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Start capping the time budget for draw opaque
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parent
542a668723
commit
37541e4ed2
3 changed files with 108 additions and 2 deletions
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@ -295,7 +295,8 @@ void DrawStateSortDeferred::run(const SceneContextPointer& sceneContext, const R
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batch.setUniformBuffer(render::ShapePipeline::Slot::LIGHTING_MODEL, lightingModel->getParametersBuffer());
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if (_stateSort) {
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renderStateSortShapes(sceneContext, renderContext, _shapePlumber, inItems, _maxDrawn);
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// renderStateSortShapes(sceneContext, renderContext, _shapePlumber, inItems, _maxDrawn);
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renderStateSortShapesCapped(sceneContext, renderContext, _shapePlumber, inItems, 2.0, _maxDrawn);
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} else {
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renderShapes(sceneContext, renderContext, _shapePlumber, inItems, _maxDrawn);
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}
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@ -123,6 +123,111 @@ void render::renderStateSortShapes(const SceneContextPointer& sceneContext, cons
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}
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}
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void render::renderStateSortShapesCapped(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const ShapePlumberPointer& shapeContext, const ItemBounds& inItems, double mstimeBudget, int maxDrawnItems) {
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auto& scene = sceneContext->_scene;
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RenderArgs* args = renderContext->args;
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auto now = usecTimestampNow();
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int numItemsToDraw = (int)inItems.size();
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if (maxDrawnItems != -1) {
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numItemsToDraw = glm::min(numItemsToDraw, maxDrawnItems);
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}
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using SortedPipelines = std::vector<render::ShapeKey>;
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using SortedShapes = std::unordered_map<render::ShapeKey, std::vector<Item>, render::ShapeKey::Hash, render::ShapeKey::KeyEqual>;
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SortedPipelines sortedPipelines;
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SortedShapes sortedShapes;
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std::vector<Item> ownPipelineBucket;
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{
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PROFILE_RANGE(render_detail, "sort");
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for (auto i = 0; i < numItemsToDraw; ++i) {
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auto item = scene->getItem(inItems[i].id);
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{
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assert(item.getKey().isShape());
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const auto key = item.getShapeKey();
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if (key.isValid() && !key.hasOwnPipeline()) {
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auto& bucket = sortedShapes[key];
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if (bucket.empty()) {
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sortedPipelines.push_back(key);
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}
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bucket.push_back(item);
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} else if (key.hasOwnPipeline()) {
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ownPipelineBucket.push_back(item);
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} else {
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qCDebug(renderlogging) << "Item could not be rendered with invalid key" << key;
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}
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}
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}
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}
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{
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PROFILE_RANGE(render_detail, "render");
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// Then render
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quint64 usecHalfBudget = 1000 * 0.5 * mstimeBudget;
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quint64 usecBudget = 1000 * mstimeBudget;
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int numDrawCalls = 0;
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int numDrawcallsChecks = 128;
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int numChecks = 0;
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int numChecksBudget = 4;
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for (auto& pipelineKey : sortedPipelines) {
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auto& bucket = sortedShapes[pipelineKey];
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args->_pipeline = shapeContext->pickPipeline(args, pipelineKey);
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if (!args->_pipeline) {
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continue;
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}
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for (auto& item : bucket) {
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item.render(args);
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numDrawCalls++;
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if ((numDrawCalls % numDrawcallsChecks) == 0) {
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auto newNow = usecTimestampNow();
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if ((newNow - now) > usecHalfBudget) {
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if ((newNow - now) > usecBudget) {
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return;
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}
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usecHalfBudget += (usecHalfBudget / 2);
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numDrawcallsChecks / 2;
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numChecks++;
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if (numChecks > numChecksBudget) {
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return;
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}
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}
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}
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}
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}
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args->_pipeline = nullptr;
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for (auto& item : ownPipelineBucket) {
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item.render(args);
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numDrawCalls++;
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if ((numDrawCalls % numDrawcallsChecks) == 0) {
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auto newNow = usecTimestampNow();
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if ((newNow - now) > usecHalfBudget) {
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if ((newNow - now) > usecBudget) {
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return;
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}
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usecHalfBudget += (usecHalfBudget / 2);
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numDrawcallsChecks / 2;
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numChecks++;
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if (numChecks > numChecksBudget) {
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return;
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}
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}
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}
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}
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}
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}
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void DrawLight::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const ItemBounds& inLights) {
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assert(renderContext->args);
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assert(renderContext->args->hasViewFrustum());
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@ -19,7 +19,7 @@ namespace render {
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void renderItems(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const ItemBounds& inItems, int maxDrawnItems = -1);
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void renderShapes(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const ShapePlumberPointer& shapeContext, const ItemBounds& inItems, int maxDrawnItems = -1);
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void renderStateSortShapes(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const ShapePlumberPointer& shapeContext, const ItemBounds& inItems, int maxDrawnItems = -1);
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void renderStateSortShapesCapped(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const ShapePlumberPointer& shapeContext, const ItemBounds& inItems, double mstimeBudget, int maxDrawnItems = -1);
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class DrawLightConfig : public Job::Config {
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