samcake
354cbbc927
Investigate why the disable depth Bclamp doesn't work
2016-08-31 19:14:35 -07:00
Stephen Birarda
c9e18e8d90
spacing repairs in autoscribe_shader_lib
2016-08-31 11:59:51 -07:00
samcake
47aaed491d
Merging with Blue
2016-08-30 17:06:29 -07:00
samcake
faef8a9930
Adding the timing for GPU support with a simpelr JobConfig
2016-08-30 12:22:21 -07:00
samcake
3755a3fc32
Add batch timing information vs gpu
2016-08-29 17:54:17 -07:00
samcake
9669234f9c
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-08-25 12:36:01 -07:00
Brad Hefta-Gaub
99ea180f09
Merge pull request #8495 from AndrewMeadows/faster-spherical-harmonics
...
speed up spherical harmonics calculation with minimal error
2016-08-24 15:57:42 -07:00
Brad Hefta-Gaub
0397c6b6ca
Merge pull request #8471 from AndrewMeadows/dont-assert-on-bad-data
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workaround bad FBXMesh data rather than assert
2016-08-22 14:21:48 -07:00
samcake
44c6637160
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-08-22 10:32:06 -07:00
Andrew Meadows
d2d905fc86
speed up SH calculation with minimal error
2016-08-22 10:21:22 -07:00
Seth Alves
9bcda1bb45
merge from upstream
2016-08-20 15:25:04 -07:00
samcake
6a076bcee4
PRoviding a fix for the macOS build
2016-08-19 11:09:12 -07:00
Andrew Meadows
5b5ed220bc
add BufferView::Iterator operator<() and friend
2016-08-19 10:26:47 -07:00
Zach Pomerantz
813fefd599
reimplement buffer get for (c)end
2016-08-18 11:26:25 -07:00
Seth Alves
87dbfa7e47
add -Wsuggest-override to compile flags and deal with fallout
2016-08-18 09:51:41 -07:00
Brad Davis
574737fbb5
More GPU api fixes, protect Buffer::flush
2016-08-12 22:29:04 -07:00
Brad Davis
58c7df115f
Reduce API surface area, make render batches const correct
2016-08-12 22:29:01 -07:00
Brad Davis
6d7edd38cc
Rename clearViewTransform
2016-08-12 22:28:59 -07:00
Brad Davis
82081d7d57
Address vsync weirdness
2016-08-12 22:28:58 -07:00
Brad Davis
719e555381
Restoring reprojection to OpenVR
2016-08-12 22:28:55 -07:00
Bradley Austin Davis
f1fd8ac6e4
Fix OSX Oculus issues
2016-08-12 22:28:51 -07:00
Brad Davis
7fb1315945
Properly track the max mip
2016-08-12 22:28:48 -07:00
Brad Davis
c66ed3e009
Use weak pointers instead of references for deallocation safety
2016-08-12 22:28:44 -07:00
Brad Davis
5210dee155
Cleanup of GPU lib, breaking up Resource.h
2016-08-12 22:28:43 -07:00
Brad Davis
c6848a1b55
Remove static allocation debugger
2016-08-12 22:28:37 -07:00
Brad Davis
02b4873ab0
Use move constructor for building buffer shadow updates
2016-08-12 22:28:28 -07:00
Brad Davis
c2509e9492
Working on draw crash bug, adding render thread trash handling
2016-08-12 22:28:27 -07:00
Brad Davis
09ddad0fe0
HMD compositing and buffer debugging
2016-08-12 22:28:26 -07:00
Brad Davis
2340afc48e
Updating object transform code
2016-08-12 22:28:25 -07:00
Brad Davis
894d29bb29
Fixing flicking in instance based objects
2016-08-12 22:28:24 -07:00
Brad Davis
adcfd55cc0
Batch replay reprojection
2016-08-12 22:28:23 -07:00
Bradley Austin Davis
66cc9136eb
Working on build
2016-08-12 22:18:48 -07:00
Bradley Austin Davis
a0cc6f8817
Better buffer updating
2016-08-12 22:18:37 -07:00
Bradley Austin Davis
274321de8a
First pass at threaded rendering
2016-08-12 22:18:36 -07:00
Brad Hefta-Gaub
a714f325fe
Merge pull request #8333 from SamGondelman/miscFixes
...
Miscellaneous cmake and render engine improvements
2016-08-10 11:06:50 -07:00
SamGondelman
e35d453b37
...missing space
2016-08-10 10:36:37 -07:00
SamGondelman
9e20d92241
CR changes
2016-08-10 10:35:18 -07:00
SamGondelman
5a4d15dd5b
fix warning
2016-08-09 14:02:42 -07:00
Andrew Meadows
85d87fe13f
Merge pull request #8218 from huffman/feat/load-improvements
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Speed up gamma correction in cube map processing
2016-08-09 11:10:36 -07:00
Ryan Huffman
b800aa793d
Fix gamma correction adjusting uchar to float when unnecessary
2016-08-08 15:45:05 -07:00
SamGondelman
676f4bdfcf
misc fixes from particles branch
2016-07-29 15:36:32 -07:00
Bradley Austin Davis
54a7265be8
Removing empty file, because jenkins
2016-07-26 16:32:56 -07:00
Bradley Austin Davis
a9740b803f
Defer batch execution to the end of the frame generation
2016-07-26 16:13:48 -07:00
Bradley Austin Davis
a455f3a435
Add frame concept to gpu library
2016-07-26 15:25:36 -07:00
samcake
3a7c33165b
add missing include ?
2016-07-23 20:20:50 -07:00
samcake
2618741505
Merging with upstream master and updating my old PR
2016-07-21 17:59:00 -07:00
samcake
4742f40128
Separating the normal packing into it s own file and make sure to sclae the filter radius correctly dpeending on the resolution of diffusion
2016-07-19 12:23:57 -07:00
samcake
22ac95d463
REvisiting the RangeTimer to measure the real gpu duration
2016-07-15 09:12:16 -07:00
samcake
89ec547161
Trying to get the gpu timer to work correctly
2016-07-14 18:20:20 -07:00
samcake
f6671b34fa
Fix the transformation problem for rendering the mini mirror (scattering is still screwed though)
2016-07-13 18:26:53 -07:00
samcake
219b41e813
Fix the mini mirror perf issue and improve the debugDeferredLighting script
2016-07-13 17:37:35 -07:00
samcake
cde17ecaab
Clenaing the rendering and the framebuffer allocations
2016-07-12 14:34:54 -07:00
samcake
0e99a4ac97
Merge branch 'master' of https://github.com/highfidelity/hifi into skin
2016-07-11 10:49:28 -07:00
Ryan Huffman
611779b58b
Improve gamma correction implementation in cube map processing
2016-07-08 16:25:50 -07:00
samcake
ed67fe4051
Merge branch 'master' of https://github.com/highfidelity/hifi into skin
2016-07-08 09:04:40 -07:00
Brad Davis
790f74da1d
Support geometry shaders
2016-07-07 13:36:47 -07:00
Brad Davis
b73fe24848
PR feedback
2016-07-07 11:12:55 -07:00
Brad Davis
eff1c65388
Reduce the number of temporary objects in batch commands
2016-07-07 11:12:55 -07:00
Brad Davis
721cd79b57
Aggressive batch pre-allocation
2016-07-07 11:12:54 -07:00
samcake
b37df393e2
Merging with the new GL45Backend
2016-06-29 10:40:28 -07:00
Brad Davis
b16812aa4d
Adding GL 4.5 backend
2016-06-28 18:55:24 -07:00
samcake
90e5697940
Merge branch 'master' of https://github.com/highfidelity/hifi into skin
2016-06-22 09:06:47 -07:00
SamGondelman
34d18da4e4
remove mutable
2016-06-20 11:11:54 -07:00
SamGondelman
c30c2b64b2
first pass at preventing repeated compileShader error prints
2016-06-17 17:49:27 -07:00
samcake
37a6d29406
Finally clean the lighting pass for global and local lights, split it into global and locals and make it work with the stereo single drawcall
2016-06-17 17:19:49 -07:00
SamGondelman
f32e29ac2d
small changes
2016-06-10 13:46:02 -07:00
SamGondelman
da98ee0916
reorganized procedural shader code, added getWorldEyeWorldPos(), removed iWorldEyePosition
2016-06-10 13:42:19 -07:00
SamGondelman
8cccd5416a
try to fix mac errors
2016-06-09 16:10:27 -07:00
SamGondelman
24e5000aeb
exposed orientation and eye position to procedural entity shaders
2016-06-08 18:26:54 -07:00
samcake
3fe9b67e45
FIxing the reflection jittering by moving the normal into world space
2016-05-27 19:24:56 -07:00
Seth Alves
40e862cf9e
quiet gcc 5 warnings
2016-05-21 16:53:01 -07:00
Brad Davis
7efcad38d2
PR feedback
2016-05-18 23:11:36 -07:00
samcake
2cc425e256
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2016-05-18 15:34:05 -07:00
Zach Pomerantz
a55179101e
Fix invalidFormat check
2016-05-18 15:11:29 -07:00
Zach Pomerantz
ca364c2227
Fix vao usage
2016-05-18 14:58:12 -07:00
Brad Davis
3cc08cdcfc
Breaking up GL agnostic code from 4.1 specific code
2016-05-18 14:35:53 -07:00
Zach Pomerantz
854c6d839c
Style nit
2016-05-18 14:01:02 -07:00
Zach Pomerantz
804e6a805e
Simplify sync
2016-05-18 14:01:02 -07:00
Zach Pomerantz
e6664d9441
Initialize buffers
2016-05-18 14:01:02 -07:00
Zach Pomerantz
92e26169f6
Move define for vao to one header
2016-05-18 14:01:02 -07:00
Zach Pomerantz
df3fb2a0e8
Guard buffer copy on size
2016-05-18 10:56:48 -07:00
Zach Pomerantz
e8c86a3fe4
Fix warnings in updateInput
2016-05-18 10:53:12 -07:00
Zach Pomerantz
281c6dc82b
Always return input from sync
2016-05-18 10:52:58 -07:00
samcake
c627a555bf
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2016-05-16 16:27:51 -07:00
Brad Davis
0d6b0eef59
PR feedback
2016-05-16 15:27:14 -07:00
Brad Davis
5ba8372c21
Moving GL backend out of GPU
2016-05-16 12:54:17 -07:00
Brad Davis
84f4945840
Fix sampler mode lookup
2016-05-15 13:05:50 -07:00
Brad Davis
e8bd97c761
Fix GPU buffer memory statistics
2016-05-14 08:28:51 -07:00
Brad Davis
9509e32928
PR feedback
2016-05-14 08:28:51 -07:00
Brad Davis
eb84459f03
Support partial CPU->GPU buffer transfers
2016-05-14 08:28:50 -07:00
samcake
d5a9d39edf
Defaulting the color formats used in the rendering pipeline to sRGB
2016-05-11 18:01:19 -07:00
samcake
c6a081fb46
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2016-05-11 16:56:37 -07:00
Geenz
043fe3508a
Add SRGBA color format.
2016-04-30 15:47:42 -04:00
samcake
fa28286274
Merge with master and include fix to debus eception, still crashing on particular drawcalls when in stereo?
2016-04-26 15:26:56 -07:00
Geenz
d6ee569963
Add sRGB conversions to shaders.
2016-04-25 23:52:33 -04:00
Geenz
97931d96b8
Move sRGB calcs to ColorUtils
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And start consolidating any conversions with calls into ColorUtils.
2016-04-25 12:59:16 -04:00
Geenz
ed9c0dd74d
Apply the correct sRGB conversions.
...
sRGB does not use a gamma curve of 2.2 - instead it uses a piece-wise
gamma curve that 2.2 is approximate of. This will cause very subtle
color differences between proper sRGB and "approximate" sRGB -
differences that are noticeable nonetheless.
2016-04-25 02:35:26 -04:00
Brad Hefta-Gaub
f1f9c6740d
Merge pull request #7745 from jherico/mac_texture_fix
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Fixing texture storage allocation on OSX/GL 4.1
2016-04-22 17:07:12 -07:00
Bradley Austin Davis
472d3dc45f
Still working on mac breakage
2016-04-22 16:25:23 -07:00
Bradley Austin Davis
407e0c0dd7
Fixing texture storage allocation on OSX/GL 4.1
2016-04-22 15:48:18 -07:00
Chris Collins
9bd9de5710
Merge pull request #7636 from samcake/red
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Stereo drawcall amplification
2016-04-22 15:46:18 -07:00
Brad Davis
33ec73bfd8
PR comments
2016-04-21 15:11:11 -07:00
Brad Davis
ef466a64bf
Add GPUIdent logic for determining video memory
2016-04-21 14:46:13 -07:00
Brad Davis
6c30194916
Support lowering the minimum mip of a texture at runtime
2016-04-21 14:46:12 -07:00
samcake
018196a070
One more review comment
2016-04-21 09:58:36 -07:00
howard-stearns
904e87313e
Match the gpu adapter names gainst the vendor and renderer names used by
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the ogl we're using, so that we pick the right GPU to get info from.
2016-04-20 22:57:32 -07:00
samcake
d727e3b493
Trying to explore the bug with separate vertex format
2016-04-20 19:09:31 -07:00
samcake
2bc8191fa6
one more comment from review
2016-04-20 18:04:11 -07:00
samcake
f2f092e9c8
Cleanup thanks to review
2016-04-20 15:42:30 -07:00
Zach Pomerantz
948af75f8a
Transfer loaded resources with smart ptrs to avoid shutdown deadlock
2016-04-20 13:00:35 -07:00
samcake
8eb89b394c
Trying to use separate vertex attribute format
2016-04-20 12:30:50 -07:00
samcake
d471cc4ec5
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2016-04-20 09:37:54 -07:00
Andrew Meadows
a9cfb5bf16
fix linux build
2016-04-19 18:12:35 -07:00
samcake
c62b5a5e58
First pass
2016-04-19 17:13:00 -07:00
samcake
4c2cdc8704
A bit more clean up
2016-04-19 12:46:56 -07:00
samcake
71edae6d76
Removing the different versions of stereo drawcall to make a simple PR
2016-04-19 12:38:33 -07:00
samcake
33835ba6a1
Introducing the INput FOrmat gpu Object to optimize the changes
2016-04-19 12:04:42 -07:00
samcake
fb363180c8
Starting to expose the number of changes to the input format
2016-04-19 12:03:57 -07:00
samcake
3dad4f576e
Merging with master
2016-04-19 11:59:44 -07:00
Brad Davis
882267e08f
Merge pull request #7709 from samcake/blue
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Introduce Shader Compilation versions
2016-04-19 11:14:22 -07:00
samcake
1a154bb3be
Revert the changes to use SSAO AND 2 buffers
2016-04-19 10:47:54 -07:00
samcake
265f6f1275
Updating & Merging with master
2016-04-19 10:05:44 -07:00
Brad Hefta-Gaub
5d550197bd
Merge pull request #7697 from samcake/orange
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Introduce a simple state sort for drawing opaque items
2016-04-19 08:41:49 -07:00
Brad Hefta-Gaub
2780ade3bd
Merge pull request #7686 from zzmp/clean/bufferview
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Consolidate BufferView ctors to cpp
2016-04-19 07:21:57 -07:00
samcake
7c7cd6e9e5
Go simple with a a true map for the unifrom mappings
2016-04-18 19:05:49 -07:00
samcake
4bbe0ddc6d
Go simple with a a true map for the unifrom mappings
2016-04-18 19:01:15 -07:00
samcake
cadb53b703
Adding shader versioning and defines from GLBackendShader allowing for runtime defines injection to shaders and more
2016-04-18 18:24:27 -07:00
samcake
c6deff16d6
Resoving to master...
2016-04-18 17:24:55 -07:00
samcake
d25a366962
Resoving to master...
2016-04-18 17:23:57 -07:00
samcake
7951284e9c
Merge branch 'master' of https://github.com/highfidelity/hifi into yellow
2016-04-18 16:54:17 -07:00
samcake
dccf549118
Merge pull request #7676 from jherico/perf_testing
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Manually generate mipmaps for textures while loading
2016-04-18 15:09:12 -07:00
samcake
d746fba142
Cleaning up the stats.qml
2016-04-18 11:18:28 -07:00
Seth Alves
dea748d132
Merge pull request #7683 from zzmp/clean/texture
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Remove unused static method gpu::Texture
2016-04-18 10:25:53 -07:00
Brad Davis
0d3bf366c1
Support loading multiple mips in texture transfer
2016-04-17 10:22:24 -07:00
Brad Davis
ac3d6c77b9
Add default parameter to mip loaded notifications
2016-04-17 10:20:02 -07:00
Brad Davis
f3e5306f90
Working on an automated performance test
2016-04-17 10:20:00 -07:00
samcake
c1ed0e2e14
Enabling sbo
2016-04-15 20:02:15 -07:00
samcake
554247193c
Trying SSBO for the object matrices
2016-04-15 19:55:52 -07:00
Zach Pomerantz
f2b9acd84d
Rm Texture::createFromStorage
2016-04-15 16:40:05 -07:00
Zach Pomerantz
5c004e2a5c
Add comment on storage texture ptr
2016-04-15 16:40:04 -07:00
Zach Pomerantz
263dcbb535
Consolidate BufferView ctors to cpp
2016-04-15 16:40:00 -07:00
samcake
fc29397d91
Clening up from review comments
2016-04-15 10:10:04 -07:00
samcake
30d0bfcfd3
FIxing the bump map loading which got broken in the past PR, fixed a double call to the glTexSUbIMage function and fixed a texel.Format
2016-04-15 00:41:37 -07:00
samcake
a9fefcc802
Trying ti debug the bad normal maps
2016-04-14 18:16:14 -07:00
samcake
c6414208e8
Use the dumber version of the stereo technique and fix a warning
2016-04-14 03:25:32 -07:00
samcake
6c3e011b89
Expose cleanely the 3 different techniques
2016-04-14 02:43:28 -07:00
samcake
41d4d3b2d7
Providing a cleaner way to try different paths and exploring a simpler way
2016-04-13 19:21:17 -07:00
samcake
7653fa2c37
Fixing the resize of framebuffer to avoid reassigning the render buffer every frame
2016-04-13 10:56:29 -07:00
samcake
e4d3e848f6
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-04-13 10:05:06 -07:00
Brad Hefta-Gaub
0f8842f582
Merge pull request #7637 from zzmp/fix/tex-transfer-free
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Cleanly shutdown the texture transfer thread on quit
2016-04-12 19:28:51 -07:00
samcake
0477f89b1b
Justing exposing the timer correctly
2016-04-12 17:05:23 -07:00
samcake
ff1df0d45e
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-04-12 15:29:58 -07:00
samcake
ab9f41f5eb
Trying something a bit more radical for timing
2016-04-12 15:29:31 -07:00
Zach Pomerantz
c72a5f3605
Exit cleanly in debug with GL logger
2016-04-11 16:32:55 -07:00
Zach Pomerantz
666bf8d42b
Reset GL tex canvas while still running
2016-04-11 14:04:34 -07:00
Zach Pomerantz
1b7256d344
Clean shutdown for Texture Transfer thread
2016-04-11 12:59:53 -07:00
samcake
8a233ec9a1
the stereo rendering is working correctly, will now look for more performances
2016-04-11 12:32:59 -07:00
samcake
1138af9765
FIrst real stereo version
2016-04-11 01:19:46 -07:00
samcake
8964c2427d
adding support for the 2 versions of the shaders nad solving the mapping of uniforms that arise with it
2016-04-08 18:47:21 -07:00
samcake
ef70d41cf4
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2016-04-08 09:41:35 -07:00
samcake
2f8d30e7ce
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-04-08 09:34:55 -07:00
samcake
be178e9e09
fixing warnings
2016-04-07 23:44:28 -07:00
samcake
04e71df3bc
fixing a stupid code and a warning
2016-04-07 23:05:50 -07:00
samcake
76dd740578
Cleaning up to test before merge, not solved the stuttering happening when using compressed textures. cleaned up a bit of the TextureMap doanload callbacks
2016-04-07 20:05:05 -07:00
samcake
cf983e627d
fixing the warnings
2016-04-06 19:36:52 -07:00
samcake
a6bac7ad92
Experimenting with a hidden gltexture object while beeing transfered
2016-04-06 18:30:18 -07:00
samcake
16174df0f3
POlishing the size evaluation and trying to debug the compression scheme
2016-04-06 16:33:45 -07:00
Brad Davis
e194fc39f4
Move the texture transfer context back to the main thread for shutdown
2016-04-06 11:29:03 -07:00
samcake
d9bc06d92d
Trying to ge5t the proper behavior for the Compression texture and textures in genral...
2016-04-05 19:13:24 -07:00
samcake
710c4a1b8f
TRying to merge and expose counters for in flights transfers
2016-04-05 12:18:30 -07:00
samcake
71fa898654
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-04-05 09:45:45 -07:00
samcake
d3a87f8db2
need to merge, commiting at a broken state
2016-04-04 18:25:23 -07:00
Brad Davis
c168e2cc58
PR feedback
2016-04-04 16:53:30 -07:00
samcake
f3e6c490a4
merging with master, moving the TexelFOrmat function to a cpp
2016-04-04 12:03:37 -07:00
samcake
8732090073
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-04-04 11:22:21 -07:00
Brad Davis
d98abbc7df
First pass at threaded texture transfers
2016-04-04 10:23:01 -07:00
Brad Davis
667c27866e
Pushing texel format translation into header
2016-04-03 20:41:35 -07:00
samcake
0ba6c89c6e
WOrk in progress, generating several versions of the shader
2016-04-03 18:25:38 -07:00
samcake
9aface432d
Steping into 2 version tshaders
2016-04-01 19:10:14 -07:00
samcake
5baaad9b6e
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-04-01 17:20:05 -07:00
samcake
64fef2cfe2
Updating counters correctly
2016-04-01 17:19:41 -07:00
samcake
be38de3239
Cleaning up the TextureMap loaders and cleaning for pr
2016-04-01 17:16:22 -07:00
samcake
582a6b7db3
Adding the correct mip evaluation
2016-04-01 01:34:33 -07:00
samcake
9404846ca4
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2016-03-31 22:58:36 -07:00
samcake
9d1f91fa19
First pass at using compressed format when uploading textures
2016-03-31 19:27:35 -07:00
Zach Pomerantz
33d56d974e
Set texture size in cache post-proc
2016-03-31 17:02:40 -07:00
samcake
c13e24438c
Merge pull request #7512 from zzmp/fix/light-buf-fmt
...
Correctly represent lighting framebuffer
2016-03-30 16:10:10 -07:00
Brad Hefta-Gaub
84bbeef72b
Merge pull request #7511 from zzmp/guard/gl
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Add GL checks
2016-03-30 15:47:16 -07:00
Zach Pomerantz
02273e067a
Add GL checks
2016-03-30 15:20:21 -07:00
samcake
6213e0859d
Expose to counters fro drawcalls, one for the API drawcalls and the other for gpu drawcalls spawned
2016-03-30 15:07:45 -07:00
Zach Pomerantz
1234514e8f
Correctly represent light fbo fmt
2016-03-30 11:22:44 -07:00
Zach Pomerantz
6ae03fe72e
Sync ordering of gl fields/reset commands
2016-03-29 15:52:29 -07:00
samcake
b10e5dcdea
Merging back with upstream
2016-03-29 09:14:43 -07:00
samcake
b5028acde1
CLeaning up the location of the global variables, moved them to the gpu::COntext class as static
2016-03-28 11:45:07 -07:00
samcake
5a3896b1de
FIxing warnigns
2016-03-27 09:35:13 -07:00
samcake
7361304084
Cleaning up for review
2016-03-25 18:38:52 -07:00
samcake
9b58d50fd4
BUilding a more complete set of tools to monitor performances
2016-03-25 15:28:06 -07:00
samcake
9fb1a9a2a8
Merge and many more counters
2016-03-25 03:02:18 -07:00
samcake
138a996013
First draft of monitoring the memeory consumption
2016-03-23 15:46:17 -07:00
samcake
de96e34f7e
Merge branch 'master' of https://github.com/highfidelity/hifi into lemon
2016-03-23 10:00:06 -07:00
samcake
b29ef7b037
IMplementing a memory counter
2016-03-23 09:45:38 -07:00
Brad Davis
252a49eea4
Add a tracker and logging of memory allocated by the GPU library
2016-03-22 22:35:46 -07:00
samcake
24b26e3097
first few elements
2016-03-22 19:18:46 -07:00
Zach Pomerantz
64ced6ee04
Add comment explaining bare glGetError
2016-03-22 12:04:24 -07:00
samcake
9f4516da89
Working on batching the stereo
2016-03-21 09:36:16 -07:00
samcake
d05e23b278
Early work on batching stereo better
2016-03-16 18:35:07 -07:00
samcake
f3daa9e1c5
Fixing the lighting issue in stereo
2016-03-15 14:35:43 -07:00
samcake
fbc19ec74f
Back to the previous comuputation for the eye position in the hope to fix local lighting in stereo
2016-03-14 12:11:17 -07:00
samcake
a7f21d5fce
Clena up comments, ready to PR
2016-03-14 10:36:19 -07:00
samcake
3cf32b17be
Trying to fix the jittering issue, foound an extra matrix inversion that could be the source
2016-03-11 18:52:02 -08:00
Brad Davis
28103cf5ef
Migrate composition of the overlay and pointer to the present thread
2016-03-07 17:14:41 -08:00
samcake
5401149713
Cleaning the tlist of textures in the NetworkTexture and in FBXMaterial
2016-02-26 12:10:13 -08:00
samcake
3ee6f9d6f2
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2016-02-25 23:48:53 -08:00
samcake
96fb9c4466
cleaning up macos warnings, separating Metallic maps from the default, gamma corrected gray textures
2016-02-25 14:13:35 -08:00
Brad Davis
ef33d297e2
Fix framebuffer behavior when changing attachments
2016-02-24 19:57:00 -08:00
samcake
9d0803e6b8
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2016-02-23 09:33:54 -08:00
samcake
00782b0e76
GOing home, this is in the middle of adding the Roughness texture and potentially cleaning up the different compinations of shaders regarding the material textures
2016-02-22 18:19:36 -08:00
samcake
39a7852979
MOving forward with PBR rendering, cleaning up the lighting shaders and the packi/unpack deferredBuffer shaders
2016-02-19 18:43:07 -08:00
Zach Pomerantz
791d295578
Move paint shader functions to Paint.slh
2016-02-19 11:48:44 -08:00
samcake
b88501784c
Making progress toward the PBR material
2016-02-17 18:47:52 -08:00
samcake
7cb0108457
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-02-01 15:17:58 -08:00
Atlante45
ad215f23c6
Deactivate SSBOs for now
2016-02-01 22:41:01 +01:00
Atlante45
5ac0350993
Don't fall through in switch case
2016-02-01 18:50:01 +01:00
Atlante45
52885545ea
Use feature name for ifdef
2016-02-01 18:50:01 +01:00
Atlante45
838b637591
Don't capture raw draw calls during named calls processing
2016-02-01 18:50:01 +01:00
Atlante45
a5603140de
Fix for mac
2016-02-01 18:50:01 +01:00
Atlante45
8cf393bb59
Mac compatibility
2016-02-01 18:50:01 +01:00
Atlante45
8d4dab19c7
Only bind once per render batch
2016-02-01 18:50:01 +01:00
Atlante45
9e8a3f19e9
Revert max input slot changes
2016-02-01 18:50:01 +01:00
Atlante45
38a223b270
Split declareStandardTransform
2016-02-01 18:50:01 +01:00
Atlante45
71ecd1662c
Add correct vertex attrib divisor
2016-02-01 18:50:01 +01:00
Atlante45
6ee88c15ec
Use vbo for draw call infos
2016-02-01 18:50:01 +01:00
Atlante45
7471646569
Disable attrib vertex on normal passes
2016-02-01 18:50:01 +01:00
Atlante45
d639a838ad
set currentNamedCall during setupNamedCalls
2016-02-01 18:50:01 +01:00
Atlante45
670cfc263b
Capture draw call info and model xfm in batch
2016-02-01 18:50:01 +01:00
Atlante45
1658c15cca
Reserve last input slot for draw call info
2016-02-01 18:50:01 +01:00
Atlante45
78cd4407db
Don't pass binding manually, link named call correctly
2016-02-01 18:50:01 +01:00
Atlante45
eb55e55367
Clear buffers between each batch render
2016-02-01 18:50:01 +01:00
Atlante45
6ff38bc32f
Make sure _currentDraw has correct value
2016-02-01 18:50:01 +01:00
Atlante45
3e027fc5c5
Use ssbo for model transforms
2016-02-01 18:50:01 +01:00
Atlante45
23cf72bd6c
Add multi draw to factored setup
2016-02-01 18:50:01 +01:00
Atlante45
6464fabd71
Update current draw call
2016-02-01 18:50:01 +01:00
Atlante45
ccb183e518
Unify Named/Normal calls
2016-02-01 18:50:01 +01:00
Atlante45
9e0af63441
Bind model transform as single buffer
2016-02-01 18:50:01 +01:00
Atlante45
bff2a2a8e5
Factor draw call updates
2016-02-01 18:50:01 +01:00
Atlante45
6463136240
start/stopNamedCall run in renderPassTransfer too
2016-02-01 18:50:01 +01:00
Atlante45
bd8f62504d
Capture DrawCallInfo during renderPassTransfer
2016-02-01 18:50:01 +01:00
Atlante45
4d6931c5a8
Add private start/stopNamedCall batch commands
2016-02-01 18:50:01 +01:00
samcake
972d4cda77
Adding better octree visualization
2016-01-28 15:31:24 -08:00
Zach Pomerantz
dee8e0ba9d
Merge branch 'master' of github.com:highfidelity/hifi into flag/shadows
2016-01-22 10:03:06 -08:00
samcake
16573357d8
FIxing the AO results at the border of the frame by guarding the fetch out of the frame
2016-01-21 15:50:38 -08:00
Zach Pomerantz
398f83be3f
Change shadow debug buffer to reuse shadowMap tex
2016-01-19 12:01:18 -08:00
samcake
df496b065c
Merging with master
2016-01-18 16:40:34 -08:00
samcake
93c7c182b3
Exposing the gpu RangeTimer counter for the AO effect
2016-01-18 14:10:59 -08:00
samcake
bc579f2605
Clening up the gpu::Timer behavior, now need a way to show it
2016-01-18 09:53:41 -08:00
samcake
483c28dc2d
Adding gpu timer feature to actually the GPU cost of rendering
2016-01-15 19:00:18 -08:00
samcake
577666da6e
Merging upstream master
2016-01-14 15:10:54 -08:00
Zach Pomerantz
7744b89ba5
Prepare shadowMap pipeline to debug in color
2016-01-14 12:56:28 -08:00
Zach Pomerantz
e471dcc90e
Fix GLBackend::do_setDepthRangeTransform by swapping hither/yon
2016-01-13 17:50:34 -08:00
Atlante45
ef5af45acd
Replce GPUObjectWrapper by public const member
2016-01-13 15:01:54 -08:00
Atlante45
504939f193
Use a unique_ptr to track gpu objects
2016-01-13 14:07:48 -08:00
Atlante45
8da027c56f
Encapsulate GPUObject in a safer way
2016-01-13 13:51:53 -08:00
Atlante45
c30569cd55
Naming coding standard
2016-01-13 11:47:43 -08:00
samcake
dbc4506cee
Working on AO
2015-12-23 17:27:20 -08:00
samcake
3014b3bd5b
Adding Gamma correction to all the Color coming for the attribute stream if used as color
2015-12-18 12:50:21 -08:00
Atlante45
06d7de7106
Make Shader interface take more consts
2015-12-17 15:18:23 -08:00
samcake
a60ef4fb5a
Finalize the names
2015-12-15 18:32:30 -08:00
samcake
c2feec16de
Cleaning the code
2015-12-15 18:24:16 -08:00
samcake
d2ebaef69e
Adding a simple manual exposure control to configure the tonemapping and expose it to js. Add a convenient way to access the Job._concept._data with template
2015-12-15 18:18:42 -08:00
samcake
a50b14dfae
Merging with upstream graphics
2015-12-14 18:18:39 -08:00
Atlante45
b8495a6912
Merge branch 'master' of https://github.com/highfidelity/hifi into warnings-win
2015-12-11 18:05:47 -08:00
samcake
68134aafe5
Fix the broken skybox and simplify a bit the vertex shader used
2015-12-11 16:14:55 -08:00
Atlante45
ce51350b65
Fix warnings on windows 64bit
2015-12-11 15:42:15 -08:00
Bradley Austin Davis
ae1345bb13
Adding nsight instrumenting to the QML render thread
2015-12-11 11:00:33 -08:00
samcake
3728a9c6f0
Merging with Master
2015-12-10 16:55:30 -08:00
Atlante45
1d513cfbba
Merge branch 'master' of https://github.com/highfidelity/hifi into particle
2015-12-09 15:09:19 -08:00
samcake
1adf2cc8ba
Repesenting the collision meshes of a Model correctly
2015-12-08 16:45:12 -08:00
Sam Cake
9faec326da
CHanging the lighting BUffer format and adding tone mapping
2015-12-08 08:34:42 -08:00
Brad Hefta-Gaub
d07629489c
Merge pull request #6543 from Atlante45/pointer
...
gpu::Shader::create* return shared_ptr
2015-12-04 11:17:02 -08:00
Brad Hefta-Gaub
49a7852d76
Merge pull request #6540 from Atlante45/warnings
...
Fix warnings on OS X
2015-12-04 10:19:25 -08:00
Atlante45
07387ab8c0
Fix most OpenGL warnings
2015-12-04 10:01:43 -08:00
Atlante45
3da80f5861
gpu::Shader::create* return shared_ptr
2015-12-03 14:56:07 -08:00
Brad Davis
3854523787
Fixing 32 bit build breakage
2015-12-03 09:17:41 -08:00
Brad Davis
7a05a664f4
Updating GPU for 64 bit
2015-12-02 21:34:11 -08:00
Atlante45
d08a4d77dc
Shader cleanup
2015-11-24 11:51:56 -08:00
Atlante45
28c8cf26f5
Fix shader transform errors
2015-11-24 11:51:56 -08:00
Atlante45
cb14fbf4a1
Instance particle draw calls
2015-11-24 11:51:56 -08:00
Atlante45
230a413ec1
First pass at new particle shader
2015-11-24 11:51:56 -08:00
Seth Alves
66387c4530
use icons to show network and physics status
2015-11-10 17:02:57 -08:00
Brad Davis
764ecba2a8
Adding diagnostics to track down the 'black rectangles of death'
2015-11-02 21:55:35 -08:00
Brad Davis
5cbb2562cd
Move GL utilities out to their own library
2015-10-27 15:53:42 -07:00
Andrew Meadows
7fa069cf30
fix line endings grumble gruble
2015-10-20 09:38:25 -07:00
Brad Davis
6f5f6450df
Cleanup CMake files
2015-10-11 00:01:03 -07:00
Atlante45
cba8b0962d
Fix warnings
2015-10-09 13:29:59 -07:00
samcake
bad5ea7d53
grouping the depth and stencil buffer into a single buffer
2015-10-08 16:47:33 -07:00
samcake
dff598ebd1
clening and getting ready for pr
2015-10-08 12:06:09 -07:00
samcake
a2ca1c033d
FIxing the rear view mirror issue with background and fooling around with Lighting equations
2015-10-07 19:04:03 -07:00
samcake
0a351a8a0c
FIx the problem with cauterizedClusterMatrices in the case rear view mirror is used. Clean the way to define the depth stencil format for texture
2015-10-07 14:26:33 -07:00
samcake
05da9d94cd
fixing the depth stencil texture case
2015-10-07 11:20:11 -07:00
samcake
894c8c0a93
Merge branch 'master' of https://github.com/highfidelity/hifi into hobbes
2015-10-05 19:23:30 -07:00
samcake
12fedb6ff0
Move skinning shader features in its own slh and get ready for moving cluster matrices to uniform buffer
2015-10-05 18:31:05 -07:00
samcake
48416262a1
Migrated the FBXReader mesh code to use excusively the Model::mesh and use them directly for rendering in the ModelPartPayload, fixed a bug in the indexBUffer offset value used in drawIndexed and drawIndexedInstanced
2015-10-04 18:31:19 -07:00
Brad Davis
c8aea67505
Working on texture compatibility with Shadertoy
2015-10-02 19:09:43 -07:00
samcake
edaa8f998a
Migrating to the new mesh for rendering and having problems with multi part mesh
2015-10-02 18:12:16 -07:00
samcake
a22ee03732
Merge branch 'master' of https://github.com/highfidelity/hifi into hobbes
2015-10-02 12:25:09 -07:00
samcake
edb485cb0f
working on getting the Model payload to use model::Mesh
2015-10-02 12:24:41 -07:00
Brad Davis
de5e95f7dc
Improved procedural surfaces, textures and more standard uniforms
2015-10-02 11:57:13 -07:00
samcake
690620d74d
Cleaning code
2015-10-01 19:23:32 -07:00
samcake
3490e08521
Little improvments on the performance side to get the Stencil pass and the masking of the background under reasonable performances
2015-10-01 18:42:09 -07:00
samcake
75e858cd13
Putting together the stencil buffer for opaque vs background and using it for the backgroud render items
2015-09-30 15:54:03 -07:00
Sam Gateau
e78f1521ab
getting the stencil buffer in place
2015-09-30 09:24:36 -07:00
Brad Hefta-Gaub
dccf121cd3
Merge pull request #5928 from jherico/homer
...
Disabling vertex attrib format due to crashes
2015-09-29 10:01:36 -07:00
Brad Davis
daf803e8ea
Disabling vertex attrib format due to crashes
2015-09-29 09:52:41 -07:00
samcake
8a8411c8d1
Merge branch 'master' of https://github.com/highfidelity/hifi into calvin
2015-09-29 09:15:53 -07:00
samcake
833c31a6a6
Merge pull request #5923 from jherico/lisa
...
Fix broken textures in stereo/HMD
2015-09-28 18:21:08 -07:00
Brad Hefta-Gaub
670df7e443
fix coding standard issue and comment
2015-09-28 17:36:42 -07:00
Brad Davis
375d783997
Better fix for texture issues in stereo
2015-09-28 17:13:51 -07:00
Brad Davis
88d48994ed
Disabling glVertexAttribFormat for now because of an issue with instancing
2015-09-28 16:17:56 -07:00
Brad Hefta-Gaub
32b56a4bf7
fix the slight flicker that's being caused by error in calculating the model inverse matrix
2015-09-28 16:09:57 -07:00
samcake
728a4cb112
Adding the comment to the glActiveBindTexture call
2015-09-28 12:45:39 -07:00
samcake
95ea874d43
Minor fixes to the way the specular color is interpreted
2015-09-28 12:43:15 -07:00
Brad Davis
203c601e95
Fix for bad textures when using _glActiveBindTexture
2015-09-28 12:26:11 -07:00
Brad Hefta-Gaub
85b2322acc
more work on batch optimzation
2015-09-24 17:11:14 -07:00
samcake
46e9c463fc
Merge pull request #5885 from ZappoMan/batchOptimizations
...
Batch optimizations
2015-09-23 19:30:51 -07:00
Brad Hefta-Gaub
432dc2055f
gak
2015-09-23 17:38:59 -07:00
Brad Hefta-Gaub
9a0e5b9870
address Sam's concerns
2015-09-23 17:37:48 -07:00
Brad Hefta-Gaub
62c1e40127
CR repairs
2015-09-23 17:15:29 -07:00
ZappoMan
65a079cb53
fix mac build
2015-09-23 16:48:34 -07:00
samcake
9c44c3e4a4
Removing warnings
2015-09-23 16:19:34 -07:00
samcake
5176d51714
Merge and fix warnings
2015-09-23 16:05:53 -07:00
Brad Hefta-Gaub
24e2215f14
fix mac/unix build
2015-09-23 15:47:52 -07:00
samcake
5fd2992c28
sometimes, magic happens, and clean rebuilds...
2015-09-23 15:34:49 -07:00
samcake
83116fdd85
Fixed the code path with tseparate vertex format, still broken otherwise in the case of primitive instanced
2015-09-23 15:20:39 -07:00
Brad Hefta-Gaub
ef25876c9a
implement vector caching for gpu::Batch
2015-09-23 14:46:47 -07:00
samcake
acfb5a32bc
Rename the nb parameters with num
2015-09-23 12:28:46 -07:00
samcake
8735aa8003
Merging Austin pr that adds the multi draw indirect and also fix the seprate vertex format feature for windows and linux
2015-09-23 12:19:17 -07:00
Brad Hefta-Gaub
7536fed09a
more warning fixes
2015-09-22 17:22:09 -07:00
Brad Davis
deaa4a747b
Batch side implementation of multi-draw indirect
2015-09-22 15:56:58 -07:00
samcake
4513b64b00
fixing review comments
2015-09-21 22:42:24 -07:00
samcake
910038cf82
Merging
2015-09-21 17:47:23 -07:00
Bradley Austin Davis
e024d23366
Instancing work, second pass
2015-09-21 13:27:02 -07:00
samcake
d3b1bcb86d
Redistributing the files to create the model-networking lib and separate that from the redner-utils
2015-09-21 13:21:35 -07:00
samcake
c9cb768945
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2015-09-19 09:00:19 -07:00
samcake
8941741508
Migrating the rendering code to the Material Maps and adding the simplae variables to the the TextutreMap
2015-09-18 18:47:18 -07:00
Brad Hefta-Gaub
ec87502f49
Merge pull request #5840 from jherico/bart
...
Instanced rendering for Box entities
2015-09-18 18:06:25 -07:00
Brad Davis
8a703d0363
Instanced rendering, first pass
2015-09-18 16:29:29 -07:00
Bradley Austin Davis
f851c6204f
Remove overcalling of glVertexAttrib4f
2015-09-18 15:14:04 -07:00
Sam Gateau
b207d97f72
Fix the lighting when the rear view mirror is showing up
2015-09-17 12:28:17 -07:00
Sam Gateau
400f90aea4
Introducing a stereo loop that should do the right thing but doesn't yet
2015-09-15 08:34:46 -07:00
Brad Davis
1bb15e28d6
Fixing differing highlights between left and right eyes in stereo modes
2015-09-14 11:24:28 -07:00
Brad Davis
5f1affaff9
Procedural skybox work
2015-09-08 14:31:16 -07:00
Brad Davis
743d79335d
Procedural shaders V2
2015-09-07 17:37:45 -07:00
Stephen Birarda
1d6f43e0d0
cleaned up some warnings
2015-08-27 18:26:55 -07:00
Seth Alves
695ffa29c7
call setup_memory_debugger from common macros rather than from every CMakeLists.txt file
2015-08-26 11:09:59 -07:00
Andrew Meadows
45c846572e
Merge pull request #5645 from jherico/maggie
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Fixing problems reported by static analysis tool
2015-08-26 08:31:05 -07:00
samcake
fda9827100
Merge pull request #5529 from SeijiEmery/gputest
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gputest
2015-08-25 20:03:08 -07:00
Brad Davis
d311e4f2ea
Fixing problems reported by static analysis tool
2015-08-25 19:18:55 -07:00
Brad Davis
380b0cb23c
Removing tabs from our javascript and C++
2015-08-24 15:26:46 -07:00
Seiji Emery
4d9f45475e
Merge branch 'master' of https://github.com/highfidelity/hifi into gputest
2015-08-24 14:38:26 -07:00
Brad Davis
76f236adf6
New stereo rendering implementation
2015-08-21 00:29:24 -07:00
Seth Alves
c25082d86f
use -fsanitize=address in all code rather than just the top-level links
2015-08-20 10:14:16 -07:00
Seiji Emery
6b5fb60fcf
Merge remote-tracking branch 'highfidelity/master' into gputest
2015-08-19 11:24:15 -07:00
Andrew Meadows
9ee49c3e1e
Merge pull request #5551 from sethalves/quiet-compiler
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Quiet compiler
2015-08-18 09:54:29 -07:00
Anthony J. Thibault
cd58f012a3
Fix for ATI discrete graphics on 2015 macbook pro / mac pro.
...
Fixed incorrect size for camera transform uniforms passed via
glBindBufferRange. This is a legitimate bug on our side.
I guess Intel and nVidia drivers just happen to ignore this field.
This was likely causing many of the shader TransformCamera members
to be identity or un-initialized, specifically, the projection
matrix values.
This was resulting in a black screen on ATI gpus.
2015-08-15 09:42:05 -07:00
Brad Davis
f539e95e53
Fixing includes
2015-08-11 12:02:40 -07:00
Bradley Austin Davis
e94cff594d
Working on breaking up transfers and draws
2015-08-11 12:02:39 -07:00
Seth Alves
fedbfe8881
fix jumbled merge
2015-08-11 11:00:04 -07:00
Seth Alves
804c1ecf8e
quiet compiler
2015-08-11 10:46:53 -07:00
Seth Alves
dab5848330
quiet compiler
2015-08-11 10:21:30 -07:00
Bradley Austin Davis
7e60aee1bf
Merge branch 'master' into plugins
...
Conflicts:
interface/src/Application.cpp
interface/src/Application.h
interface/src/avatar/Head.cpp
interface/src/avatar/MyAvatar.cpp
interface/src/avatar/MyAvatar.h
interface/src/avatar/SkeletonModel.cpp
interface/src/avatar/SkeletonModel.h
interface/src/devices/3DConnexionClient.cpp
interface/src/ui/overlays/Overlays.cpp
2015-08-06 11:03:37 -07:00
Atlante45
3dc8bd47ae
Fix warning and remove unused headers
2015-08-05 16:46:44 -07:00
Seiji Emery
5ca8d20251
Merge branch 'master' of https://github.com/highfidelity/hifi into gputest
...
Conflicts:
cmake/modules/Find3DConnexionClient.cmake
interface/external/connexionclient/readme.txt
interface/src/devices/3DConnexionClient.cpp
interface/src/devices/3DConnexionClient.h
2015-08-05 15:56:06 -07:00
Stephen Birarda
998a8168a3
remove an extra unneeded message
2015-08-05 14:38:14 -07:00
Stephen Birarda
653e0d29c7
resolve conflicts on merge with upstream/core
2015-08-05 14:37:30 -07:00
Stephen Birarda
6c337b8aeb
repairs for build type of glew external
2015-08-05 14:30:36 -07:00
Bradley Austin Davis
89cc2ccfa5
More merge comments
2015-08-05 13:53:19 -07:00
Bradley Austin Davis
649b9d6ce9
Fixing signed/unsigned comparisons
2015-08-05 13:48:05 -07:00
Stephen Birarda
cc909507f4
get GLEW for all platforms as external project
2015-08-05 12:34:11 -07:00
Bradley Austin Davis
04d579be7a
Removing integrated glew
2015-08-05 11:21:59 -07:00
Sam Gateau
fc0ee28b84
FIx the mirror rendering bugs by replacing the prvious technique by a simple true mirror during the final blit for both rear view mirror and full screen mirror, not working for HMD
2015-08-04 16:31:20 -07:00
Seiji Emery
e5cb9cb862
integrating core-profile work to get opengl 4.1 on mac
2015-08-04 15:18:47 -07:00
Sam Gateau
10fcce7064
FIx again the issue of the COlor 32 format to NUINT8
2015-08-04 14:38:43 -07:00
Sam Gateau
34183b9ddf
COmmenting the remove of the glLIneWidth and demoving dead code
2015-08-04 12:36:35 -07:00
Sam Gateau
d07ab353fc
remove glLineWidth completely because it s not available anymore for wide lines in core
2015-08-04 11:57:20 -07:00
Bradley Austin Davis
53ccbfc4fa
Merge branch 'core' into plugins
2015-08-03 22:25:50 -07:00
Sam Gateau
44e7223547
Fixing the skinning by simply reverting the change to the format for the inSkinIndex
2015-08-03 16:05:04 -07:00
samcake
caa5732e06
Remove completely GL transform legacy support
2015-08-03 14:51:57 -07:00
Sam Gateau
647abe5009
Replace the glCOlor4f by a glVertexAttribute4f on the color slot instead
2015-08-03 13:41:02 -07:00
Sam Gateau
f23df03ea9
REsolve the bracket issue,
2015-08-03 13:10:06 -07:00
samcake
32c253453b
REsolving the input
2015-08-03 12:47:51 -07:00
Seiji Emery
4e3cfd7c49
clear empty frame buffer fix
...
thanks sam!
2015-08-03 12:04:02 -07:00
samcake
d3fc05e99f
FIxed a few shaders varyings, problem identified on MAC to be solved
2015-08-03 11:18:08 -07:00
Sam Gateau
785fd03085
Merge branch 'core' of https://github.com/highfidelity/hifi into punk
2015-08-03 10:26:06 -07:00
samcake
85077604dc
Merge pull request #5478 from jherico/marge
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CORE BRANCH - More shader fixes
2015-08-03 10:25:33 -07:00
Sam Gateau
1a276924f0
Merging core
2015-08-03 10:05:23 -07:00
Brad Davis
5c07a7d85b
Merge remote-tracking branch 'upstream/master' into plugins
2015-08-01 21:58:05 -07:00
Brad Davis
53feaf2ab6
More shader fixes
2015-08-01 20:17:57 -07:00
Bradley Austin Davis
f19653f3e2
Integrate glew
2015-08-01 20:08:19 -07:00
Brad Davis
180f912924
Merge remote-tracking branch 'upstream/master' into core
...
Conflicts:
interface/src/ui/overlays/Circle3DOverlay.cpp
libraries/gpu/src/gpu/Format.h
libraries/render-utils/src/GeometryCache.cpp
libraries/render-utils/src/Model.cpp
libraries/render-utils/src/text/Font.cpp
2015-08-01 20:01:59 -07:00
ZappoMan
493836e363
remove QUADS from GLBackendShared and Format
2015-08-01 17:26:38 -07:00
Brad Davis
b84eef93c9
Core profile shader work and test code
2015-08-01 14:43:52 -07:00
ZappoMan
1dd6c1117d
change GeometryCache::renderQuad() to use TRIANGLES as lower level render primitive
2015-08-01 11:29:28 -07:00
Sam Gateau
6a8faca0ee
Install the GLCore way of doing input without all the legacy stuff
2015-07-31 22:46:06 -07:00
Sam Gateau
ca4dbdb996
Merging with upstream and compiling on windows
2015-07-31 16:14:53 -07:00
Brad Davis
aea07fe671
Merge branch 'master' into gl4_1
...
Conflicts:
libraries/gpu/src/gpu/Config.slh
libraries/render-utils/src/deferred_light_limited.slv
libraries/render-utils/src/simple.slf
libraries/render-utils/src/simple_textured.slf
tests/render-utils/src/main.cpp
tools/scribe/src/main.cpp
2015-07-31 15:08:37 -07:00
Brad Davis
155f88e267
Merge remote-tracking branch 'upstream/master' into plugins
...
Conflicts:
interface/src/devices/OculusManager.cpp
interface/src/devices/TV3DManager.cpp
interface/src/devices/TV3DManager.h
libraries/gpu/src/gpu/GPUConfig.h
2015-07-31 10:28:06 -07:00
samcake
fbf21cb089
FIxed the problem on Mac, by removing all of the gpuConfig includesgit status
...
q
:q
wq
2015-07-30 18:27:47 -07:00
Sam Gateau
14f4c9c6c0
REmove more of the unnecessary GLBacken .h and GPUCOnfig.h include, The gpu::Context is now completely agnostic of the True Backend
2015-07-30 15:07:36 -07:00
Brad Davis
f7a2513f26
Merge remote-tracking branch 'upstream/master' into plugins
...
Conflicts:
interface/CMakeLists.txt
interface/src/Application.cpp
interface/src/Menu.cpp
interface/src/Menu.h
interface/src/avatar/MyAvatar.h
tests/ui/src/main.cpp
2015-07-30 12:55:22 -07:00
Sam Gateau
d84e2d31ea
Merge with master
2015-07-30 11:20:00 -07:00
Seth Alves
a9556660c4
fix linux build
2015-07-29 20:53:24 -07:00
samcake
70d64a7777
Really fixing the depth write mask issue on clear...
2015-07-29 18:27:10 -07:00
samcake
e32e45ed2b
make sure the writting mask is on for depth buffer
2015-07-29 18:06:46 -07:00
Sam Gateau
4972cb024f
Try to make the inlucde sequence simpler in gpu for GLBackend
2015-07-29 16:48:23 -07:00
Sam Gateau
269db0ff6f
fixing the stars rendering that was vilently broken durign the hunt for GPUCOnfig.h includes
2015-07-29 16:08:16 -07:00
Sam Gateau
3c934af297
clean the gpuCOnfig.h for linux
2015-07-29 14:45:48 -07:00
Sam Gateau
9601e09ba9
A simpler way to add the NSIGHT_FOUND define to all the projects depending on GPU
2015-07-29 14:42:24 -07:00
Sam Gateau
661f29924f
Clean up the cmakelist to normally onlly do th eminimal linking and include for gl
2015-07-29 13:55:26 -07:00
Andrew Meadows
475d069185
fix rendering on linux
2015-07-28 18:12:10 -07:00
Andrew Meadows
77a12eb50e
compile on linux with GLEW
2015-07-28 17:53:01 -07:00
samcake
27d3d3f450
fix w to x
2015-07-28 15:51:15 -07:00
Sam Gateau
8b20f9d3a6
do the minimum include to use glew on linux
2015-07-28 15:48:01 -07:00
Sam Gateau
df9b66d267
Implement the uniform buffer and resource texture cache and their reset
2015-07-28 15:08:52 -07:00
Sam Gateau
f525a8a245
Removing all the unecessary calls of Batch from the gl legacy time
2015-07-27 17:17:56 -07:00
Sam Gateau
a5ad40bee9
INtroduce the resetStage command to clear up all cache and state in the gpu::Conference and make sure no more resource are linked
2015-07-27 14:07:28 -07:00
Bradley Austin Davis
3c6416d6b8
Merge branch 'master' into plugins
2015-07-27 10:09:02 -04:00
Bradley Austin Davis
4bdd41c608
Working on ubuntu build
2015-07-27 10:08:20 -04:00
Sam Gateau
776d4747b2
Cleaning up the FBO cache and the output stage in general
2015-07-24 14:47:44 -07:00
Bradley Austin Davis
a60e669d3d
Merge branch 'master' into plugins
2015-07-24 13:38:18 -04:00
samcake
e6f2504514
FIx the problem of clear when the color mask is not WRITE_ALL
2015-07-24 09:26:32 -07:00
samcake
52ac5b3ef6
On mac cannot get ther erendering to properly display the overlay if the rear view mirror is active on resize
2015-07-24 03:38:21 -07:00
Sam Gateau
cb375e8ece
FIund a nasty bug with the scissor which was the reason for many issues, tried to integrate the framebuffer setup and clear as part of the enginepipeline so calling display side is simpler
2015-07-24 02:15:50 -07:00
Sam Gateau
66cd17ec66
REmove the crappy solution for drawing transparent texture into overlay by a proper shader
2015-07-23 23:09:40 -07:00
Sam Gateau
ded95a3dde
removing dead code
2015-07-23 16:58:21 -07:00
Sam Gateau
a424ff98ca
Fixing issues with the review process
2015-07-23 16:55:18 -07:00
Sam Gateau
d56b5f39fb
strenghening the checks in GLBackend::downloadFramebuffer before actually calling the true glReadPixels
2015-07-23 16:31:11 -07:00
Sam Gateau
be9d99264f
Introducing the download Framebuffer call on the context to capture a snapshot
2015-07-23 16:15:10 -07:00
Bradley Austin Davis
901dd77f05
Merge remote-tracking branch 'upstream/master' into plugins
2015-07-23 18:11:25 -04:00
Sam Gateau
dc10f30d3d
Merged
2015-07-23 15:10:42 -07:00
Sam Gateau
a561874ce3
Render the rear view mirror in a separate target and then display it during overlay pass
2015-07-23 14:56:14 -07:00
Bradley Austin Davis
1db4162371
Merge branch 'master' into plugins
2015-07-23 13:42:03 -04:00
ZappoMan
bd6534a991
remove deprecated renderBatch()
2015-07-23 08:35:03 -07:00
Sam Gateau
f70553ec95
Fixing merge
2015-07-22 11:31:46 -07:00
Sam Gateau
8dbd991652
USing a modern singleton guard
2015-07-22 10:54:40 -07:00
Sam Gateau
7ac2030862
Preparing for first pr
2015-07-22 10:43:50 -07:00
Bradley Austin Davis
114ab9e47f
Merge branch 'master' into plugins
2015-07-22 11:47:56 -04:00
Sam Gateau
7b35048e52
Merge branch 'master' of https://github.com/highfidelity/hifi into daft
2015-07-21 11:18:15 -07:00
Sam Gateau
93afdf79a3
Removing the gl driver version report intiialization code out of applciation
2015-07-21 11:17:41 -07:00
Bradley Austin Davis
fda1cb6f7b
Merge remote-tracking branch 'upstream/master' into marge
2015-07-21 08:59:29 -07:00
Brad Davis
9016f437a8
Merge pull request #5371 from Atlante45/smart_pointers
...
Smart pointers fixes
2015-07-21 08:52:29 -07:00
Brad Davis
c3a2b72c13
Breaking framebuffer ops out of texture cache
2015-07-20 17:26:26 -07:00
Sam Gateau
59666f664a
merging my changes to remove cruff from application to AUstin;s latest
2015-07-20 15:37:17 -07:00
Atlante45
59acfc9f47
Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers
2015-07-20 13:51:51 -07:00
Brad Davis
359abd6474
Merge branch 'master' into plugins
...
Conflicts:
interface/CMakeLists.txt
interface/src/Application.cpp
interface/src/Application.h
interface/src/GLCanvas.cpp
interface/src/GLCanvas.h
interface/src/devices/OculusManager.cpp
interface/src/devices/OculusManager.h
interface/src/devices/TV3DManager.cpp
interface/src/ui/overlays/LocalModelsOverlay.cpp
libraries/render-utils/src/OffscreenGlCanvas.cpp
libraries/render-utils/src/OffscreenGlCanvas.h
libraries/render-utils/src/text/EffectType.h
2015-07-20 13:33:24 -07:00
Sam Gateau
1a9f6e12a5
something not compiling but just before merge with upstream
2015-07-20 12:20:04 -07:00
Brad Davis
d4e637c5b8
Removing superfluous lighting and naked GL in mirror
2015-07-20 09:36:05 -07:00
Brad Davis
35f7307f30
More header cleanup
2015-07-18 22:15:50 -07:00
Bradley Austin Davis
5e0a0409bf
Removing setupWorldLight from viewstateinterface
2015-07-18 12:16:51 -07:00
Brad Davis
b7fdfd8663
Working on lighting
2015-07-18 10:55:53 -07:00
Brad Davis
d68618e206
Removing GL headers from most files, and some naked GL from application.cpp
2015-07-18 00:46:09 -07:00
Atlante45
256c786e28
Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers
2015-07-17 17:59:19 -07:00
Brad Davis
c822e66317
Merge pull request #5346 from samcake/daft
...
Adding the scissor rect in the Batch and a way to enable the scissor during clear command
2015-07-17 17:04:42 -07:00
Sam Gateau
9eff19b0f7
add th emissing function
2015-07-17 15:47:17 -07:00
ZappoMan
ccd2f98a76
one more try
2015-07-17 15:28:25 -07:00
Brad Davis
ae882c8347
Merge remote-tracking branch 'upstream/master' into plugins
...
Conflicts:
interface/src/Application.cpp
interface/src/Application.h
interface/src/Menu.cpp
interface/src/Menu.h
interface/src/avatar/SkeletonModel.cpp
interface/src/devices/OculusManager.cpp
interface/src/devices/TV3DManager.cpp
interface/src/ui/ApplicationCompositor.cpp
interface/src/ui/overlays/LocalModelsOverlay.cpp
2015-07-16 16:37:55 -07:00
Sam Gateau
50a521e1f2
Merge branch 'master' of https://github.com/highfidelity/hifi into daft
2015-07-16 12:38:47 -07:00
Sam Gateau
4ca333efe1
Adding the scissor rect in the Batch and a way to enable the scissor test locally for clear commands
2015-07-16 12:38:11 -07:00
ZappoMan
d1e511efcb
more naked gl cleanup, deleting dead code, tweaking comments so they don't give false positives in searching for more naked gl
2015-07-15 15:52:12 -07:00
Sam Gateau
440464f884
Trying to improve the GLBackendINtpu cahce a bit and thinking about moving to core profile
2015-07-14 18:35:11 -07:00
Brad Davis
f8144e4ee2
Merge branch 'master' into plugins
2015-07-13 19:52:53 -07:00
samcake
99ae0326ad
FIxing th ecompilation issue on mac, ready to ship
2015-07-13 19:17:09 -07:00
Sam Gateau
5555ccd225
Merge branch 'master' of https://github.com/highfidelity/hifi into punk
2015-07-13 16:19:09 -07:00
Sam Gateau
4743bbad80
Adding shaders to the lib for rendering simple textured quad and solve the ImageOverlay issue for edit.js
2015-07-13 16:18:39 -07:00
Clément Brisset
24eb4c8263
Merge pull request #5309 from sethalves/quiet-compiler
...
quiet compiler
2015-07-13 15:55:35 -07:00
Brad Davis
9eb15d3d55
Merge remote-tracking branch 'upstream/master' into plugins
...
Conflicts:
interface/src/Application.cpp
interface/src/GLCanvas.cpp
interface/src/devices/OculusManager.cpp
interface/src/devices/OculusManager.h
libraries/render-utils/src/DeferredLightingEffect.cpp
2015-07-13 12:54:19 -07:00
Seth Alves
5aca0c28ef
quiet compiler
2015-07-13 07:37:59 -07:00
Seth Alves
fb23eb0faf
Merge pull request #5301 from samcake/yellow
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Rename gpu::Batch::setUniformTexture into gpu::Batch::setResourceTexture
2015-07-12 11:36:03 -07:00
Seth Alves
c17c9f1818
quiet compiler
2015-07-12 10:29:43 -07:00
Atlante45
80fe090a94
Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers
2015-07-10 20:20:03 -07:00
Sam Gateau
6c04e6d382
Merge branch 'master' of https://github.com/highfidelity/hifi into punk
2015-07-10 11:59:31 -07:00
samcake
014802fd45
Merge pull request #5277 from venkatn93/gpuquery
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GPU Query infrastructure
2015-07-10 11:59:08 -07:00
Niraj Venkat
2e5fd04d9e
Fix to get build working on Linux
2015-07-10 11:27:34 -07:00
Sam Gateau
2c05349b06
Merge branch 'master' of https://github.com/highfidelity/hifi into yellow
2015-07-10 11:10:07 -07:00
Sam Gateau
7fc9fd97ff
Replacing setUniformTexture by setResourceTexture in order to differenciate the 2 types of binding points for the BUffers.
2015-07-10 11:03:12 -07:00
Brad Davis
6c5d7b8789
Performance optimizations in transform buffers and geometry cache
2015-07-09 17:53:26 -07:00
Sam Gateau
6b229d8d2d
Merge branch 'master' of https://github.com/highfidelity/hifi into daft
2015-07-09 03:45:55 -07:00
Sam Gateau
8314fe8c7f
FInally getting a nice spot light volume working for all angles
2015-07-09 03:45:19 -07:00
Niraj Venkat
58f127f299
Fixing names of GL enums
2015-07-08 17:17:31 -07:00
Niraj Venkat
1894b42773
Added EXT support for Mac GL Query calls
2015-07-08 16:11:36 -07:00
Niraj Venkat
4478d76618
attempt #3 - fixing ubuntu build
2015-07-08 15:28:25 -07:00
Niraj Venkat
250d2e9e2c
attempt #2 to fix jenkins build error
2015-07-08 15:14:28 -07:00
Sam Gateau
4c44eb63da
Merge branch 'master' of https://github.com/highfidelity/hifi into yellow
2015-07-08 14:25:41 -07:00
Sam Gateau
f992e875b4
Adding intrsumentation for nsight and hiding the nsight specific code in cpp
2015-07-08 14:25:13 -07:00
Niraj Venkat
a6ec668b2e
attempt #1 to fix jenkins build error
2015-07-08 14:24:24 -07:00
Niraj Venkat
7e59be6196
First take oon the query for the gpu
2015-07-08 10:00:58 -07:00
Brad Davis
a04921e74b
Merge branch 'master' into plugins
2015-07-07 11:10:51 -07:00
samcake
5557dc4da2
clean and release the new deferredLIghtingEffect
2015-07-07 10:00:05 -07:00
Atlante45
541d9ae431
Merge branch 'master' of https://github.com/highfidelity/hifi into fix_billboard
2015-07-06 18:05:43 -07:00
Brad Davis
95000eec3c
Merge remote-tracking branch 'upstream/master' into plugins
...
Conflicts:
interface/src/ui/overlays/LocalModelsOverlay.cpp
2015-07-06 16:22:03 -07:00
samcake
a2f6693bd7
getting the deferred lighting to work
2015-07-06 14:40:10 -07:00
Atlante45
d243190caf
Coding standard
2015-07-04 16:06:39 -07:00
samcake
4019a216d4
Fixed the viewport expressed in int not getting to the shader, needed to be convert to float
2015-07-03 12:12:54 -07:00
samcake
84b70fbaca
Mergin yellow with the Status bar rendering into Daft cwith the switch to batch for deferred pass
2015-07-03 11:36:19 -07:00
Brad Davis
2a1776303d
Merge remote-tracking branch 'upstream/master' into plugins
...
Conflicts:
interface/src/Application.cpp
interface/src/avatar/SkeletonModel.cpp
interface/src/devices/OculusManager.cpp
interface/src/devices/TV3DManager.cpp
2015-07-03 06:17:35 -07:00
Bradley Austin Davis
0034a14fc1
Working on mac functionality
2015-07-02 18:14:12 -07:00
Sam Gateau
8d8a902328
Merge branch 'master' of https://github.com/highfidelity/hifi into yellow
2015-07-02 15:06:32 -07:00
Sam Gateau
be8fe25338
Trying to finalize the look and behavior of th estatus indicators
2015-07-02 15:06:07 -07:00
Brad Hefta-Gaub
2a03f62bf2
Merge pull request #5232 from sethalves/actions-over-wire-and-sim-ownership
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Actions over wire and improved simulation ownership
2015-07-02 14:57:27 -07:00
Brad Davis
5abf08817e
Trying to fixup the plugins compilation
2015-07-02 00:00:00 -07:00
Bradley Austin Davis
54bbc841e2
Working on mac compilability
2015-07-01 23:03:33 -07:00
Atlante45
7b5a5a339a
Use make_shared/create to make shared pointers
2015-07-01 19:46:06 -07:00
samcake
b23f68107c
Adding the gpu_shader4 for linux and fixing function name for mac
2015-07-01 14:52:23 -07:00
Sam Gateau
2f04a9d3da
refining the shader pipeline and trying to pass a Status Getter from the model and fails
2015-07-01 07:47:46 -07:00
Sam Gateau
8bd5e15f73
Exposing the viewport to the shader and have a first draft of the draw status pipeline
2015-06-30 14:43:57 -07:00
Sam Gateau
20cb519c14
first draft at using the status of the item for representing stats and current data about it in the DrawStatus phase
2015-06-30 08:19:00 -07:00
samcake
1b69b38835
fix shader issue on mac
2015-06-27 06:34:58 -07:00
Atlante45
3c49e6231e
Sam's fix for pipeline edge case
...
Basically if we bind a uniform texture and the pipeline is not setup
correctly on mac
2015-06-26 16:17:40 -07:00
Sam Gateau
f73e56a93f
Covering all the case for rendering the light passes
2015-06-26 15:45:15 -07:00
Sam Gateau
c41ebcae78
Covering all the case for rendering the light passes
2015-06-26 15:40:08 -07:00
Brad Davis
fbf3a0cbe6
Working on GL 4
2015-06-23 09:48:16 -07:00
Bradley Austin Davis
0000b5a8c8
Working on GL 4.1 core
2015-06-23 09:48:15 -07:00
Brad Davis
f51c43f90d
Working on GL 4.1
2015-06-23 09:47:18 -07:00
Seth Alves
f75506bf1b
Merge branch 'master' of github.com:highfidelity/hifi into actions-over-wire
2015-06-22 15:37:10 -07:00
Sam Gateau
9994cb7540
Merge branch 'master' of https://github.com/highfidelity/hifi into daft
2015-06-22 20:00:48 +02:00
Sam Gateau
6444bcab1b
commenting out
2015-06-22 20:00:06 +02:00
Seth Alves
03a2d190b0
quiet valgrind
2015-06-22 07:18:55 -07:00
samcake
ca652730b5
REfine the gpu/Context.slh to get gpu_shader4 and gl_VertexID
2015-06-22 15:47:13 +02:00
Sam Gateau
f7ca1f608f
Migrating the deferred lighting effect to Batch and in doing so, introducing the StandardShaderLib to gpu and the first 2 shaders
2015-06-22 14:06:14 +02:00
Brad Davis
cc6b589ae5
Merge remote-tracking branch 'upstream/master' into overlay
2015-06-19 14:48:38 -07:00
Sam Gateau
5a2d2485c0
Fix the cookie cutter problem in stereo, the alphaThreshold wasn 't assigned correctly for opaque
2015-06-19 16:30:48 +02:00
Brad Davis
9bef5f011b
Reverting mirror functionality
2015-06-19 00:03:46 -07:00
Brad Davis
48b27acc79
Merge remote-tracking branch 'upstream/master' into overlay
...
Conflicts:
interface/src/Application.cpp
interface/src/ui/ApplicationOverlay.cpp
2015-06-18 18:17:59 -07:00
Brad Davis
8e5da5acaa
Fix debug compile error
2015-06-18 17:05:49 -07:00
Seth Alves
021dc64789
merge from upstream
2015-06-18 15:03:09 -07:00
Brad Davis
0cdee2d6ec
preprocessor error on Linux/Mac
2015-06-18 12:14:55 -07:00
Seth Alves
b258aeaa3d
merge from master
2015-06-18 10:04:14 -07:00
Atlante45
e8e1f81880
Make Batch copy constructor explicit
2015-06-18 15:22:48 +02:00
Atlante45
a486ed1a57
Add _glUniform1i to Batches
2015-06-18 15:22:48 +02:00
Brad Davis
5c4fa77acd
Merge branch 'temp' into overlay
2015-06-18 00:59:31 -07:00
Brad Davis
d9452cfd2e
Merge branch 'gpu-error-tweak' into overlay
2015-06-18 00:54:48 -07:00
Brad Davis
dfea571e62
Removing a 'using namespace' from a header and tweaking error checking code
2015-06-18 00:54:35 -07:00
Bradley Austin Davis
1705eb8f80
Reverting some changes, putting overlay rendering in its own state manager
2015-06-17 16:08:19 -07:00
Brad Davis
c8cc3a46b3
Merge remote-tracking branch 'origin/fix-gl-matrix' into overlay
2015-06-17 15:13:35 -07:00
Bradley Austin Davis
a27e06713b
Preserve the GL matrix stack when running batch commands
2015-06-17 14:57:14 -07:00
Brad Davis
4282c044ef
Working on mirror and overlay
2015-06-17 12:01:39 -07:00
Brad Davis
5ded9e7eb9
Merge remote-tracking branch 'upstream/master' into overlay
2015-06-17 10:50:01 -07:00
ZappoMan
af5a910f58
Merge branch 'master' of https://github.com/highfidelity/hifi into atmosphereBatchFix
2015-06-17 09:36:16 -07:00
samcake
febc3333cd
Solving the rendering of textured overlay3d
2015-06-17 16:50:35 +02:00
ZappoMan
569971582d
more hacking on trying to port atmospheres to the new pipeline
2015-06-16 18:39:35 -07:00
Seth Alves
508ae276c6
enable -Wdouble-promotion
2015-06-16 18:23:10 -07:00