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https://github.com/lubosz/overte.git
synced 2025-04-23 07:43:57 +02:00
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parent
eb84459f03
commit
9509e32928
8 changed files with 129 additions and 175 deletions
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@ -267,7 +267,7 @@ void RenderableParticleEffectEntityItem::updateRenderItem() {
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if (numBytes == 0) {
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return;
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}
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memcpy(particleBuffer->editData(), particlePrimitives->data(), numBytes);
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particleBuffer->setData(numBytes, (const gpu::Byte*)particlePrimitives->data());
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// Update transform and bounds
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payload.setModelTransform(transform);
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@ -69,10 +69,10 @@ public:
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const GLuint _size;
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const Stamp _stamp;
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GLBuffer(const Buffer& buffer);
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GLBuffer(const Buffer& buffer, GLBuffer* original = nullptr);
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~GLBuffer();
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void transfer(bool forceAll = false);
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void transfer();
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private:
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bool getNextTransferBlock(GLintptr& outOffset, GLsizeiptr& outSize, size_t& currentPage) const;
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@ -12,43 +12,42 @@
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using namespace gpu;
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static std::once_flag check_dsa;
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static bool DSA_SUPPORTED { false };
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GLuint allocateSingleBuffer() {
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std::call_once(check_dsa, [&] {
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DSA_SUPPORTED = (GLEW_VERSION_4_5 || GLEW_ARB_direct_state_access);
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});
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GLuint result;
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if (DSA_SUPPORTED) {
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glCreateBuffers(1, &result);
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} else {
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glGenBuffers(1, &result);
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}
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glGenBuffers(1, &result);
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(void)CHECK_GL_ERROR();
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return result;
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}
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GLBackend::GLBuffer::GLBuffer(const Buffer& buffer) :
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_buffer(allocateSingleBuffer()),
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_size(buffer._sysmem.getSize()),
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_stamp(buffer._sysmem.getStamp()),
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GLBackend::GLBuffer::GLBuffer(const Buffer& buffer, GLBuffer* original) :
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_buffer(allocateSingleBuffer()),
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_size((GLuint)buffer._sysmem.getSize()),
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_stamp(buffer._sysmem.getStamp()),
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_gpuBuffer(buffer) {
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(void)CHECK_GL_ERROR();
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Backend::setGPUObject(buffer, this);
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if (DSA_SUPPORTED) {
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glNamedBufferStorage(_buffer, _size, nullptr, GL_DYNAMIC_STORAGE_BIT);
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glBindBuffer(GL_ARRAY_BUFFER, _buffer);
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if (GLEW_VERSION_4_4 || GLEW_ARB_buffer_storage) {
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glBufferStorage(GL_ARRAY_BUFFER, _size, nullptr, GL_DYNAMIC_STORAGE_BIT);
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(void)CHECK_GL_ERROR();
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} else {
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glBindBuffer(GL_ARRAY_BUFFER, _buffer);
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if (GLEW_VERSION_4_4 || GLEW_ARB_buffer_storage) {
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glBufferStorage(GL_ARRAY_BUFFER, _size, nullptr, GL_DYNAMIC_STORAGE_BIT);
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} else {
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glBufferData(GL_ARRAY_BUFFER, buffer.getSysmem().getSize(), buffer.getSysmem().readData(), GL_DYNAMIC_DRAW);
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}
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBufferData(GL_ARRAY_BUFFER, _size, nullptr, GL_DYNAMIC_DRAW);
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(void)CHECK_GL_ERROR();
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}
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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if (original) {
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glBindBuffer(GL_COPY_WRITE_BUFFER, _buffer);
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glBindBuffer(GL_COPY_READ_BUFFER, original->_buffer);
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glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, original->_size);
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glBindBuffer(GL_COPY_WRITE_BUFFER, 0);
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glBindBuffer(GL_COPY_READ_BUFFER, 0);
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(void)CHECK_GL_ERROR();
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}
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Backend::setGPUObject(buffer, this);
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Backend::incrementBufferGPUCount();
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}
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GLBackend::GLBuffer::~GLBuffer() {
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if (_buffer != 0) {
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glDeleteBuffers(1, &_buffer);
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@ -57,62 +56,20 @@ GLBackend::GLBuffer::~GLBuffer() {
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Backend::decrementBufferGPUCount();
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}
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void GLBackend::GLBuffer::transfer(bool forceAll) {
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const auto& pageFlags = _gpuBuffer._pages;
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if (!forceAll) {
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size_t transitions = 0;
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if (pageFlags.size()) {
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bool lastDirty = (0 != (pageFlags[0] & Buffer::DIRTY));
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for (size_t i = 1; i < pageFlags.size(); ++i) {
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bool newDirty = (0 != (pageFlags[0] & Buffer::DIRTY));
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if (newDirty != lastDirty) {
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++transitions;
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lastDirty = newDirty;
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}
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}
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}
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// If there are no transitions (implying the whole buffer is dirty)
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// or more than 20 transitions, then just transfer the whole buffer
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if (transitions == 0 || transitions > 20) {
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forceAll = true;
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}
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}
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// Are we transferring the whole buffer?
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if (forceAll) {
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if (DSA_SUPPORTED) {
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glNamedBufferSubData(_buffer, 0, _size, _gpuBuffer.getSysmem().readData());
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} else {
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// Now let's update the content of the bo with the sysmem version
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// TODO: in the future, be smarter about when to actually upload the glBO version based on the data that did change
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//if () {
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glBindBuffer(GL_ARRAY_BUFFER, _buffer);
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glBufferData(GL_ARRAY_BUFFER, _gpuBuffer.getSysmem().getSize(), _gpuBuffer.getSysmem().readData(), GL_DYNAMIC_DRAW);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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}
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} else {
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if (!DSA_SUPPORTED) {
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glBindBuffer(GL_ARRAY_BUFFER, _buffer);
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}
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GLintptr offset;
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GLsizeiptr size;
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size_t currentPage { 0 };
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auto data = _gpuBuffer.getSysmem().readData();
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while (getNextTransferBlock(offset, size, currentPage)) {
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if (DSA_SUPPORTED) {
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glNamedBufferSubData(_buffer, offset, size, data + offset);
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} else {
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glBufferSubData(GL_ARRAY_BUFFER, offset, size, data + offset);
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}
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}
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if (!DSA_SUPPORTED) {
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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}
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}
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_gpuBuffer._flags &= ~Buffer::DIRTY;
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void GLBackend::GLBuffer::transfer() {
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glBindBuffer(GL_ARRAY_BUFFER, _buffer);
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(void)CHECK_GL_ERROR();
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GLintptr offset;
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GLsizeiptr size;
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size_t currentPage { 0 };
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auto data = _gpuBuffer.getSysmem().readData();
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while (getNextTransferBlock(offset, size, currentPage)) {
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glBufferSubData(GL_ARRAY_BUFFER, offset, size, data + offset);
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(void)CHECK_GL_ERROR();
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}
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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(void)CHECK_GL_ERROR();
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_gpuBuffer._flags &= ~Buffer::DIRTY;
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}
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bool GLBackend::GLBuffer::getNextTransferBlock(GLintptr& outOffset, GLsizeiptr& outSize, size_t& currentPage) const {
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@ -130,6 +87,7 @@ bool GLBackend::GLBuffer::getNextTransferBlock(GLintptr& outOffset, GLsizeiptr&
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// Advance to the next clean page
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outOffset = static_cast<GLintptr>(currentPage * _gpuBuffer._pageSize);
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while (currentPage < pageCount && (0 != (Buffer::DIRTY & _gpuBuffer._pages[currentPage]))) {
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_gpuBuffer._pages[currentPage] &= ~Buffer::DIRTY;
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++currentPage;
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}
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outSize = static_cast<GLsizeiptr>((currentPage * _gpuBuffer._pageSize) - outOffset);
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@ -139,15 +97,13 @@ bool GLBackend::GLBuffer::getNextTransferBlock(GLintptr& outOffset, GLsizeiptr&
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GLBackend::GLBuffer* GLBackend::syncGPUObject(const Buffer& buffer) {
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GLBuffer* object = Backend::getGPUObject<GLBackend::GLBuffer>(buffer);
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bool forceTransferAll = false;
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// Has the storage size changed?
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if (!object || object->_stamp != buffer.getSysmem().getStamp()) {
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object = new GLBuffer(buffer);
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forceTransferAll = true;
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object = new GLBuffer(buffer, object);
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}
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if (forceTransferAll || (0 != (buffer._flags & Buffer::DIRTY))) {
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object->transfer(forceTransferAll);
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if (0 != (buffer._flags & Buffer::DIRTY)) {
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object->transfer();
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}
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return object;
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@ -270,7 +270,7 @@ Buffer::Size Buffer::resize(Size size) {
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if (prevSize < size) {
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auto newPages = getRequiredPageCount();
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auto newSize = newPages * _pageSize;
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editSysmem().resize(size);
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editSysmem().resize(newSize);
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// All new pages start off as clean, because they haven't been populated by data
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_pages.resize(newPages, 0);
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Buffer::updateBufferCPUMemoryUsage(prevSize, newSize);
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@ -278,7 +278,7 @@ Buffer::Size Buffer::resize(Size size) {
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return _end;
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}
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void Buffer::dirtyPages(Size offset, Size bytes) {
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void Buffer::markDirty(Size offset, Size bytes) {
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if (!bytes) {
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return;
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}
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@ -316,7 +316,7 @@ Buffer::Size Buffer::setData(Size size, const Byte* data) {
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Buffer::Size Buffer::setSubData(Size offset, Size size, const Byte* data) {
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auto changedBytes = editSysmem().setSubData(offset, size, data);
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if (changedBytes) {
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dirtyPages(offset, changedBytes);
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markDirty(offset, changedBytes);
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}
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return changedBytes;
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}
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@ -136,8 +136,7 @@ public:
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// The size in bytes of data stored in the buffer
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Size getSize() const;
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const Byte* getData() const { return getSysmem().readData(); }
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Byte* editData() { return editSysmem().editData(); }
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// Resize the buffer
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// Keep previous data [0 to min(pSize, mSize)]
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Size resize(Size pSize);
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template <typename T>
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Size setSubData(Size index, const std::vector<T>& t) {
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if (t.empty()) {
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return 0;
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}
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Size offset = index * sizeof(T);
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Size size = t.size() * sizeof(T);
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return setSubData(offset, size, reinterpret_cast<const Byte*>(&t[0]));
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@ -176,18 +178,28 @@ public:
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template <typename T>
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Size append(const std::vector<T>& t) {
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if (t.empty()) {
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return _end;
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}
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return append(sizeof(T) * t.size(), reinterpret_cast<const Byte*>(&t[0]));
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}
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const GPUObjectPointer gpuObject {};
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protected:
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void markDirty(Size offset, Size bytes);
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template <typename T>
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void markDirty(Size index, Size count = 1) {
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markDirty(sizeof(T) * index, sizeof(T) * count);
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}
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// Access the sysmem object, limited to ourselves and GPUObject derived classes
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const Sysmem& getSysmem() const { return _sysmem; }
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Sysmem& editSysmem() { return _sysmem; }
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Byte* editData() { return editSysmem().editData(); }
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Size getRequiredPageCount() const;
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void dirtyPages(Size offset, Size bytes);
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Size _end { 0 };
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mutable uint8_t _flags;
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@ -197,6 +209,7 @@ protected:
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// FIXME find a more generic way to do this.
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friend class GLBackend;
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friend class BufferView;
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};
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typedef std::shared_ptr<Buffer> BufferPointer;
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@ -320,8 +333,14 @@ public:
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int _stride;
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};
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#if 0
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// Direct memory access to the buffer contents is incompatible with the paging memory scheme
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template <typename T> Iterator<T> begin() { return Iterator<T>(&edit<T>(0), _stride); }
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template <typename T> Iterator<T> end() { return Iterator<T>(&edit<T>(getNum<T>()), _stride); }
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#else
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template <typename T> Iterator<const T> begin() const { return Iterator<const T>(&get<T>(), _stride); }
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template <typename T> Iterator<const T> end() const { return Iterator<const T>(&get<T>(getNum<T>()), _stride); }
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#endif
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template <typename T> Iterator<const T> cbegin() const { return Iterator<const T>(&get<T>(), _stride); }
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template <typename T> Iterator<const T> cend() const { return Iterator<const T>(&get<T>(getNum<T>()), _stride); }
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@ -358,6 +377,7 @@ public:
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qDebug() << "Accessing buffer outside the BufferView range, element size = " << sizeof(T) << " when bufferView size = " << _size;
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}
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#endif
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_buffer->markDirty(_offset, sizeof(T));
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T* t = (reinterpret_cast<T*> (_buffer->editData() + _offset));
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return *(t);
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}
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@ -391,6 +411,7 @@ public:
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qDebug() << "Accessing buffer outside the BufferView range, index = " << index << " number elements = " << getNum<T>();
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}
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#endif
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_buffer->markDirty(elementOffset, sizeof(T));
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return *(reinterpret_cast<T*> (_buffer->editData() + elementOffset));
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}
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};
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@ -118,29 +118,18 @@ AnimDebugDraw::AnimDebugDraw() :
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// HACK: add red, green and blue axis at (1,1,1)
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_animDebugDrawData->_vertexBuffer->resize(sizeof(Vertex) * 6);
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Vertex* data = (Vertex*)_animDebugDrawData->_vertexBuffer->editData();
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data[0].pos = glm::vec3(1.0, 1.0f, 1.0f);
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data[0].rgba = toRGBA(255, 0, 0, 255);
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data[1].pos = glm::vec3(2.0, 1.0f, 1.0f);
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data[1].rgba = toRGBA(255, 0, 0, 255);
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data[2].pos = glm::vec3(1.0, 1.0f, 1.0f);
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data[2].rgba = toRGBA(0, 255, 0, 255);
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data[3].pos = glm::vec3(1.0, 2.0f, 1.0f);
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data[3].rgba = toRGBA(0, 255, 0, 255);
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data[4].pos = glm::vec3(1.0, 1.0f, 1.0f);
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data[4].rgba = toRGBA(0, 0, 255, 255);
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data[5].pos = glm::vec3(1.0, 1.0f, 2.0f);
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data[5].rgba = toRGBA(0, 0, 255, 255);
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_animDebugDrawData->_indexBuffer->resize(sizeof(uint16_t) * 6);
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uint16_t* indices = (uint16_t*)_animDebugDrawData->_indexBuffer->editData();
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for (int i = 0; i < 6; i++) {
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indices[i] = i;
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}
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static std::vector<Vertex> vertices({
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Vertex { glm::vec3(1.0, 1.0f, 1.0f), toRGBA(255, 0, 0, 255) },
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Vertex { glm::vec3(2.0, 1.0f, 1.0f), toRGBA(255, 0, 0, 255) },
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Vertex { glm::vec3(1.0, 1.0f, 1.0f), toRGBA(0, 255, 0, 255) },
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Vertex { glm::vec3(1.0, 2.0f, 1.0f), toRGBA(0, 255, 0, 255) },
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Vertex { glm::vec3(1.0, 1.0f, 1.0f), toRGBA(0, 0, 255, 255) },
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Vertex { glm::vec3(1.0, 1.0f, 2.0f), toRGBA(0, 0, 255, 255) },
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});
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static std::vector<uint16_t> indices({ 0, 1, 2, 3, 4, 5 });
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_animDebugDrawData->_vertexBuffer->setSubData<Vertex>(0, vertices);
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_animDebugDrawData->_indexBuffer->setSubData<uint16_t>(0, indices);
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}
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AnimDebugDraw::~AnimDebugDraw() {
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@ -356,9 +345,13 @@ void AnimDebugDraw::update() {
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numVerts += (int)DebugDraw::getInstance().getRays().size() * VERTICES_PER_RAY;
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// allocate verts!
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data._vertexBuffer->resize(sizeof(Vertex) * numVerts);
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Vertex* verts = (Vertex*)data._vertexBuffer->editData();
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Vertex* v = verts;
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std::vector<Vertex> vertices;
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vertices.resize(numVerts);
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//Vertex* verts = (Vertex*)data._vertexBuffer->editData();
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Vertex* v = nullptr;
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if (numVerts) {
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v = &vertices[0];
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}
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// draw absolute poses
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for (auto& iter : _absolutePoses) {
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@ -381,6 +374,8 @@ void AnimDebugDraw::update() {
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}
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}
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}
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data._vertexBuffer->resize(sizeof(Vertex) * numVerts);
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data._vertexBuffer->setSubData<Vertex>(0, vertices);
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// draw markers from shared DebugDraw singleton
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for (auto& iter : markerMap) {
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@ -408,20 +403,19 @@ void AnimDebugDraw::update() {
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}
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DebugDraw::getInstance().clearRays();
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assert(numVerts == (v - verts));
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assert((!numVerts && !v) || (numVerts == (v - &vertices[0])));
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render::Item::Bound theBound;
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for (int i = 0; i < numVerts; i++) {
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theBound += verts[i].pos;
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theBound += vertices[i].pos;
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}
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data._bound = theBound;
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data._isVisible = (numVerts > 0);
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data._indexBuffer->resize(sizeof(uint16_t) * numVerts);
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uint16_t* indices = (uint16_t*)data._indexBuffer->editData();
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for (int i = 0; i < numVerts; i++) {
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indices[i] = i;
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data._indexBuffer->setSubData<uint16_t>(i, (uint16_t)i);;
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}
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});
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scene->enqueuePendingChanges(pendingChanges);
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@ -116,35 +116,25 @@ void DrawStatus::run(const SceneContextPointer& sceneContext,
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// FIrst thing, we collect the bound and the status for all the items we want to render
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int nbItems = 0;
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{
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if (!_itemBounds) {
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_itemBounds = std::make_shared<gpu::Buffer>();
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}
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if (!_itemStatus) {
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_itemStatus = std::make_shared<gpu::Buffer>();;
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}
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if (!_itemCells) {
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_itemCells = std::make_shared<gpu::Buffer>();;
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}
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_itemBounds.resize(inItems.size());
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_itemStatus.resize(inItems.size());
|
||||
_itemCells.resize(inItems.size());
|
||||
|
||||
_itemBounds->resize((inItems.size() * sizeof(AABox)));
|
||||
_itemStatus->resize((inItems.size() * NUM_STATUS_VEC4_PER_ITEM * sizeof(glm::vec4)));
|
||||
_itemCells->resize((inItems.size() * sizeof(Octree::Location)));
|
||||
|
||||
AABox* itemAABox = reinterpret_cast<AABox*> (_itemBounds->editData());
|
||||
glm::ivec4* itemStatus = reinterpret_cast<glm::ivec4*> (_itemStatus->editData());
|
||||
Octree::Location* itemCell = reinterpret_cast<Octree::Location*> (_itemCells->editData());
|
||||
for (auto& item : inItems) {
|
||||
// AABox* itemAABox = reinterpret_cast<AABox*> (_itemBounds->editData());
|
||||
// glm::ivec4* itemStatus = reinterpret_cast<glm::ivec4*> (_itemStatus->editData());
|
||||
// Octree::Location* itemCell = reinterpret_cast<Octree::Location*> (_itemCells->editData());
|
||||
for (size_t i = 0; i < inItems.size(); ++i) {
|
||||
const auto& item = inItems[i];
|
||||
if (!item.bound.isInvalid()) {
|
||||
if (!item.bound.isNull()) {
|
||||
(*itemAABox) = item.bound;
|
||||
_itemBounds[i] = item.bound;
|
||||
} else {
|
||||
(*itemAABox).setBox(item.bound.getCorner(), 0.1f);
|
||||
_itemBounds[i].setBox(item.bound.getCorner(), 0.1f);
|
||||
}
|
||||
|
||||
|
||||
auto& itemScene = scene->getItem(item.id);
|
||||
|
||||
(*itemCell) = scene->getSpatialTree().getCellLocation(itemScene.getCell());
|
||||
_itemCells[i] = scene->getSpatialTree().getCellLocation(itemScene.getCell());
|
||||
|
||||
auto itemStatusPointer = itemScene.getStatus();
|
||||
if (itemStatusPointer) {
|
||||
|
@ -152,25 +142,19 @@ void DrawStatus::run(const SceneContextPointer& sceneContext,
|
|||
auto&& currentStatusValues = itemStatusPointer->getCurrentValues();
|
||||
int valueNum = 0;
|
||||
for (int vec4Num = 0; vec4Num < NUM_STATUS_VEC4_PER_ITEM; vec4Num++) {
|
||||
(*itemStatus) = glm::ivec4(Item::Status::Value::INVALID.getPackedData());
|
||||
auto& value = (vec4Num ? _itemStatus[i].first : _itemStatus[i].second);
|
||||
value = glm::ivec4(Item::Status::Value::INVALID.getPackedData());
|
||||
for (int component = 0; component < VEC4_LENGTH; component++) {
|
||||
valueNum = vec4Num * VEC4_LENGTH + component;
|
||||
if (valueNum < (int)currentStatusValues.size()) {
|
||||
(*itemStatus)[component] = currentStatusValues[valueNum].getPackedData();
|
||||
value[component] = currentStatusValues[valueNum].getPackedData();
|
||||
}
|
||||
}
|
||||
itemStatus++;
|
||||
}
|
||||
} else {
|
||||
(*itemStatus) = glm::ivec4(Item::Status::Value::INVALID.getPackedData());
|
||||
itemStatus++;
|
||||
(*itemStatus) = glm::ivec4(Item::Status::Value::INVALID.getPackedData());
|
||||
itemStatus++;
|
||||
_itemStatus[i].first = _itemStatus[i].second = glm::ivec4(Item::Status::Value::INVALID.getPackedData());
|
||||
}
|
||||
|
||||
nbItems++;
|
||||
itemAABox++;
|
||||
itemCell++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -194,25 +178,20 @@ void DrawStatus::run(const SceneContextPointer& sceneContext,
|
|||
// bind the one gpu::Pipeline we need
|
||||
batch.setPipeline(getDrawItemBoundsPipeline());
|
||||
|
||||
AABox* itemAABox = reinterpret_cast<AABox*> (_itemBounds->editData());
|
||||
glm::ivec4* itemStatus = reinterpret_cast<glm::ivec4*> (_itemStatus->editData());
|
||||
Octree::Location* itemCell = reinterpret_cast<Octree::Location*> (_itemCells->editData());
|
||||
//AABox* itemAABox = reinterpret_cast<AABox*> (_itemBounds->editData());
|
||||
//glm::ivec4* itemStatus = reinterpret_cast<glm::ivec4*> (_itemStatus->editData());
|
||||
//Octree::Location* itemCell = reinterpret_cast<Octree::Location*> (_itemCells->editData());
|
||||
|
||||
const unsigned int VEC3_ADRESS_OFFSET = 3;
|
||||
|
||||
if (_showDisplay) {
|
||||
for (int i = 0; i < nbItems; i++) {
|
||||
batch._glUniform3fv(_drawItemBoundPosLoc, 1, (const float*) (itemAABox + i));
|
||||
batch._glUniform3fv(_drawItemBoundDimLoc, 1, ((const float*) (itemAABox + i)) + VEC3_ADRESS_OFFSET);
|
||||
|
||||
|
||||
glm::ivec4 cellLocation(itemCell->pos.x, itemCell->pos.y, itemCell->pos.z, itemCell->depth);
|
||||
batch._glUniform3fv(_drawItemBoundPosLoc, 1, (const float*)&(_itemBounds[i]));
|
||||
batch._glUniform3fv(_drawItemBoundDimLoc, 1, ((const float*)&(_itemBounds[i])) + VEC3_ADRESS_OFFSET);
|
||||
|
||||
glm::ivec4 cellLocation(_itemCells[i].pos, _itemCells[i].depth);
|
||||
batch._glUniform4iv(_drawItemCellLocLoc, 1, ((const int*)(&cellLocation)));
|
||||
|
||||
|
||||
batch.draw(gpu::LINES, 24, 0);
|
||||
itemCell++;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -222,10 +201,10 @@ void DrawStatus::run(const SceneContextPointer& sceneContext,
|
|||
|
||||
if (_showNetwork) {
|
||||
for (int i = 0; i < nbItems; i++) {
|
||||
batch._glUniform3fv(_drawItemStatusPosLoc, 1, (const float*) (itemAABox + i));
|
||||
batch._glUniform3fv(_drawItemStatusDimLoc, 1, ((const float*) (itemAABox + i)) + VEC3_ADRESS_OFFSET);
|
||||
batch._glUniform4iv(_drawItemStatusValue0Loc, 1, (const int*)(itemStatus + NUM_STATUS_VEC4_PER_ITEM * i));
|
||||
batch._glUniform4iv(_drawItemStatusValue1Loc, 1, (const int*)(itemStatus + NUM_STATUS_VEC4_PER_ITEM * i + 1));
|
||||
batch._glUniform3fv(_drawItemStatusPosLoc, 1, (const float*)&(_itemBounds[i]));
|
||||
batch._glUniform3fv(_drawItemStatusDimLoc, 1, ((const float*)&(_itemBounds[i])) + VEC3_ADRESS_OFFSET);
|
||||
batch._glUniform4iv(_drawItemStatusValue0Loc, 1, (const int*)&(_itemStatus[i].first));
|
||||
batch._glUniform4iv(_drawItemStatusValue1Loc, 1, (const int*)&(_itemStatus[i].second));
|
||||
batch.draw(gpu::TRIANGLES, 24 * NUM_STATUS_VEC4_PER_ITEM, 0);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -68,9 +68,13 @@ namespace render {
|
|||
gpu::Stream::FormatPointer _drawItemFormat;
|
||||
gpu::PipelinePointer _drawItemBoundsPipeline;
|
||||
gpu::PipelinePointer _drawItemStatusPipeline;
|
||||
gpu::BufferPointer _itemBounds;
|
||||
gpu::BufferPointer _itemCells;
|
||||
gpu::BufferPointer _itemStatus;
|
||||
|
||||
std::vector<AABox> _itemBounds;
|
||||
std::vector<std::pair<glm::ivec4, glm::ivec4>> _itemStatus;
|
||||
std::vector<Octree::Location> _itemCells;
|
||||
//gpu::BufferPointer _itemBounds;
|
||||
//gpu::BufferPointer _itemCells;
|
||||
//gpu::BufferPointer _itemStatus;
|
||||
gpu::TexturePointer _statusIconMap;
|
||||
};
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue