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CHanging the lighting BUffer format and adding tone mapping
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2015-12-08 08:34:42 -08:00 |
AbstractViewStateInterface.cpp
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AbstractViewStateInterface.h
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Ignite the atmosphere
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2016-01-21 15:15:15 -08:00 |
AmbientOcclusionEffect.cpp
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more clean up
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2016-01-21 17:36:53 -08:00 |
AmbientOcclusionEffect.h
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Fixing the warning maybe
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2016-01-22 09:44:32 -08:00 |
AnimDebugDraw.cpp
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More warning fixes
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2015-12-11 16:17:41 -08:00 |
AnimDebugDraw.h
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AnimDebugDraw Removed unused drawing code.
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2015-11-21 10:57:39 -08:00 |
animdebugdraw.slf
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AnimDebugDraw rendering works again.
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2015-08-24 17:36:21 -07:00 |
animdebugdraw.slv
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Adding Gamma correction to all the Color coming for the attribute stream if used as color
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2015-12-18 12:50:21 -08:00 |
AntialiasingEffect.cpp
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Fixing the Anitialising breaking the transparent rendering
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2016-01-22 18:25:26 -08:00 |
AntialiasingEffect.h
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Promote render::Job to render::Task::Job
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2016-01-06 18:55:13 -08:00 |
debug_deferred_buffer.slf
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Can now process the AO at lower resolution in orer to gsave performances
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2016-01-19 12:12:51 -08:00 |
debug_deferred_buffer.slv
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Simple normal map debug
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2015-12-04 10:44:23 -08:00 |
DebugDeferredBuffer.cpp
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Merge branch 'master' of github.com:highfidelity/hifi into flag/shadows
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2016-01-22 10:03:06 -08:00 |
DebugDeferredBuffer.h
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Can now process the AO at lower resolution in orer to gsave performances
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2016-01-19 12:12:51 -08:00 |
deferred_light.slv
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deferred_light_limited.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
deferred_light_spot.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
DeferredBuffer.slh
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Can now process the AO at lower resolution in orer to gsave performances
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2016-01-19 12:12:51 -08:00 |
DeferredBufferWrite.slh
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Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore
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2015-12-22 12:41:31 -08:00 |
DeferredGlobalLight.slh
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Experimenting with AO on the lightmaped surface
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2016-01-19 17:56:07 -08:00 |
DeferredLighting.slh
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FIxing the diffuse contribution bug maybe
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2015-12-17 17:44:40 -08:00 |
DeferredLightingEffect.cpp
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Merge branch 'master' of github.com:highfidelity/hifi into flag/shadows
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2016-01-22 10:03:06 -08:00 |
DeferredLightingEffect.h
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Merge branch 'master' of github.com:highfidelity/hifi into flag/shadows
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2016-01-22 10:03:06 -08:00 |
directional_ambient_light.slf
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Experimenting with AO on the lightmaped surface
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2016-01-19 17:56:07 -08:00 |
directional_ambient_light_shadow.slf
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Experimenting with AO on the lightmaped surface
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2016-01-19 17:56:07 -08:00 |
directional_light.slf
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Experimenting with AO on the lightmaped surface
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2016-01-19 17:56:07 -08:00 |
directional_light_shadow.slf
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Experimenting with AO on the lightmaped surface
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2016-01-19 17:56:07 -08:00 |
directional_skybox_light.slf
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Experimenting with AO on the lightmaped surface
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2016-01-19 17:56:07 -08:00 |
directional_skybox_light_shadow.slf
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Experimenting with AO on the lightmaped surface
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2016-01-19 17:56:07 -08:00 |
drawOpaqueStencil.slf
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Simplifying the DrawOpaqueStencil Pixel shader
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2015-10-08 17:49:55 -07:00 |
FboCache.cpp
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FboCache.h
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Fix most OpenGL warnings
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2015-12-04 10:01:43 -08:00 |
FramebufferCache.cpp
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more clean up
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2016-01-21 17:36:53 -08:00 |
FramebufferCache.h
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Make sure the resolution level for ao is correct
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2016-01-19 18:57:03 -08:00 |
fxaa.slf
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Fix various whitespace issues
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2015-09-02 13:49:21 -07:00 |
fxaa.slv
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Add shader files for FXAA
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2015-08-30 20:48:06 -07:00 |
fxaa_blend.slf
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Add shader files for FXAA
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2015-08-30 20:48:06 -07:00 |
GeometryCache.cpp
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Move SimpleProgramKey to cpp
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2016-01-13 11:47:43 -08:00 |
GeometryCache.h
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Move SimpleProgramKey to cpp
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2016-01-13 11:47:43 -08:00 |
hit_effect.slf
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Add basic DebugDeferredBuffer job
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2015-12-04 10:44:23 -08:00 |
hit_effect.slv
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fixed merge conflics in hit effect
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2015-08-03 11:25:18 -07:00 |
HitEffect.cpp
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Fix doInBatch lambdas
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2016-01-13 11:47:43 -08:00 |
HitEffect.h
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Promote render::Job to render::Task::Job
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2016-01-06 18:55:13 -08:00 |
LightStage.cpp
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Fix orientation aligned with Y
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2016-01-19 18:39:34 -08:00 |
LightStage.h
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Decrease shadowMap res to 1024
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2016-01-15 17:55:07 -08:00 |
MeshPartPayload.cpp
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Do not cauterize bones in SHADOW_RENDER_MODE
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2016-01-18 20:51:28 -08:00 |
MeshPartPayload.h
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Do not cauterize bones in SHADOW_RENDER_MODE
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2016-01-18 20:51:28 -08:00 |
Model.cpp
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Align avatar animation with LOD visibility.
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2016-01-26 11:59:18 -08:00 |
Model.h
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Align avatar animation with LOD visibility.
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2016-01-26 11:59:18 -08:00 |
model.slf
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Drafting the materials for FBXReader
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2015-08-25 22:12:51 -07:00 |
model.slv
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Adding Gamma correction to all the Color coming for the attribute stream if used as color
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2015-12-18 12:50:21 -08:00 |
model_lightmap.slf
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Merging and cleaning shaders
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2015-09-18 11:46:44 -07:00 |
model_lightmap.slv
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Adding Gamma correction to all the Color coming for the attribute stream if used as color
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2015-12-18 12:50:21 -08:00 |
model_lightmap_normal_map.slf
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Merging and cleaning shaders
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2015-09-18 11:46:44 -07:00 |
model_lightmap_normal_map.slv
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Adding Gamma correction to all the Color coming for the attribute stream if used as color
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2015-12-18 12:50:21 -08:00 |
model_lightmap_normal_specular_map.slf
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Merging and cleaning shaders
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2015-09-18 11:46:44 -07:00 |
model_lightmap_specular_map.slf
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Merging and cleaning shaders
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2015-09-18 11:46:44 -07:00 |
model_normal_map.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
model_normal_map.slv
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Adding Gamma correction to all the Color coming for the attribute stream if used as color
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2015-12-18 12:50:21 -08:00 |
model_normal_specular_map.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
model_shadow.slf
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Change shadow debug buffer to reuse shadowMap tex
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2016-01-19 12:01:18 -08:00 |
model_shadow.slv
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Fixing line endings
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2015-10-18 22:55:14 -07:00 |
model_specular_map.slf
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Fix bug in lightmap and specular map fragment shaders
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2015-08-04 14:36:42 -07:00 |
model_translucent.slf
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overlay3D.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
overlay3D.slv
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Adding Gamma correction to all the Color coming for the attribute stream if used as color
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2015-12-18 12:50:21 -08:00 |
point_light.slf
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Trying to improve the ao
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2016-01-11 18:33:39 -08:00 |
RenderDeferredTask.cpp
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Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
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2016-01-22 18:31:30 -08:00 |
RenderDeferredTask.h
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Merge branch 'master' of github.com:highfidelity/hifi into flag/shadows
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2016-01-20 14:51:42 -08:00 |
RenderScriptingInterface.cpp
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Exposing the gpu RangeTimer counter for the AO effect
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2016-01-18 14:10:59 -08:00 |
RenderScriptingInterface.h
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exposing one more parameter
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2016-01-20 18:32:44 -08:00 |
RenderShadowTask.cpp
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Tie shadow frustum to boom offset
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2016-01-26 12:26:16 -08:00 |
RenderShadowTask.h
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Move ShoudRenderFunctor to render::CullFunctor
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2016-01-19 11:24:11 -08:00 |
RenderUtilsLogging.cpp
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RenderUtilsLogging.h
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sdf_text3D.slf
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More shader fixes
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2015-08-01 20:17:57 -07:00 |
sdf_text3D.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
Shadow.slh
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Avoid shadow attenuation outside of mapped area
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2016-01-19 15:48:20 -08:00 |
simple.slf
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Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore
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2015-12-22 12:41:31 -08:00 |
simple.slv
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Adding Gamma correction to all the Color coming for the attribute stream if used as color
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2015-12-18 12:50:21 -08:00 |
simple_textured.slf
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Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore
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2015-12-22 12:41:31 -08:00 |
simple_textured_emisive.slf
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Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore
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2015-12-22 12:41:31 -08:00 |
skin_model.slv
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Adding Gamma correction to all the Color coming for the attribute stream if used as color
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2015-12-18 12:50:21 -08:00 |
skin_model_normal_map.slv
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Adding Gamma correction to all the Color coming for the attribute stream if used as color
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2015-12-18 12:50:21 -08:00 |
skin_model_shadow.slf
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Change shadow debug buffer to reuse shadowMap tex
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2016-01-19 12:01:18 -08:00 |
skin_model_shadow.slv
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Fixing line endings
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2015-10-18 22:55:14 -07:00 |
Skinning.slh
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Fixing line endings
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2015-10-18 22:55:14 -07:00 |
spot_light.slf
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Trying to improve the ao
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2016-01-11 18:33:39 -08:00 |
ssao.slh
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Fixing the warning maybe
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2016-01-22 09:44:32 -08:00 |
ssao_makeHorizontalBlur.slf
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Refining the ao effect on the blur side
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2016-01-21 19:02:32 -08:00 |
ssao_makeOcclusion.slf
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more clean up
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2016-01-21 17:36:53 -08:00 |
ssao_makePyramid.slf
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FIxed the stereo rendering
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2016-01-14 19:23:29 -08:00 |
ssao_makeVerticalBlur.slf
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Refining the ao effect on the blur side
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2016-01-21 19:02:32 -08:00 |
standardDrawTexture.slf
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Fix white rendering of many primitives
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2015-08-04 14:05:05 -07:00 |
standardTransformPNTC.slv
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Adding Gamma correction to all the Color coming for the attribute stream if used as color
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2015-12-18 12:50:21 -08:00 |
stars.slf
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Fix star point smoothing... sort of
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2015-08-04 16:29:07 -07:00 |
stars.slv
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Adding Gamma correction to all the Color coming for the attribute stream if used as color
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2015-12-18 12:50:21 -08:00 |
starsGrid.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
TextRenderer3D.cpp
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Move primitive rendering out of DeferredLightingEffect
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2016-01-13 11:47:43 -08:00 |
TextRenderer3D.h
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TextureCache.h
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Redistributing the files to create the model-networking lib and separate that from the redner-utils
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2015-09-21 13:21:35 -07:00 |
ToneMappingEffect.cpp
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Merging upstream master
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2016-01-14 15:10:54 -08:00 |
ToneMappingEffect.h
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Introducing a setting for the tone curve
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2015-12-16 15:21:09 -08:00 |