Sam Gateau
79f3be1efe
Merge pull request #11021 from Zvork/fade2
...
Fade dissolve effect JUST AVATARS
2017-08-10 13:48:30 -07:00
Brad Davis
86e3489167
Updates from Threaded Rendering project
2017-08-04 15:22:14 -07:00
David Kelly
4b7779f0f5
add flag to outline render flags, fix pal.js/edit.js interaction
2017-08-03 07:57:21 -07:00
Zach Fox
9020607ccf
First pass
2017-07-25 17:54:46 -07:00
Olivier Prat
b08e2598c2
Some factorization in transition management and transition item application is now completely recursive on sub items and not just level 1 subitems
2017-07-21 12:49:51 +02:00
Olivier Prat
3316be4dea
Working fade parameters through instanced draw calls
2017-07-18 17:01:17 +02:00
Olivier Prat
1f14b6ef38
Shape entities have the correct pipeline picked when fading is activated. Still need to support instanced rendering
2017-07-17 17:50:59 +02:00
Olivier Prat
5e5148ca91
Merge branch 'fade' into fadeshape
2017-07-17 09:53:26 +02:00
Olivier Prat
b125fba2e1
Removed untested avatar bubble fade code. Made changes as requested by Andrew
2017-07-13 23:04:55 +02:00
Olivier Prat
96f0c35b79
Yet some more compilation fixes for Mac and Linux
2017-07-13 18:22:18 +02:00
Olivier Prat
93218da473
Fixed compilation errors on Mac and Linux
2017-07-13 17:51:16 +02:00
Olivier Prat
1b8696fdda
First draft of custom pipeline on geometry cache
2017-07-13 17:09:49 +02:00
Olivier Prat
736ecf0082
Fixed infinite recursion in collectMetaSubItems due to meta sending itself as sub-item
2017-07-13 14:43:41 +02:00
Olivier Prat
21a11d72c4
Added define to activate/deactivate transition support (fade) in Scene
2017-07-13 12:44:26 +02:00
Olivier Prat
53a92c1506
Fade edit is working again and time based transitions are garbage collected
2017-07-13 12:31:10 +02:00
Olivier Prat
4081cd2cbf
Merge branch 'fader' of http://github.com/samcake/hifi into fade
2017-07-13 11:19:28 +02:00
Olivier Prat
2d2722bfc5
Added async transition query on scene
2017-07-13 11:05:04 +02:00
Sam Gateau
b065b99b0b
fix linux compilation maybe
2017-07-13 09:30:04 +02:00
Olivier Prat
0f60cca617
Merged cleaned up fader branch from Sam
2017-07-12 18:09:17 +02:00
Sam Gateau
5394ac8672
Cleaning up changes, removing comments and dead code etc...
2017-07-12 17:33:05 +02:00
Olivier Prat
2f9885870b
First merge with Sam's fader branch with custom pipeline support in shape plumber
2017-07-12 17:29:21 +02:00
Sam Gateau
98cc8c0683
Refining the custom shader pipeline design and registration mechanism
2017-07-12 14:13:58 +02:00
Olivier Prat
7552cca316
First alpha version of bubble collision fade events. Missing a lot of information.
2017-07-11 19:26:15 +02:00
Olivier Prat
381e0c64a8
Working avatar fade in / fade out except that it is also triggered on bubble collisions
2017-07-11 16:43:27 +02:00
Olivier Prat
aba8be595e
Separated fade categories from transition event types
2017-07-11 11:37:24 +02:00
Olivier Prat
9758a6ded0
Edition picking again (but without bounding box highlighting)
2017-07-10 17:57:02 +02:00
Sam Gateau
746812ff78
Merging with origin orange
2017-07-10 17:25:13 +02:00
Olivier Prat
cc4e168369
Working fade again
2017-07-10 16:45:13 +02:00
Olivier Prat
66d09a4c3c
Some objects fade and fixed crash due to invalid meta item id
2017-07-10 16:02:12 +02:00
Olivier Prat
267531cc1a
First working fade
2017-07-10 15:27:09 +02:00
Sam Gateau
4edea433ce
Rename the _pipeline into _shapePipeline in the render::Args
2017-07-10 12:16:53 +02:00
Sam Gateau
c3dd25e499
Drafting the mechanism to add shape pipeline
2017-07-07 18:26:10 +02:00
Olivier Prat
06d69d04c3
TransitionStage + FadeJob compiling but not linked to entity events
2017-07-07 18:22:11 +02:00
Olivier Prat
4256a1f2a7
Preparing for merge with stage. DOESN'T COMPILE!
2017-07-07 15:16:20 +02:00
Sam Gateau
d15c4ea2d3
Merging with the stage branch
2017-07-07 15:12:40 +02:00
Olivier Prat
5ab093dc38
Preparing to introducte TransitionStage
2017-07-07 11:01:47 +02:00
Sam Gateau
156c20d01e
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2017-07-07 10:58:05 +02:00
Olivier Prat
69a7ec42fd
Added fade state in render::Item
2017-07-07 09:16:54 +02:00
Olivier Prat
e178e36963
Fixed compilation error
2017-07-06 17:29:14 +02:00
Olivier Prat
018c0489f4
Merged with 21378
2017-07-06 16:53:47 +02:00
Sam Gateau
53ffca796f
Drafting a better SHape plumber to render the items
2017-07-06 16:35:40 +02:00
Olivier Prat
5cee2cff9f
Merge branch 'master' of git://github.com/highfidelity/hifi into 21378
2017-07-04 17:48:07 +02:00
Seth Alves
70a7b302fc
Merge pull request #10860 from jherico/deadlock_guards
...
Don't use blocking connections on the main thread
2017-07-03 09:05:56 -07:00
Olivier Prat
972db8f54c
Fixed compilation error on Mac and Linux
2017-07-03 17:17:37 +02:00
Olivier Prat
d9a83539b2
Merged with master
2017-07-03 15:32:30 +02:00
Brad Davis
6fc82bb351
Switch to preprocessor macro for blocking invokes to capture function information
2017-06-30 11:36:24 -07:00
Olivier Prat
87833abd31
Sky working again.
2017-06-30 16:46:25 +02:00
Brad Davis
b52dd7b822
Don't use blocking connections on the main thread
2017-06-29 20:45:17 -07:00
Olivier Prat
6a31dc2659
Selection of edited object working
2017-06-29 12:13:55 +02:00
Olivier Prat
8a12d0c106
Fade effect working again for basic enter domain but with various Fade jobs
2017-06-29 08:54:23 +02:00
Sam Gateau
93963b3257
Apply the projection and deferred transform fixes found while working on spectator camera
2017-06-28 15:44:17 +02:00
Sam Gateau
904f22985c
CLeaning up comments
2017-06-26 16:43:04 +02:00
Olivier Prat
1bb0d51849
Merged with master
2017-06-26 11:55:46 +02:00
samcake
20d8c11e28
ALmost there, getting eback everything to work with the light and background stages in the scene, not in deferredLighting Effect anymore
2017-06-22 17:54:16 -07:00
Sam Cake
07e18eb3a8
Keep cleaning up the DeferredLightingEffect , removing stage s from there...
2017-06-22 01:12:32 -07:00
samcake
9ae2861ee6
Moving the stage objects under the scene umbrella and creating a cear task to update the scene elements
2017-06-21 18:29:38 -07:00
samcake
56d5f4ec5c
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2017-06-21 11:25:07 -07:00
Sam Cake
09529f6592
One more refinemnt of the comment
2017-06-21 00:54:04 -07:00
Sam Cake
484aeed589
More comments on the getCOnfig call
2017-06-21 00:36:03 -07:00
Sam Cake
c35be446e6
adding profiling on the script engine call back to timer event
2017-06-21 00:06:45 -07:00
samcake
d853a76376
Fixing the scripts and investigating the scripting
2017-06-20 17:23:44 -07:00
Sam Cake
5b6f6ab84f
Trying to fix the getCOnfig from QML...
2017-06-20 00:25:51 -07:00
samcake
653ce89e08
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2017-06-19 15:48:46 -07:00
Zach Fox
cbdffce88e
Merge branch 'master' of https://github.com/highfidelity/hifi into spectatorCamera_mergeable_20170619
2017-06-19 13:53:29 -07:00
Brad Davis
a69cf31f4b
PR feedback and cmake fixes
2017-06-16 16:59:58 -07:00
Brad Davis
fece438602
Cleanup and refactoring
2017-06-15 18:58:56 -07:00
Sam Cake
df340a5b55
COmpiling
2017-06-14 22:39:47 -07:00
samcake
d8380923f0
Introducing the SCeneUpdtate job to the engine to take care of performing transactions and introducing the stages
2017-06-14 18:06:42 -07:00
Olivier Prat
24d45e0f5b
Updated from upstream master because of change of protocol
2017-06-13 10:43:25 +02:00
Olivier Prat
7d58c9a741
Fixed fade for shadow job
2017-06-08 17:09:08 +02:00
Olivier Prat
cba70e6be0
Fade working on voxel objects
2017-06-08 14:57:09 +02:00
samcake
bac66ee4c7
Introducing the renderview task
2017-06-06 18:00:41 -07:00
Olivier Prat
1433ae4b34
Merged from 21274
2017-06-05 11:12:57 +02:00
Sam Cake
1f090d8148
Debugging the size problem and fixing the compression size evaluation
2017-05-22 01:00:34 -07:00
samcake
c449229850
Cleaned up the counters for memory
2017-05-19 17:52:56 -07:00
samcake
80b6fd65ae
Cleaning up counters and naming schemes...
2017-05-17 18:31:28 -07:00
samcake
b466964817
REvisiting the stats counter for the gpu context in the hope of better understanding the gpu texture streaming behavior
2017-05-16 18:21:24 -07:00
Sam Gateau
ff3cf7801a
Merge branch 'master' into 21274
2017-05-09 11:48:57 -07:00
samcake
4514da2a09
Merge branch 'master' of https://github.com/highfidelity/hifi into ambient
2017-05-01 16:49:35 -07:00
Olivier Prat
8071c04e98
Added fade effect prototype version
2017-04-27 10:31:06 +02:00
Atlante45
ad16a935e9
Texture::create returns shared pointer
2017-04-25 15:56:23 -07:00
samcake
c36f8da4c0
Fixing build on mac
2017-04-24 10:46:29 -07:00
Sam Cake
33d770c24e
removing the explicit SettingHandle path to REnder?engine
2017-04-24 00:52:09 -07:00
Sam Cake
fa62a1ba9d
Merge branch 'master' of https://github.com/highfidelity/hifi into ambient
2017-04-22 08:53:44 -07:00
Sam Cake
3691be4a2f
PUshing function to cpp
2017-04-22 08:53:13 -07:00
samcake
8e73fa3eb4
Separating the task classes in their own folder, and easing the declaration
2017-04-21 18:16:07 -07:00
sam gateau
733e268391
FIx the SSBO usage on amd, needed a bit more explanation on the glsl side
2017-04-21 16:17:18 -07:00
sam gateau
0a615f35a7
Merge branch 'master' of https://github.com/highfidelity/hifi into brown
2017-04-21 14:31:15 -07:00
Sam Cake
321d281919
Separating job/task classes from the render specific
2017-04-21 01:46:44 -07:00
samcake
63fe579022
simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'
2017-04-18 17:05:40 -07:00
Sam Cake
61ed5c3ce9
THank you mac
2017-04-15 01:35:28 -07:00
Sam Cake
038d01ce04
Avoiding temp variable reference to appease mac and fixing a warning
2017-04-15 00:45:50 -07:00
Sam Cake
96960a505d
COmpleted the Resource Buffer, compilation and binding works. Now need to help on the shader side
2017-04-14 23:22:45 -07:00
Sam Cake
bb15b8c701
ANd fixing the gl41 rendering
2017-04-14 00:46:41 -07:00
Sam Cake
29545f0918
FInally bringing all the shader compilation related fuinctions in the Backend in the same cpp, making specialized version based on the Backend
2017-04-13 23:53:56 -07:00
Sam Cake
78bfc006f1
Prototyping the ResourceBuffer with the DrawBounds Job, yeah
2017-04-13 00:51:02 -07:00
samcake
d41f34ce8d
Adding support for the resource buffer
2017-04-12 19:07:27 -07:00
samcake
5daf365784
Avoiding warning maybe
2017-04-11 12:15:30 -07:00
samcake
612acbc6d5
Avoid pointers on temp var
2017-04-11 10:56:58 -07:00
Sam Cake
1dd98af1dd
And introduce a clean sorted select of the items so we keep the order of rendering of the boxes of the zone in the ZOne stack order, the color of box reflect the order (from red to blue)
2017-04-11 01:21:45 -07:00
Sam Cake
80c781bcdc
Fixing warning on mac and more description of the Task class
2017-04-10 22:17:12 -07:00
Sam Cake
5d7accca2b
Avoiding the mac compilation problem maybe
2017-04-10 21:12:00 -07:00
samcake
4a47737d0b
REfining the Config behavior, trying to pr next
2017-04-10 19:01:49 -07:00
Sam Cake
e7fb18bd2f
MOving forward with the TaskConcept and TaskModel, all working
2017-04-10 02:51:19 -07:00
Sam Cake
a458828590
MOving forward with the TaskConcept and TaskModel, all working
2017-04-10 02:30:13 -07:00
Sam Cake
b65448bcbe
Trying to improve the Job/Task classes and testing it with the ZoneRenderer
2017-04-09 11:08:35 -07:00
samcake
e6844f4294
Cleaning up the basic jobs of render
2017-04-07 18:35:27 -07:00
samcake
6fc965072c
Adding the Selection, and not the Tag concept fro real, and beeing able to reset it from the Transaction and simply communicating the ranked zones to the engine through a selection, ready to be used by the ZOneREnderer
2017-04-06 15:19:55 -07:00
samcake
91f315f9ce
Adding the concept of selection to the scene
2017-04-06 11:27:48 -07:00
samcake
b8cb79113e
Nitpicking on the correct name maybe...
2017-04-06 10:30:24 -07:00
samcake
3de760abcb
Introduucing the tag to the scene
2017-04-05 18:35:06 -07:00
samcake
8267db6ce5
Add a description of the Transaction class
2017-04-05 14:19:00 -07:00
samcake
026e7bc249
Add a description of the Transaction class
2017-04-05 14:17:26 -07:00
samcake
5629cf425e
Cleaning up the files updated
2017-04-05 13:49:07 -07:00
samcake
6122155880
Renaming the PendingCHanges class to Transaction
2017-04-05 13:10:31 -07:00
Sam Cake
dd73cb7b8e
Use a magic number gpu::Texture::SINGLE_MIP instead of 1
2017-03-30 23:46:37 -07:00
samcake
b6504bba56
Moving the num mips per texture to the creator so it s immutable and simpler
2017-03-29 17:58:56 -07:00
Brad Davis
85c80f3be8
Merge remote-tracking branch 'upstream/master' into smarter_textures
...
Conflicts:
libraries/gpu/src/gpu/Texture.cpp
2017-03-22 14:25:23 -07:00
Brad Davis
e482eac437
Merge remote-tracking branch 'upstream/master' into smarter_textures
2017-03-20 16:22:13 -07:00
trent
3b8636b75c
Doubled-ish the size of the physics status icons, fixed texture coordinates to be right-side up.
2017-03-20 17:55:52 -04:00
samcake
0399249a03
Expeand the wireframe to the primitive entities and the polyvox
2017-03-15 16:58:31 -07:00
samcake
ea2f1359bc
Expose rendering in wireframe mode
2017-03-15 12:23:44 -07:00
Brad Davis
8782fe1d93
Merge branch 'master' into smarter_textures
...
Conflicts:
libraries/model-networking/src/model-networking/TextureCache.cpp
2017-03-06 15:29:41 -08:00
sam
5257194c48
SImplify the overlay PLumber
2017-02-24 01:11:59 -08:00
sam
e1aad8bd63
Deep dive into the shape key and filters and the PLumber construction
2017-02-24 00:35:10 -08:00
sam
67031850aa
Deep dive into the shape key and filters and the PLumber construction
2017-02-24 00:05:54 -08:00
samcake
c7b164d8f2
Adding differenciation for the Material shapeKey bit
2017-02-22 18:21:18 -08:00
samcake
3cd422e508
Last clean up
2017-02-21 15:02:12 -08:00
samcake
55611d2373
Backing up to master
2017-02-21 14:56:07 -08:00
sam
d56f982dec
Maybe saving the first ktx textures, testing the save pipeline
2017-02-17 07:54:17 -08:00
samcake
37541e4ed2
Start capping the time budget for draw opaque
2017-02-10 14:29:29 -08:00
Anthony J. Thibault
a9b478888c
First cut of Web3DOverlays without FXAA applied.
2017-01-30 11:24:58 -08:00
samcake
027bd30cbc
Removing macOS warning
2017-01-18 16:59:50 -08:00
samcake
e3da6aa9f1
Removing the comment
2017-01-18 15:03:31 -08:00
samcake
305e308575
avoiding the exclusive filtering behavior
2017-01-17 10:54:45 -08:00
samcake
960f4f0ead
Move the drawBOunds job to DrawTasks
2017-01-16 18:33:42 -08:00
samcake
83d1c3ad01
Adding support for the meta rendering
2017-01-16 17:47:58 -08:00
Zach Pomerantz
e406e3d47e
Make Forward DrawBounds enableable
2017-01-03 14:46:51 -05:00
Zach Pomerantz
26cfc83e20
Merge branch 'master' into graphics/fetch-cull-sort
2017-01-03 14:04:39 -05:00
Zach Pomerantz
15656a0592
include spatialSelection in RenderFetchCullSortTask::Output
2016-12-30 15:08:16 -05:00
Zach Pomerantz
0e9da87549
FetchSortCull->FetchCullSort
2016-12-29 19:27:37 -05:00
Brad Davis
901c020aae
Optimizations, SIMD and const correctness
2016-12-27 15:39:38 -08:00
Zach Pomerantz
ca1a14e5b0
add RenderFetchSortCull task
2016-12-23 15:54:22 -05:00
Zach Pomerantz
0fa3439949
add setOutput for graphics engine tasks
2016-12-23 15:35:28 -05:00
Zach Pomerantz
8d63067fa5
templatize graphics engine tasks' run method
2016-12-23 14:58:40 -05:00
Brad Hefta-Gaub
dbbed462b4
cleanup naked qDebug() calls
2016-12-19 22:24:25 -08:00
Brad Davis
30a9961362
tracing polish
2016-12-16 14:02:27 -08:00
Ryan Huffman
7bb2755913
Add chrome tracing support
2016-12-16 01:14:01 -08:00
samcake
9031e65aa5
Merge and fix the bug!!!
2016-11-16 19:12:56 -08:00
sam
bcef138545
FIx the context stats
2016-11-04 18:59:30 -07:00
samcake
f274ef1a59
Merging back with upstream and trying to fix counter for them to be more stable
2016-11-04 16:56:03 -07:00
samcake
6926cd274c
Merge with upstream
2016-11-02 18:15:08 -07:00
Anthony Thibault
23aa626755
Destroy render scene & engine before Application is destroyed
...
Many render items/payloads contain smart pointers back to the
objects that added them to the scene, including entity and avatar
objects. Currently, those render items are destroyed when the
scene is destroyed very late in the application life-cycle.
There are rare crashes that can occur when these render items are
destroyed. Possibly, due to them referencing objects that have
already been destroyed via raw pointers. In an effort to
eliminate these crashes, we now destroy the scene earlier, within
Application::aboutToQuit() which is connected to the
QCoreApplication::aboutToQuit signal. Also, we guard against null
scene pointer dereferences. Any location that accesses the scene
off the main thread, now checks the validity of the scene pointer.
2016-10-25 15:28:37 -07:00
Zach Pomerantz
cf82cc3f50
fix invalid ShapeKey ref
2016-10-18 17:59:30 -07:00
Brad Davis
28771cbda9
Additional plugin debugging, better plugin resource cleanup
2016-10-11 19:40:02 -07:00
sam
567adf651a
FOund 2 bugs causing the empty clusters. now back to working
2016-10-07 05:02:04 -07:00
samcake
5b4829e7b6
Brining back support for the ambinet lighting
2016-09-30 16:24:57 -07:00
samcake
9b94a025fc
Refining the voxelization of the sphere in the view frustum grid
2016-09-26 18:41:53 -07:00
Brad Davis
82db3d5d55
Disable support for framebuffer resizing
2016-09-23 12:04:57 -07:00
samcake
7a7a60a5c4
INtroducing a true stage for updating the light cluster and ui to debug
2016-09-11 00:17:34 -07:00
samcake
a0d09e3316
Fixing the vizualisation shader for world to cluster space
2016-09-10 10:14:31 -07:00
samcake
edb456aa8f
ANd again
2016-09-06 17:16:54 -07:00
samcake
1165c54f67
cleaning up the IndexedContainer in its own file and removing warnings
2016-09-06 16:24:03 -07:00
Brad Hefta-Gaub
8ec5798b7a
Merge pull request #8548 from samcake/blue
...
Exposing GPU & Batch running time to Engine gpu jobs
2016-09-02 09:31:09 -07:00
samcake
0c0109e427
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-09-01 15:20:34 -07:00
Stephen Birarda
7c45ed043e
fix solo render compile
2016-08-31 14:08:46 -07:00
samcake
2a5ee5d6b1
Fixing the unit for the cpuTIme feed and the titles for the GPU PERf Plots
2016-08-30 14:28:52 -07:00
samcake
faef8a9930
Adding the timing for GPU support with a simpelr JobConfig
2016-08-30 12:22:21 -07:00
Seth Alves
09b7a5188c
a few more
2016-08-18 10:15:35 -07:00
Seth Alves
87dbfa7e47
add -Wsuggest-override to compile flags and deal with fallout
2016-08-18 09:51:41 -07:00
Brad Davis
6d7edd38cc
Rename clearViewTransform
2016-08-12 22:28:59 -07:00
Brad Davis
adcfd55cc0
Batch replay reprojection
2016-08-12 22:28:23 -07:00
Bradley Austin Davis
274321de8a
First pass at threaded rendering
2016-08-12 22:18:36 -07:00
SamGondelman
676f4bdfcf
misc fixes from particles branch
2016-07-29 15:36:32 -07:00
samcake
2618741505
Merging with upstream master and updating my old PR
2016-07-21 17:59:00 -07:00
samcake
8f663f20e0
FIx warnings
2016-07-19 13:24:03 -07:00
samcake
4742f40128
Separating the normal packing into it s own file and make sure to sclae the filter radius correctly dpeending on the resolution of diffusion
2016-07-19 12:23:57 -07:00
samcake
ff132fa712
Gathering the diffusion passes in the SUrfaceGEometryPAss job
2016-07-19 02:11:22 -07:00
samcake
a8dd06ad38
Better groupint of the diffuseion of the curvature for easier fix for mini mirror
2016-07-18 19:24:43 -07:00
samcake
34f2a96888
Adding the check for Obscurrance
2016-07-18 18:11:51 -07:00
samcake
5a0ce81516
Performing the curvature generation and diffusion at half the resolution
2016-07-18 03:54:05 -07:00
samcake
378f4576fa
a bit better making the curvature and diffusion passes
2016-07-17 20:18:06 -07:00
samcake
9332f82d54
Carrefully improving the curvature generation performances
2016-07-17 17:13:07 -07:00
samcake
c45f810622
Fixing the mac build
2016-07-14 16:43:56 -07:00
samcake
776bcb6655
FIxing the web entity rendering
2016-07-14 15:49:49 -07:00
Zach Pomerantz
e71a2097a5
update doc for task template
2016-07-14 13:19:49 -07:00
Zach Pomerantz
e4dabc6be4
fix task config initialization
2016-07-14 13:16:19 -07:00
samcake
3ab56062d4
Address some warnings and syntax issues
2016-07-14 12:06:02 -07:00
samcake
a42f9a5d0e
FIxing the mini mirror perf issue and the gamma correction
2016-07-14 10:53:13 -07:00
samcake
b9a2b2778e
Adding the support for the subregion in the blur passes to apply it correctly to mini mirror
2016-07-13 18:53:37 -07:00
samcake
51594fefa2
more clean up
2016-07-12 18:21:31 -07:00
samcake
cde17ecaab
Clenaing the rendering and the framebuffer allocations
2016-07-12 14:34:54 -07:00
samcake
ba7590712a
BRinging the intermediate render textures in the pipeline as varyings and not throug the singletonn anymore
2016-07-11 18:33:57 -07:00
samcake
fa62a0a73c
One less warning
2016-07-07 18:05:36 -07:00
samcake
8f2bf2b423
Integrating the scattering to the local lights
2016-07-06 17:13:16 -07:00
samcake
2a52f1db7f
Adding the lighting model class to configure accross the jobs the lighting
2016-07-01 18:36:51 -07:00
samcake
ab21a5a5d5
FIxing the bad brdf and adding better debug tool and better Pipeline architecture
2016-06-29 18:59:06 -07:00
samcake
d128af48db
Fix the curvature issue in stereo by evaluating in the mono clip space, not stereo. INtegrate the scattering in simple ambient without IBL
2016-06-28 13:47:55 -07:00
samcake
197d49fc03
introducing the depth aware blur
2016-06-27 17:04:37 -07:00
samcake
884b9211c6
Curvature is looking correct now without artefact, moving on to the lighting
2016-06-23 17:13:48 -07:00
samcake
3ec14fd746
MErging and still trying to understand the curvature isssue
2016-06-22 18:06:55 -07:00
samcake
40a4e72f73
Merge branch 'master' of https://github.com/highfidelity/hifi into skin
2016-06-15 15:14:19 -07:00
samcake
e31a3b4d08
After trying stop trying to expose a generic [] operator on Varying and Containers
2016-06-15 15:13:51 -07:00
samcake
42eaaf742d
Protoype done
2016-06-14 18:29:06 -07:00
samcake
8858f9dc82
IUse the light stage finally for the scattering prototype
2016-06-14 09:54:51 -07:00
samcake
414c43c012
Current state
2016-06-13 19:10:50 -07:00
samcake
f69c72f984
Fixing the VaryingPair problem
2016-06-13 10:44:31 -07:00
samcake
6a5dff06c4
Pushing a shitty state where the pairs of Varyings don;t get copied correctly
2016-06-13 09:46:24 -07:00
samcake
c325cc50dd
Adding the depth aware blur
2016-06-11 18:54:22 -07:00
samcake
28886f6ec3
Many improvments
2016-06-10 17:18:12 -07:00
SamGondelman
8a682450a9
still trying to fix cmake errors
2016-06-10 17:01:22 -07:00
samcake
e69022285e
A lot more stuff to try to see the skin scattering
2016-06-08 18:58:50 -07:00
samcake
75a5f6bd89
Intoducing the bluring as a separate Job reusable and the first version of curvature
2016-06-07 18:13:40 -07:00
samcake
c627a555bf
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2016-05-16 16:27:51 -07:00
Seth Alves
2a5efd3b82
Merge branch 'master' of github.com:highfidelity/hifi into update-model-meta
2016-05-16 10:53:39 -07:00
Brad Davis
9509e32928
PR feedback
2016-05-14 08:28:51 -07:00
Seth Alves
970e7ca17d
don't crash when a moving model entity is deleted
2016-05-13 13:32:00 -07:00
samcake
c6a081fb46
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2016-05-11 16:56:37 -07:00
samcake
e40a795a27
Trying to clean up for pr
2016-05-10 19:25:22 -07:00
samcake
303cade547
Merge branch 'master' of https://github.com/highfidelity/hifi into lemon
2016-05-10 09:56:05 -07:00
samcake
8bad58749c
Merge branch 'master' of https://github.com/highfidelity/hifi into lemon
2016-05-06 09:51:37 -07:00
Andrew Meadows
d1591e03b9
fix typo
2016-05-05 18:28:27 -07:00
Andrew Meadows
71b2d647e8
add locks and explicitly copy ViewFrustums
2016-05-05 18:28:27 -07:00
Andrew Meadows
bcf2cc8074
use references not pointers for ViewFrustums
...
also unravelling some spaghetti:
(1) split Octree stuff out of ViewFrustum
(2) moved ViewFrustum from octree to shared lib
(3) removed some cruft
2016-05-05 18:28:27 -07:00
Andrew Meadows
60a72c6660
getViewFrustum() provides const pointer
2016-05-05 18:28:27 -07:00
samcake
e306a24a1b
INtroducing the unlit mode for fragments
2016-05-05 17:08:52 -07:00
Brad Hefta-Gaub
1e30ba43ea
Merge pull request #7781 from zzmp/log/pipeline-flood
...
Avoid missing pipeline log flood
2016-05-05 00:15:10 -07:00
Brad Hefta-Gaub
bbf358f81d
Merge pull request #7796 from samcake/blue
...
Improve Translucent shapes global lighting with support for the ambient map reflection
2016-05-03 11:14:06 -07:00
Zach Pomerantz
0bc89d6b18
Avoid missing pipeline log flood
2016-05-03 09:39:31 -07:00
samcake
88f816fab4
Adding reflection of the ambient map for translucent
2016-04-28 18:18:18 -07:00
Zach Pomerantz
2f20e58301
Avoid crashing on missed pipelines
2016-04-27 19:54:52 -07:00
samcake
4202e60ac3
trying to add the skymap on translucents
2016-04-26 18:20:15 -07:00
samcake
fa28286274
Merge with master and include fix to debus eception, still crashing on particular drawcalls when in stereo?
2016-04-26 15:26:56 -07:00
samcake
5cb346330b
Merging with master
2016-04-25 18:48:58 -07:00
samcake
fd3efa37e3
Cleanup the shaders to avoid any uniform in genral, fixed a bug woith the emissive params applied twice for model_lightmap.slf
2016-04-22 10:56:21 -07:00
samcake
5a67411d75
Removing separate uniforms for the texcoord transforms and lightmap params, shader still failing
2016-04-21 18:35:37 -07:00
samcake
fb363180c8
Starting to expose the number of changes to the input format
2016-04-19 12:03:57 -07:00
samcake
28521aa66a
REmoving uneeded changes
2016-04-19 11:01:41 -07:00
samcake
265f6f1275
Updating & Merging with master
2016-04-19 10:05:44 -07:00
Brad Hefta-Gaub
5d550197bd
Merge pull request #7697 from samcake/orange
...
Introduce a simple state sort for drawing opaque items
2016-04-19 08:41:49 -07:00
samcake
9087de22bd
Fixing the extra spaces
2016-04-18 16:10:11 -07:00
samcake
ca720efce6
Exposing the timing of the jobs by default
2016-04-18 14:53:06 -07:00
samcake
0ae54b9abc
Typo
2016-04-18 11:45:48 -07:00
samcake
d746fba142
Cleaning up the stats.qml
2016-04-18 11:18:28 -07:00
samcake
88c58cc276
Adding the simple state sort to draw opaque deferred
2016-04-18 10:51:31 -07:00
samcake
0531f90675
Adding state sorting for free
2016-04-18 00:22:05 -07:00
samcake
ff1df0d45e
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-04-12 15:29:58 -07:00
samcake
ab9f41f5eb
Trying something a bit more radical for timing
2016-04-12 15:29:31 -07:00
samcake
710c4a1b8f
TRying to merge and expose counters for in flights transfers
2016-04-05 12:18:30 -07:00
samcake
9d1f91fa19
First pass at using compressed format when uploading textures
2016-03-31 19:27:35 -07:00
Anthony Thibault
26b9469df5
Merge pull request #7516 from hyperlogic/tony/show-collision-geometry-crash-fix
...
Model: fix for crash when displaying collision mesh
2016-03-30 16:48:07 -07:00
samcake
6213e0859d
Expose to counters fro drawcalls, one for the API drawcalls and the other for gpu drawcalls spawned
2016-03-30 15:07:45 -07:00
Anthony J. Thibault
103257493c
Model: fix for crash when displaying collision mesh.
...
This was due to a default constructed PayloadPointer being sent to the scene via resetItem.
The fix is to A) not do that anymore, B) make resetItem more robust and not crash if this happens.
2016-03-30 14:24:28 -07:00
samcake
be27eaff24
Moving the scripts for render that where in utilities/tools/render to utilities/render, adding counters for lights
2016-03-29 17:51:24 -07:00
samcake
aa085f6955
Putting members of the ENgineStats class NOT public so they can keep their name proudly
2016-03-28 11:52:31 -07:00
samcake
5a3896b1de
FIxing warnigns
2016-03-27 09:35:13 -07:00
samcake
7361304084
Cleaning up for review
2016-03-25 18:38:52 -07:00
samcake
c23640249e
Merge branch 'master' of https://github.com/highfidelity/hifi into lemon
2016-03-25 15:29:01 -07:00
samcake
9b58d50fd4
BUilding a more complete set of tools to monitor performances
2016-03-25 15:28:06 -07:00
Anthony J. Thibault
c00a412d3b
Fix misleading comments for _skipCulling case.
2016-03-25 09:10:46 -07:00
samcake
9fb1a9a2a8
Merge and many more counters
2016-03-25 03:02:18 -07:00
Anthony J. Thibault
c302c803b0
CullTask: added ability to disable culling during rendering.
...
You can use the following JavaScript to disable culling:
Render.RenderDeferredTask.CullSceneSelection.skipCulling = true
2016-03-24 13:20:29 -07:00
samcake
138a996013
First draft of monitoring the memeory consumption
2016-03-23 15:46:17 -07:00
Zach Pomerantz
ff0862b594
Emplace render engine jobs
2016-03-14 17:51:43 -07:00
samcake
729890342e
Fixing the linux warning for unused variable
2016-03-11 00:27:56 -08:00
samcake
24d712b7b4
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-03-10 18:14:22 -08:00
samcake
58b84b67ea
Fixing the outside the octree bug
2016-03-10 18:14:11 -08:00
samcake
a88f22fa3c
Removing white spaces
2016-03-10 15:58:04 -08:00
samcake
fb68c09941
Before merging upstream
2016-03-10 15:10:34 -08:00
samcake
3944a7f297
Exposing thread safe number of allocated items for a ascene
2016-03-10 15:03:20 -08:00
samcake
f6276615f7
Trying to fix the bound out of the octree volume problem
2016-03-10 09:31:05 -08:00
Zach Pomerantz
d1324b2e7a
Merge branch 'master' of github.com:highfidelity/hifi into fix/resort-in-octree
2016-03-08 10:22:25 -08:00
samcake
9fb318570b
Ajusting the pure Ambient SH lighting pass and more review issues
2016-03-01 12:24:44 -08:00
Zach Pomerantz
30fbd99d11
Factor out SortTask to fix shadows
2016-02-26 16:04:15 -08:00
Zach Pomerantz
56aac35348
Fix drawInFront bugs
2016-02-26 15:24:37 -08:00
Zach Pomerantz
5995c3717f
Continue updating overlay key on edit
2016-02-26 14:46:42 -08:00
Zach Pomerantz
2cd6706a6a
Update fetch to use nonspatialSet
2016-02-26 14:46:42 -08:00
Zach Pomerantz
8e1c514a9c
Replace scene buckets with nonspatial set
2016-02-26 14:46:40 -08:00
samcake
3ee6f9d6f2
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2016-02-25 23:48:53 -08:00
Andrew Meadows
f964df6c97
final names for ViewFrustum intersection tests
2016-02-25 18:09:35 -08:00
Andrew Meadows
706cf66240
restor name: viewTest() --> frustumTest()
2016-02-25 18:09:35 -08:00
Andrew Meadows
dfdf375853
use shapeInFrustum() names again
...
but at the same time make the code more redable
also: add some more efficient shape-touches-view methods
and cleanup some whitespace
2016-02-25 18:09:35 -08:00
Andrew Meadows
9c927ea36b
ViewFrustum method renames and whitespace cleanup
...
fooInFrustum() --> computeFooViewLocation()
except pointInFrustum() --> computeFrustumLocation()
2016-02-25 09:11:28 -08:00
samcake
ae6e625894
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2016-02-24 17:30:40 -08:00
samcake
a0d7ce145e
Adding support for emissive and occlusion maps, on to pr land
2016-02-24 17:30:29 -08:00
samcake
2f5800a4cc
IMproving the shading model and the loading, added the roughness, needt to clean up
2016-02-23 18:31:38 -08:00
Chris Collins
94d018be3e
Merge pull request #7172 from zzmp/fix/stats
...
Consolidate stats for opaque/transparent/other
2016-02-23 16:23:11 -08:00
Zach Pomerantz
eb53f44a06
Convert size_t details to int
2016-02-23 12:44:38 -08:00
Zach Pomerantz
7804ee22d4
Consolidate stats for opaque/transparent/other
2016-02-23 12:14:00 -08:00
samcake
1c53f9bc87
Fix the cleanup of the render::Item::ID in the EntityITem Rendereable wich were often not invalidated after beeing removed from the scene. THis caused a bug with particule system when beeing added /removed / updated quickly
2016-02-23 10:40:50 -08:00
samcake
b88501784c
Making progress toward the PBR material
2016-02-17 18:47:52 -08:00
Andrew Meadows
fd8073f6b5
init drawstatus to false
2016-02-16 12:11:19 -08:00
samcake
0ad7bacf02
Changing diffuse to albedo and breaking everything...
2016-02-15 21:50:10 -08:00
Zach Pomerantz
5d1aedf707
Update scene items on overlay3d edits
2016-02-15 13:05:19 -08:00
Zach Pomerantz
01309ffd5f
Add resort for scene item keys
2016-02-15 13:02:29 -08:00
samcake
0c0089f736
REnamed Octree.h/cpp to SpatialTree and fixing some coding guidelines
2016-02-15 11:08:12 -08:00
samcake
21c9b74a68
Cleaning up performance timers which are taking too much time...
2016-02-12 17:07:53 -08:00
samcake
bcd7876f6c
adding better performance stats
2016-02-12 16:53:24 -08:00
samcake
e3307d91ad
Fix the debugging tool to be able to freeze the frustum for scene fetch and culling
2016-02-12 14:59:43 -08:00
samcake
9bfeb4a1d5
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-02-12 11:31:47 -08:00
samcake
40c283cba2
Fixing some warnings
2016-02-12 10:21:28 -08:00
samcake
171acb883f
Fixing compilation issue on mac and linux
2016-02-12 09:59:33 -08:00
samcake
b94c2c9b7f
Introducing a cleaner filtering pipeline, normally it s good to go
2016-02-11 18:40:36 -08:00
Zach Pomerantz
232f06e175
Avoid unnecessary TaskConfig dtor
2016-02-11 17:29:18 -08:00
samcake
898cfbc043
cleaning a if into an assert
2016-02-11 14:41:37 -08:00
samcake
dedfee3acc
Fixing a terrible bug!
2016-02-11 13:43:43 -08:00
Zach Pomerantz
d0f3ad75b8
Nest Persistent in Config to compile on nix
2016-02-11 10:27:32 -08:00
Zach Pomerantz
a7778daed2
Change graphics dialog to persisted dropdowns
2016-02-11 10:15:13 -08:00
samcake
31230e81bb
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-02-11 10:05:58 -08:00
samcake
355b8ee40d
THursday morning the frustum culling seems broken in one particular angle
2016-02-11 10:05:39 -08:00
Zach Pomerantz
84197e5eb2
Add persistent render engine configuration file
2016-02-11 10:00:44 -08:00
Zach Pomerantz
991d6328ef
Fix JSON integration for JobConfig
2016-02-11 08:47:58 -08:00
Zach Pomerantz
5f395654f0
Integrate JobConfig with JSON/qml
2016-02-11 08:47:51 -08:00
samcake
b295a3732e
Fix a bunch of warnings
2016-02-10 12:18:46 -08:00
samcake
8a4e2cb0c5
cleaning the warnings coming from the os side
2016-02-09 16:27:40 -08:00
samcake
c96dd7f131
Cleaning up of the octree as items are removed
2016-02-09 15:51:38 -08:00
samcake
b1b08bf2f7
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-02-09 09:24:55 -08:00
Chris Collins
e61636e8a7
Merge pull request #7028 from zzmp/fix/overlay
...
Add transparency and layering for overlays
sam is doing it
2016-02-09 09:18:32 -08:00
samcake
40e49b2376
Starting to remove empty bricks and empty cells
2016-02-08 18:23:29 -08:00
Zach Pomerantz
63d87550b1
Guard batchSetter invocation for ShapePipelines
2016-02-08 17:06:43 -08:00
Zach Pomerantz
281ba3c3ea
Fix ShapeKey::withoutCullFace to set, not reset
2016-02-08 16:14:03 -08:00
Zach Pomerantz
a7bafed61b
Change ShapeKey::CULL to NO_CULL_FACE
2016-02-08 13:44:42 -08:00
samcake
76d8135fdc
Trying to introduce the Filtering step after the full scene culling
2016-02-05 18:21:21 -08:00
samcake
91a28c597a
Quiet warnings
2016-02-05 17:18:14 -08:00
samcake
e5f3805d0e
Fixing the item insert in cell criteria for subcell and adding debgging tool
2016-02-05 16:49:43 -08:00
Zach Pomerantz
c334e4ebcb
Add JSON interface to render::Job::Config
2016-02-05 13:03:47 -08:00
samcake
a999e046b5
Showing the LOD angle
2016-02-04 17:59:35 -08:00
Zach Pomerantz
f0797d8ea0
Move instanced pipeline setup to lambda from batch
2016-02-04 15:32:28 -08:00
samcake
513561ba2d
Using an angle for the LOD test
2016-02-04 09:31:21 -08:00
Zach Pomerantz
666213b7a8
Add CULL, DEPTH_BIAS to ShapeKey
2016-02-03 19:18:56 -08:00
Zach Pomerantz
127f9694f6
Fix ordering of batchSetter in pickPipeline
2016-02-03 19:18:56 -08:00
Zach Pomerantz
d14ce8a9fe
Pass an explicit pipeline to render.*Instance calls
2016-02-03 19:18:56 -08:00
samcake
78b21c3f4d
Refining the culling test and defining the 2 new jobs FetchSPatialTree and CullSpatialSelection
2016-02-03 18:39:40 -08:00
samcake
0478450205
Refining the culling test and defining the 2 new jobs FetchSPatialTree and CullSpatialSelection
2016-02-03 18:38:57 -08:00
samcake
edbcef20d4
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-02-03 09:44:05 -08:00
samcake
cb59cccc0c
Adding 2 lists per brick now, the subcelItems and the regular items, trying to use it, probably buggy
2016-02-02 18:10:56 -08:00
samcake
a29831bdf4
Fancy selection of the brick and cells
2016-02-01 18:16:23 -08:00
Zach Pomerantz
0b6cfbe50a
Only connect render config if dirty signal present
2016-02-01 17:48:31 -08:00
samcake
ee7ca35c0c
Adding the selectBranch
2016-02-01 16:48:23 -08:00
samcake
6d4744ed47
Trying to see what s going on
2016-02-01 15:17:32 -08:00
samcake
668378481b
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-02-01 13:48:20 -08:00
samcake
18d8a2fb42
Implementing the octree selection from frustum
2016-02-01 13:47:38 -08:00
samcake
f551ea9f76
fixing compilation on mac and a glsl error on mac
2016-01-31 17:19:47 -08:00
samcake
59434e1ea9
DDisplay of the octree cells is working, added the Brick empty / full per cell
2016-01-29 18:16:45 -08:00
samcake
7b50a4d05f
clening up the BRick insert item interface and the shaders
2016-01-29 14:30:53 -08:00
samcake
71e6c6e443
Starting to add the Items on the Octree
2016-01-28 17:57:21 -08:00
samcake
972d4cda77
Adding better octree visualization
2016-01-28 15:31:24 -08:00
Zach Pomerantz
5cbb5000d2
Render the correct maxDrawnItems
2016-01-28 11:42:54 -08:00
samcake
a2a9227d28
Merging with master
2016-01-28 11:37:24 -08:00
samcake
0c50903030
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-01-28 11:19:37 -08:00
samcake
54b9c1ac0d
Merge pull request #6962 from zzmp/feat/task-io
...
Reduce code duplication for render::Job::Model
2016-01-28 09:31:26 -08:00
samcake
23f2c98834
fixing the addressing issue
2016-01-28 09:23:45 -08:00
samcake
6d8c33b996
Merging with upstream and still debugging the cell navigation math
2016-01-27 18:59:45 -08:00
samcake
20e1270e92
Merging with upstream and still debugging the cell navigation math
2016-01-27 18:59:18 -08:00
samcake
ce5c115787
Debugging some of the computations in the OCtree::Location
2016-01-27 14:26:17 -08:00
samcake
b53f6b2e03
late night octree traversal
2016-01-27 10:03:31 -08:00
Zach Pomerantz
e770d7b679
Add PhysicsShowOwned back to Menu
2016-01-26 18:56:52 -08:00
samcake
1b1ffa494b
Making the octree more useful and cleaning up the interaction with the Scene
2016-01-26 18:46:57 -08:00
Zach Pomerantz
61f337b490
Hold Varying constant over task ctor
2016-01-26 17:43:41 -08:00
Zach Pomerantz
5d157b059f
Collapse all Job/Task Models to one, including TaskIO
2016-01-26 17:40:32 -08:00
Zach Pomerantz
5009e8702e
Cleanup new render settings
2016-01-26 15:58:50 -08:00
Zach Pomerantz
5b1834d7be
Fix Wreorder for Job::Models
2016-01-26 12:44:37 -08:00
samcake
903c7dde5a
Drafting the octree, allocating the first cells
2016-01-26 01:59:00 -08:00
samcake
a847a16788
Drafting the Octree and a debugging job
2016-01-25 18:15:07 -08:00
samcake
b96bbab22f
Drafting the Octree and a debugging job
2016-01-25 18:14:05 -08:00
Zach Pomerantz
59ac93485e
Propogate configuration changes through tasks
2016-01-25 15:18:13 -08:00
Zach Pomerantz
46c937325e
Make Job MEMBER enabled explicit
2016-01-25 15:18:11 -08:00
Zach Pomerantz
14d907206e
Clean out job enable logic from Job
2016-01-25 15:17:44 -08:00
Zach Pomerantz
bed325d675
Add Graphics to general settings
2016-01-25 15:17:43 -08:00
Zach Pomerantz
b42ab2179e
Call QConfig QConfigPointer
2016-01-25 15:17:39 -08:00
Zach Pomerantz
e4af8d89f1
Only refresh engine settings on own thread
2016-01-25 12:14:58 -08:00
Zach Pomerantz
56cc4dc223
Add Job::Config to RenderShadowTask
2016-01-25 12:14:58 -08:00
Zach Pomerantz
f3265db298
Gut RenderContext
2016-01-25 12:14:58 -08:00
Zach Pomerantz
e8b8f4d535
Add Job::Config to HitEffect
2016-01-25 12:14:58 -08:00
Zach Pomerantz
772aedde91
Add Job::Config to AmbientOcclusion
2016-01-25 12:14:58 -08:00
Zach Pomerantz
ccbec54f2d
Add Job::Config to DebugDeferredBuffer
2016-01-25 12:14:58 -08:00
Zach Pomerantz
f5a408d82a
Notes for later
2016-01-25 12:14:58 -08:00
Zach Pomerantz
f1b7807db7
Add Job::Config to Draw
2016-01-25 12:14:58 -08:00
Zach Pomerantz
adc9d2ea07
Add Job::Config to FetchItems
2016-01-25 12:13:55 -08:00
Zach Pomerantz
c903fc4739
Pass JobConfig to jobs
2016-01-25 12:13:55 -08:00
Zach Pomerantz
5698be5435
It works
2016-01-25 12:13:55 -08:00
Zach Pomerantz
75cddec647
Add alwaysEnabled render::Job::Config
2016-01-25 12:13:55 -08:00
Zach Pomerantz
b70108bb9a
Working demo
2016-01-25 12:13:55 -08:00
Zach Pomerantz
0188a9384a
Add enabled to Job::Config
2016-01-25 12:13:55 -08:00
Zach Pomerantz
fa2782e113
Add Task implementation
2016-01-25 12:13:55 -08:00
Zach Pomerantz
2e1fbf66ad
Refine Configuration for render::Job
...
wip
wip
wip
wip
2016-01-25 12:13:55 -08:00
Zach Pomerantz
581003ec83
Use QObject-derived Configuration for render::Job
2016-01-25 12:13:55 -08:00
Zach Pomerantz
8b68d5922c
Make Engine a Task
2016-01-25 12:13:55 -08:00
Zach Pomerantz
3dab1571a5
Make Task a Job
2016-01-25 12:13:55 -08:00
samcake
3ebcb705ab
defining the octree
2016-01-25 09:44:01 -08:00
samcake
6fdf1e6cf0
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-01-22 18:30:48 -08:00
Zach Pomerantz
dee8e0ba9d
Merge branch 'master' of github.com:highfidelity/hifi into flag/shadows
2016-01-22 10:03:06 -08:00
samcake
b415558f30
FIrst draft of an octree for rendering
2016-01-22 03:23:43 -08:00
samcake
8eddd52731
Fixing coding guidelines
2016-01-21 16:54:37 -08:00
samcake
402809fe2f
FIxing coding standards
2016-01-21 16:44:35 -08:00
samcake
8d1ab01018
exposing one more parameter
2016-01-20 18:32:44 -08:00
samcake
4e5869b247
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-01-20 16:30:24 -08:00
Zach Pomerantz
0c798c06a9
Merge branch 'master' of github.com:highfidelity/hifi into flag/shadows
2016-01-20 14:51:42 -08:00
Zach Pomerantz
0a34ee9138
Externalize list sizing for render::cullItems
2016-01-20 12:39:27 -08:00
samcake
dc40337dc1
Adjusting default settings
2016-01-19 18:02:47 -08:00