From c454bc96a0861c6409c8a1a4e9fbc98c7a19af99 Mon Sep 17 00:00:00 2001 From: Bradley Austin Davis Date: Tue, 4 Aug 2015 14:34:42 -0700 Subject: [PATCH] Fix bug in lightmap and specular map fragment shaders --- libraries/render-utils/src/model_lightmap.slf | 10 +++++----- libraries/render-utils/src/model_specular_map.slf | 8 ++++---- 2 files changed, 9 insertions(+), 9 deletions(-) diff --git a/libraries/render-utils/src/model_lightmap.slf b/libraries/render-utils/src/model_lightmap.slf index ee6a4f01c1..ab92d2bf4c 100755 --- a/libraries/render-utils/src/model_lightmap.slf +++ b/libraries/render-utils/src/model_lightmap.slf @@ -23,11 +23,11 @@ uniform sampler2D diffuseMap; uniform sampler2D emissiveMap; uniform vec2 emissiveParams; -out vec4 _position; -out vec2 _texCoord0; -out vec2 _texCoord1; -out vec3 _normal; -out vec3 _color; +in vec4 _position; +in vec2 _texCoord0; +in vec2 _texCoord1; +in vec3 _normal; +in vec3 _color; void main(void) { vec4 diffuse = texture(diffuseMap, _texCoord0); diff --git a/libraries/render-utils/src/model_specular_map.slf b/libraries/render-utils/src/model_specular_map.slf index c6bc46fb2e..e7f639194d 100755 --- a/libraries/render-utils/src/model_specular_map.slf +++ b/libraries/render-utils/src/model_specular_map.slf @@ -22,10 +22,10 @@ uniform sampler2D diffuseMap; // the specular texture uniform sampler2D specularMap; -out vec4 _position; -out vec2 _texCoord0; -out vec3 _normal; -out vec3 _color; +in vec4 _position; +in vec2 _texCoord0; +in vec3 _normal; +in vec3 _color; void main(void) {