overte/libraries/render-utils/src
2016-01-27 13:35:02 -08:00
..
text CHanging the lighting BUffer format and adding tone mapping 2015-12-08 08:34:42 -08:00
AbstractViewStateInterface.cpp
AbstractViewStateInterface.h Ignite the atmosphere 2016-01-21 15:15:15 -08:00
AmbientOcclusionEffect.cpp more clean up 2016-01-21 17:36:53 -08:00
AmbientOcclusionEffect.h Fixing the warning maybe 2016-01-22 09:44:32 -08:00
AnimDebugDraw.cpp More warning fixes 2015-12-11 16:17:41 -08:00
AnimDebugDraw.h AnimDebugDraw Removed unused drawing code. 2015-11-21 10:57:39 -08:00
animdebugdraw.slf AnimDebugDraw rendering works again. 2015-08-24 17:36:21 -07:00
animdebugdraw.slv Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
AntialiasingEffect.cpp Fixing the Anitialising breaking the transparent rendering 2016-01-22 18:25:26 -08:00
AntialiasingEffect.h Promote render::Job to render::Task::Job 2016-01-06 18:55:13 -08:00
debug_deferred_buffer.slf Can now process the AO at lower resolution in orer to gsave performances 2016-01-19 12:12:51 -08:00
debug_deferred_buffer.slv Simple normal map debug 2015-12-04 10:44:23 -08:00
DebugDeferredBuffer.cpp Merge branch 'master' of github.com:highfidelity/hifi into flag/shadows 2016-01-22 10:03:06 -08:00
DebugDeferredBuffer.h Can now process the AO at lower resolution in orer to gsave performances 2016-01-19 12:12:51 -08:00
deferred_light.slv
deferred_light_limited.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
deferred_light_spot.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
DeferredBuffer.slh Can now process the AO at lower resolution in orer to gsave performances 2016-01-19 12:12:51 -08:00
DeferredBufferWrite.slh Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore 2015-12-22 12:41:31 -08:00
DeferredGlobalLight.slh Experimenting with AO on the lightmaped surface 2016-01-19 17:56:07 -08:00
DeferredLighting.slh FIxing the diffuse contribution bug maybe 2015-12-17 17:44:40 -08:00
DeferredLightingEffect.cpp Merge branch 'master' of github.com:highfidelity/hifi into flag/shadows 2016-01-22 10:03:06 -08:00
DeferredLightingEffect.h Merge branch 'master' of github.com:highfidelity/hifi into flag/shadows 2016-01-22 10:03:06 -08:00
directional_ambient_light.slf Experimenting with AO on the lightmaped surface 2016-01-19 17:56:07 -08:00
directional_ambient_light_shadow.slf Experimenting with AO on the lightmaped surface 2016-01-19 17:56:07 -08:00
directional_light.slf Experimenting with AO on the lightmaped surface 2016-01-19 17:56:07 -08:00
directional_light_shadow.slf Experimenting with AO on the lightmaped surface 2016-01-19 17:56:07 -08:00
directional_skybox_light.slf Experimenting with AO on the lightmaped surface 2016-01-19 17:56:07 -08:00
directional_skybox_light_shadow.slf Experimenting with AO on the lightmaped surface 2016-01-19 17:56:07 -08:00
drawOpaqueStencil.slf Simplifying the DrawOpaqueStencil Pixel shader 2015-10-08 17:49:55 -07:00
FboCache.cpp
FboCache.h Fix most OpenGL warnings 2015-12-04 10:01:43 -08:00
FramebufferCache.cpp more clean up 2016-01-21 17:36:53 -08:00
FramebufferCache.h Make sure the resolution level for ao is correct 2016-01-19 18:57:03 -08:00
fxaa.slf Fix various whitespace issues 2015-09-02 13:49:21 -07:00
fxaa.slv Add shader files for FXAA 2015-08-30 20:48:06 -07:00
fxaa_blend.slf Add shader files for FXAA 2015-08-30 20:48:06 -07:00
GeometryCache.cpp Move SimpleProgramKey to cpp 2016-01-13 11:47:43 -08:00
GeometryCache.h Move SimpleProgramKey to cpp 2016-01-13 11:47:43 -08:00
hit_effect.slf Add basic DebugDeferredBuffer job 2015-12-04 10:44:23 -08:00
hit_effect.slv fixed merge conflics in hit effect 2015-08-03 11:25:18 -07:00
HitEffect.cpp Fix doInBatch lambdas 2016-01-13 11:47:43 -08:00
HitEffect.h Promote render::Job to render::Task::Job 2016-01-06 18:55:13 -08:00
LightStage.cpp Fix orientation aligned with Y 2016-01-19 18:39:34 -08:00
LightStage.h Decrease shadowMap res to 1024 2016-01-15 17:55:07 -08:00
MeshPartPayload.cpp Do not cauterize bones in SHADOW_RENDER_MODE 2016-01-18 20:51:28 -08:00
MeshPartPayload.h Do not cauterize bones in SHADOW_RENDER_MODE 2016-01-18 20:51:28 -08:00
Model.cpp Align avatar animation with LOD visibility. 2016-01-26 11:59:18 -08:00
Model.h Align avatar animation with LOD visibility. 2016-01-26 11:59:18 -08:00
model.slf Drafting the materials for FBXReader 2015-08-25 22:12:51 -07:00
model.slv Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
model_lightmap.slf Merging and cleaning shaders 2015-09-18 11:46:44 -07:00
model_lightmap.slv Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
model_lightmap_normal_map.slf Merging and cleaning shaders 2015-09-18 11:46:44 -07:00
model_lightmap_normal_map.slv Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
model_lightmap_normal_specular_map.slf Merging and cleaning shaders 2015-09-18 11:46:44 -07:00
model_lightmap_specular_map.slf Merging and cleaning shaders 2015-09-18 11:46:44 -07:00
model_normal_map.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
model_normal_map.slv Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
model_normal_specular_map.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
model_shadow.slf Change shadow debug buffer to reuse shadowMap tex 2016-01-19 12:01:18 -08:00
model_shadow.slv Fixing line endings 2015-10-18 22:55:14 -07:00
model_specular_map.slf Fix bug in lightmap and specular map fragment shaders 2015-08-04 14:36:42 -07:00
model_translucent.slf
overlay3D.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
overlay3D.slv Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
point_light.slf Trying to improve the ao 2016-01-11 18:33:39 -08:00
RenderDeferredTask.cpp Merge branch 'master' of https://github.com/highfidelity/hifi into hdr 2016-01-22 18:31:30 -08:00
RenderDeferredTask.h Merge branch 'master' of github.com:highfidelity/hifi into flag/shadows 2016-01-20 14:51:42 -08:00
RenderScriptingInterface.cpp Exposing the gpu RangeTimer counter for the AO effect 2016-01-18 14:10:59 -08:00
RenderScriptingInterface.h exposing one more parameter 2016-01-20 18:32:44 -08:00
RenderShadowTask.cpp Tie shadow frustum to boom offset 2016-01-26 12:26:16 -08:00
RenderShadowTask.h Move ShoudRenderFunctor to render::CullFunctor 2016-01-19 11:24:11 -08:00
RenderUtilsLogging.cpp
RenderUtilsLogging.h
sdf_text3D.slf More shader fixes 2015-08-01 20:17:57 -07:00
sdf_text3D.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
Shadow.slh Avoid shadow attenuation outside of mapped area 2016-01-19 15:48:20 -08:00
simple.slf Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore 2015-12-22 12:41:31 -08:00
simple.slv Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
simple_textured.slf Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore 2015-12-22 12:41:31 -08:00
simple_textured_emisive.slf Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore 2015-12-22 12:41:31 -08:00
skin_model.slv Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
skin_model_normal_map.slv Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
skin_model_shadow.slf Change shadow debug buffer to reuse shadowMap tex 2016-01-19 12:01:18 -08:00
skin_model_shadow.slv Fixing line endings 2015-10-18 22:55:14 -07:00
Skinning.slh Fixing line endings 2015-10-18 22:55:14 -07:00
spot_light.slf Trying to improve the ao 2016-01-11 18:33:39 -08:00
ssao.slh Fixing the warning maybe 2016-01-22 09:44:32 -08:00
ssao_makeHorizontalBlur.slf Refining the ao effect on the blur side 2016-01-21 19:02:32 -08:00
ssao_makeOcclusion.slf more clean up 2016-01-21 17:36:53 -08:00
ssao_makePyramid.slf FIxed the stereo rendering 2016-01-14 19:23:29 -08:00
ssao_makeVerticalBlur.slf Refining the ao effect on the blur side 2016-01-21 19:02:32 -08:00
standardDrawTexture.slf Fix white rendering of many primitives 2015-08-04 14:05:05 -07:00
standardTransformPNTC.slv Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
stars.slf Fix star point smoothing... sort of 2015-08-04 16:29:07 -07:00
stars.slv Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
starsGrid.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
TextRenderer3D.cpp Move primitive rendering out of DeferredLightingEffect 2016-01-13 11:47:43 -08:00
TextRenderer3D.h
TextureCache.h Redistributing the files to create the model-networking lib and separate that from the redner-utils 2015-09-21 13:21:35 -07:00
ToneMappingEffect.cpp Merging upstream master 2016-01-14 15:10:54 -08:00
ToneMappingEffect.h Introducing a setting for the tone curve 2015-12-16 15:21:09 -08:00