Removing setupWorldLight from viewstateinterface

This commit is contained in:
Bradley Austin Davis 2015-07-18 12:16:51 -07:00
parent b7fdfd8663
commit 5e0a0409bf
2 changed files with 1 additions and 2 deletions

View file

@ -16,7 +16,7 @@ namespace gpu {
struct Light {
Light() {}
Light(const vec3& ambient, const vec3& diffuse, const vec4& position, const vec4& specular = vec4(), int shininess = 0) :
_ambientColor(ambient), _diffuseColor(diffuse), _specularColor(specular), _position(position), _shininess(shininess) {
_ambientColor(ambient), _diffuseColor(diffuse), _position(position), _specularColor(specular), _shininess(shininess) {
}
vec3 _ambientColor;

View file

@ -52,7 +52,6 @@ public:
virtual QThread* getMainThread() = 0;
virtual const Transform& getViewTransform() const = 0;
virtual void setupWorldLight() = 0;
virtual bool shouldRenderMesh(float largestDimension, float distanceToCamera) = 0;
virtual float getSizeScale() const = 0;
virtual int getBoundaryLevelAdjust() const = 0;