacketType(PacketType packetType) {
switch (packetType) {
PACKET_TYPE_NAME_LOOKUP(PacketType::Unknown);
PACKET_TYPE_NAME_LOOKUP(PacketType::StunResponse);
PACKET_TYPE_NAME_LOOKUP(PacketType::DomainList);
PACKET_TYPE_NAME_LOOKUP(PacketType::Ping);
PACKET_TYPE_NAME_LOOKUP(PacketType::PingReply);
PACKET_TYPE_NAME_LOOKUP(PacketType::KillAvatar);
PACKET_TYPE_NAME_LOOKUP(PacketType::AvatarData);
PACKET_TYPE_NAME_LOOKUP(PacketType::InjectAudio);
PACKET_TYPE_NAME_LOOKUP(PacketType::MixedAudio);
PACKET_TYPE_NAME_LOOKUP(PacketType::MicrophoneAudioNoEcho);
PACKET_TYPE_NAME_LOOKUP(PacketType::MicrophoneAudioWithEcho);
PACKET_TYPE_NAME_LOOKUP(PacketType::BulkAvatarData);
PACKET_TYPE_NAME_LOOKUP(PacketType::SilentAudioFrame);
PACKET_TYPE_NAME_LOOKUP(PacketType::DomainListRequest);
PACKET_TYPE_NAME_LOOKUP(PacketType::RequestAssignment);
PACKET_TYPE_NAME_LOOKUP(PacketType::CreateAssignment);
PACKET_TYPE_NAME_LOOKUP(PacketType::DomainConnectionDenied);
PACKET_TYPE_NAME_LOOKUP(PacketType::MuteEnvironment);
PACKET_TYPE_NAME_LOOKUP(PacketType::AudioStreamStats);
PACKET_TYPE_NAME_LOOKUP(PacketType::OctreeStats);
PACKET_TYPE_NAME_LOOKUP(PacketType::Jurisdiction);
PACKET_TYPE_NAME_LOOKUP(PacketType::JurisdictionRequest);
PACKET_TYPE_NAME_LOOKUP(PacketType::AvatarIdentity);
PACKET_TYPE_NAME_LOOKUP(PacketType::AvatarBillboard);
PACKET_TYPE_NAME_LOOKUP(PacketType::DomainConnectRequest);
PACKET_TYPE_NAME_LOOKUP(PacketType::DomainServerRequireDTLS);
PACKET_TYPE_NAME_LOOKUP(PacketType::NodeJsonStats);
PACKET_TYPE_NAME_LOOKUP(PacketType::EntityQuery);
PACKET_TYPE_NAME_LOOKUP(PacketType::EntityData);
PACKET_TYPE_NAME_LOOKUP(PacketType::EntityErase);
PACKET_TYPE_NAME_LOOKUP(PacketType::OctreeDataNack);
PACKET_TYPE_NAME_LOOKUP(PacketType::StopNode);
PACKET_TYPE_NAME_LOOKUP(PacketType::AudioEnvironment);
PACKET_TYPE_NAME_LOOKUP(PacketType::EntityEditNack);
PACKET_TYPE_NAME_LOOKUP(PacketType::ICEServerHeartbeat);
PACKET_TYPE_NAME_LOOKUP(PacketType::DomainServerAddedNode);
PACKET_TYPE_NAME_LOOKUP(PacketType::ICEServerQuery);
PACKET_TYPE_NAME_LOOKUP(PacketType::ICEServerPeerInformation);
PACKET_TYPE_NAME_LOOKUP(PacketType::ICEPing);
PACKET_TYPE_NAME_LOOKUP(PacketType::ICEPingReply);
PACKET_TYPE_NAME_LOOKUP(PacketType::EntityAdd);
PACKET_TYPE_NAME_LOOKUP(PacketType::EntityEdit);
PACKET_TYPE_NAME_LOOKUP(PacketType::DomainServerConnectionToken);
default:
return QString("Type: ") + QString::number((int)packetType);
}
return QString("unexpected");
}
uint qHash(const PacketType& key, uint seed) {
// seems odd that Qt couldn't figure out this cast itself, but this fixes a compile error after switch to
// strongly typed enum for PacketType
// seems odd that Qt couldn't figure out this cast itself, but this fixes a compile error after switch
// to strongly typed enum for PacketType
return qHash((quint8) key, seed);
}
QDebug operator<<(QDebug debug, const PacketType& type) {
debug.nospace() << (uint8_t) type << " (" << qPrintable(nameForPacketType(type)) << ")";
QMetaObject metaObject = PacketTypeEnum::staticMetaObject;
QMetaEnum metaEnum = metaObject.enumerator(metaObject.enumeratorOffset());
QString typeName = metaEnum.valueToKey((int) type);
debug.nospace().noquote() << (uint8_t) type << " (" << typeName << ")";
return debug.space();
}

View file

@ -18,70 +18,84 @@
#include <map>
#include <QtCore/QCryptographicHash>
#include <QtCore/QObject>
#include <QtCore/QSet>
#include <QtCore/QUuid>
// If adding a new packet packetType, you can replace one marked usable or add at the end.
// If you want the name of the packet packetType to be available for debugging or logging, update nameForPacketType() as well
// This enum must hold 256 or fewer packet types (so the value is <= 255) since it is statically typed as a uint8_t
enum class PacketType : uint8_t {
Unknown,
StunResponse,
DomainList,
Ping,
PingReply,
KillAvatar,
AvatarData,
InjectAudio,
MixedAudio,
MicrophoneAudioNoEcho,
MicrophoneAudioWithEcho,
BulkAvatarData,
SilentAudioFrame,
DomainListRequest,
RequestAssignment,
CreateAssignment,
DomainConnectionDenied,
MuteEnvironment,
AudioStreamStats,
DomainServerPathQuery,
DomainServerPathResponse,
DomainServerAddedNode,
ICEServerPeerInformation,
ICEServerQuery,
OctreeStats,
Jurisdiction,
JurisdictionRequest,
AssignmentClientStatus,
NoisyMute,
AvatarIdentity,
AvatarBillboard,
DomainConnectRequest,
DomainServerRequireDTLS,
NodeJsonStats,
OctreeDataNack,
StopNode,
AudioEnvironment,
EntityEditNack,
ICEServerHeartbeat,
ICEPing,
ICEPingReply,
EntityData,
EntityQuery,
EntityAdd,
EntityErase,
EntityEdit,
DomainServerConnectionToken,
DomainSettingsRequest,
DomainSettings,
AssetGet,
AssetGetReply,
AssetUpload,
AssetUploadReply,
AssetGetInfo,
AssetGetInfoReply
// The enums are inside this PacketTypeEnum for run-time conversion of enum value to string via
// Q_ENUMS, without requiring a macro that is called for each enum value.
class PacketTypeEnum {
Q_GADGET
Q_ENUMS(Value)
public:
// If adding a new packet packetType, you can replace one marked usable or add at the end.
// This enum must hold 256 or fewer packet types (so the value is <= 255) since it is statically typed as a uint8_t
enum class Value : uint8_t {
Unknown,
StunResponse,
DomainList,
Ping,
PingReply,
KillAvatar,
AvatarData,
InjectAudio,
MixedAudio,
MicrophoneAudioNoEcho,
MicrophoneAudioWithEcho,
BulkAvatarData,
SilentAudioFrame,
DomainListRequest,
RequestAssignment,
CreateAssignment,
DomainConnectionDenied,
MuteEnvironment,
AudioStreamStats,
DomainServerPathQuery,
DomainServerPathResponse,
DomainServerAddedNode,
ICEServerPeerInformation,
ICEServerQuery,
OctreeStats,
Jurisdiction,
JurisdictionRequest,
AssignmentClientStatus,
NoisyMute,
AvatarIdentity,
AvatarBillboard,
DomainConnectRequest,
DomainServerRequireDTLS,
NodeJsonStats,
OctreeDataNack,
StopNode,
AudioEnvironment,
EntityEditNack,
ICEServerHeartbeat,
ICEPing,
ICEPingReply,
EntityData,
EntityQuery,
EntityAdd,
EntityErase,
EntityEdit,
DomainServerConnectionToken,
DomainSettingsRequest,
DomainSettings,
AssetGet,
AssetGetReply,
AssetUpload,
AssetUploadReply,
AssetGetInfo,
AssetGetInfoReply,
DomainDisconnectRequest,
DomainServerRemovedNode,
MessagesData,
MessagesSubscribe,
MessagesUnsubscribe
};
};
using PacketType = PacketTypeEnum::Value;
const int NUM_BYTES_MD5_HASH = 16;
typedef char PacketVersion;
@ -90,7 +104,6 @@ extern const QSet<PacketType> NON_VERIFIED_PACKETS;
extern const QSet<PacketType> NON_SOURCED_PACKETS;
extern const QSet<PacketType> RELIABLE_PACKETS;
QString nameForPacketType(PacketType packetType);
PacketVersion versionForPacketType(PacketType packetType);
uint qHash(const PacketType& key, uint seed);

View file

@ -1890,8 +1890,8 @@ bool Octree::readSVOFromStream(unsigned long streamLength, QDataStream& inputStr
versionForPacketType(expectedDataPacketType()), gotVersion);
}
} else {
qCDebug(octree) << "SVO file type mismatch. Expected: " << nameForPacketType(expectedType)
<< " Got: " << nameForPacketType(gotType);
qCDebug(octree) << "SVO file type mismatch. Expected: " << expectedType
<< " Got: " << gotType;
}
} else {

View file

@ -67,7 +67,6 @@ protected:
EntityItemWeakPointer _ownerEntity;
QString _tag;
quint64 _expires { 0 }; // in seconds since epoch
bool _active { false };
private:
int getEntityServerClockSkew() const;

View file

@ -23,7 +23,7 @@ Clip::Pointer Clip::fromFile(const QString& filePath) {
return result;
}
void Clip::toFile(const QString& filePath, Clip::Pointer clip) {
void Clip::toFile(const QString& filePath, const Clip::ConstPointer& clip) {
FileClip::write(filePath, clip->duplicate());
}
@ -31,19 +31,10 @@ Clip::Pointer Clip::newClip() {
return std::make_shared<BufferClip>();
}
Clip::Pointer Clip::duplicate() {
Clip::Pointer result = std::make_shared<BufferClip>();
Locker lock(_mutex);
Time currentPosition = position();
seek(0);
auto frame = nextFrame();
while (frame) {
result->addFrame(frame);
frame = nextFrame();
}
seek(currentPosition);
return result;
void Clip::seek(float offset) {
seekFrameTime(Frame::secondsToFrameTime(offset));
}
float Clip::position() const {
return Frame::frameTimeToSeconds(positionFrameTime());
};

View file

@ -16,6 +16,8 @@
#include <QtCore/QObject>
#include "Frame.h"
class QIODevice;
namespace recording {
@ -23,16 +25,22 @@ namespace recording {
class Clip {
public:
using Pointer = std::shared_ptr<Clip>;
using ConstPointer = std::shared_ptr<const Clip>;
virtual ~Clip() {}
Pointer duplicate();
virtual Pointer duplicate() const = 0;
virtual Time duration() const = 0;
virtual QString getName() const = 0;
virtual float duration() const = 0;
virtual size_t frameCount() const = 0;
virtual void seek(Time offset) = 0;
virtual Time position() const = 0;
virtual void seek(float offset) final;
virtual float position() const final;
virtual void seekFrameTime(Frame::Time offset) = 0;
virtual Frame::Time positionFrameTime() const = 0;
virtual FrameConstPointer peekFrame() const = 0;
virtual FrameConstPointer nextFrame() = 0;
@ -40,7 +48,7 @@ public:
virtual void addFrame(FrameConstPointer) = 0;
static Pointer fromFile(const QString& filePath);
static void toFile(const QString& filePath, Pointer clip);
static void toFile(const QString& filePath, const ConstPointer& clip);
static Pointer newClip();
protected:

View file

@ -8,37 +8,54 @@
#include "Deck.h"
#include <QtCore/QThread>
#include <NumericalConstants.h>
#include <SharedUtil.h>
#include "Clip.h"
#include "Frame.h"
#include "Logging.h"
#include "impl/OffsetClip.h"
using namespace recording;
void Deck::queueClip(ClipPointer clip, Time timeOffset) {
Deck::Deck(QObject* parent)
: QObject(parent) {}
void Deck::queueClip(ClipPointer clip, float timeOffset) {
Locker lock(_mutex);
if (!clip) {
qCWarning(recordingLog) << "Clip invalid, ignoring";
return;
}
// FIXME if the time offset is not zero, wrap the clip in a OffsetClip wrapper
// FIXME disabling multiple clips for now
_clips.clear();
// if the time offset is not zero, wrap in an OffsetClip
if (timeOffset != 0.0f) {
clip = std::make_shared<OffsetClip>(clip, timeOffset);
}
_clips.push_back(clip);
_length = std::max(_length, clip->duration());
}
void Deck::play() {
Locker lock(_mutex);
if (_pause) {
_pause = false;
_startEpoch = usecTimestampNow() - (_position * USECS_PER_MSEC);
_startEpoch = Frame::epochForFrameTime(_position);
emit playbackStateChanged();
processFrames();
}
}
void Deck::pause() {
Locker lock(_mutex);
if (!_pause) {
_pause = true;
emit playbackStateChanged();
@ -47,9 +64,9 @@ void Deck::pause() {
Clip::Pointer Deck::getNextClip() {
Clip::Pointer result;
Time soonestFramePosition = INVALID_TIME;
auto soonestFramePosition = Frame::INVALID_TIME;
for (const auto& clip : _clips) {
Time nextFramePosition = clip->position();
auto nextFramePosition = clip->positionFrameTime();
if (nextFramePosition < soonestFramePosition) {
result = clip;
soonestFramePosition = nextFramePosition;
@ -58,11 +75,16 @@ Clip::Pointer Deck::getNextClip() {
return result;
}
void Deck::seek(Time position) {
_position = position;
// FIXME reset the frames to the appropriate spot
void Deck::seek(float position) {
Locker lock(_mutex);
_position = Frame::secondsToFrameTime(position);
// Recompute the start epoch
_startEpoch = Frame::epochForFrameTime(_position);
// reset the clips to the appropriate spot
for (auto& clip : _clips) {
clip->seek(position);
clip->seekFrameTime(_position);
}
if (!_pause) {
@ -71,35 +93,57 @@ void Deck::seek(Time position) {
}
}
Time Deck::position() const {
if (_pause) {
return _position;
float Deck::position() const {
Locker lock(_mutex);
auto currentPosition = _position;
if (!_pause) {
currentPosition = Frame::frameTimeFromEpoch(_startEpoch);
}
return (usecTimestampNow() - _startEpoch) / USECS_PER_MSEC;
return Frame::frameTimeToSeconds(currentPosition);
}
static const Time MIN_FRAME_WAIT_INTERVAL_MS = 1;
static const Frame::Time MIN_FRAME_WAIT_INTERVAL = Frame::secondsToFrameTime(0.001f);
static const Frame::Time MAX_FRAME_PROCESSING_TIME = Frame::secondsToFrameTime(0.004f);
void Deck::processFrames() {
if (qApp->thread() != QThread::currentThread()) {
qWarning() << "Processing frames must only happen on the main thread.";
return;
}
Locker lock(_mutex);
if (_pause) {
return;
}
_position = position();
auto triggerPosition = _position + MIN_FRAME_WAIT_INTERVAL_MS;
auto startingPosition = Frame::frameTimeFromEpoch(_startEpoch);
auto triggerPosition = startingPosition + MIN_FRAME_WAIT_INTERVAL;
Clip::Pointer nextClip;
// FIXME add code to start dropping frames if we fall behind.
// Alternatively, add code to cache frames here and then process only the last frame of a given type
// ... the latter will work for Avatar, but not well for audio I suspect.
bool overLimit = false;
for (nextClip = getNextClip(); nextClip; nextClip = getNextClip()) {
// If the clip is too far in the future, just break out of the handling loop
Time framePosition = nextClip->position();
if (framePosition > triggerPosition) {
auto currentPosition = Frame::frameTimeFromEpoch(_startEpoch);
if ((currentPosition - startingPosition) >= MAX_FRAME_PROCESSING_TIME) {
qCWarning(recordingLog) << "Exceeded maximum frame processing time, breaking early";
#ifdef WANT_RECORDING_DEBUG
qCDebug(recordingLog) << "Starting: " << currentPosition;
qCDebug(recordingLog) << "Current: " << startingPosition;
qCDebug(recordingLog) << "Trigger: " << triggerPosition;
#endif
overLimit = true;
break;
}
// If the clip is too far in the future, just break out of the handling loop
Frame::Time framePosition = nextClip->positionFrameTime();
if (framePosition > triggerPosition) {
break;
}
// Handle the frame and advance the clip
Frame::handleFrame(nextClip->nextFrame());
}
if (!nextClip) {
qCDebug(recordingLog) << "No more frames available";
// No more frames available, so handle the end of playback
@ -107,6 +151,9 @@ void Deck::processFrames() {
qCDebug(recordingLog) << "Looping enabled, seeking back to beginning";
// If we have looping enabled, start the playback over
seek(0);
// FIXME configure the recording scripting interface to reset the avatar basis on a loop
// if doing relative movement
emit looped();
} else {
// otherwise pause playback
pause();
@ -115,9 +162,77 @@ void Deck::processFrames() {
}
// If we have more clip frames available, set the timer for the next one
Time nextClipPosition = nextClip->position();
Time interval = nextClipPosition - _position;
_timer.singleShot(interval, [this] {
_position = Frame::frameTimeFromEpoch(_startEpoch);
int nextInterval = 1;
if (!overLimit) {
auto nextFrameTime = nextClip->positionFrameTime();
nextInterval = (int)Frame::frameTimeToMilliseconds(nextFrameTime - _position);
#ifdef WANT_RECORDING_DEBUG
qCDebug(recordingLog) << "Now " << _position;
qCDebug(recordingLog) << "Next frame time " << nextInterval;
#endif
}
#ifdef WANT_RECORDING_DEBUG
qCDebug(recordingLog) << "Setting timer for next processing " << nextInterval;
#endif
_timer.singleShot(nextInterval, [this] {
processFrames();
});
}
void Deck::removeClip(const ClipConstPointer& clip) {
Locker lock(_mutex);
std::remove_if(_clips.begin(), _clips.end(), [&](const Clip::ConstPointer& testClip)->bool {
return (clip == testClip);
});
}
void Deck::removeClip(const QString& clipName) {
Locker lock(_mutex);
std::remove_if(_clips.begin(), _clips.end(), [&](const Clip::ConstPointer& clip)->bool {
return (clip->getName() == clipName);
});
}
void Deck::removeAllClips() {
Locker lock(_mutex);
_clips.clear();
}
Deck::ClipList Deck::getClips(const QString& clipName) const {
Locker lock(_mutex);
ClipList result = _clips;
return result;
}
bool Deck::isPlaying() {
Locker lock(_mutex);
return !_pause;
}
bool Deck::isPaused() const {
Locker lock(_mutex);
return _pause;
}
void Deck::stop() {
Locker lock(_mutex);
pause();
seek(0.0f);
}
float Deck::length() const {
Locker lock(_mutex);
return _length;
}
void Deck::loop(bool enable) {
Locker lock(_mutex);
_loop = enable;
}
bool Deck::isLooping() const {
Locker lock(_mutex);
return _loop;
}

View file

@ -12,56 +12,70 @@
#include <utility>
#include <list>
#include <mutex>
#include <QtCore/QObject>
#include <QtCore/QTimer>
#include <QtCore/QList>
#include <DependencyManager.h>
#include "Forward.h"
#include "Frame.h"
namespace recording {
class Deck : public QObject {
class Deck : public QObject, public ::Dependency {
Q_OBJECT
public:
using ClipList = std::list<ClipPointer>;
using Pointer = std::shared_ptr<Deck>;
Deck(QObject* parent = nullptr) : QObject(parent) {}
Deck(QObject* parent = nullptr);
// Place a clip on the deck for recording or playback
void queueClip(ClipPointer clip, Time timeOffset = 0.0f);
void queueClip(ClipPointer clip, float timeOffset = 0.0f);
void removeClip(const ClipConstPointer& clip);
void removeClip(const QString& clipName);
void removeAllClips();
ClipList getClips(const QString& clipName) const;
void play();
bool isPlaying() { return !_pause; }
bool isPlaying();
void pause();
bool isPaused() const { return _pause; }
bool isPaused() const;
void stop() { pause(); seek(0.0f); }
void stop();
Time length() const { return _length; }
float length() const;
void loop(bool enable = true) { _loop = enable; }
bool isLooping() const { return _loop; }
void loop(bool enable = true);
bool isLooping() const;
Time position() const;
void seek(Time position);
float position() const;
void seek(float position);
signals:
void playbackStateChanged();
void looped();
private:
using Clips = std::list<ClipPointer>;
using Mutex = std::recursive_mutex;
using Locker = std::unique_lock<Mutex>;
ClipPointer getNextClip();
void processFrames();
mutable Mutex _mutex;
QTimer _timer;
Clips _clips;
ClipList _clips;
quint64 _startEpoch { 0 };
Time _position { 0 };
Frame::Time _position { 0 };
bool _pause { true };
bool _loop { false };
Time _length { 0 };
float _length { 0 };
};
}

View file

@ -16,10 +16,6 @@
namespace recording {
using Time = uint32_t;
static const Time INVALID_TIME = std::numeric_limits<uint32_t>::max();
using FrameType = uint16_t;
using FrameSize = uint16_t;
@ -36,16 +32,14 @@ class Clip;
using ClipPointer = std::shared_ptr<Clip>;
using ClipConstPointer = std::shared_ptr<const Clip>;
// An interface for playing back clips
class Deck;
using DeckPointer = std::shared_ptr<Deck>;
// An interface for recording a single clip
class Recorder;
using RecorderPointer = std::shared_ptr<Recorder>;
}
#endif

View file

@ -12,6 +12,9 @@
#include <QtCore/QMap>
#include <NumericalConstants.h>
#include <SharedUtil.h>
using namespace recording;
// FIXME move to shared
@ -73,7 +76,31 @@ using Locker = std::unique_lock<Mutex>;
static Mutex mutex;
static std::once_flag once;
float FrameHeader::frameTimeToSeconds(Frame::Time frameTime) {
float result = frameTime;
result /= MSECS_PER_SECOND;
return result;
}
uint32_t FrameHeader::frameTimeToMilliseconds(Frame::Time frameTime) {
return frameTime;
}
Frame::Time FrameHeader::frameTimeFromEpoch(quint64 epoch) {
auto intervalMicros = (usecTimestampNow() - epoch);
intervalMicros /= USECS_PER_MSEC;
return (Frame::Time)(intervalMicros);
}
quint64 FrameHeader::epochForFrameTime(Time frameTime) {
auto epoch = usecTimestampNow();
epoch -= (frameTime * USECS_PER_MSEC);
return epoch;
}
Frame::Time FrameHeader::secondsToFrameTime(float seconds) {
return (Time)(seconds * MSECS_PER_SECOND);
}
FrameType Frame::registerFrameType(const QString& frameTypeName) {
Locker lock(mutex);

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