Introducing a setting for the tone curve

This commit is contained in:
samcake 2015-12-16 15:21:09 -08:00
parent dc6585591f
commit c0faf978f8
2 changed files with 44 additions and 18 deletions

View file

@ -36,18 +36,28 @@ void ToneMappingEffect::init() {
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
struct ToneMappingParams {
vec4 _exp_2powExp_s0_s1;
ivec4 _toneCurve_s0_s1_s2;
};
const float INV_GAMMA_22 = 1.0 / 2.2;
const int ToneCurveNone = 0;
const int ToneCurveGamma22 = 1;
const int ToneCurveReinhard = 2;
const int ToneCurveFilmic = 3;
uniform toneMappingParamsBuffer {
ToneMappingParams params;
};
float getTwoPowExposure() {
return params._exp_2powExp_s0_s1.y;
}
int getToneCurve() {
return params._toneCurve_s0_s1_s2.x;
}
uniform sampler2D colorMap;
in vec2 varTexCoord0;
@ -56,25 +66,26 @@ void ToneMappingEffect::init() {
void main(void) {
vec4 fragColorRaw = textureLod(colorMap, varTexCoord0, 0);
vec3 fragColor = fragColorRaw.xyz;
/* vec4 fragColorAverage = textureLod(colorMap, varTexCoord0, 10);
/*
vec4 fragColorAverage = textureLod(colorMap, varTexCoord0, 10);
float averageIntensity = length(fragColorAverage.xyz);
vec3 fragColor = fragColorRaw.xyz / averageIntensity;
fragColor /= averageIntensity;
*/
fragColor *= getTwoPowExposure();
vec3 srcColor = fragColor * getTwoPowExposure();
int toneCurve = getToneCurve();
vec3 tonedColor = srcColor;
if (toneCurve == ToneCurveFilmic) {
vec3 x = max(vec3(0.0), srcColor-0.004);
tonedColor = (x * (6.2 * x + 0.5)) / (x * (6.2 * x + 1.7) + 0.06);
} else if (toneCurve == ToneCurveReinhard) {
tonedColor = srcColor/(1.0 + srcColor);
tonedColor = pow(tonedColor, vec3(INV_GAMMA_22));
} else if (toneCurve == ToneCurveGamma22) {
tonedColor = pow(srcColor, vec3(INV_GAMMA_22));
} // else None toned = src
// Manually gamma correct from Ligthing BUffer to color buffer
// outFragColor.xyz = pow( fragColor.xyz , vec3(1.0 / 2.2) );
vec3 x = max(vec3(0.0),fragColor.xyz-0.004);
vec3 retColor = (x*(6.2*x+.5))/(x*(6.2*x+1.7)+0.06);
// fragColor = fragColor/(1.0+fragColor);
// vec3 retColor = pow(fragColor.xyz,vec3(1/2.2));
outFragColor = vec4(retColor, 1.0);
outFragColor = vec4(tonedColor, 1.0);
}
)SCRIBE";
@ -96,6 +107,9 @@ void ToneMappingEffect::setExposure(float exposure) {
_parametersBuffer.edit<Parameters>()._twoPowExposure = pow(2.0, exposure);
}
void ToneMappingEffect::setToneCurve(ToneCurve curve) {
_parametersBuffer.edit<Parameters>()._toneCurve = curve;
}
void ToneMappingEffect::render(RenderArgs* args) {
if (!_blitLightBuffer) {

View file

@ -30,6 +30,16 @@ public:
void setExposure(float exposure);
float getExposure() const { return _parametersBuffer.get<Parameters>()._exposure; }
// Different tone curve available
enum ToneCurve {
None = 0,
Gamma22,
Reinhard,
Filmic,
};
void setToneCurve(ToneCurve curve);
ToneCurve getToneCurve() const { return (ToneCurve)_parametersBuffer.get<Parameters>()._toneCurve; }
private:
gpu::PipelinePointer _blitLightBuffer;
@ -39,7 +49,9 @@ private:
public:
float _exposure = 0.0f;
float _twoPowExposure = 1.0f;
glm::vec2 spare;
glm::vec2 spareA;
int _toneCurve = Filmic;
glm::vec3 spareB;
Parameters() {}
};