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Removing setupWorldLight from viewstateinterface
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2 changed files with 1 additions and 2 deletions
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@ -16,7 +16,7 @@ namespace gpu {
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struct Light {
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Light() {}
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Light(const vec3& ambient, const vec3& diffuse, const vec4& position, const vec4& specular = vec4(), int shininess = 0) :
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_ambientColor(ambient), _diffuseColor(diffuse), _specularColor(specular), _position(position), _shininess(shininess) {
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_ambientColor(ambient), _diffuseColor(diffuse), _position(position), _specularColor(specular), _shininess(shininess) {
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}
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vec3 _ambientColor;
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@ -52,7 +52,6 @@ public:
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virtual QThread* getMainThread() = 0;
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virtual const Transform& getViewTransform() const = 0;
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virtual void setupWorldLight() = 0;
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virtual bool shouldRenderMesh(float largestDimension, float distanceToCamera) = 0;
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virtual float getSizeScale() const = 0;
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virtual int getBoundaryLevelAdjust() const = 0;
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