overte/libraries/render-utils/src
2018-02-26 16:48:10 +01:00
..
text Merged with master 2018-01-24 10:51:54 +01:00
AbstractViewStateInterface.cpp
AbstractViewStateInterface.h Removing unused call 2017-09-25 15:10:40 -07:00
AmbientOcclusionEffect.cpp Merged with master 2018-02-19 17:28:39 +01:00
AmbientOcclusionEffect.h removing the explicit SettingHandle path to REnder?engine 2017-04-24 00:52:09 -07:00
AnimDebugDraw.cpp Merged with master 2018-02-05 18:24:05 +01:00
AnimDebugDraw.h
animdebugdraw.slf
animdebugdraw.slv Merge and a lot of rewriting the color conversion 2017-08-24 18:02:11 -07:00
AntialiasingEffect.cpp Limited sharpen range 2018-02-26 16:48:10 +01:00
AntialiasingEffect.h Limited sharpen range 2018-02-26 16:48:10 +01:00
BackgroundStage.cpp Merged with master 2018-02-19 17:28:39 +01:00
BackgroundStage.h rename model:: -> graphics:: 2018-01-16 12:46:16 -05:00
BloomApply.slf Optimized performance of bloom by reducing blur resolution and merging some downsampling passes with blur passes 2017-11-08 11:38:20 +01:00
BloomEffect.cpp Merged with master 2018-02-19 17:28:39 +01:00
BloomEffect.h Limited sharpen range 2018-02-26 16:48:10 +01:00
BloomThreshold.slf Optimized performance of bloom by reducing blur resolution and merging some downsampling passes with blur passes 2017-11-08 11:38:20 +01:00
CauterizedMeshPartPayload.cpp wip finish adding material entity 2018-02-02 16:49:33 -08:00
CauterizedMeshPartPayload.h wip finish adding material entity 2018-02-02 16:49:33 -08:00
CauterizedModel.cpp Merge branch 'master' of github.com:highfidelity/hifi into cauterize-head-av-entities-1 2018-02-02 08:56:18 -08:00
CauterizedModel.h Model has a Rig rather than a RigPointer 2017-05-19 13:24:16 -07:00
debug_deferred_buffer.slf Merged with master 2018-02-19 17:28:39 +01:00
debug_deferred_buffer.slv
DebugDeferredBuffer.cpp Merged with master 2018-02-19 17:28:39 +01:00
DebugDeferredBuffer.h Merged with master 2018-02-19 17:28:39 +01:00
deferred_light.slv
deferred_light_limited.slv
deferred_light_point.slv rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
deferred_light_spot.slv rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
DeferredBuffer.slh Deep dive into the shape key and filters and the PLumber construction 2017-02-24 00:35:10 -08:00
DeferredBufferRead.slh Created SurfaceData structure to centralize computation of frequently used shader temporary values 2017-12-21 17:41:36 +01:00
DeferredBufferWrite.slh Fading on polyline now works when the polyline is added to the scene 2017-07-20 12:45:14 +02:00
DeferredFramebuffer.cpp Working bloom but still visually unstable with geometry aliasing 2017-10-09 19:17:51 +02:00
DeferredFramebuffer.h Cleanup and refactoring 2017-06-15 18:58:56 -07:00
DeferredFrameTransform.cpp Simplified camera view history and TAA is now working in all circumstances. 2018-02-23 10:19:05 +01:00
DeferredFrameTransform.h Simplified camera view history and TAA is now working in all circumstances. 2018-02-23 10:19:05 +01:00
DeferredGlobalLight.slh Merged with master. Had to add back shaders and code 2018-01-29 10:33:16 +01:00
DeferredLighting.slh
DeferredLightingEffect.cpp Merged with master 2018-02-19 17:28:39 +01:00
DeferredLightingEffect.h Merged with master 2018-01-17 16:35:31 +01:00
DeferredTransform.slh Simplified camera view history and TAA is now working in all circumstances. 2018-02-23 10:19:05 +01:00
directional_ambient_light.slf
directional_ambient_light_shadow.slf Working on better adaptive bias algorithm for shadow 2018-01-26 17:57:20 +01:00
directional_skybox_light.slf Implemented HazePropertyGroup and added the haze shader. Shader does not work yet! 2017-09-27 17:43:09 -07:00
directional_skybox_light_shadow.slf Working on better adaptive bias algorithm for shadow 2018-01-26 17:57:20 +01:00
DrawHaze.cpp Merged with master 2018-02-19 17:28:39 +01:00
DrawHaze.h rename model:: -> graphics:: 2018-01-16 12:46:16 -05:00
Fade.slh PR feedback 2018-01-19 20:24:34 -08:00
Fade_shared.slh TransitionStage + FadeJob compiling but not linked to entity events 2017-07-07 18:22:11 +02:00
FadeEffect.cpp make sure FadeEffect dependency is created early 2017-09-27 11:58:35 -07:00
FadeEffect.h make sure FadeEffect dependency is created early 2017-09-27 11:58:35 -07:00
FadeEffectJobs.cpp Fixed save / load of fade effect configurations 2018-02-06 17:57:04 +01:00
FadeEffectJobs.h Fixed save / load of fade effect configurations 2018-02-06 17:57:04 +01:00
FboCache.cpp
FboCache.h
forward_model.slf Merge remote-tracking branch 'upstream/master' into android 2018-01-16 18:24:44 -08:00
forward_model_normal_map.slf Merge remote-tracking branch 'upstream/master' into android 2018-01-16 18:24:44 -08:00
forward_model_normal_specular_map.slf Merge remote-tracking branch 'upstream/master' into android 2018-01-16 18:24:44 -08:00
forward_model_specular_map.slf Merge remote-tracking branch 'upstream/master' into android 2018-01-16 18:24:44 -08:00
forward_model_translucent.slf rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
forward_model_unlit.slf rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
ForwardBuffer.slh New android toolchain 2017-09-19 13:45:12 -07:00
ForwardBufferWrite.slh New android toolchain 2017-09-19 13:45:12 -07:00
ForwardGlobalLight.slh Merged with master 2018-01-17 16:35:31 +01:00
FramebufferCache.cpp remove redundant declarations 2017-03-18 05:00:05 +00:00
FramebufferCache.h remove Mini Mirror from View menu 2017-03-18 00:53:13 +00:00
fxaa.slf back to experience of pure melting 2017-08-08 22:43:21 -07:00
fxaa.slv
fxaa_blend.slf Limited sharpen range 2018-02-26 16:48:10 +01:00
GeometryCache.cpp Merge remote-tracking branch 'upstream/master' into decals 2018-02-09 14:40:20 -08:00
GeometryCache.h Merge remote-tracking branch 'upstream/master' into android 2018-01-16 18:24:44 -08:00
glowLine.slf add width param to vertex shader 2017-11-08 18:35:26 -07:00
glowLine.slv add width param to vertex shader 2017-11-08 18:35:26 -07:00
grid.slf
Haze.slf Merged with master 2018-01-17 16:35:31 +01:00
Haze.slh Fixing git crap. 2018-02-06 23:51:08 -08:00
HazeStage.cpp rename model:: -> graphics:: 2018-01-16 12:46:16 -05:00
HazeStage.h rename model:: -> graphics:: 2018-01-16 12:46:16 -05:00
Highlight.slf Renamed outline to highlight 2017-11-07 11:07:25 +01:00
Highlight.slh removing .f for a float in shader 2017-12-11 09:26:43 -08:00
Highlight_aabox.slv Fixed highlight in stereo mode, including HMD (testing on simulator) 2017-11-08 13:49:18 +01:00
Highlight_filled.slf Renamed outline to highlight 2017-11-07 11:07:25 +01:00
Highlight_shared.slh extend the set of interface for multi highlight 2017-11-21 17:59:45 -08:00
HighlightEffect.cpp Merged with master 2018-02-19 17:28:39 +01:00
HighlightEffect.h Only non empty selections are now linked to highlight passes 2017-11-07 17:07:37 +01:00
hmd_ui.slf move hud rendering to render thread, still need to separate out hud overlays 2017-09-29 09:49:08 -07:00
hmd_ui.slv move hud rendering to render thread, still need to separate out hud overlays 2017-09-29 09:49:08 -07:00
LightAmbient.slh fixing the scattering bad ambient lighting 2018-02-09 11:32:29 -08:00
LightClusterGrid.slh Fixed compilation error due to really long shader 2018-01-22 16:50:03 +01:00
LightClusterGrid_shared.slh New android toolchain 2017-09-19 13:45:12 -07:00
LightClusters.cpp Fixed compilation with new shader system 2018-01-17 10:52:58 +01:00
LightClusters.h Introducing the renderview task 2017-06-06 18:00:41 -07:00
lightClusters_drawClusterContent.slf rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
lightClusters_drawClusterContent.slv New android toolchain 2017-09-19 13:45:12 -07:00
lightClusters_drawClusterFromDepth.slf
lightClusters_drawClusterFromDepth.slv New android toolchain 2017-09-19 13:45:12 -07:00
lightClusters_drawGrid.slf
lightClusters_drawGrid.slv New android toolchain 2017-09-19 13:45:12 -07:00
LightDirectional.slh Created SurfaceData structure to centralize computation of frequently used shader temporary values 2017-12-21 17:41:36 +01:00
LightingModel.cpp simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead' 2017-04-18 17:05:40 -07:00
LightingModel.h Pre-merge cleanup 2018-01-14 19:48:12 -08:00
LightingModel.slh Merge branch 'master' of http://github.com/highfidelity/hifi into locallights 2018-01-22 16:05:54 +01:00
LightLocal.slh Merged with master 2018-01-17 16:35:31 +01:00
LightPayload.cpp only update cauterization of child entities when something relevant changes 2018-02-02 08:56:11 -08:00
LightPayload.h rename model:: -> graphics:: 2018-01-16 12:46:16 -05:00
LightPoint.slh Created SurfaceData structure to centralize computation of frequently used shader temporary values 2017-12-21 17:41:36 +01:00
LightSpot.slh Created SurfaceData structure to centralize computation of frequently used shader temporary values 2017-12-21 17:41:36 +01:00
LightStage.cpp Removed warnings on mac and ubuntu 2018-02-02 18:07:35 +01:00
LightStage.h Switched to a simpler manual fixed/slope based shadow bias system. Automatic stuff fail most of the time 2018-01-31 10:19:17 +01:00
local_lights_drawOutline.slf Merged with master 2018-01-17 16:35:31 +01:00
local_lights_shading.slf rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
MaterialTextures.slh Limited sharpen range 2018-02-26 16:48:10 +01:00
MeshPartPayload.cpp merge 2018-02-15 15:50:36 -08:00
MeshPartPayload.h merge 2018-02-15 15:50:36 -08:00
Model.cpp merge 2018-02-15 15:50:36 -08:00
Model.h merge 2018-02-15 15:50:36 -08:00
model.slf rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
model.slv Merge and a lot of rewriting the color conversion 2017-08-24 18:02:11 -07:00
model_fade.slf rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
model_fade.slv Merge and a lot of rewriting the color conversion 2017-08-24 18:02:11 -07:00
model_lightmap.slf rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
model_lightmap.slv Merge and a lot of rewriting the color conversion 2017-08-24 18:02:11 -07:00
model_lightmap_fade.slf rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
model_lightmap_fade.slv Merge and a lot of rewriting the color conversion 2017-08-24 18:02:11 -07:00
model_lightmap_normal_map.slf rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
model_lightmap_normal_map.slv Merge and a lot of rewriting the color conversion 2017-08-24 18:02:11 -07:00
model_lightmap_normal_map_fade.slf rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
model_lightmap_normal_map_fade.slv Merge and a lot of rewriting the color conversion 2017-08-24 18:02:11 -07:00
model_lightmap_normal_specular_map.slf rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
model_lightmap_normal_specular_map_fade.slf rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
model_lightmap_specular_map.slf rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
model_lightmap_specular_map_fade.slf rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
model_normal_map.slf Added separate scribe function to evalGlobalLightingAlphaBlendedWithHaze to shorten shader C string 2018-01-23 14:19:39 +01:00
model_normal_map.slv Merge and a lot of rewriting the color conversion 2017-08-24 18:02:11 -07:00
model_normal_map_fade.slf rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
model_normal_map_fade.slv Merge and a lot of rewriting the color conversion 2017-08-24 18:02:11 -07:00
model_normal_specular_map.slf rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
model_normal_specular_map_fade.slf rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
model_shadow.slf
model_shadow.slv
model_shadow_fade.slf Refactored Fade.slh to take into account differences between instanced draw and normal draw 2017-07-18 12:49:34 +02:00
model_shadow_fade.slv Cleaned up shader code as fade position is now world position 2017-07-17 11:59:10 +02:00
model_specular_map.slf rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
model_specular_map_fade.slf rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
model_translucent.slf Merged with master. Had to add back shaders and code 2018-01-29 10:33:16 +01:00
model_translucent.slv Merged with master 2018-02-19 17:28:39 +01:00
model_translucent_fade.slf Fixing git crap. 2018-02-06 23:51:08 -08:00
model_translucent_normal_map.slf Merged with master. Had to add back shaders and code 2018-01-29 10:33:16 +01:00
model_translucent_normal_map.slv Merged with master 2018-02-19 17:28:39 +01:00
model_translucent_normal_map_fade.slf Merged with master. Had to add back shaders and code 2018-01-29 10:33:16 +01:00
model_translucent_unlit.slf rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
model_translucent_unlit_fade.slf rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
model_unlit.slf rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
model_unlit_fade.slf rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
nop.slf
overlay3D.slf Merged with master 2018-01-17 16:35:31 +01:00
overlay3D.slv Merge and a lot of rewriting the color conversion 2017-08-24 18:02:11 -07:00
overlay3D_model.slf rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
overlay3D_model_translucent.slf Merged with master. Had to add back shaders and code 2018-01-29 10:33:16 +01:00
overlay3D_model_translucent_unlit.slf rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
overlay3D_model_unlit.slf rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
overlay3D_translucent.slf Merged with master 2018-01-17 16:35:31 +01:00
overlay3D_translucent_unlit.slf
overlay3D_unlit.slf
PickItemsJob.cpp New android toolchain 2017-09-19 13:45:12 -07:00
PickItemsJob.h New android toolchain 2017-09-19 13:45:12 -07:00
RenderCommonTask.cpp Merged from orgin taa 2018-02-19 17:50:10 +01:00
RenderCommonTask.h Fixing UI 2018-01-09 18:36:42 -08:00
RenderDeferredTask.cpp Limited sharpen range 2018-02-26 16:48:10 +01:00
RenderDeferredTask.h Merged with master 2018-01-24 10:00:41 +01:00
RenderForwardTask.cpp Merged with master 2018-02-19 17:28:39 +01:00
RenderForwardTask.h Adding colors to the world 2018-01-11 23:22:51 -08:00
RenderPipelines.cpp CR 2018-02-15 15:48:41 -08:00
RenderPipelines.h CR 2018-02-15 15:48:41 -08:00
RenderShadowTask.cpp Merged with master 2018-02-19 17:28:39 +01:00
RenderShadowTask.h Shadow task now uses LOD culling from main view task 2018-02-06 11:47:39 +01:00
RenderUtilsLogging.cpp
RenderUtilsLogging.h
RenderViewTask.cpp Shadow task now uses LOD culling from main view task 2018-02-06 11:47:39 +01:00
RenderViewTask.h cleaning en route 2018-01-26 17:34:37 -08:00
sdf_text3D.slf working on text3d overlays and entities 2017-09-12 16:49:51 -07:00
sdf_text3D.slv working on text3d overlays and entities 2017-09-12 16:49:51 -07:00
sdf_text3D_transparent.slf working on text3d overlays and entities 2017-09-12 16:49:51 -07:00
Shadow.slh Small optimisations in shadow shader 2018-02-02 15:06:22 +01:00
ShadowCore.slh Small optimisations in shadow shader 2018-02-02 15:06:22 +01:00
Shadows_shared.slh Switched to a simpler manual fixed/slope based shadow bias system. Automatic stuff fail most of the time 2018-01-31 10:19:17 +01:00
simple.slf rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
simple.slv Merge and a lot of rewriting the color conversion 2017-08-24 18:02:11 -07:00
simple_fade.slf rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
simple_fade.slv Merge and a lot of rewriting the color conversion 2017-08-24 18:02:11 -07:00
simple_opaque_web_browser.slf Merge and a lot of rewriting the color conversion 2017-08-24 18:02:11 -07:00
simple_textured.slf Merged with master 2018-02-19 17:28:39 +01:00
simple_textured_fade.slf Merged with master 2018-02-19 17:28:39 +01:00
simple_textured_unlit.slf Merge and a lot of rewriting the color conversion 2017-08-24 18:02:11 -07:00
simple_textured_unlit_fade.slf Merge and a lot of rewriting the color conversion 2017-08-24 18:02:11 -07:00
simple_transparent_textured.slf Merged with master 2018-02-19 17:28:39 +01:00
simple_transparent_textured_fade.slf Merged with master 2018-02-19 17:28:39 +01:00
simple_transparent_textured_unlit.slf Merge and a lot of rewriting the color conversion 2017-08-24 18:02:11 -07:00
simple_transparent_textured_unlit_fade.slf Merge and a lot of rewriting the color conversion 2017-08-24 18:02:11 -07:00
simple_transparent_web_browser.slf Merge and a lot of rewriting the color conversion 2017-08-24 18:02:11 -07:00
skin_model.slv Merge and a lot of rewriting the color conversion 2017-08-24 18:02:11 -07:00
skin_model_fade.slv Merge and a lot of rewriting the color conversion 2017-08-24 18:02:11 -07:00
skin_model_normal_map.slv Merge and a lot of rewriting the color conversion 2017-08-24 18:02:11 -07:00
skin_model_normal_map_fade.slv Merge and a lot of rewriting the color conversion 2017-08-24 18:02:11 -07:00
skin_model_shadow.slf Fixed fade for shadow job 2017-06-08 17:09:08 +02:00
skin_model_shadow.slv
skin_model_shadow_fade.slf Refactored Fade.slh to take into account differences between instanced draw and normal draw 2017-07-18 12:49:34 +02:00
skin_model_shadow_fade.slv Cleaned up shader code as fade position is now world position 2017-07-17 11:59:10 +02:00
Skinning.slh Merge branch 'stable' of https://github.com/highfidelity/hifi into merge-back 2018-01-30 16:09:30 -08:00
SoftAttachmentModel.cpp removed comments 2018-01-04 16:17:21 -08:00
SoftAttachmentModel.h Model has a Rig rather than a RigPointer 2017-05-19 13:24:16 -07:00
ssao.slh
ssao_debugOcclusion.slf
ssao_makeHorizontalBlur.slf
ssao_makeOcclusion.slf
ssao_makePyramid.slf
ssao_makeVerticalBlur.slf
standardDrawTexture.slf
standardTransformPNTC.slv Merge and a lot of rewriting the color conversion 2017-08-24 18:02:11 -07:00
stencil_drawMask.slf Refining the stencil configuration and triggering only in hmd mode 2017-06-02 00:22:38 -07:00
StencilMaskPass.cpp Merged with master 2018-02-19 17:28:39 +01:00
StencilMaskPass.h rename model:: -> graphics:: 2018-01-16 12:46:16 -05:00
SubsurfaceScattering.cpp Merged with master 2018-02-19 17:28:39 +01:00
SubsurfaceScattering.h simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead' 2017-04-18 17:05:40 -07:00
SubsurfaceScattering.slh Created SurfaceData structure to centralize computation of frequently used shader temporary values 2017-12-21 17:41:36 +01:00
subsurfaceScattering_drawScattering.slf Merged with master 2018-01-17 16:35:31 +01:00
subsurfaceScattering_makeLUT.slf
subsurfaceScattering_makeProfile.slf
subsurfaceScattering_makeSpecularBeckmann.slf
SurfaceGeometry.slh
surfaceGeometry_copyDepth.slf Added PrepareOutline job to save outlined zbuffer 2017-08-08 15:28:36 +02:00
surfaceGeometry_downsampleDepthNormal.slf Fix the problem with the cursor and scattering, 2017-03-30 15:15:14 -07:00
surfaceGeometry_makeCurvature.slf New android toolchain 2017-09-19 13:45:12 -07:00
surfaceGeometry_makeLinearDepth.slf
SurfaceGeometryPass.cpp Merged with master 2018-02-19 17:28:39 +01:00
SurfaceGeometryPass.h simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead' 2017-04-18 17:05:40 -07:00
taa.slf TAA is working on HMD! Still some issues when game rate is low 2018-02-21 17:34:51 +01:00
taa.slh Moved antialiasing before tonemapping 2018-02-26 14:57:59 +01:00
taa_blend.slf A bit of cleanup in TAA shaders 2018-02-22 10:09:03 +01:00
TextRenderer3D.cpp Scribe now outputs .h and .cpp. Need to change how shader source is referenced in C++ code 2018-01-16 19:02:12 +01:00
TextRenderer3D.h
TextureCache.h
toneMapping.slf
ToneMappingEffect.cpp Merged with master 2018-02-19 17:28:39 +01:00
ToneMappingEffect.h Cleanup and refactoring 2017-06-15 18:58:56 -07:00
UpdateSceneTask.cpp Renamed outline to highlight 2017-11-07 11:07:25 +01:00
UpdateSceneTask.h Moving the stage objects under the scene umbrella and creating a cear task to update the scene elements 2017-06-21 18:29:38 -07:00
velocityBuffer_cameraMotion.slf TAA is working on HMD! Still some issues when game rate is low 2018-02-21 17:34:51 +01:00
VelocityBufferPass.cpp Fix warnings on mac and ubuntu 2018-02-23 19:37:12 +01:00
VelocityBufferPass.h introducing the Velocity buffer pass generation 2017-08-15 18:11:23 -07:00
zone_draw.slh Polishing the scope shaders 2017-05-18 01:06:59 -07:00
zone_drawAmbient.slf rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
zone_drawKeyLight.slf Merged with master 2018-01-17 16:35:31 +01:00
zone_drawSkybox.slf Polishing the scope shaders 2017-05-18 01:06:59 -07:00
ZoneRenderer.cpp Merged with master 2018-02-19 17:28:39 +01:00
ZoneRenderer.h pull task out of render and into its own lib 2018-02-13 08:56:11 -08:00