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91 lines
2.7 KiB
C++
91 lines
2.7 KiB
C++
//
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// ToneMapAndResample.h
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// libraries/render-utils/src
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//
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// Created by Anna Brewer on 7/3/19.
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// Copyright 2019 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_ToneMapAndResample_h
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#define hifi_ToneMapAndResample_h
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#include <DependencyManager.h>
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#include <NumericalConstants.h>
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#include <gpu/Resource.h>
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#include <gpu/Pipeline.h>
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#include <render/Forward.h>
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#include <render/DrawTask.h>
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#include "TonemappingStage.h"
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class ToneMappingConfig : public render::Job::Config {
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Q_OBJECT
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Q_PROPERTY(bool debug MEMBER debug WRITE setDebug NOTIFY dirty);
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Q_PROPERTY(int curve MEMBER curve WRITE setCurve NOTIFY dirty);
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Q_PROPERTY(float exposure MEMBER exposure WRITE setExposure NOTIFY dirty);
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public:
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ToneMappingConfig() : render::Job::Config(true) {}
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void setDebug(bool newDebug) { debug = newDebug; emit dirty(); }
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void setCurve(int newCurve) { curve = std::max(0, std::min((int)TonemappingCurve::FILMIC, newCurve)); emit dirty(); }
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void setExposure(float newExposure) { exposure = newExposure; emit dirty(); }
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bool debug { false };
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int curve { (int)TonemappingCurve::SRGB };
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float exposure { 0.0f };
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signals:
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void dirty();
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};
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class ToneMapAndResample {
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public:
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ToneMapAndResample();
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virtual ~ToneMapAndResample() {}
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void setCurve(TonemappingCurve curve);
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void setExposure(float exposure);
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// Inputs: lightingFramebuffer, destinationFramebuffer, tonemappingFrame
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using Input = render::VaryingSet3<gpu::FramebufferPointer, gpu::FramebufferPointer, TonemappingStage::FramePointer>;
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using Output = gpu::FramebufferPointer;
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using Config = ToneMappingConfig;
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using JobModel = render::Job::ModelIO<ToneMapAndResample, Input, Output, Config>;
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void configure(const Config& config);
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void run(const render::RenderContextPointer& renderContext, const Input& input, Output& output);
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protected:
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static gpu::PipelinePointer _pipeline;
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static gpu::PipelinePointer _mirrorPipeline;
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gpu::FramebufferPointer _destinationFrameBuffer;
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private:
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float _exposure { 0.0f };
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bool _debug { false };
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TonemappingCurve _debugCurve { TonemappingCurve::SRGB };
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float _debugExposure { 0.0f };
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// Class describing the uniform buffer with all the parameters common to the tone mapping shaders
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class Parameters {
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public:
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float _twoPowExposure = 1.0f;
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int _toneCurve = (int)TonemappingCurve::SRGB;
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Parameters() {}
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};
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typedef gpu::BufferView UniformBufferView;
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gpu::BufferView _parametersBuffer;
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void init();
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};
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#endif // hifi_ToneMapAndResample_h
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