Seth Alves
ecb0669972
try to keep far grab from getting stuck if the entity is brought very near to the grab-point
2016-09-08 17:02:29 -07:00
Seth Alves
0f98c51d89
distance-grabbed things collide with static entities
2016-09-08 16:13:22 -07:00
Seth Alves
9c96ffc9cb
don't show grab-point spheres if controller poses aren't valid
2016-09-07 16:31:02 -07:00
Seth Alves
746d0cd91c
get various hand lasers to all line up with grab-point sphere
2016-09-07 16:10:37 -07:00
Seth Alves
b45181ea92
don't back up pick-ray from hand
2016-09-07 13:32:26 -07:00
Anthony J. Thibault
dc0d0c2d5c
Merge branch 'master' into feature/tablet-ui-foundation
2016-09-07 09:49:55 -07:00
Seth Alves
616b094111
experimenting with position of grab sphere
2016-09-06 16:16:09 -07:00
Seth Alves
34e4b4ae19
move haptic-pulse for when grab-point enters a grabbable entity to the right section of code
2016-09-06 15:37:37 -07:00
Seth Alves
215fd4ddfd
fix grab-point sphere for right hand
2016-09-06 15:15:46 -07:00
Seth Alves
43c98b3f1e
attempt to avoid a very-still far-grab leaving something non-dynamic in bullet upon release. adjust position of grab-point sphere
2016-09-06 14:42:53 -07:00
Seth Alves
b8b1127d55
merge from upstream
2016-09-02 15:11:21 -07:00
Anthony J. Thibault
0128d7c61b
Merge branch 'master' into feature/tablet-ui-foundation
2016-09-02 12:16:25 -07:00
Anthony J. Thibault
3d5e8fc213
First pass of keyboard raising and lowering
2016-09-02 12:15:30 -07:00
Brad Hefta-Gaub
cf242eca9f
Merge pull request #8537 from hyperlogic/feature/larger-marketplace-tablet
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Marketplace tablet is a bit larger and lower DPI.
2016-09-02 08:45:29 -07:00
Seth Alves
9ef03b1205
avoid having auto-unequip code trigger during a teleport
2016-09-01 19:13:08 -07:00
Seth Alves
8505d1eeed
avoid a bootstrap
2016-09-01 17:51:02 -07:00
Seth Alves
da35281941
don't assume collides-with-dynamic during a multi-grab
2016-09-01 16:57:23 -07:00
Seth Alves
b1eb4c361d
if a hand is disabled while holding something, release it
2016-09-01 15:02:41 -07:00
Seth Alves
dd7e25441c
include which hand in grab messages
2016-09-01 14:58:37 -07:00
Seth Alves
045042a9c6
don't disable grabbing when teleporting
2016-09-01 14:15:49 -07:00
Seth Alves
a35e527128
try to fix far-trigger
2016-09-01 11:46:08 -07:00
Seth Alves
53ba190ca6
don't do auto-release test unless the hand is equipping
2016-09-01 09:57:46 -07:00
Anthony J. Thibault
823420ae0a
Working web entity keyboard
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* Missing many keys
* Does not dynamically appear and disappear
2016-08-31 17:57:13 -07:00
Seth Alves
47259ee053
find equip-points with controller position rather than hand
2016-08-31 16:52:46 -07:00
Seth Alves
78f54a7f33
get rid of some jitter in equipped items. do a better job of deciding when something equipped has been torn-away
2016-08-30 14:39:11 -07:00
Seth Alves
617880479a
Merge branch 'master' of github.com:highfidelity/hifi into arrow-actions
2016-08-30 11:19:40 -07:00
Seth Alves
3a5f92d7a2
ignoreIK for equipping. change how auto-unequip searches
2016-08-30 11:16:13 -07:00
Brad Davis
eb0a8db0af
Merge pull request #8539 from hyperlogic/bug-fix/snappy-search-beam
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When trigger is pulled, snap search beam to correct length instead of animating
2016-08-30 11:13:58 -07:00
Seth Alves
f4eee8d480
Merge branch 'master' of github.com:highfidelity/hifi into joints-for-controllers
2016-08-30 09:12:53 -07:00
Anthony J. Thibault
e34aecde49
Bug fix for click events received by entity scripts
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PointerEvent.isLeftButton should be true even on left button release events.
in a previous PR this behavior was changed. isLeftButton was used as a flag indicating the button state, which would be false on left button release events.
Because we have scripts that rely on the old behavior, I've changed it back to the original and introduced isPrimaryHeld properties instead.
2016-08-29 16:21:39 -07:00
Anthony J. Thibault
3ed11d2e5f
When trigger is pulled, snap search beam to correct length instead of animating.
...
This improves interaction on web browser tablets. Instead of the beam shooting
through the tablet and animating back to the surface, it starts at the correct length.
2016-08-29 13:22:57 -07:00
Anthony J. Thibault
dcd91d4398
removed debug flag
2016-08-29 12:04:48 -07:00
Anthony J. Thibault
0f42943bfb
Marketplace tablet is a bit larger and lower DPI.
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Bug fix for grabbing/equipping large objects, they no longer will drop immediately
if your grab point is too far away from the grabbed entity position.
2016-08-29 11:55:04 -07:00
Seth Alves
be1332532f
disable debugging prints
2016-08-29 03:39:52 -07:00
Seth Alves
5daf334a0e
avoid extra grab-point spheres when resetting scripts
2016-08-27 20:42:03 -07:00
Seth Alves
d69e712bef
keep near-grab radius small but still allow large equip hotspots
2016-08-27 20:23:19 -07:00
Seth Alves
2a5d686a76
don't show grab-point sphere when near grabbing or equipping
2016-08-27 20:11:16 -07:00
Seth Alves
3355097bd0
handle another type of abandoned grab
2016-08-27 19:46:15 -07:00
Seth Alves
7dad303ce7
don't leave stray blue search sphere when near-grabbing
2016-08-27 19:25:05 -07:00
Seth Alves
765cd72e0e
fix code that prints relative offsets of an equipped entity after it's been adjusted by the other hand
2016-08-27 19:13:32 -07:00
Seth Alves
cfca32e0b4
fix code that notices and fixes an abandoned grab
2016-08-27 16:00:27 -07:00
Seth Alves
e4b2b7158f
hotspots with large radius work correctly, again
2016-08-27 09:30:26 -07:00
Seth Alves
acb04a0bc9
don't add children of controller joints until we know our avatar ID
2016-08-25 19:09:10 -07:00
Seth Alves
7c5b8cb75d
send faux joints to the avatar-mixer
2016-08-25 15:21:29 -07:00
Seth Alves
948b4b7a15
in search, consider distance from grab-point rather than from avatar-hand when selecting the closest entity
2016-08-25 13:46:52 -07:00
Seth Alves
0783629cde
grab-point sphere is a child of controller joint, so it doesn't jitter
2016-08-25 13:31:07 -07:00
Seth Alves
cab30651d0
cleanups
2016-08-25 09:47:14 -07:00
Andrew Meadows
fefe5e30ec
don't use globals and remove double definitions
2016-08-25 08:57:06 -07:00
Andrew Meadows
6f6a7bcc44
wrap default scripts with local scope
2016-08-25 08:57:06 -07:00
Anthony J. Thibault
c2af948e25
Merge branch 'master' into feature/handheld-marketplace
2016-08-24 16:07:04 -07:00
Seth Alves
18852137b5
cleanups, avoid pop when grabbing
2016-08-23 17:06:53 -07:00
Seth Alves
dbe65df90b
merge from upstream
2016-08-23 16:42:02 -07:00
James B. Pollack
fb6fa687e8
in the right place... thanks howard!
2016-08-23 12:07:59 -07:00
James B. Pollack
fcf459645d
center after teleport
2016-08-23 12:02:57 -07:00
Anthony J. Thibault
b2dff8aa77
Easier to click buttons on web entities with shaky hand controllers
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There is an angular and time dead spot on webEntity for scrolling vs clicking.
Currently, it's 150 ms and 3 degrees. See POINTER_PRESS_TO_MOVE_DELAY and POINTER_PRESS_TO_MOVE_DEADSPOT_ANGLE
* Fix for warnings when clicking on window.open() links in WebEntity
2016-08-23 10:19:49 -07:00
Brad Hefta-Gaub
21bc06f154
Merge pull request #8335 from hyperlogic/feature/hand-controller-web-entity-integration
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handControllerGrab and web entity input integration
2016-08-23 09:59:25 -07:00
Seth Alves
6c80a35c4b
Merge pull request #8477 from sethalves/fix-grab-ignore-ik-1
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ignoreIK flag on action-grabbable objects works again
2016-08-22 18:48:39 -07:00
Anthony J. Thibault
d015c5cfb5
Merge branch 'master' into feature/hand-controller-web-entity-integration
2016-08-22 14:13:17 -07:00
Anthony J. Thibault
ff4c194756
eslint fix
2016-08-19 15:31:57 -07:00
James B. Pollack
2b1e629cca
some extra checks on settings values
2016-08-19 14:51:15 -07:00
James B. Pollack
3922192cfc
update
2016-08-19 14:31:47 -07:00
James B. Pollack
653b1acc4a
cleanup
2016-08-19 14:29:14 -07:00
Seth Alves
ff95ef2492
ignoreIK flag on action-grabbable objects works again
2016-08-19 08:59:42 -07:00
Anthony J. Thibault
4db1687746
bug fix for when web-entity is deleted while being scrolled
2016-08-18 18:37:52 -07:00
James B. Pollack
b694b8e541
update turn rate for left stick
2016-08-18 17:24:18 -07:00
James B. Pollack
855561c014
moar
2016-08-18 16:52:32 -07:00
James B. Pollack
a0d4fd4c0e
fix bug
2016-08-18 16:51:04 -07:00
James B. Pollack
214a705199
slow 180 rate
2016-08-18 16:50:50 -07:00
James B. Pollack
3a8de5ab0d
fix rotation function
2016-08-18 15:58:12 -07:00
James B. Pollack
bae51bcfd4
remove prints
2016-08-18 15:29:49 -07:00
James B. Pollack
859d3ccadc
tweaks
2016-08-18 14:36:52 -07:00
James B. Pollack
2e22bc5e46
new coolin
2016-08-18 14:08:31 -07:00
James B. Pollack
992504e179
adjust coolin
2016-08-18 13:35:51 -07:00
James B. Pollack
b8213aed7b
naming and some logging for teleport stuff
2016-08-18 11:59:58 -07:00
James B. Pollack
37846d9f0c
store settings
2016-08-18 11:07:50 -07:00
James B. Pollack
1eaac8605f
invert the structure and make it work with oculus
2016-08-18 10:43:37 -07:00
James B. Pollack
09cd0b8f4a
debug prints 2
2016-08-18 09:24:01 -07:00
James B. Pollack
7768e65e8b
update name
2016-08-18 09:22:43 -07:00
James B. Pollack
9e14191217
recondition
2016-08-18 08:57:37 -07:00
James B. Pollack
cfbc589829
debug prints
2016-08-18 08:43:26 -07:00
James B. Pollack
8ede4ddb66
longform
2016-08-17 17:33:24 -07:00
James B. Pollack
e69c89a93e
y
2016-08-17 17:00:17 -07:00
James B. Pollack
fdfcc235b6
as functions
2016-08-17 16:24:59 -07:00
James B. Pollack
514d6ec139
get lsy lsx rsy values
2016-08-17 16:22:44 -07:00
James B. Pollack
fc65d246ee
update whens
2016-08-17 16:13:23 -07:00
James B. Pollack
a4a41faf24
demo and only do for vive
2016-08-17 16:12:07 -07:00
James B. Pollack
82a8887275
add whens
2016-08-17 15:50:19 -07:00
James B. Pollack
a7ba4ce1f9
jumping
2016-08-17 15:11:07 -07:00
James B. Pollack
8bc6ca2fa1
demo changes
2016-08-17 15:08:43 -07:00
Anthony J. Thibault
7b248b440a
Merge branch 'master' into feature/hand-controller-web-entity-integration
2016-08-17 13:55:12 -07:00
Anthony J. Thibault
7de8cc6422
Merge branch 'master' into feature/hand-controller-web-entity-integration
2016-08-16 16:49:57 -07:00
Seth Alves
7bc1235c54
local velocity and angular velocity in scripts is now handled the way local position and rotation are
2016-08-16 16:47:13 -07:00
Anthony J. Thibault
36d87ddd7c
Added EntityItem::wantsHandControllerPointerEvents method
2016-08-16 16:23:45 -07:00
Anthony J. Thibault
a595a72d0a
handControllerGrab now calls Entities.sendHoverLeaveEntity()
2016-08-16 15:39:02 -07:00
Anthony J. Thibault
c407818d63
send pointer events from handControllerGrab.js to webEntities
2016-08-16 15:26:14 -07:00
Seth Alves
c85e8d0580
don't show equip sphere until hand is in position to equip. widen unequip/drop cone
2016-08-16 11:18:12 -07:00
Anthony J. Thibault
1ddbd7022a
Moved keyboardFocus, mouse/touch event methods from Reticle to Entities
2016-08-11 11:52:04 -07:00
Anthony J. Thibault
8dac45c99e
Merge branch 'master' into feature/hand-controller-web-entity-integration
2016-08-10 11:27:21 -07:00
SamGondelman
2360e90d39
simplify valid check for rotation
2016-08-09 15:48:31 -07:00
SamGondelman
956078bc91
teleport works with xbox controller
2016-08-09 15:17:36 -07:00
Brad Hefta-Gaub
b903c974bc
Merge pull request #8371 from imgntn/teleport_cancel
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Cancel mode for teleporting
2016-08-08 13:04:27 -07:00
James B. Pollack
58ccc9581a
cleanup
2016-08-08 12:20:48 -07:00
Seth Alves
090a0a6e9a
only use hand-sphere vs equipped-item bounding box when deciding to auto-unequip
2016-08-05 18:01:48 -07:00
Seth Alves
e59c010642
speling
2016-08-05 15:39:20 -07:00
Seth Alves
dc22b579f7
adjust code that auto-unequips items when they are pulled too far from the equipping hand
2016-08-05 15:28:37 -07:00
Anthony J. Thibault
0ba34c5635
Remove input restrictions on grabbable web entities.
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You no longer have to be grabbing a grabbable web entity to interact with it.
2016-08-05 15:25:54 -07:00
Anthony J. Thibault
1dd276c1a5
Improved support for button rollover and hover
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Send a combination of mouse and touch events to the web browser entity.
* MouseMove events for when the trigger is not depressed. This will trigger mouse over and hover events within the browser
* Touch Begin, End, Update events when the trigger is squeezed. This will give us the iPad like scrolling behavior.
2016-08-05 11:32:50 -07:00
Anthony J. Thibault
90a06f0d40
Merge branch 'master' into feature/hand-controller-web-entity-integration
2016-08-05 11:05:10 -07:00
James B. Pollack
80da690680
incease distance a bit
2016-08-05 00:04:30 -07:00
James B. Pollack
7d37f86337
different swapping method
2016-08-04 23:45:43 -07:00
James B. Pollack
80b6ca2b86
single call to istooclose
2016-08-04 16:47:10 -07:00
James B. Pollack
fb8263a882
cleanup
2016-08-04 16:35:50 -07:00
James B. Pollack
63aa0f8c3f
remove weird n
2016-08-04 16:18:13 -07:00
James B. Pollack
f93ed56124
cleaner code
2016-08-04 16:17:21 -07:00
James B. Pollack
c0cfee371e
cancel mode for teleporting
2016-08-04 16:08:51 -07:00
Chris Collins
be87f294d8
Merge pull request #8351 from thoys/fix-handcontrollergrab-grab-message
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fix remote triggering handControllerGrab
2016-08-04 11:55:48 -07:00
James B. Pollack
5ad5899140
revert pointer changes
2016-08-02 21:26:48 -07:00
James B. Pollack
fed39d9056
cleanup dead code
2016-08-02 21:26:04 -07:00
James B. Pollack
9d56c697e7
no delay!
2016-08-02 19:02:20 -07:00
James B. Pollack
364eb992fb
no teleport while moving
2016-08-02 18:53:36 -07:00
James B. Pollack
88ebeaa4cb
start no movement mode. using actual keys since avatar speed doesnt work with gtting stuck
2016-08-02 18:46:47 -07:00
Philip Rosedale
53ef9fa5a8
test commit
2016-08-02 16:05:46 -07:00
Thijs Wenker
3a2b0ffa08
Fixes the handControllerGrab Hifi-Hand-Grab
message. Was broken since the hotspot changes to handControllerGrab.js.
2016-08-03 00:47:28 +02:00
James B. Pollack
8541d4bd41
small change to protect
2016-08-02 15:41:28 -07:00
James B. Pollack
d00c1f62fc
fixes
2016-08-02 15:40:19 -07:00
Anthony J. Thibault
6d768d8327
hand controllers send touch events instead of mouse events to web entities
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This gives a much better experience when scrolling web content.
2016-08-02 15:23:46 -07:00
James B. Pollack
f6984aaff8
clear timeout one more place
2016-08-02 14:42:21 -07:00
James B. Pollack
41aa485f11
one hand teleprt
2016-08-02 12:52:35 -07:00
James B. Pollack
7fae7e9c77
cleanup
2016-08-02 12:26:37 -07:00
James B. Pollack
108e7a2fc1
Merge remote-tracking branch 'upstream/master' into tweak_lazers
2016-08-02 12:25:27 -07:00
James B. Pollack
a7b8f2c9df
updates
2016-08-02 12:25:24 -07:00
Anthony Thibault
cf7450beb7
handControllerGrab and web entity input integration
2016-07-29 17:50:45 -07:00
Eric Levin
5167809342
release near and far grab at trigger click detent
2016-07-28 08:51:11 -07:00
Eric Levin
f37570dc9a
only pulse on release when held
2016-07-28 08:23:45 -07:00
Eric Levin
0f7f9990c2
Tuned haptic pulses for grab, release, equip, de-quip
2016-07-27 17:58:24 -07:00
James B. Pollack
6a72fe7df4
cleanup
2016-07-25 16:58:59 -07:00
James B. Pollack
5ed1e602e6
Merge pull request #8316 from AlexanderOtavka/fix-script-end-errors
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Fix script end errors
2016-07-25 16:50:05 -07:00
James B. Pollack
05e3a8613a
colors back to blue and red
2016-07-25 16:28:47 -07:00
James B. Pollack
9240672c9d
change distance hold origin
2016-07-25 13:06:09 -07:00
Brad Hefta-Gaub
1802f8e7a2
Merge pull request #8298 from imgntn/lazzzers
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Update hand controller laser colors
2016-07-23 13:50:38 -07:00
James B. Pollack
c04a41c3cb
fix invisible characters from slack copying
2016-07-22 16:51:42 -07:00
Chris Collins
e755528cf2
Merge pull request #8278 from sethalves/fix-equip-fly-away
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fix equip fly-away
2016-07-22 16:47:31 -07:00
Zander Otavka
2cd97bfe78
Fix squeezeHands.js error on script end
2016-07-22 15:55:42 -07:00
James B. Pollack
3607a34f55
tweak telecolors
2016-07-22 13:25:33 -07:00
James B. Pollack
e81f65d992
colors
2016-07-22 10:54:57 -07:00
James B. Pollack
54109c6c6f
remove all the old visualization methods
2016-07-22 09:39:38 -07:00
James B. Pollack
1d3dc7b195
remove particle beam and lights
2016-07-22 09:19:13 -07:00
Thijs Wenker
be0ccad0d3
Merge branch 'fix-duplicate-teleport-target-overlays' of github.com:thoys/hifi into fix-duplicate-teleport-target-overlays
2016-07-20 03:12:26 +02:00
Thijs Wenker
b3b1bf7884
Merge branch 'master' of https://github.com/highfidelity/hifi into fix-duplicate-teleport-target-overlays
2016-07-20 03:12:02 +02:00
Thijs Wenker
2adff24a05
silly workaround- workaround
2016-07-19 21:34:42 +02:00
Seth Alves
be001a652f
when doing a parenting grab, zero velocity
2016-07-19 11:50:53 -07:00
Brad Hefta-Gaub
866ba2f185
Merge pull request #8273 from hyperlogic/bug-fix/far-grab-zoom
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far-grabbed objects no longer fly away when the avatar body shifts
2016-07-19 10:40:48 -07:00
Anthony J. Thibault
212175bdaa
bug fix for far-grab pulling the object in the wrong direction
2016-07-19 10:23:00 -07:00
Thijs Wenker
11b461a730
Fixes duplicate target overlays for teleporter, make sure to delete overlay before creating one
2016-07-19 01:46:29 +02:00
Anthony J. Thibault
69500643f3
bugfix for saving attach points
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The feature to add transition from equip -> near-grab, in inadvertently broke attach point saving.
2016-07-18 14:17:32 -07:00
Anthony J. Thibault
659e1ff984
remove debug prints
2016-07-18 14:17:06 -07:00
Anthony J. Thibault
959a2f9915
far-grabbed objects no longer fly away when the avatar body shifts
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Before this fix, a hand vector was being tracked that was the difference between the avatar's hand in avatar space with the avatar's hand
in avatar space the previous frame. This hand vector was used to move the grabbed object position. However, when the body shifts, objects
in the avatar's space will change rapidly, this would cause this hand vector to be incorrect and cause the object to shoot off in the distance.
Now, we track this hand delta in sensor a.k.a. room space. This is immune to the shifts caused by body shifting.
2016-07-18 13:10:16 -07:00
Anthony J. Thibault
5a01bf406e
remove obsolete handControllerMouse.js to avoid confusion
2016-07-18 11:29:41 -07:00
Anthony Thibault
c7c8046231
De-equip goes into a near grab instead of dropping the object.
2016-07-16 14:58:21 -07:00
Anthony Thibault
4b2fb546eb
Re-enable storing of attach points in user settings
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* bug fix, use localOffset property of grabbed entity, which is dynamically updated as
the near grab action moves the entity.
2016-07-16 12:21:08 -07:00
Philip Rosedale
4925980cbb
Merge pull request #8255 from jherico/search_circle
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Make search line termination a circle, like 2D UI
2016-07-15 17:51:50 -07:00
Brad Davis
1145c3b590
Smaller and hotter circle, per Philip
2016-07-15 17:45:16 -07:00
Seth Alves
a0e6654ac6
Merge pull request #8247 from hyperlogic/feature/grab-script-polish-part-deux
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Grab Script Polish (part deux)
2016-07-15 17:34:50 -07:00
Brad Davis
317dee1b23
Fix decoration inflation
2016-07-15 16:15:53 -07:00
Anthony Thibault
e4794450c2
Disable attach point saving
2016-07-15 15:36:20 -07:00
Brad Davis
0d811c489a
Removing debug logging
2016-07-15 14:05:16 -07:00
Brad Davis
c462b8c387
Make search line termination a circle, like 2D UI
2016-07-15 13:51:14 -07:00
Brad Hefta-Gaub
7bb31fe075
Merge pull request #8240 from jherico/hand_controller
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Menu & hand controller polish
2016-07-15 12:36:31 -07:00
Anthony J. Thibault
37d60c6c85
eslint clean
2016-07-14 15:58:13 -07:00
Anthony J. Thibault
31f1d69c43
Merge branch 'master' into feature/grab-script-polish-part-deux
2016-07-14 15:57:41 -07:00
Brad Hefta-Gaub
45aa78702c
Merge pull request #8217 from sethalves/fix-throwing
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fix throwing
2016-07-14 15:52:41 -07:00
Anthony J. Thibault
6094fb3de3
Remember object attach point offsets in user settings
2016-07-14 15:51:05 -07:00
Brad Davis
8685b23610
When using the hand controller as a mouse, disable the navigation focus state in QML
2016-07-14 12:11:12 -07:00
Anthony J. Thibault
eb5107d9a5
highlight the grabbed hotspot when the drop gesture is detected
2016-07-14 12:07:07 -07:00
Anthony J. Thibault
e62d34136d
Added haptics and hysteresis to drop gesture
2016-07-14 10:53:47 -07:00
Anthony J. Thibault
51cce939b3
removed shake to drop
2016-07-14 10:32:02 -07:00
Brad Davis
091e798267
Make hand pointer lasers 'click' on fully pressing and clicking the vive controller
2016-07-14 10:30:35 -07:00
Anthony J. Thibault
23ea85541c
Animate equip hotspots scale instead of alpha
2016-07-14 10:24:08 -07:00
Anthony J. Thibault
66830a0538
First pass at equip sphere animation
2016-07-13 19:44:51 -07:00
Anthony J. Thibault
f3ef2801b4
Support for model overrides for equip hotspots rendering
...
Bug fix for modelScale on hotspots
2016-07-13 19:13:40 -07:00
Anthony J. Thibault
0ce970408c
Fix for double rendering of equip hotspots
2016-07-13 19:13:40 -07:00
Anthony J. Thibault
848d5a8975
Reduce calls to Entity.getEntityProperties().
...
By using a single EntityProprtiesCache instance instead of one per controller.
2016-07-13 19:13:39 -07:00
Brad Hefta-Gaub
819cab4aab
Merge pull request #8158 from sethalves/raypick-avatars
...
Raypick avatars
2016-07-12 15:27:30 -07:00
Seth Alves
1999193907
split the grab script's deactivation on an entity into two parts -- one that happens during release and a delayed part which finishes up. This makes collisions with a thrower's capsule less likely
2016-07-12 11:42:58 -07:00
Seth Alves
367c26a5ee
wait a bit before resetting collides-with-my-avatar
2016-07-11 18:53:47 -07:00
Seth Alves
85cc5f8956
Merge branch 'master' of github.com:highfidelity/hifi into raypick-avatars
2016-07-11 18:02:18 -07:00
Seth Alves
84c5bef487
back to ignore more recent 3 frames. don't have released entities collide with myAvatar until 0.25 seconds after release
2016-07-11 17:02:11 -07:00
James B. Pollack
27f70e9d52
finish merge
2016-07-11 15:13:25 -07:00
Seth Alves
c034879b74
Merge branch 'master' of github.com:highfidelity/hifi into fix-throwing
2016-07-11 11:12:20 -07:00
Anthony J. Thibault
6f6fe5f244
reduced radius of grab sphere
2016-07-08 18:23:33 -07:00
Anthony J. Thibault
bec71e4af4
Went back to transparent spheres for equip points
2016-07-08 17:05:23 -07:00
Seth Alves
051616d7c3
experimenting
2016-07-08 16:16:06 -07:00
James B. Pollack
6249f3ed12
less changes to hand grab
2016-07-08 16:01:17 -07:00
James B. Pollack
ee970c5e07
cleanup
2016-07-08 15:16:26 -07:00
James B. Pollack
4f899d8752
play nice with grab
2016-07-08 15:14:04 -07:00
James B. Pollack
5ca14b528b
remove prints and format
2016-07-08 15:08:44 -07:00
James B. Pollack
3492367c63
cleanup comments etc
2016-07-08 15:03:59 -07:00
James B. Pollack
38e580b211
fix some bugs and also change it to use arrival mode
2016-07-08 14:50:21 -07:00
Anthony J. Thibault
c8d0decab7
Fix for far grab not working until after edit button is pressed
2016-07-08 14:47:13 -07:00
Anthony J. Thibault
7d1f52da70
Added glow effect to search beam
2016-07-08 14:33:22 -07:00
Anthony J. Thibault
9242147394
Merge branch 'master' into feature/grab-script-polish
2016-07-08 13:40:01 -07:00
James B. Pollack
1cda8afa40
simplify code
2016-07-08 13:37:59 -07:00
James B. Pollack
24832df14a
changes
2016-07-08 13:13:32 -07:00
Anthony J. Thibault
1ec3472230
Model overlay dimensions fixes
...
At the moment model overlays will ALWAYS scale to fit their dimensions
Update handControllerGrab to account for this behavior.
2016-07-08 11:36:43 -07:00
James B. Pollack
1a46366557
uncomment
2016-07-07 19:23:04 -07:00
James B. Pollack
f8ff0da901
trying to fix interaction with grab script...
2016-07-07 19:22:42 -07:00
Anthony J. Thibault
0d454cd45e
Equip hotspots render when your hand is near them.
2016-07-07 17:28:23 -07:00
James B. Pollack
7fa1dc7053
make thumb and trigger work in any order and on either button released
2016-07-07 16:36:40 -07:00
James B. Pollack
71392bc1b2
change to sphere now that sphere alpha works.
2016-07-07 16:30:30 -07:00
James B. Pollack
5c83db3b28
take care of naughty intervals
2016-07-07 14:37:51 -07:00
James B. Pollack
4a9f6e677c
add new target model
2016-07-07 12:52:24 -07:00
James B. Pollack
be770c8177
make thumb and trigger mode an option
2016-07-07 12:39:11 -07:00
James B. Pollack
93081e73d8
thumb and trigger
2016-07-07 12:12:22 -07:00
James B. Pollack
8212ada4de
introduce delay
2016-07-07 11:42:41 -07:00
Seth Alves
6786a07ac2
Merge branch 'master' of github.com:highfidelity/hifi into raypick-avatars
2016-07-07 09:53:24 -07:00
James B. Pollack
54e0c131a5
cleanup and protect against some interval naughtiness
2016-07-06 18:30:50 -07:00
James B. Pollack
5626938fb4
add instant mode
2016-07-06 18:13:42 -07:00
James B. Pollack
1728878982
working smooth arrival
2016-07-06 17:52:18 -07:00
Anthony J. Thibault
2db8160568
handControllerGrab improvements
...
* Made handControllerGrab eslint clean
* A model overlay is used instead of a sphere to draw equip hotspots.
* The equip hotspot model will grow in size by 10% when hand is near enough to equip it.
* The hand controller will now perform a haptic pulse when your hand is near enough to an equip hotspot.
* Near triggers events will also perform a haptic pulse
2016-07-06 15:46:14 -07:00
James B. Pollack
5cb585aec3
remove debug prints
2016-07-06 15:25:01 -07:00
James B. Pollack
696169ed37
terminate lines at intersection
2016-07-06 15:19:10 -07:00
James B. Pollack
dc8e21d76c
cleanup stretchy stuff
2016-07-06 15:16:31 -07:00
howard-stearns
110f5e9e2a
Don't compare distance when no intersection.
2016-07-06 15:08:57 -07:00
James B. Pollack
e993a69519
last commit for stretched beams -- doesnt work at long distances due to lack of precision
2016-07-06 14:06:53 -07:00
James B. Pollack
b2ef491b97
rotate target toward you
2016-07-06 13:20:42 -07:00
James B. Pollack
2d073cc99c
working teleporter in huffmans build
2016-07-06 12:31:03 -07:00
James B. Pollack
b0494ec9d5
bug notes
2016-07-05 17:48:30 -07:00
James B. Pollack
26950eaaa6
working second model adjustment with hack but wtf
2016-07-05 17:30:17 -07:00
James B. Pollack
c78dbe26b6
working initial beam, still trying to clear up no intersection beam issues
2016-07-05 17:25:21 -07:00
howard-stearns
b8e6572ebf
basic hand-controller editing
2016-07-05 17:00:54 -07:00
James B. Pollack
cbd1f8df88
add stuff for fading in/out and also for a nice stretchy beam
2016-07-05 13:11:14 -07:00
James B. Pollack
056e9e3a72
add teleport models etc
2016-07-05 10:31:47 -07:00
James B. Pollack
ac99ec04d0
Merge remote-tracking branch 'upstream/master' into viveteleporter
2016-07-05 10:28:07 -07:00
James B. Pollack
ff745a345e
remove dupe
2016-07-05 09:44:51 -07:00
James B. Pollack
f4d409f1e1
fix typo
2016-07-05 09:22:19 -07:00
Seth Alves
5ab82cd7c8
Merge branch 'master' of github.com:highfidelity/hifi into raypick-avatars
2016-07-02 15:11:59 -07:00
James B. Pollack
9b822f97c0
end of day
2016-07-01 17:26:52 -07:00
James B. Pollack
00ce75ef48
more notes
2016-07-01 15:30:21 -07:00
James B. Pollack
9afc4d0c26
cleanup
2016-07-01 15:19:53 -07:00
James B. Pollack
ffbfc89e99
teleportr
2016-07-01 15:19:37 -07:00
James B. Pollack
4762091aaf
add easy mode
2016-07-01 11:12:20 -07:00
Ryan Downe Karpf
873b57219a
Merge pull request #8167 from hyperlogic/feature/equip-hotspots
...
equip-hotspots feature
2016-07-01 09:55:49 -07:00
James B. Pollack
b2e407a8e1
fix vive bug
2016-07-01 00:48:29 -07:00
James B. Pollack
104ee63a77
notes
2016-06-30 17:05:16 -07:00
James B. Pollack
82e074de0f
working teleporter
2016-06-30 16:05:44 -07:00
Anthony J. Thibault
d8e5e3cbe4
equip bug fix
...
you should not be able to equip an object that is already equipped, with your other hand.
2016-06-30 16:00:18 -07:00
Anthony J. Thibault
82b1cba81d
equip improvements
...
Allow the user to equip an object while near or far grabbing it from the other hand.
2016-06-30 13:58:44 -07:00
Howard Stearns
5556bbb0a3
Merge branch 'master' of https://github.com/highfidelity/hifi into update-invisible-reticle-only-when-triggered
2016-06-30 11:25:44 -07:00
Brad Hefta-Gaub
7dd53d7757
Merge pull request #8149 from howard-stearns/limit-hand-controller-actions-to-recommended-area
...
limit hand controller actions to recommended area
2016-06-30 11:06:32 -07:00
James B. Pollack
4b4e38a57c
end of day
2016-06-29 18:28:39 -07:00