overte/libraries/render-utils/src
Julian Groß fd7c69d45b
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Merge pull request #1392 from HifiExperiments/materialInspector
fix material inspector not grabbing correct material sometimes
2025-04-26 22:07:52 +02:00
..
render-utils Merge pull request #1486 from HifiExperiments/triplanarTangents 2025-04-26 21:08:01 +02:00
text fix font assert 2025-04-06 13:06:40 -07:00
aa_blend.slf minor cleanup, copyright 2024-02-28 15:23:04 -08:00
AbstractViewStateInterface.cpp
AbstractViewStateInterface.h refactor application.cpp 2024-10-21 20:49:45 -07:00
AmbientOcclusionEffect.cpp Merge branch 'master' into stages 2024-10-25 12:48:11 -07:00
AmbientOcclusionEffect.h static pipelines + misc render cleanup 2024-10-23 15:53:10 -07:00
AmbientOcclusionStage.cpp build error 2024-10-22 14:10:33 -07:00
AmbientOcclusionStage.h templated setup jobs 2024-10-21 17:35:39 -07:00
AnimDebugDraw.cpp proper render bounds for models (need to pass RenderArgs to getBound everywhere) 2021-01-17 22:08:06 -08:00
AnimDebugDraw.h AnimDebugDraw: Prevent multi-threaded access to shared map collection. 2018-11-02 17:53:07 -07:00
animdebugdraw.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
animdebugdraw.slv Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
AntialiasingEffect.cpp static pipelines + misc render cleanup 2024-10-23 15:53:10 -07:00
AntialiasingEffect.h Merge remote-tracking branch 'overte/master' into taa 2024-10-29 23:30:11 -07:00
AssembleLightingStageTask.cpp DRY up stage classes with templates 2024-10-21 16:41:40 -07:00
AssembleLightingStageTask.h add tonemapping props to zones, wip ambient occlusion 2024-06-28 13:25:12 -07:00
BackgroundStage.cpp Merge remote-tracking branch 'overte/master' into taa 2025-01-23 22:26:40 -08:00
BackgroundStage.h Merge remote-tracking branch 'overte/master' into taa 2025-01-23 22:26:40 -08:00
Blendshape.slh Assign the correct binding slots for the Resource Buffers to fix the deformed mesh rendering of the Avatar in gles backend 2018-11-02 00:08:47 -07:00
BloomApply.shared.slh BloomApply now uses uniform buffer 2018-07-06 11:52:24 +02:00
BloomApply.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
BloomEffect.cpp Merge remote-tracking branch 'overte/master' into taa 2025-01-23 22:26:40 -08:00
BloomEffect.h static pipelines + misc render cleanup 2024-10-23 15:53:10 -07:00
BloomStage.cpp build error 2024-10-22 14:10:33 -07:00
BloomStage.h templated setup jobs 2024-10-21 17:35:39 -07:00
BloomThreshold.shared.slh merge old work 2024-02-24 23:26:34 -08:00
BloomThreshold.slf minor cleanup, copyright 2024-02-28 15:23:04 -08:00
CauterizedMeshPartPayload.cpp Merge remote-tracking branch 'overte/master' into taa 2024-10-29 23:30:11 -07:00
CauterizedMeshPartPayload.h Revert "Revert "Mirrors + Portals"" 2024-01-13 11:23:36 +01:00
CauterizedModel.cpp billboarding for model entities 2021-01-13 22:31:21 -08:00
CauterizedModel.h Revert commit 359248829c using -m 1 to temporarily fix issue 383. 2020-06-03 16:08:18 -04:00
CullFace.slh Add periods and remove double copyright in tabletaboutdialog.qml 2020-05-25 16:41:16 -04:00
debug_deferred_buffer.slf possibly fix mac issues 2018-10-31 13:28:07 -07:00
debug_deferred_buffer.slv Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
debug_deferred_buffer_shared.slh Remove all tabs from shaders 2018-09-06 08:59:07 -07:00
DebugDeferredBuffer.cpp Merge remote-tracking branch 'overte/master' into taa 2024-10-29 23:30:11 -07:00
DebugDeferredBuffer.h Merge remote-tracking branch 'overte/master' into taa 2024-10-29 23:30:11 -07:00
DefaultMaterials.slh
deferred_light.slv fix deferred rendering on macbook air 2019-06-18 17:17:21 -07:00
deferred_light_limited.slv minor cleanup, copyright 2024-02-28 15:23:04 -08:00
deferred_light_point.slv more branching removal 2018-10-29 16:42:46 -07:00
deferred_light_spot.slv more branching removal 2018-10-29 16:42:46 -07:00
DeferredBuffer.slh
DeferredBufferRead.slh minor cleanup, copyright 2024-02-28 15:23:04 -08:00
DeferredBufferWrite.slh Added a comment about transparencies 2025-03-14 18:55:28 +01:00
DeferredBufferWrite_shared.slh minor cleanup, copyright 2024-02-28 15:23:04 -08:00
DeferredFramebuffer.cpp minor cleanup, copyright 2024-02-28 15:23:04 -08:00
DeferredFramebuffer.h minor cleanup, copyright 2024-02-28 15:23:04 -08:00
DeferredFrameTransform.cpp minor cleanup, copyright 2024-02-28 15:23:04 -08:00
DeferredFrameTransform.h cleanup + fixing mirrors 2024-10-30 15:59:12 -07:00
DeferredLighting.slh
DeferredLightingEffect.cpp Merge remote-tracking branch 'overte/master' into taa 2025-01-23 22:26:40 -08:00
DeferredLightingEffect.h Merge remote-tracking branch 'overte/master' into taa 2024-10-29 23:30:11 -07:00
DeferredTransform.slh minor cleanup, copyright 2024-02-28 15:23:04 -08:00
DeferredTransform_shared.slh minor cleanup, copyright 2024-02-28 15:23:04 -08:00
directional_skybox_light.slf minor cleanup, copyright 2024-02-28 15:23:04 -08:00
DrawHaze.cpp Merge pull request #1177 from HifiExperiments/stages 2024-11-29 18:27:52 +01:00
DrawHaze.h fix haze in mirrors 2024-08-14 18:20:06 -07:00
drawWorkloadProxy.slf minor cleanup, copyright 2024-02-28 15:23:04 -08:00
drawWorkloadProxy.slv minor cleanup, copyright 2024-02-28 15:23:04 -08:00
drawWorkloadView.slf minor cleanup, copyright 2024-02-28 15:23:04 -08:00
drawWorkloadView.slv minor cleanup, copyright 2024-02-28 15:23:04 -08:00
Fade.slh Update Fade.slh 2018-11-14 17:50:21 -08:00
Fade_shared.slh Remove all tabs from shaders 2018-09-06 08:59:07 -07:00
FadeEffect.cpp Merge pull request #1177 from HifiExperiments/stages 2024-11-29 18:27:52 +01:00
FadeEffect.h remove unused parameter 2024-11-11 23:58:19 -08:00
FadeEffectJobs.cpp Merge pull request #1177 from HifiExperiments/stages 2024-11-29 18:27:52 +01:00
FadeEffectJobs.h remove unused parameter 2024-11-11 23:58:19 -08:00
FadeObjectParams.shared.slh Fade object params are now passed through uniform buffer 2018-07-10 10:53:38 +02:00
FboCache.cpp
FboCache.h review and cleanup of "#include <QtCore/QSharedPointer>" 2021-09-10 21:40:54 -07:00
FramebufferCache.cpp BUGZ-987: fix depth testing of HUD layer 3D objects 2019-07-23 12:09:12 -07:00
FramebufferCache.h
fxaa.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
fxaa.slv Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
fxaa_blend.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
GeometryCache.cpp add missing simple pipelines 2025-04-13 21:12:38 -07:00
GeometryCache.h automated entity property serialization 2024-09-08 21:09:00 -07:00
GlobalLight.slh add ambient light color 2024-06-19 13:59:24 -07:00
grid.slf minor cleanup, copyright 2024-02-28 15:23:04 -08:00
grid.slv support normal mapping for triplanar materials 2025-04-22 22:47:53 -07:00
Haze.slf Merge remote-tracking branch 'overte/master' into taa 2025-01-23 22:26:40 -08:00
HazeStage.cpp build error 2024-10-22 14:10:33 -07:00
HazeStage.h templated setup jobs 2024-10-21 17:35:39 -07:00
Highlight.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
Highlight.slh more branching removal 2018-10-29 16:42:46 -07:00
Highlight_aabox.slv minor cleanup, copyright 2024-02-28 15:23:04 -08:00
Highlight_filled.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
Highlight_shared.slh
HighlightEffect.cpp Merge remote-tracking branch 'overte/master' into taa 2025-01-23 22:26:40 -08:00
HighlightEffect.h Merge remote-tracking branch 'overte/master' into taa 2024-10-29 23:30:11 -07:00
hmd_ui.slf fixed ui flipping issue 2019-07-01 10:52:03 -07:00
hmd_ui.slv initial work on combining shader variants 2019-06-03 19:36:01 -07:00
LightAmbient.slh add ambient light color 2024-06-19 13:59:24 -07:00
LightClusterGrid.slh Update LightClusterGrid_shared.slh 2018-11-01 15:35:48 -07:00
LightClusterGrid_shared.slh Update LightClusterGrid_shared.slh 2018-11-01 15:35:48 -07:00
LightClusters.cpp Merge remote-tracking branch 'overte/master' into taa 2025-01-23 22:26:40 -08:00
LightClusters.h Merge remote-tracking branch 'overte/master' into taa 2025-01-23 22:26:40 -08:00
lightClusters_drawClusterContent.slf minor cleanup, copyright 2024-02-28 15:23:04 -08:00
lightClusters_drawClusterContent.slv Update LightClusterGrid_shared.slh 2018-11-01 15:35:48 -07:00
lightClusters_drawClusterFromDepth.slf minor cleanup, copyright 2024-02-28 15:23:04 -08:00
lightClusters_drawClusterFromDepth.slv more branching removal 2018-10-29 16:42:46 -07:00
lightClusters_drawGrid.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
lightClusters_drawGrid.slv more branching removal 2018-10-29 16:42:46 -07:00
LightDirectional.slh Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
LightingModel.cpp Fixed compilation errors 2019-04-05 10:22:57 +02:00
LightingModel.h more graphics options 2024-07-28 23:32:19 -07:00
LightingModel.slh New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
LightLocal.slh Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
LightPayload.cpp DRY up stage classes with templates 2024-10-21 16:41:40 -07:00
LightPayload.h proper render bounds for models (need to pass RenderArgs to getBound everywhere) 2021-01-17 22:08:06 -08:00
LightPoint.slh Update LightClusterGrid_shared.slh 2018-11-01 15:35:48 -07:00
LightSpot.slh Update LightClusterGrid_shared.slh 2018-11-01 15:35:48 -07:00
LightStage.cpp Remove an assert referencing checkLightId, which seems not to exist anywhere. 2024-12-01 09:45:45 +01:00
LightStage.h templated setup jobs 2024-10-21 17:35:39 -07:00
local_lights_drawOutline.slf minor cleanup, copyright 2024-02-28 15:23:04 -08:00
local_lights_shading.slf minor cleanup, copyright 2024-02-28 15:23:04 -08:00
MeshDeformer.slh Better naming and simpler template maybe 2018-09-26 17:58:06 -07:00
MeshPartPayload.cpp support PBR materials on polyvox, and add triplanar projection to material entities 2025-04-05 21:43:43 -07:00
MeshPartPayload.h Merge remote-tracking branch 'overte/master' into taa 2024-10-29 23:30:11 -07:00
MetaModelPayload.cpp FIX BUILD ERRORS? 2018-10-10 17:09:35 -07:00
MetaModelPayload.h move blendshape buffers to render thread 2018-10-10 15:32:53 -07:00
Model.cpp fix material inspector not grabbing correct material sometimes 2025-04-04 22:16:51 -07:00
Model.h fix material inspector not grabbing correct material sometimes 2025-04-04 22:16:51 -07:00
model.slf support normal mapping for triplanar materials 2025-04-22 22:47:53 -07:00
model.slv support normal mapping for triplanar materials 2025-04-22 22:47:53 -07:00
nop.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
parabola.slf minor cleanup, copyright 2024-02-28 15:23:04 -08:00
parabola.slv minor cleanup, copyright 2024-02-28 15:23:04 -08:00
PickItemsJob.cpp faster aabox ray intersection and pre-computed inverse direction 2018-08-27 15:40:33 -07:00
PickItemsJob.h
RenderCommonTask.cpp Merge remote-tracking branch 'overte/master' into taa 2025-01-23 22:26:40 -08:00
RenderCommonTask.h Merge remote-tracking branch 'overte/master' into taa 2025-01-23 22:26:40 -08:00
RenderDeferredTask.cpp Merge pull request #1358 from overte-org/fix/TAA_transparencies 2025-03-14 19:06:01 +01:00
RenderDeferredTask.h Initial fix for blurry/noisy transparencies on TAA 2025-03-12 00:51:56 +01:00
RenderForwardTask.cpp Merge remote-tracking branch 'overte/master' into taa 2025-01-23 22:26:40 -08:00
RenderForwardTask.h cleanup + fixing mirrors 2024-10-30 15:59:12 -07:00
RenderHifi.h fix cauterization of entities that are children of MyAvatar's head 2019-04-08 19:48:11 -07:00
RenderHUDLayerTask.cpp Merge remote-tracking branch 'overte/master' into taa 2024-10-29 23:30:11 -07:00
RenderHUDLayerTask.h minor cleanup, copyright 2024-02-28 15:23:04 -08:00
RenderPipelines.cpp Merge pull request #1417 from HifiExperiments/texCoords 2025-04-13 20:42:32 +02:00
RenderPipelines.h automated render pipelines 2025-04-08 22:53:04 -07:00
RenderPipelinesInit.cpp.in automated render pipelines 2025-04-08 22:53:04 -07:00
RenderShadowTask.cpp stutter fix: only perform fade transactions when depth == 0 2024-10-23 17:26:03 -07:00
RenderShadowTask.h Remove executable permission from a bunch of files 2023-03-14 00:02:33 +01:00
RenderUtilsLogging.cpp
RenderUtilsLogging.h
RenderViewTask.cpp Merge remote-tracking branch 'overte/master' into taa 2025-01-23 22:26:40 -08:00
RenderViewTask.h cleanup + fixing mirrors 2024-10-30 15:59:12 -07:00
sdf_text3D.slf show tofu character on missing character 2025-04-05 00:12:17 -07:00
sdf_text3D.slh show tofu character on missing character 2025-04-05 00:12:17 -07:00
sdf_text3D.slv support normal mapping for triplanar materials 2025-04-22 22:47:53 -07:00
ShadingModel.slh fix some transparency issues on amd 2019-06-03 16:14:09 -07:00
Shadow.slh init change, bias triggered via script 2019-06-18 10:02:22 -07:00
ShadowCore.slh New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
Shadows_shared.slh Remove all tabs from shaders 2018-09-06 08:59:07 -07:00
simple.slf minor cleanup, copyright 2024-02-28 15:23:04 -08:00
simple.slv support normal mapping for triplanar materials 2025-04-22 22:47:53 -07:00
simple_procedural.slf minor cleanup, copyright 2024-02-28 15:23:04 -08:00
simple_procedural.slv support normal mapping for triplanar materials 2025-04-22 22:47:53 -07:00
Skinning.slh more branching removal 2018-10-29 16:42:46 -07:00
ssao.slh Merge branch 'master' into branching 2018-11-16 10:25:02 -08:00
ssao_bilateralBlur.slf Bis 2018-11-08 12:29:01 +01:00
ssao_bilateralBlur.slv On single bilateral blur shader 2018-09-27 17:03:14 +02:00
ssao_buildNormals.slf Shader fix for android... <sigh> 2018-11-08 13:19:42 +01:00
ssao_debugOcclusion.slf Merge branch 'master' into branching 2018-11-16 10:25:02 -08:00
ssao_gather.slf possible fix for shader compilation error 2019-07-12 16:22:01 -07:00
ssao_makeOcclusion.slf Merge branch 'master' into branching 2018-11-16 10:25:02 -08:00
ssao_makePyramid.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
ssao_mip_depth.slf Fixed shaders for GLSL 4.1 2018-10-24 11:04:32 +02:00
ssao_shared.h Switched to sin based HBAO 2018-10-01 19:22:54 +02:00
standardDrawTexture.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
standardDrawTextureNoBlend.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
standardTransformPNTC.slv support normal mapping for triplanar materials 2025-04-22 22:47:53 -07:00
stencil_drawMask.slf more branching removal 2018-10-29 16:42:46 -07:00
StencilMaskPass.cpp Merge remote-tracking branch 'overte/master' into taa 2024-10-29 23:30:11 -07:00
StencilMaskPass.h Merge remote-tracking branch 'overte/master' into taa 2024-10-29 23:30:11 -07:00
SubsurfaceScattering.cpp Merge branch 'master' into stages 2024-10-25 12:48:11 -07:00
SubsurfaceScattering.h static pipelines + misc render cleanup 2024-10-23 15:53:10 -07:00
SubsurfaceScattering.slh more branching removal 2018-10-29 16:42:46 -07:00
subsurfaceScattering_drawScattering.slf more branching removal 2018-10-29 16:42:46 -07:00
subsurfaceScattering_makeLUT.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
subsurfaceScattering_makeProfile.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
subsurfaceScattering_makeSpecularBeckmann.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
SurfaceGeometry.slh
surfaceGeometry_copyDepth.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
surfaceGeometry_downsampleDepthNormal.slf Merged with master 2018-10-24 08:27:39 +02:00
surfaceGeometry_makeCurvature.slf minor cleanup, copyright 2024-02-28 15:23:04 -08:00
surfaceGeometry_makeLinearDepth.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
SurfaceGeometryPass.cpp static pipelines + misc render cleanup 2024-10-23 15:53:10 -07:00
SurfaceGeometryPass.h static pipelines + misc render cleanup 2024-10-23 15:53:10 -07:00
taa.slf minor cleanup, copyright 2024-02-28 15:23:04 -08:00
taa.slh minor cleanup, copyright 2024-02-28 15:23:04 -08:00
taa_blend.slf minor cleanup, copyright 2024-02-28 15:23:04 -08:00
TextRenderer3D.cpp fix text size 2024-09-08 21:12:29 -07:00
TextRenderer3D.h fix text size 2024-09-08 21:12:29 -07:00
TextureCache.h move materialcache et al to material-networking library 2019-02-08 10:28:07 -08:00
ToneMapAndResampleTask.cpp DRY up stage classes with templates 2024-10-21 16:41:40 -07:00
ToneMapAndResampleTask.h static pipelines + misc render cleanup 2024-10-23 15:53:10 -07:00
toneMapping.slf add tonemapping props to zones, wip ambient occlusion 2024-06-28 13:25:12 -07:00
TonemappingStage.cpp build error 2024-10-22 14:10:33 -07:00
TonemappingStage.h templated setup jobs 2024-10-21 17:35:39 -07:00
UpdateSceneTask.cpp add tonemapping props to zones, wip ambient occlusion 2024-06-28 13:25:12 -07:00
UpdateSceneTask.h
VelocityWrite.slh minor cleanup, copyright 2024-02-28 15:23:04 -08:00
web_browser.slf minor cleanup, copyright 2024-02-28 15:23:04 -08:00
web_browser.slv support normal mapping for triplanar materials 2025-04-22 22:47:53 -07:00
WorkloadResource.slh Assign the correct binding slots for the Resource Buffers to fix the deformed mesh rendering of the Avatar in gles backend 2018-11-02 00:08:47 -07:00
zone_draw.slh
zone_drawAmbient.slf Merge remote-tracking branch 'overte/master' into taa 2024-10-29 23:30:11 -07:00
zone_drawKeyLight.slf minor cleanup, copyright 2024-02-28 15:23:04 -08:00
zone_drawSkybox.slf minor cleanup, copyright 2024-02-28 15:23:04 -08:00
ZoneRenderer.cpp Merge remote-tracking branch 'overte/master' into taa 2025-01-23 22:26:40 -08:00
ZoneRenderer.h static pipelines + misc render cleanup 2024-10-23 15:53:10 -07:00