Commit graph

956 commits

Author SHA1 Message Date
samcake
744474982d Merge branch 'master' of https://github.com/highfidelity/hifi into skin 2016-07-17 13:28:03 -07:00
Brad Hefta-Gaub
72739cb6d9 Merge pull request #8228 from jherico/render-perf-updates
More render performace testing work
2016-07-15 12:50:38 -07:00
samcake
219b41e813 Fix the mini mirror perf issue and improve the debugDeferredLighting script 2016-07-13 17:37:35 -07:00
samcake
8acc18ae8b Merge branch 'master' of https://github.com/highfidelity/hifi into skin 2016-07-13 11:42:07 -07:00
samcake
9f91dd5bfc Cleaning the gpu-test app to work with the new deferred pipeline 2016-07-13 10:19:42 -07:00
Brad Davis
6336362d40 Fixing decoration inflation 2016-07-12 17:23:13 -07:00
Brad Davis
f2220288fb Expand frame decoration when mouse is over a window in HMD mode 2016-07-12 16:40:53 -07:00
Brad Davis
029251f293 More render performace testing work 2016-07-12 11:51:58 -07:00
samcake
5d4b55eeea Merge branch 'master' of https://github.com/highfidelity/hifi into skin 2016-07-12 09:19:28 -07:00
samcake
ba7590712a BRinging the intermediate render textures in the pipeline as varyings and not throug the singletonn anymore 2016-07-11 18:33:57 -07:00
Brad Hefta-Gaub
bcee128de0 Merge pull request #6959 from Triplelexx/20769
CR for Job #20769 - Touchscreen camera input for Interface
2016-07-11 14:24:52 -07:00
samcake
ed67fe4051 Merge branch 'master' of https://github.com/highfidelity/hifi into skin 2016-07-08 09:04:40 -07:00
Brad Davis
dfdc1ca1c6 Ensuring render thread is highest priority 2016-07-07 11:14:56 -07:00
Brad Davis
5be238db08 Suppressing glew link warnings 2016-07-07 11:10:59 -07:00
Brad Davis
09f2a10613 Add rendering performance tool 2016-07-07 11:10:58 -07:00
samcake
7f6c441b22 COmpiling the test 2016-07-01 15:05:52 -07:00
samcake
ab98614dd4 Fixing the basic to compile the TestWindow 2016-07-01 14:39:32 -07:00
samcake
b37df393e2 Merging with the new GL45Backend 2016-06-29 10:40:28 -07:00
Brad Davis
b16812aa4d Adding GL 4.5 backend 2016-06-28 18:55:24 -07:00
samcake
ec68eba3cb Merge branch 'master' of https://github.com/highfidelity/hifi into skin 2016-06-24 09:37:52 -07:00
Triplelexx
90cd335bda missed a brace 2016-06-24 10:48:25 +01:00
Triplelexx
fd4d9761ce merge master and resolve conflicts
* remove use of jointsCaptured flag in inputDevice update, TouchscreenDevice now locks the userInputMapper * resolve conflict in Application.cpp, userInputMapper no longer loads default mapping
2016-06-24 03:34:39 +01:00
Brad Hefta-Gaub
da74114b32 Merge pull request #8070 from AndrewMeadows/triangle-soup-4
support btBvhTriangleMeshShape for static mesh entities
2016-06-23 12:17:32 -07:00
samcake
90e5697940 Merge branch 'master' of https://github.com/highfidelity/hifi into skin 2016-06-22 09:06:47 -07:00
howard-stearns
8421931c56 Merge branch 'master' of https://github.com/highfidelity/hifi into vive-ui 2016-06-21 14:47:45 -07:00
Brad Hefta-Gaub
c322317878 rework plugins to not depend on PluginContainer unless they want to 2016-06-21 12:07:05 -07:00
samcake
0c882832bf Bringing the Scattering type to the pixels and having a different shading during the lighting pass (for global right now) 2016-06-20 17:58:35 -07:00
Andrew Meadows
d64729372a ShapeInfo name changes 2016-06-20 17:29:20 -07:00
Brad Davis
37e9f66639 Additional toolbar work 2016-06-20 15:41:21 -07:00
samcake
37a6d29406 Finally clean the lighting pass for global and local lights, split it into global and locals and make it work with the stereo single drawcall 2016-06-17 17:19:49 -07:00
Bradley Austin Davis
ec615caa80 Support toolbar API 2016-06-17 13:06:42 -07:00
Brad Davis
b9ee0c087e Add a constant hud toggle button to the UI 2016-06-07 13:45:23 -07:00
Brad Davis
4e49f3f942 Fix browser and update dialogs 2016-06-02 19:54:25 -07:00
Brad Davis
8c13ff4ee1 Pinned UI support 2016-06-02 17:24:25 -07:00
Brad Hefta-Gaub
06cb625d09 Merge pull request #7959 from hyperlogic/tony/improved-avatar-mixer-precision
Improved Avatar Mixer Rotation Precision
2016-05-25 17:14:12 -07:00
David Rowe
b9aa667c55 Fix QML test environment 2016-05-25 10:37:30 +12:00
Brad Hefta-Gaub
b8b39b962d Merge pull request #7868 from jherico/entity_shape
Add a generic shape primitive
2016-05-24 08:40:58 -07:00
Brad Hefta-Gaub
49ded9c4df Merge pull request #7873 from ctrlaltdavid/20917
restyle file browser
2016-05-24 08:40:38 -07:00
David Rowe
504516b627 Merge branch 'master' into 20917 2016-05-24 08:03:54 +12:00
Anthony J. Thibault
a1c32f8c44 Merge branch 'master' into tony/improved-avatar-mixer-precision 2016-05-23 10:24:52 -07:00
Brad Davis
2c703e963c More shapes 2016-05-22 19:48:59 -07:00
Brad Davis
cd1e910844 Add a generic shape primitive 2016-05-21 23:46:44 -07:00
Seth Alves
40e862cf9e quiet gcc 5 warnings 2016-05-21 16:53:01 -07:00
Brad Davis
07562f72af Doing a pass over the input plugins and controller code 2016-05-20 14:50:23 -07:00
David Rowe
17b3101ca5 Merge branch 'master' into 20917 2016-05-20 18:50:01 +12:00
Atlante45
8be6bc6460 Add missing overrides 2016-05-19 22:00:22 -07:00
Anthony J. Thibault
818d1f4601 Added six byte quaternion compression routines & tests 2016-05-16 17:48:54 -07:00
Brad Davis
5ba8372c21 Moving GL backend out of GPU 2016-05-16 12:54:17 -07:00
David Rowe
88130ee5c8 Merge branch 'master' into 20917 2016-05-14 12:13:39 +12:00
Brad Davis
85272a87ba Merge pull request #7859 from samcake/lemon
Introduce the "Unlit" shading model support and apply it to Web Enitities
2016-05-12 15:09:50 -07:00
David Rowe
8f214a6b14 Merge branch 'master' into 99997 2016-05-12 17:50:34 +12:00
Brad Hefta-Gaub
d656f61c64 Merge pull request #7759 from jherico/app_plugin_type
Don't expose raw pointer to the display plugin
2016-05-11 14:49:22 -07:00
samcake
1ec9ef560e Fixing the srgb color format conversion for web entities 2016-05-11 10:46:54 -07:00
David Rowe
b8c0ec86af Hide file filter if only 1 file type 2016-05-10 15:09:13 +12:00
David Rowe
6e59abc8f6 Switch file selection dialog over to using UI Toolkit files 2016-05-10 12:13:46 +12:00
Brad Davis
c54d0bc993 Don't expose raw pointer to the display plugin 2016-05-08 10:35:31 -07:00
Atlante45
df2683d989 Fix compile error 2016-05-05 16:09:45 -07:00
Anthony J. Thibault
d9063b199e GeometryUtils: coneSphereAngle test 2016-04-26 13:31:06 -07:00
Brad Hefta-Gaub
c410242fb2 Merge pull request #7688 from jherico/texture_derez
Reducing GPU texture memory footprint
2016-04-22 13:20:54 -07:00
David Rowe
a7b82e8cae Decouple ui and shared libraries 2016-04-22 12:58:47 +12:00
Brad Davis
6c30194916 Support lowering the minimum mip of a texture at runtime 2016-04-21 14:46:12 -07:00
Brad Davis
b50f835d35 Warning and error fixes 2016-04-17 10:22:26 -07:00
Brad Davis
75c99fe416 Working on GPU library test code 2016-04-17 10:20:01 -07:00
Atlante45
afdfef1482 Make sure we don't use raw resource ptr 2016-04-12 13:51:11 -07:00
Zach Pomerantz
be489e8728 Codify qt qml version in one header 2016-04-07 17:35:31 -07:00
Triplelexx
11af0a421b Merge branch 'master' into 20769 2016-04-03 22:57:55 +01:00
David Rowe
2ac9f282c7 Merge branch 'master' into 20855 2016-03-31 17:00:09 +13:00
Anthony J. Thibault
f4d834b07b OctreeTests: added unit tests for EntityTreeElement child accessors 2016-03-30 16:15:29 -07:00
David Rowe
510d167c87 Merge branch 'master' into 20855 2016-03-31 08:43:35 +13:00
Anthony J. Thibault
c671fe7966 Updated AABox tests 2016-03-26 13:36:56 -07:00
Anthony J. Thibault
b4e70d9101 WIP: checkpoint
* bug fix in AABox::operator+=
* added AABox::emiggen
* Avatar now has a default bound for it's skinned mesh.
* WIP: AABox tests;  NEED MORE
* Model: split collision and model mesh render items.
  Because ModelMeshRenderItems need special handling to update bounds for animated joints.
* Model: dynamically update the bound for rigidly bound animated meshes
* Rig: added access to geometryToRigTransform
* RenderableModelEntityItem: try to update bounds for skinned mesh to be the entity dimentions (this doesn't seem to be working)
* Geometry.cpp: removed unused bounds parameter in evalPartBounds
* ModelMeshPartPayload: bounds updating
   * non-animated: use existing _localBound
   * rigid bound mesh: use _localBound transformed by clusterMatrix joint transform
   * fully skinned mesh: use _skinnedMeshBound provided by the application.
2016-03-25 21:29:20 -07:00
David Rowe
9280443425 Merge branch 'master' into 20855 2016-03-25 09:06:20 +13:00
Andrew Meadows
ecfe198e35 patch btCompoundShape memory leak 2016-03-23 14:39:49 -07:00
Andrew Meadows
119ef24d5d cleanup ShapeManager API and fix bitrot in tests 2016-03-23 14:39:49 -07:00
Andrew Meadows
a52ac3cc50 remove excess whitespace 2016-03-23 14:39:49 -07:00
David Rowe
42b606c09d Merge branch 'master' into 20855 2016-03-22 18:51:07 +13:00
Anthony J. Thibault
df5afffc77 AnimUtil: prevent accumulateTime from looping forever
This might happen with large dts, large timeScales.
2016-03-21 11:58:13 -07:00
David Rowe
3fa678a652 Style tabs and background 2016-03-19 14:52:40 +13:00
Bradley Austin Davis
7045680bc7 Reduce crashes on switching display plugins 2016-03-17 10:13:52 -07:00
Andrew Meadows
71a81331d1 unit tests for dynamic twist limit adjustment 2016-03-11 14:47:48 -08:00
Andrew Meadows
749dcf2c1d dynamic adjustment for swing 2016-03-11 14:47:47 -08:00
Andrew Meadows
df9ccf76ab fix animation-tests 2016-03-11 14:47:47 -08:00
Zach Pomerantz
755efd1840 Update test shaders 2016-03-10 23:03:03 -08:00
Stephen Birarda
a9dd88d834 Merge pull request #7320 from zzmp/feat/shader-includes
Compile shaders into separate dir for inclusion
2016-03-10 21:07:49 -08:00
Zach Pomerantz
11867aa71d Compile shaders to their own folders 2016-03-10 20:10:54 -08:00
Anthony J. Thibault
4a78300607 MyAvatar: Allow user to raise hands directly overhead.
Previously we were using a infinitely tall vertical cylinder
to push hand IK targets out of the body, this had the
side-effect of preventing the hands from being raised over
the head.  Now, we collide against the same 3d capsule
used by the physics system for avatar collisions.
2016-03-10 10:20:17 -08:00
Brad Davis
d428f3b96f Working on crash bugs 2016-03-09 14:00:05 -08:00
Seth Alves
efdef52081 Merge pull request #7269 from ctrlaltdavid/20822
Restyle bookmark dialogs
2016-03-09 07:31:15 -08:00
David Rowe
edc50f102d Fix "duplicate bookmark" dialog 2016-03-09 11:55:09 +13:00
David Rowe
10e4e5e3a7 Use OffscreenUI icon enum instead of QMessageBox icon enum 2016-03-09 11:33:55 +13:00
David Rowe
03fb6b1444 Add ability to have icons in query dialogs
Add icon to bookmark dialogs' titles.
2016-03-09 10:45:14 +13:00
Brad Davis
28103cf5ef Migrate composition of the overlay and pointer to the present thread 2016-03-07 17:14:41 -08:00
David Rowe
ba1e8db34a Add QML UI test dialogs for creating and deleting bookmarks 2016-03-08 13:51:13 +13:00
David Rowe
c83ed578db Merge branch 'master' into 20812 2016-03-03 02:01:20 +13:00
David Rowe
247ba7d3dd Merge branch 'master' into 20812 2016-02-27 11:05:47 +13:00
samcake
3ee6f9d6f2 Merge branch 'master' of https://github.com/highfidelity/hifi into orange 2016-02-25 23:48:53 -08:00
Andrew Meadows
f964df6c97 final names for ViewFrustum intersection tests 2016-02-25 18:09:35 -08:00
Andrew Meadows
5d1e283508 namechange TouchesKeyhole to IntersectsKeyhole 2016-02-25 18:09:35 -08:00
Andrew Meadows
2591c5ee3e cleanup names that use "keyhole" 2016-02-25 18:09:35 -08:00
Andrew Meadows
9409339230 add ViewFrustum::cubeInKeyhole() 2016-02-25 18:09:35 -08:00