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Fix the cleanup of the render::Item::ID in the EntityITem Rendereable wich were often not invalidated after beeing removed from the scene. THis caused a bug with particule system when beeing added /removed / updated quickly
This commit is contained in:
parent
04bd32e008
commit
1c53f9bc87
9 changed files with 18 additions and 7 deletions
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@ -315,6 +315,7 @@ bool Avatar::addToScene(AvatarSharedPointer self, std::shared_ptr<render::Scene>
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void Avatar::removeFromScene(AvatarSharedPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) {
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pendingChanges.removeItem(_renderItemID);
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render::Item::clearID(_renderItemID);
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_skeletonModel.removeFromScene(scene, pendingChanges);
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getHead()->getFaceModel().removeFromScene(scene, pendingChanges);
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for (auto& attachmentModel : _attachmentModels) {
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@ -323,7 +324,7 @@ void Avatar::removeFromScene(AvatarSharedPointer self, std::shared_ptr<render::S
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}
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void Avatar::updateRenderItem(render::PendingChanges& pendingChanges) {
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if (_renderItemID != render::Item::INVALID_ITEM_ID) {
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if (render::Item::isValidID(_renderItemID)) {
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pendingChanges.updateItem<render::Payload<AvatarData>>(_renderItemID, [](render::Payload<AvatarData>& p) {});
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}
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}
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@ -229,6 +229,6 @@ bool Overlay::addToScene(Overlay::Pointer overlay, std::shared_ptr<render::Scene
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void Overlay::removeFromScene(Overlay::Pointer overlay, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) {
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pendingChanges.removeItem(_renderItemID);
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_renderItemID = render::Item::INVALID_ITEM_ID;
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render::Item::clearID(_renderItemID);
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}
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@ -94,7 +94,7 @@ void Overlays::cleanupOverlaysToDelete() {
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Overlay::Pointer overlay = _overlaysToDelete.takeLast();
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auto itemID = overlay->getRenderItemID();
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if (itemID != render::Item::INVALID_ITEM_ID) {
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if (render::Item::isValidID(itemID)) {
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overlay->removeFromScene(overlay, scene, pendingChanges);
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}
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} while (!_overlaysToDelete.isEmpty());
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@ -66,10 +66,11 @@ public:
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void removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) {
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pendingChanges.removeItem(_myItem);
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render::Item::clearID(_myItem);
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}
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void notifyChanged() {
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if (_myItem == render::Item::INVALID_ITEM_ID) {
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if (!render::Item::isValidID(_myItem)) {
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return;
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}
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@ -251,6 +251,7 @@ bool RenderableModelEntityItem::addToScene(EntityItemPointer self, std::shared_p
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void RenderableModelEntityItem::removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene,
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render::PendingChanges& pendingChanges) {
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pendingChanges.removeItem(_myMetaItem);
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render::Item::clearID(_myMetaItem);
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if (_model) {
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_model->removeFromScene(scene, pendingChanges);
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}
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@ -179,6 +179,7 @@ void RenderableParticleEffectEntityItem::removeFromScene(EntityItemPointer self,
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render::PendingChanges& pendingChanges) {
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pendingChanges.removeItem(_renderItemId);
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_scene = nullptr;
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render::Item::clearID(_renderItemId);
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};
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void RenderableParticleEffectEntityItem::update(const quint64& now) {
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@ -199,7 +200,8 @@ void RenderableParticleEffectEntityItem::update(const quint64& now) {
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}
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void RenderableParticleEffectEntityItem::updateRenderItem() {
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if (!_scene) {
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// this 2 tests are synonyms for this class, but we would like to get rid of the _scene pointer ultimately
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if (!_scene || !render::Item::isValidID(_renderItemId)) {
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return;
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}
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if (!getVisible()) {
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@ -312,7 +314,7 @@ void RenderableParticleEffectEntityItem::createPipelines() {
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}
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void RenderableParticleEffectEntityItem::notifyBoundChanged() {
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if (_renderItemId == render::Item::INVALID_ITEM_ID) {
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if (!render::Item::isValidID(_renderItemId)) {
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return;
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}
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render::PendingChanges pendingChanges;
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@ -572,6 +572,7 @@ void RenderablePolyVoxEntityItem::removeFromScene(EntityItemPointer self,
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std::shared_ptr<render::Scene> scene,
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render::PendingChanges& pendingChanges) {
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pendingChanges.removeItem(_myItem);
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render::Item::clearID(_myItem);
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}
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namespace render {
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@ -230,6 +230,7 @@ bool RenderableZoneEntityItem::addToScene(EntityItemPointer self, std::shared_pt
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void RenderableZoneEntityItem::removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene,
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render::PendingChanges& pendingChanges) {
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pendingChanges.removeItem(_myMetaItem);
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render::Item::clearID(_myMetaItem);
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if (_model) {
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_model->removeFromScene(scene, pendingChanges);
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}
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@ -237,7 +238,7 @@ void RenderableZoneEntityItem::removeFromScene(EntityItemPointer self, std::shar
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void RenderableZoneEntityItem::notifyBoundChanged() {
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if (_myMetaItem == render::Item::INVALID_ITEM_ID) {
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if (!render::Item::isValidID(_myMetaItem)) {
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return;
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}
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render::PendingChanges pendingChanges;
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@ -217,6 +217,10 @@ public:
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static const ID INVALID_ITEM_ID = 0;
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static const ItemCell INVALID_CELL = -1;
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// Convenient function to clear an ID or check it s valid
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static void clearID(ID& id) { id = INVALID_ITEM_ID; }
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static bool isValidID(const ID id) { return id != INVALID_ITEM_ID; }
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// Bound is the AABBox fully containing this item
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typedef AABox Bound;
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