Fix the cleanup of the render::Item::ID in the EntityITem Rendereable wich were often not invalidated after beeing removed from the scene. THis caused a bug with particule system when beeing added /removed / updated quickly

This commit is contained in:
samcake 2016-02-23 10:40:50 -08:00
parent 04bd32e008
commit 1c53f9bc87
9 changed files with 18 additions and 7 deletions

View file

@ -315,6 +315,7 @@ bool Avatar::addToScene(AvatarSharedPointer self, std::shared_ptr<render::Scene>
void Avatar::removeFromScene(AvatarSharedPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) {
pendingChanges.removeItem(_renderItemID);
render::Item::clearID(_renderItemID);
_skeletonModel.removeFromScene(scene, pendingChanges);
getHead()->getFaceModel().removeFromScene(scene, pendingChanges);
for (auto& attachmentModel : _attachmentModels) {
@ -323,7 +324,7 @@ void Avatar::removeFromScene(AvatarSharedPointer self, std::shared_ptr<render::S
}
void Avatar::updateRenderItem(render::PendingChanges& pendingChanges) {
if (_renderItemID != render::Item::INVALID_ITEM_ID) {
if (render::Item::isValidID(_renderItemID)) {
pendingChanges.updateItem<render::Payload<AvatarData>>(_renderItemID, [](render::Payload<AvatarData>& p) {});
}
}

View file

@ -229,6 +229,6 @@ bool Overlay::addToScene(Overlay::Pointer overlay, std::shared_ptr<render::Scene
void Overlay::removeFromScene(Overlay::Pointer overlay, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) {
pendingChanges.removeItem(_renderItemID);
_renderItemID = render::Item::INVALID_ITEM_ID;
render::Item::clearID(_renderItemID);
}

View file

@ -94,7 +94,7 @@ void Overlays::cleanupOverlaysToDelete() {
Overlay::Pointer overlay = _overlaysToDelete.takeLast();
auto itemID = overlay->getRenderItemID();
if (itemID != render::Item::INVALID_ITEM_ID) {
if (render::Item::isValidID(itemID)) {
overlay->removeFromScene(overlay, scene, pendingChanges);
}
} while (!_overlaysToDelete.isEmpty());

View file

@ -66,10 +66,11 @@ public:
void removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) {
pendingChanges.removeItem(_myItem);
render::Item::clearID(_myItem);
}
void notifyChanged() {
if (_myItem == render::Item::INVALID_ITEM_ID) {
if (!render::Item::isValidID(_myItem)) {
return;
}

View file

@ -251,6 +251,7 @@ bool RenderableModelEntityItem::addToScene(EntityItemPointer self, std::shared_p
void RenderableModelEntityItem::removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene,
render::PendingChanges& pendingChanges) {
pendingChanges.removeItem(_myMetaItem);
render::Item::clearID(_myMetaItem);
if (_model) {
_model->removeFromScene(scene, pendingChanges);
}

View file

@ -179,6 +179,7 @@ void RenderableParticleEffectEntityItem::removeFromScene(EntityItemPointer self,
render::PendingChanges& pendingChanges) {
pendingChanges.removeItem(_renderItemId);
_scene = nullptr;
render::Item::clearID(_renderItemId);
};
void RenderableParticleEffectEntityItem::update(const quint64& now) {
@ -199,7 +200,8 @@ void RenderableParticleEffectEntityItem::update(const quint64& now) {
}
void RenderableParticleEffectEntityItem::updateRenderItem() {
if (!_scene) {
// this 2 tests are synonyms for this class, but we would like to get rid of the _scene pointer ultimately
if (!_scene || !render::Item::isValidID(_renderItemId)) {
return;
}
if (!getVisible()) {
@ -312,7 +314,7 @@ void RenderableParticleEffectEntityItem::createPipelines() {
}
void RenderableParticleEffectEntityItem::notifyBoundChanged() {
if (_renderItemId == render::Item::INVALID_ITEM_ID) {
if (!render::Item::isValidID(_renderItemId)) {
return;
}
render::PendingChanges pendingChanges;

View file

@ -572,6 +572,7 @@ void RenderablePolyVoxEntityItem::removeFromScene(EntityItemPointer self,
std::shared_ptr<render::Scene> scene,
render::PendingChanges& pendingChanges) {
pendingChanges.removeItem(_myItem);
render::Item::clearID(_myItem);
}
namespace render {

View file

@ -230,6 +230,7 @@ bool RenderableZoneEntityItem::addToScene(EntityItemPointer self, std::shared_pt
void RenderableZoneEntityItem::removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene,
render::PendingChanges& pendingChanges) {
pendingChanges.removeItem(_myMetaItem);
render::Item::clearID(_myMetaItem);
if (_model) {
_model->removeFromScene(scene, pendingChanges);
}
@ -237,7 +238,7 @@ void RenderableZoneEntityItem::removeFromScene(EntityItemPointer self, std::shar
void RenderableZoneEntityItem::notifyBoundChanged() {
if (_myMetaItem == render::Item::INVALID_ITEM_ID) {
if (!render::Item::isValidID(_myMetaItem)) {
return;
}
render::PendingChanges pendingChanges;

View file

@ -217,6 +217,10 @@ public:
static const ID INVALID_ITEM_ID = 0;
static const ItemCell INVALID_CELL = -1;
// Convenient function to clear an ID or check it s valid
static void clearID(ID& id) { id = INVALID_ITEM_ID; }
static bool isValidID(const ID id) { return id != INVALID_ITEM_ID; }
// Bound is the AABBox fully containing this item
typedef AABox Bound;