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Typo
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@ -102,7 +102,7 @@ void render::renderStateSortShapes(const SceneContextPointer& sceneContext, cons
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}
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}
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// THen render
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// Then render
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for (auto& pipelineKey : sortedPipelines) {
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auto& bucket = sortedShapes[pipelineKey];
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args->_pipeline = shapeContext->pickPipeline(args, pipelineKey);
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