Preparing for first pr

This commit is contained in:
Sam Gateau 2015-07-22 10:43:50 -07:00
parent 7b35048e52
commit 7ac2030862
10 changed files with 57 additions and 72 deletions

View file

@ -765,32 +765,9 @@ void Application::initializeGL() {
}
#endif
qCDebug(interfaceapp) << "GL Version: " << QString((const char*) glGetString(GL_VERSION));
qCDebug(interfaceapp) << "GL Shader Language Version: " << QString((const char*) glGetString(GL_SHADING_LANGUAGE_VERSION));
qCDebug(interfaceapp) << "GL Vendor: " << QString((const char*) glGetString(GL_VENDOR));
qCDebug(interfaceapp) << "GL Renderer: " << QString((const char*) glGetString(GL_RENDERER));
#ifdef WIN32
GLenum err = glewInit();
if (GLEW_OK != err) {
/* Problem: glewInit failed, something is seriously wrong. */
qCDebug(interfaceapp, "Error: %s\n", glewGetErrorString(err));
}
qCDebug(interfaceapp, "Status: Using GLEW %s\n", glewGetString(GLEW_VERSION));
if (wglewGetExtension("WGL_EXT_swap_control")) {
int swapInterval = wglGetSwapIntervalEXT();
qCDebug(interfaceapp, "V-Sync is %s\n", (swapInterval > 0 ? "ON" : "OFF"));
}
#endif
#if defined(Q_OS_LINUX)
// TODO: Write the correct code for Linux...
/* if (wglewGetExtension("WGL_EXT_swap_control")) {
int swapInterval = wglGetSwapIntervalEXT();
qCDebug(interfaceapp, "V-Sync is %s\n", (swapInterval > 0 ? "ON" : "OFF"));
}*/
#endif
// Where the gpuContext is created and where the TRUE Backend is created and assigned
_gpuContext = std::make_shared<gpu::Context>(new gpu::GLBackend());
initDisplay();
qCDebug(interfaceapp, "Initialized Display.");
@ -879,8 +856,9 @@ void Application::paintGL() {
_glWidget->makeCurrent();
auto lodManager = DependencyManager::get<LODManager>();
gpu::Context context(new gpu::GLBackend());
RenderArgs renderArgs(&context, nullptr, getViewFrustum(), lodManager->getOctreeSizeScale(),
RenderArgs renderArgs(_gpuContext, nullptr, getViewFrustum(), lodManager->getOctreeSizeScale(),
lodManager->getBoundaryLevelAdjust(), RenderArgs::DEFAULT_RENDER_MODE,
RenderArgs::MONO, RenderArgs::RENDER_DEBUG_NONE);
@ -896,6 +874,7 @@ void Application::paintGL() {
PerformanceWarning warn(showWarnings, "Application::paintGL()");
resizeGL();
{
PerformanceTimer perfTimer("renderOverlay");
@ -906,8 +885,6 @@ void Application::paintGL() {
_applicationOverlay.renderOverlay(&renderArgs);
}
glEnable(GL_LINE_SMOOTH);
if (_myCamera.getMode() == CAMERA_MODE_FIRST_PERSON || _myCamera.getMode() == CAMERA_MODE_THIRD_PERSON) {
Menu::getInstance()->setIsOptionChecked(MenuOption::FirstPerson, _myAvatar->getBoomLength() <= MyAvatar::ZOOM_MIN);
Menu::getInstance()->setIsOptionChecked(MenuOption::ThirdPerson, !(_myAvatar->getBoomLength() <= MyAvatar::ZOOM_MIN));
@ -958,7 +935,6 @@ void Application::paintGL() {
}
// Sync up the View Furstum with the camera
// FIXME: it's happening again in the updateSHadow and it shouldn't, this should be the place
loadViewFrustum(_myCamera, _viewFrustum);
@ -997,7 +973,7 @@ void Application::paintGL() {
displaySide(&renderArgs, _myCamera);
if (_myCamera.getMode() != CAMERA_MODE_MIRROR && Menu::getInstance()->isOptionChecked(MenuOption::Mirror)) {
if (Menu::getInstance()->isOptionChecked(MenuOption::Mirror)) {
renderArgs._renderMode = RenderArgs::MIRROR_RENDER_MODE;
renderRearViewMirror(&renderArgs, _mirrorViewRect);
renderArgs._renderMode = RenderArgs::NORMAL_RENDER_MODE;
@ -3172,10 +3148,6 @@ namespace render {
model::Skybox::render(batch, *(Application::getInstance()->getDisplayViewFrustum()), *skybox);
}
}
// FIX ME - If I don't call this renderBatch() here, then the atmosphere and skybox don't render, but it
// seems like these payloadRender() methods shouldn't be doing this. We need to investigate why the engine
// isn't rendering our batch
gpu::GLBackend::renderBatch(batch, true);
}
}
@ -3444,7 +3416,6 @@ void Application::renderRearViewMirror(RenderArgs* renderArgs, const QRect& regi
bool updateViewFrustum = false;
loadViewFrustum(_mirrorCamera, _viewFrustum);
// render rear mirror view
displaySide(renderArgs, _mirrorCamera, true, billboard);

View file

@ -69,6 +69,7 @@
#include "octree/OctreePacketProcessor.h"
#include "UndoStackScriptingInterface.h"
#include "gpu/Context.h"
#include "render/Engine.h"
class QGLWidget;
@ -326,6 +327,8 @@ public:
render::ScenePointer getMain3DScene() const { return _main3DScene; }
gpu::ContextPointer getGPUContext() const { return _gpuContext; }
signals:
/// Fired when we're simulating; allows external parties to hook in.
@ -633,6 +636,7 @@ private:
render::ScenePointer _main3DScene{ new render::Scene() };
render::EnginePointer _renderEngine{ new render::Engine() };
gpu::ContextPointer _gpuContext; // initialized during window creation
Overlays _overlays;
ApplicationOverlay _applicationOverlay;

View file

@ -1524,8 +1524,8 @@ void MyAvatar::maybeUpdateBillboard() {
return;
}
}
gpu::Context context(new gpu::GLBackend());
RenderArgs renderArgs(&context);
RenderArgs renderArgs(qApp->getGPUContext());
QImage image = qApp->renderAvatarBillboard(&renderArgs);
_billboard.clear();
QBuffer buffer(&_billboard);

View file

@ -49,7 +49,6 @@ private:
gpu::TexturePointer _overlayDepthTexture;
gpu::TexturePointer _overlayColorTexture;
gpu::FramebufferPointer _overlayFramebuffer;
};
#endif // hifi_ApplicationOverlay_h

View file

@ -134,7 +134,7 @@ protected:
friend class Shader;
};
typedef std::shared_ptr<Context> ContextPointer;
};

View file

@ -14,6 +14,8 @@
using namespace gpu;
bool GLBackend::_initialized = false;
GLBackend::CommandCall GLBackend::_commandCalls[Batch::NUM_COMMANDS] =
{
(&::gpu::GLBackend::do_draw),
@ -89,13 +91,38 @@ GLBackend::GLBackend() :
_pipeline(),
_output()
{
if (!_initialized) {
qCDebug(gpulogging) << "GL Version: " << QString((const char*) glGetString(GL_VERSION));
qCDebug(gpulogging) << "GL Shader Language Version: " << QString((const char*) glGetString(GL_SHADING_LANGUAGE_VERSION));
qCDebug(gpulogging) << "GL Vendor: " << QString((const char*) glGetString(GL_VENDOR));
qCDebug(gpulogging) << "GL Renderer: " << QString((const char*) glGetString(GL_RENDERER));
#ifdef WIN32
GLenum err = glewInit();
if (GLEW_OK != err) {
/* Problem: glewInit failed, something is seriously wrong. */
qCDebug(gpulogging, "Error: %s\n", glewGetErrorString(err));
}
qCDebug(gpulogging, "Status: Using GLEW %s\n", glewGetString(GLEW_VERSION));
if (wglewGetExtension("WGL_EXT_swap_control")) {
int swapInterval = wglGetSwapIntervalEXT();
qCDebug(gpulogging, "V-Sync is %s\n", (swapInterval > 0 ? "ON" : "OFF"));
}
#endif
#if defined(Q_OS_LINUX)
// TODO: Write the correct code for Linux...
/* if (wglewGetExtension("WGL_EXT_swap_control")) {
int swapInterval = wglGetSwapIntervalEXT();
qCDebug(gpulogging, "V-Sync is %s\n", (swapInterval > 0 ? "ON" : "OFF"));
}*/
#endif
_initialized = true;
}
initInput();
initTransform();
qCDebug(gpulogging) << "GL Version: " << QString((const char*) glGetString(GL_VERSION));
qCDebug(gpulogging) << "GL Shader Language Version: " << QString((const char*) glGetString(GL_SHADING_LANGUAGE_VERSION));
qCDebug(gpulogging) << "GL Vendor: " << QString((const char*) glGetString(GL_VENDOR));
qCDebug(gpulogging) << "GL Renderer: " << QString((const char*) glGetString(GL_RENDERER));
}
GLBackend::~GLBackend() {
@ -118,6 +145,7 @@ void GLBackend::render(Batch& batch) {
}
void GLBackend::renderBatch(Batch& batch, bool syncCache) {
qCDebug(gpulogging) << "GLBackend::renderBatch : Deprecated call, don;t do it!!!";
GLBackend backend;
if (syncCache) {
backend.syncCache();
@ -171,6 +199,8 @@ void GLBackend::syncCache() {
syncTransformStateCache();
syncPipelineStateCache();
syncInputStateCache();
glEnable(GL_LINE_SMOOTH);
}
void GLBackend::do_draw(Batch& batch, uint32 paramOffset) {

View file

@ -448,6 +448,7 @@ protected:
typedef void (GLBackend::*CommandCall)(Batch&, uint32);
static CommandCall _commandCalls[Batch::NUM_COMMANDS];
static bool _initialized;
};

View file

@ -237,27 +237,6 @@ GLuint TextureCache::getPrimaryDepthTextureID() {
return gpu::GLBackend::getTextureID(getPrimaryDepthTexture());
}
void TextureCache::setPrimaryDrawBuffers(bool color, bool normal, bool specular) {
gpu::Batch batch;
setPrimaryDrawBuffers(batch, color, normal, specular);
gpu::GLBackend::renderBatch(batch);
}
void TextureCache::setPrimaryDrawBuffers(gpu::Batch& batch, bool color, bool normal, bool specular) {
GLenum buffers[3];
int bufferCount = 0;
if (color) {
buffers[bufferCount++] = GL_COLOR_ATTACHMENT0;
}
if (normal) {
buffers[bufferCount++] = GL_COLOR_ATTACHMENT1;
}
if (specular) {
buffers[bufferCount++] = GL_COLOR_ATTACHMENT2;
}
batch._glDrawBuffers(bufferCount, buffers);
}
gpu::FramebufferPointer TextureCache::getSecondaryFramebuffer() {
if (!_secondaryFramebuffer) {
_secondaryFramebuffer = gpu::FramebufferPointer(gpu::Framebuffer::create(gpu::Element::COLOR_RGBA_32, _frameBufferSize.width(), _frameBufferSize.height()));

View file

@ -79,10 +79,6 @@ public:
/// Returns the ID of the primary framebuffer object's depth texture. This contains the Z buffer used in rendering.
uint32_t getPrimaryDepthTextureID();
/// Enables or disables draw buffers on the primary framebuffer. Note: the primary framebuffer must be bound.
void setPrimaryDrawBuffers(bool color, bool normal = false, bool specular = false);
void setPrimaryDrawBuffers(gpu::Batch& batch, bool color, bool normal = false, bool specular = false);
/// Returns a pointer to the secondary framebuffer object, used as an additional render target when performing full
/// screen effects.
gpu::FramebufferPointer getSecondaryFramebuffer();
@ -94,6 +90,11 @@ public:
/// Returns the framebuffer object used to render shadow maps;
gpu::FramebufferPointer getShadowFramebuffer();
// The framebuffer used for the selfie view of the avatar. used for creating the billboard view and the rearViewMirror image
gpu::FramebufferPointer getSelfieFramebuffer();
protected:
virtual QSharedPointer<Resource> createResource(const QUrl& url,

View file

@ -80,7 +80,7 @@ public:
RENDER_DEBUG_SIMULATION_OWNERSHIP = 2,
};
RenderArgs(gpu::Context* context = nullptr,
RenderArgs(std::shared_ptr<gpu::Context> context = nullptr,
OctreeRenderer* renderer = nullptr,
ViewFrustum* viewFrustum = nullptr,
float sizeScale = 1.0f,
@ -102,7 +102,7 @@ public:
_shouldRender(shouldRender) {
}
gpu::Context* _context = nullptr;
std::shared_ptr<gpu::Context> _context = nullptr;
OctreeRenderer* _renderer = nullptr;
ViewFrustum* _viewFrustum = nullptr;
glm::ivec4 _viewport{ 0, 0, 1, 1 };