Fix bug in lightmap and specular map fragment shaders

This commit is contained in:
Bradley Austin Davis 2015-08-04 14:34:42 -07:00
parent 3c55e8b5e1
commit c454bc96a0
2 changed files with 9 additions and 9 deletions

View file

@ -23,11 +23,11 @@ uniform sampler2D diffuseMap;
uniform sampler2D emissiveMap;
uniform vec2 emissiveParams;
out vec4 _position;
out vec2 _texCoord0;
out vec2 _texCoord1;
out vec3 _normal;
out vec3 _color;
in vec4 _position;
in vec2 _texCoord0;
in vec2 _texCoord1;
in vec3 _normal;
in vec3 _color;
void main(void) {
vec4 diffuse = texture(diffuseMap, _texCoord0);

View file

@ -22,10 +22,10 @@ uniform sampler2D diffuseMap;
// the specular texture
uniform sampler2D specularMap;
out vec4 _position;
out vec2 _texCoord0;
out vec3 _normal;
out vec3 _color;
in vec4 _position;
in vec2 _texCoord0;
in vec3 _normal;
in vec3 _color;
void main(void) {