FIxing the diffuse contribution bug maybe

This commit is contained in:
samcake 2015-12-17 17:44:40 -08:00
parent 32bb8f020c
commit c891bcb8cd

View file

@ -32,7 +32,7 @@ vec4 evalPBRShading(vec3 fragNormal, vec3 fragLightDir, vec3 fragEyeDir, vec3 sp
vec3 fresnel = specular * (1.0 - shlickPower5) + vec3(shlickPower5);
vec3 reflect = specularPower * fresnel * diffuse;
return vec4(reflect, diffuse * (1 - fresnel.x)));
return vec4(reflect, diffuse * (1 - fresnel.x));
}
<@endfunc@>