FIxing the bump map loading which got broken in the past PR, fixed a double call to the glTexSUbIMage function and fixed a texel.Format

This commit is contained in:
samcake 2016-04-15 00:41:37 -07:00
parent a9fefcc802
commit 30d0bfcfd3
2 changed files with 8 additions and 21 deletions

View file

@ -214,8 +214,8 @@ bool GLBackend::GLTexture::isReady() const {
// Move content bits from the CPU to the GPU for a given mip / face
void GLBackend::GLTexture::transferMip(GLenum target, const Texture::PixelsPointer& mip) const {
GLTexelFormat texelFormat = GLTexelFormat::evalGLTexelFormat(_gpuTexture.getTexelFormat(), mip->getFormat());
glTexSubImage2D(target, 0, 0, 0, _gpuTexture.getWidth(), _gpuTexture.getHeight(), texelFormat.format, texelFormat.type, mip->readData()); glTexSubImage2D(target, 0, 0, 0, _gpuTexture.getWidth(), _gpuTexture.getHeight(), texelFormat.format, texelFormat.type, mip->readData());
GLTexelFormat texelFormat = GLTexelFormat::evalGLTexelFormat(_gpuTexture.getTexelFormat(), mip->getFormat());
glTexSubImage2D(target, 0, 0, 0, _gpuTexture.getWidth(), _gpuTexture.getHeight(), texelFormat.format, texelFormat.type, mip->readData());
(void)CHECK_GL_ERROR();
}

View file

@ -198,18 +198,8 @@ gpu::Texture* TextureUsage::createLightmapTextureFromImage(const QImage& srcImag
gpu::Texture* TextureUsage::createNormalTextureFromNormalImage(const QImage& srcImage, const std::string& srcImageName) {
QImage image = srcImage;
/* if (image.format() != QImage::Format_RGB888) {
if (image.format() != QImage::Format_RGB888) {
image = image.convertToFormat(QImage::Format_RGB888);
}*/
if (!image.hasAlphaChannel()) {
if (image.format() != QImage::Format_RGB888) {
image = image.convertToFormat(QImage::Format_RGB888);
}
} else {
if (image.format() != QImage::Format_ARGB32) {
image = image.convertToFormat(QImage::Format_ARGB32);
}
}
gpu::Texture* theTexture = nullptr;
@ -218,11 +208,6 @@ gpu::Texture* TextureUsage::createNormalTextureFromNormalImage(const QImage& src
gpu::Element formatGPU = gpu::Element(gpu::VEC3, gpu::NUINT8, gpu::RGB);
gpu::Element formatMip = gpu::Element(gpu::VEC3, gpu::NUINT8, gpu::RGB);
if (image.hasAlphaChannel()) {
formatGPU = gpu::Element(gpu::VEC4, gpu::NUINT8, gpu::RGBA);
formatMip = gpu::Element(gpu::VEC4, gpu::NUINT8, gpu::BGRA);
}
theTexture = (gpu::Texture::create2D(formatGPU, image.width(), image.height(), gpu::Sampler(gpu::Sampler::FILTER_MIN_MAG_MIP_LINEAR)));
theTexture->assignStoredMip(0, formatMip, image.byteCount(), image.constBits());
theTexture->autoGenerateMips(-1);
@ -246,10 +231,12 @@ double mapComponent(double sobelValue) {
gpu::Texture* TextureUsage::createNormalTextureFromBumpImage(const QImage& srcImage, const std::string& srcImageName) {
QImage image = srcImage;
if (image.format() != QImage::Format_RGB888) {
image = image.convertToFormat(QImage::Format_RGB888);
}
#if 0
// PR 5540 by AlessandroSigna
// integrated here as a specialized TextureLoader for bumpmaps
#if 1
// PR 5540 by AlessandroSigna integrated here as a specialized TextureLoader for bumpmaps
// The conversion is done using the Sobel Filter to calculate the derivatives from the grayscale image
const double pStrength = 2.0;
int width = image.width();