Commit graph

553 commits

Author SHA1 Message Date
Brad Hefta-Gaub
c082c74cc0 use head pose for controller in case there are no hand controllers available 2016-10-18 10:01:00 -07:00
Ryan Huffman
5f5dedaa40 Fix equip sphere not showing up 2016-10-17 10:53:02 -07:00
howard-stearns
140caf84d8 never interact with hud elements while holding something 2016-10-14 18:30:52 -07:00
Howard Stearns
fc8bbde60a Merge pull request #8810 from ZappoMan/handControlsWhileLoading
make laser pointers work even while content is loading
2016-10-14 10:01:46 -07:00
Brad Hefta-Gaub
ef3c9ba78a better handling of the teleport target overlays to prevent flashing and thrashing 2016-10-13 18:24:38 -07:00
Brad Hefta-Gaub
ddce0ef74a make laser pointers work even while content is loading 2016-10-13 17:50:20 -07:00
Anthony J. Thibault
81db8f7e08 Merge branch 'master' into out-of-body-experience 2016-10-13 17:27:15 -07:00
Andrew Meadows
d54c07ed14 Merge 'master' into 'out-of-body-experience' 2016-10-12 13:35:27 -07:00
howard-stearns
0099a4e549 allow hand controller operations when Interface doesn't have focus, but
ONLY when in hmd.
2016-10-12 11:23:06 -07:00
Seth Alves
16af14d1f6 Merge pull request #8758 from hyperlogic/bug-fix/allow-ignoreik-false
allow equipped object to follow hand and not controller
2016-10-12 09:52:57 -07:00
Brad Hefta-Gaub
e1a3bc7d55 hide/show grab point sphere only when in a grabbable entity 2016-10-11 16:22:42 -07:00
Brad Hefta-Gaub
93d9cf7917 adjust grab indicators 2016-10-11 12:42:26 -07:00
Brad Hefta-Gaub
4ec9299930 fix reticle depth when not moving mouse, but moving head relative to HUD 2016-10-08 14:31:30 -07:00
Menithal
4bed3ee036 Adjusted theoretical Unequip time to 250 ms 2016-10-08 01:36:57 +03:00
Andrew Meadows
55c90e7bca Merge branch 'master' into out-of-body-experience 2016-10-07 15:18:08 -07:00
Anthony J. Thibault
7c7a9055d1 Allow grabbed objects to override the ignoreIK = true default.
They can do this by adding the following to their userData.

    grabbableKey: {
        ignoreIK: false
    }

When this is present and false, the object will follow the hand joint, otherwise it will follow the hand controller.
2016-10-07 14:50:00 -07:00
Anthony J. Thibault
0c2ebc27cb Fix for exception in handControllerGrab.js
Specifically this:
    [UncaughtException] TypeError: Result of expression 'this.handToController' [undefined] is not a function. in file:///C:/msys64/home/anthony/code/hifi/build/interface/Release/scripts/defaultScripts.js:1388
2016-10-07 14:48:55 -07:00
Ryan Huffman
a5e3fa45c3 Fix advanced movement being disabled 2016-10-07 10:30:18 -07:00
Ryan Huffman
c74df965ba Fix misnamed function and duplicate onFinish in tutorial 2016-10-07 10:30:18 -07:00
Ryan Huffman
fec8049226 Add proper disabling to advanced movement script 2016-10-07 10:30:18 -07:00
Ryan Huffman
827506e929 Disable 180 spin in tutorial 2016-10-07 10:30:18 -07:00
Ryan Huffman
a4ffa7b23f Add disabling of right click menu with vive 2016-10-07 10:30:18 -07:00
Ryan Huffman
14323a06b3 Add interface to disable hand controller grab functionality 2016-10-07 10:30:18 -07:00
Ryan Downe Karpf
ed2571704f Merge pull request #8735 from huffman/feat/teleport-improvements
Update teleport.js to ignore invisible or collisionless objects and disallow teleporting to  certain surfaces
2016-10-07 09:56:30 -07:00
Ryan Huffman
d50689b795 Remove disabling of teleport in hand grab 2016-10-04 20:25:46 -07:00
Ryan Huffman
d0ba53a069 Change name of isTooCloseToTeleport to be more descriptive 2016-10-04 20:22:22 -07:00
Ryan Huffman
1e6aba1928 Fix teleport not removing overlay on teleport 2016-10-04 20:21:32 -07:00
Ryan Huffman
2ef7c9a57a Disable smooth movement in teleport.js 2016-10-04 20:21:32 -07:00
Ryan Huffman
53623f7583 Make teleport.js normal rejection more lenient 2016-10-04 20:21:30 -07:00
Ryan Huffman
813ed59f00 Update teleport to not collide with non collidable entities 2016-10-04 20:19:54 -07:00
Ryan Huffman
75265cff6e Update teleport to not let you teleport into walls 2016-10-04 20:19:54 -07:00
Ryan Huffman
b0c7e91737 Disable ray picking against invisible objects in far grab and teleport 2016-10-04 20:19:51 -07:00
Ryan Huffman
17c63eb722 Add the ability to ignore invisible entities in findRayIntersection 2016-10-04 20:19:32 -07:00
Ryan Huffman
8343cfd687 Add grip to unequip 2016-10-04 16:34:18 -07:00
Ryan Huffman
289cd6ba2b Adjust hand controller unequip rotation threshold 2016-10-04 16:34:18 -07:00
Menithal
a6040197eb Fixed HandcontrollerGrab unequip.
Will now use deltaTime and a second instead of instantly disconnecting on
if more than 0.1 off. This is to avoid accidental disconnection due to
acceleration and latency
2016-09-29 22:24:07 +03:00
Anthony J. Thibault
98ffea2fb9 Merge branch 'master' into out-of-body-experience 2016-09-22 18:08:23 -07:00
Brad Hefta-Gaub
2b01c60a55 Merge pull request #8615 from davidkelly/dk/1264
Make the equip sphere emissive
2016-09-19 16:33:55 -07:00
Anthony J. Thibault
aefe224215 Fix for jittery far-grab at low update rates
Clamp the blendFactor used to smooth out the motion of the far-grabbed object.
This prevents the newTargetPosition from over shooting it's goal.
2016-09-19 10:51:46 -07:00
David Kelly
22d80914e2 whitespace 2016-09-16 14:17:44 -07:00
David Kelly
ade17e6456 PR feedback 2016-09-16 14:15:14 -07:00
David Kelly
2ddd46f30b Switch to the cool looking model instead 2016-09-16 10:56:59 -07:00
David Kelly
1acfe017e1 Make the equip sphere emissive
maybe this will make it visible in low ambient light situations?
2016-09-15 17:12:35 -07:00
Seth Alves
e5e9bb0052 Merge branch 'master' of github.com:highfidelity/hifi into grab-point-adjustments 2016-09-14 11:28:10 -07:00
Andrew Meadows
09c4720665 fix typo in teleport.js 2016-09-12 16:35:52 -07:00
Andrew Meadows
9728cf6904 fix typos in teleport.js 2016-09-12 16:24:08 -07:00
Andrew Meadows
0d300c3a47 teleport.js drags avatar along 2016-09-12 16:24:08 -07:00
Anthony J. Thibault
86351ca21c Teleport bugs
* made HMD.setPosition thread safe
* changed script to use HMD.position = foo;
2016-09-09 17:32:02 -07:00
Andrew Meadows
82522fbbb1 fix C++ism typo in JS script 2016-09-09 16:40:07 -07:00
Andrew Meadows
6b9cdb440b update teleport.js to teleport HMD before avatar
(in theory, not tested)
2016-09-09 16:33:13 -07:00
Seth Alves
ecb0669972 try to keep far grab from getting stuck if the entity is brought very near to the grab-point 2016-09-08 17:02:29 -07:00
Seth Alves
0f98c51d89 distance-grabbed things collide with static entities 2016-09-08 16:13:22 -07:00
Seth Alves
9c96ffc9cb don't show grab-point spheres if controller poses aren't valid 2016-09-07 16:31:02 -07:00
Seth Alves
746d0cd91c get various hand lasers to all line up with grab-point sphere 2016-09-07 16:10:37 -07:00
Seth Alves
b45181ea92 don't back up pick-ray from hand 2016-09-07 13:32:26 -07:00
Anthony J. Thibault
dc0d0c2d5c Merge branch 'master' into feature/tablet-ui-foundation 2016-09-07 09:49:55 -07:00
Seth Alves
616b094111 experimenting with position of grab sphere 2016-09-06 16:16:09 -07:00
Seth Alves
34e4b4ae19 move haptic-pulse for when grab-point enters a grabbable entity to the right section of code 2016-09-06 15:37:37 -07:00
Seth Alves
215fd4ddfd fix grab-point sphere for right hand 2016-09-06 15:15:46 -07:00
Seth Alves
43c98b3f1e attempt to avoid a very-still far-grab leaving something non-dynamic in bullet upon release. adjust position of grab-point sphere 2016-09-06 14:42:53 -07:00
Seth Alves
b8b1127d55 merge from upstream 2016-09-02 15:11:21 -07:00
Anthony J. Thibault
0128d7c61b Merge branch 'master' into feature/tablet-ui-foundation 2016-09-02 12:16:25 -07:00
Anthony J. Thibault
3d5e8fc213 First pass of keyboard raising and lowering 2016-09-02 12:15:30 -07:00
Brad Hefta-Gaub
cf242eca9f Merge pull request #8537 from hyperlogic/feature/larger-marketplace-tablet
Marketplace tablet is a bit larger and lower DPI.
2016-09-02 08:45:29 -07:00
Seth Alves
9ef03b1205 avoid having auto-unequip code trigger during a teleport 2016-09-01 19:13:08 -07:00
Seth Alves
8505d1eeed avoid a bootstrap 2016-09-01 17:51:02 -07:00
Seth Alves
da35281941 don't assume collides-with-dynamic during a multi-grab 2016-09-01 16:57:23 -07:00
Seth Alves
b1eb4c361d if a hand is disabled while holding something, release it 2016-09-01 15:02:41 -07:00
Seth Alves
dd7e25441c include which hand in grab messages 2016-09-01 14:58:37 -07:00
Seth Alves
045042a9c6 don't disable grabbing when teleporting 2016-09-01 14:15:49 -07:00
Seth Alves
a35e527128 try to fix far-trigger 2016-09-01 11:46:08 -07:00
Seth Alves
53ba190ca6 don't do auto-release test unless the hand is equipping 2016-09-01 09:57:46 -07:00
Anthony J. Thibault
823420ae0a Working web entity keyboard
* Missing many keys
* Does not dynamically appear and disappear
2016-08-31 17:57:13 -07:00
Seth Alves
47259ee053 find equip-points with controller position rather than hand 2016-08-31 16:52:46 -07:00
Seth Alves
78f54a7f33 get rid of some jitter in equipped items. do a better job of deciding when something equipped has been torn-away 2016-08-30 14:39:11 -07:00
Seth Alves
617880479a Merge branch 'master' of github.com:highfidelity/hifi into arrow-actions 2016-08-30 11:19:40 -07:00
Seth Alves
3a5f92d7a2 ignoreIK for equipping. change how auto-unequip searches 2016-08-30 11:16:13 -07:00
Brad Davis
eb0a8db0af Merge pull request #8539 from hyperlogic/bug-fix/snappy-search-beam
When trigger is pulled, snap search beam to correct length instead of animating
2016-08-30 11:13:58 -07:00
Seth Alves
f4eee8d480 Merge branch 'master' of github.com:highfidelity/hifi into joints-for-controllers 2016-08-30 09:12:53 -07:00
Anthony J. Thibault
e34aecde49 Bug fix for click events received by entity scripts
PointerEvent.isLeftButton should be true even on left button release events.
in a previous PR this behavior was changed. isLeftButton was used as a flag indicating the button state, which would be false on left button release events.
Because we have scripts that rely on the old behavior, I've changed it back to the original and introduced isPrimaryHeld properties instead.
2016-08-29 16:21:39 -07:00
Anthony J. Thibault
3ed11d2e5f When trigger is pulled, snap search beam to correct length instead of animating.
This improves interaction on web browser tablets. Instead of the beam shooting
through the tablet and animating back to the surface, it starts at the correct length.
2016-08-29 13:22:57 -07:00
Anthony J. Thibault
dcd91d4398 removed debug flag 2016-08-29 12:04:48 -07:00
Anthony J. Thibault
0f42943bfb Marketplace tablet is a bit larger and lower DPI.
Bug fix for grabbing/equipping large objects, they no longer will drop immediately
if your grab point is too far away from the grabbed entity position.
2016-08-29 11:55:04 -07:00
Seth Alves
be1332532f disable debugging prints 2016-08-29 03:39:52 -07:00
Seth Alves
5daf334a0e avoid extra grab-point spheres when resetting scripts 2016-08-27 20:42:03 -07:00
Seth Alves
d69e712bef keep near-grab radius small but still allow large equip hotspots 2016-08-27 20:23:19 -07:00
Seth Alves
2a5d686a76 don't show grab-point sphere when near grabbing or equipping 2016-08-27 20:11:16 -07:00
Seth Alves
3355097bd0 handle another type of abandoned grab 2016-08-27 19:46:15 -07:00
Seth Alves
7dad303ce7 don't leave stray blue search sphere when near-grabbing 2016-08-27 19:25:05 -07:00
Seth Alves
765cd72e0e fix code that prints relative offsets of an equipped entity after it's been adjusted by the other hand 2016-08-27 19:13:32 -07:00
Seth Alves
cfca32e0b4 fix code that notices and fixes an abandoned grab 2016-08-27 16:00:27 -07:00
Seth Alves
e4b2b7158f hotspots with large radius work correctly, again 2016-08-27 09:30:26 -07:00
Seth Alves
acb04a0bc9 don't add children of controller joints until we know our avatar ID 2016-08-25 19:09:10 -07:00
Seth Alves
7c5b8cb75d send faux joints to the avatar-mixer 2016-08-25 15:21:29 -07:00
Seth Alves
948b4b7a15 in search, consider distance from grab-point rather than from avatar-hand when selecting the closest entity 2016-08-25 13:46:52 -07:00
Seth Alves
0783629cde grab-point sphere is a child of controller joint, so it doesn't jitter 2016-08-25 13:31:07 -07:00
Seth Alves
cab30651d0 cleanups 2016-08-25 09:47:14 -07:00
Andrew Meadows
fefe5e30ec don't use globals and remove double definitions 2016-08-25 08:57:06 -07:00
Andrew Meadows
6f6a7bcc44 wrap default scripts with local scope 2016-08-25 08:57:06 -07:00
Anthony J. Thibault
c2af948e25 Merge branch 'master' into feature/handheld-marketplace 2016-08-24 16:07:04 -07:00
Seth Alves
18852137b5 cleanups, avoid pop when grabbing 2016-08-23 17:06:53 -07:00
Seth Alves
dbe65df90b merge from upstream 2016-08-23 16:42:02 -07:00
James B. Pollack
fb6fa687e8 in the right place... thanks howard! 2016-08-23 12:07:59 -07:00
James B. Pollack
fcf459645d center after teleport 2016-08-23 12:02:57 -07:00
Anthony J. Thibault
b2dff8aa77 Easier to click buttons on web entities with shaky hand controllers
There is an angular and time dead spot on webEntity for scrolling vs clicking.
Currently, it's 150 ms and 3 degrees.  See POINTER_PRESS_TO_MOVE_DELAY and POINTER_PRESS_TO_MOVE_DEADSPOT_ANGLE

* Fix for warnings when clicking on window.open() links in WebEntity
2016-08-23 10:19:49 -07:00
Brad Hefta-Gaub
21bc06f154 Merge pull request #8335 from hyperlogic/feature/hand-controller-web-entity-integration
handControllerGrab and web entity input integration
2016-08-23 09:59:25 -07:00
Seth Alves
6c80a35c4b Merge pull request #8477 from sethalves/fix-grab-ignore-ik-1
ignoreIK flag on action-grabbable objects works again
2016-08-22 18:48:39 -07:00
Anthony J. Thibault
d015c5cfb5 Merge branch 'master' into feature/hand-controller-web-entity-integration 2016-08-22 14:13:17 -07:00
Anthony J. Thibault
ff4c194756 eslint fix 2016-08-19 15:31:57 -07:00
James B. Pollack
2b1e629cca some extra checks on settings values 2016-08-19 14:51:15 -07:00
James B. Pollack
3922192cfc update 2016-08-19 14:31:47 -07:00
James B. Pollack
653b1acc4a cleanup 2016-08-19 14:29:14 -07:00
Seth Alves
ff95ef2492 ignoreIK flag on action-grabbable objects works again 2016-08-19 08:59:42 -07:00
Anthony J. Thibault
4db1687746 bug fix for when web-entity is deleted while being scrolled 2016-08-18 18:37:52 -07:00
James B. Pollack
b694b8e541 update turn rate for left stick 2016-08-18 17:24:18 -07:00
James B. Pollack
855561c014 moar 2016-08-18 16:52:32 -07:00
James B. Pollack
a0d4fd4c0e fix bug 2016-08-18 16:51:04 -07:00
James B. Pollack
214a705199 slow 180 rate 2016-08-18 16:50:50 -07:00
James B. Pollack
3a8de5ab0d fix rotation function 2016-08-18 15:58:12 -07:00
James B. Pollack
bae51bcfd4 remove prints 2016-08-18 15:29:49 -07:00
James B. Pollack
859d3ccadc tweaks 2016-08-18 14:36:52 -07:00
James B. Pollack
2e22bc5e46 new coolin 2016-08-18 14:08:31 -07:00
James B. Pollack
992504e179 adjust coolin 2016-08-18 13:35:51 -07:00
James B. Pollack
b8213aed7b naming and some logging for teleport stuff 2016-08-18 11:59:58 -07:00
James B. Pollack
37846d9f0c store settings 2016-08-18 11:07:50 -07:00
James B. Pollack
1eaac8605f invert the structure and make it work with oculus 2016-08-18 10:43:37 -07:00
James B. Pollack
09cd0b8f4a debug prints 2 2016-08-18 09:24:01 -07:00
James B. Pollack
7768e65e8b update name 2016-08-18 09:22:43 -07:00
James B. Pollack
9e14191217 recondition 2016-08-18 08:57:37 -07:00
James B. Pollack
cfbc589829 debug prints 2016-08-18 08:43:26 -07:00
James B. Pollack
8ede4ddb66 longform 2016-08-17 17:33:24 -07:00
James B. Pollack
e69c89a93e y 2016-08-17 17:00:17 -07:00
James B. Pollack
fdfcc235b6 as functions 2016-08-17 16:24:59 -07:00
James B. Pollack
514d6ec139 get lsy lsx rsy values 2016-08-17 16:22:44 -07:00
James B. Pollack
fc65d246ee update whens 2016-08-17 16:13:23 -07:00
James B. Pollack
a4a41faf24 demo and only do for vive 2016-08-17 16:12:07 -07:00
James B. Pollack
82a8887275 add whens 2016-08-17 15:50:19 -07:00
James B. Pollack
a7ba4ce1f9 jumping 2016-08-17 15:11:07 -07:00
James B. Pollack
8bc6ca2fa1 demo changes 2016-08-17 15:08:43 -07:00
Anthony J. Thibault
7b248b440a Merge branch 'master' into feature/hand-controller-web-entity-integration 2016-08-17 13:55:12 -07:00
Anthony J. Thibault
7de8cc6422 Merge branch 'master' into feature/hand-controller-web-entity-integration 2016-08-16 16:49:57 -07:00
Seth Alves
7bc1235c54 local velocity and angular velocity in scripts is now handled the way local position and rotation are 2016-08-16 16:47:13 -07:00
Anthony J. Thibault
36d87ddd7c Added EntityItem::wantsHandControllerPointerEvents method 2016-08-16 16:23:45 -07:00
Anthony J. Thibault
a595a72d0a handControllerGrab now calls Entities.sendHoverLeaveEntity() 2016-08-16 15:39:02 -07:00
Anthony J. Thibault
c407818d63 send pointer events from handControllerGrab.js to webEntities 2016-08-16 15:26:14 -07:00
Seth Alves
c85e8d0580 don't show equip sphere until hand is in position to equip. widen unequip/drop cone 2016-08-16 11:18:12 -07:00
Anthony J. Thibault
1ddbd7022a Moved keyboardFocus, mouse/touch event methods from Reticle to Entities 2016-08-11 11:52:04 -07:00
Anthony J. Thibault
8dac45c99e Merge branch 'master' into feature/hand-controller-web-entity-integration 2016-08-10 11:27:21 -07:00
SamGondelman
2360e90d39 simplify valid check for rotation 2016-08-09 15:48:31 -07:00
SamGondelman
956078bc91 teleport works with xbox controller 2016-08-09 15:17:36 -07:00
Brad Hefta-Gaub
b903c974bc Merge pull request #8371 from imgntn/teleport_cancel
Cancel mode for teleporting
2016-08-08 13:04:27 -07:00
James B. Pollack
58ccc9581a cleanup 2016-08-08 12:20:48 -07:00
Seth Alves
090a0a6e9a only use hand-sphere vs equipped-item bounding box when deciding to auto-unequip 2016-08-05 18:01:48 -07:00
Seth Alves
e59c010642 speling 2016-08-05 15:39:20 -07:00
Seth Alves
dc22b579f7 adjust code that auto-unequips items when they are pulled too far from the equipping hand 2016-08-05 15:28:37 -07:00
Anthony J. Thibault
0ba34c5635 Remove input restrictions on grabbable web entities.
You no longer have to be grabbing a grabbable web entity to interact with it.
2016-08-05 15:25:54 -07:00
Anthony J. Thibault
1dd276c1a5 Improved support for button rollover and hover
Send a combination of mouse and touch events to the web browser entity.

* MouseMove events for when the trigger is not depressed.  This will trigger mouse over and hover events within the browser
* Touch Begin, End, Update events when the trigger is squeezed.  This will give us the iPad like scrolling behavior.
2016-08-05 11:32:50 -07:00
Anthony J. Thibault
90a06f0d40 Merge branch 'master' into feature/hand-controller-web-entity-integration 2016-08-05 11:05:10 -07:00
James B. Pollack
80da690680 incease distance a bit 2016-08-05 00:04:30 -07:00
James B. Pollack
7d37f86337 different swapping method 2016-08-04 23:45:43 -07:00
James B. Pollack
80b6ca2b86 single call to istooclose 2016-08-04 16:47:10 -07:00
James B. Pollack
fb8263a882 cleanup 2016-08-04 16:35:50 -07:00
James B. Pollack
63aa0f8c3f remove weird n 2016-08-04 16:18:13 -07:00
James B. Pollack
f93ed56124 cleaner code 2016-08-04 16:17:21 -07:00
James B. Pollack
c0cfee371e cancel mode for teleporting 2016-08-04 16:08:51 -07:00
Chris Collins
be87f294d8 Merge pull request #8351 from thoys/fix-handcontrollergrab-grab-message
fix remote triggering handControllerGrab
2016-08-04 11:55:48 -07:00
James B. Pollack
5ad5899140 revert pointer changes 2016-08-02 21:26:48 -07:00
James B. Pollack
fed39d9056 cleanup dead code 2016-08-02 21:26:04 -07:00
James B. Pollack
9d56c697e7 no delay! 2016-08-02 19:02:20 -07:00
James B. Pollack
364eb992fb no teleport while moving 2016-08-02 18:53:36 -07:00
James B. Pollack
88ebeaa4cb start no movement mode. using actual keys since avatar speed doesnt work with gtting stuck 2016-08-02 18:46:47 -07:00
Philip Rosedale
53ef9fa5a8 test commit 2016-08-02 16:05:46 -07:00
Thijs Wenker
3a2b0ffa08 Fixes the handControllerGrab Hifi-Hand-Grab message. Was broken since the hotspot changes to handControllerGrab.js. 2016-08-03 00:47:28 +02:00
James B. Pollack
8541d4bd41 small change to protect 2016-08-02 15:41:28 -07:00
James B. Pollack
d00c1f62fc fixes 2016-08-02 15:40:19 -07:00
Anthony J. Thibault
6d768d8327 hand controllers send touch events instead of mouse events to web entities
This gives a much better experience when scrolling web content.
2016-08-02 15:23:46 -07:00
James B. Pollack
f6984aaff8 clear timeout one more place 2016-08-02 14:42:21 -07:00
James B. Pollack
41aa485f11 one hand teleprt 2016-08-02 12:52:35 -07:00
James B. Pollack
7fae7e9c77 cleanup 2016-08-02 12:26:37 -07:00
James B. Pollack
108e7a2fc1 Merge remote-tracking branch 'upstream/master' into tweak_lazers 2016-08-02 12:25:27 -07:00
James B. Pollack
a7b8f2c9df updates 2016-08-02 12:25:24 -07:00
Anthony Thibault
cf7450beb7 handControllerGrab and web entity input integration 2016-07-29 17:50:45 -07:00
Eric Levin
5167809342 release near and far grab at trigger click detent 2016-07-28 08:51:11 -07:00
Eric Levin
f37570dc9a only pulse on release when held 2016-07-28 08:23:45 -07:00
Eric Levin
0f7f9990c2 Tuned haptic pulses for grab, release, equip, de-quip 2016-07-27 17:58:24 -07:00
James B. Pollack
6a72fe7df4 cleanup 2016-07-25 16:58:59 -07:00
James B. Pollack
5ed1e602e6 Merge pull request #8316 from AlexanderOtavka/fix-script-end-errors
Fix script end errors
2016-07-25 16:50:05 -07:00
James B. Pollack
05e3a8613a colors back to blue and red 2016-07-25 16:28:47 -07:00
James B. Pollack
9240672c9d change distance hold origin 2016-07-25 13:06:09 -07:00
Brad Hefta-Gaub
1802f8e7a2 Merge pull request #8298 from imgntn/lazzzers
Update hand controller laser colors
2016-07-23 13:50:38 -07:00
James B. Pollack
c04a41c3cb fix invisible characters from slack copying 2016-07-22 16:51:42 -07:00
Chris Collins
e755528cf2 Merge pull request #8278 from sethalves/fix-equip-fly-away
fix equip fly-away
2016-07-22 16:47:31 -07:00
Zander Otavka
2cd97bfe78 Fix squeezeHands.js error on script end 2016-07-22 15:55:42 -07:00
James B. Pollack
3607a34f55 tweak telecolors 2016-07-22 13:25:33 -07:00
James B. Pollack
e81f65d992 colors 2016-07-22 10:54:57 -07:00
James B. Pollack
54109c6c6f remove all the old visualization methods 2016-07-22 09:39:38 -07:00
James B. Pollack
1d3dc7b195 remove particle beam and lights 2016-07-22 09:19:13 -07:00
Thijs Wenker
be0ccad0d3 Merge branch 'fix-duplicate-teleport-target-overlays' of github.com:thoys/hifi into fix-duplicate-teleport-target-overlays 2016-07-20 03:12:26 +02:00
Thijs Wenker
b3b1bf7884 Merge branch 'master' of https://github.com/highfidelity/hifi into fix-duplicate-teleport-target-overlays 2016-07-20 03:12:02 +02:00
Thijs Wenker
2adff24a05 silly workaround- workaround 2016-07-19 21:34:42 +02:00