overte/libraries/render-utils/src
2016-01-15 10:55:43 -08:00
..
text CHanging the lighting BUffer format and adding tone mapping 2015-12-08 08:34:42 -08:00
AbstractViewStateInterface.cpp
AbstractViewStateInterface.h keep AvatarHashMap::findAvatar from creating bogus avatar entries. remove some more stray consts 2015-11-30 14:08:07 -08:00
AmbientOcclusionEffect.cpp Cleaning the code for review 2016-01-15 10:55:43 -08:00
AmbientOcclusionEffect.h Cleaning the code for review 2016-01-15 10:55:43 -08:00
AnimDebugDraw.cpp More warning fixes 2015-12-11 16:17:41 -08:00
AnimDebugDraw.h AnimDebugDraw Removed unused drawing code. 2015-11-21 10:57:39 -08:00
animdebugdraw.slf AnimDebugDraw rendering works again. 2015-08-24 17:36:21 -07:00
animdebugdraw.slv Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
AntialiasingEffect.cpp Remove unused headers 2016-01-13 11:47:43 -08:00
AntialiasingEffect.h Promote render::Job to render::Task::Job 2016-01-06 18:55:13 -08:00
debug_deferred_buffer.slf Introducing the sl files and the blurring stages 2016-01-02 11:27:50 -04:00
debug_deferred_buffer.slv Simple normal map debug 2015-12-04 10:44:23 -08:00
DebugDeferredBuffer.cpp Introducing the sl files and the blurring stages 2016-01-02 11:27:50 -04:00
DebugDeferredBuffer.h Merging with master 2016-01-11 15:49:16 -08:00
deferred_light.slv
deferred_light_limited.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
deferred_light_spot.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
DeferredBuffer.slh A working prototype of ao... 2016-01-04 14:36:46 -04:00
DeferredBufferWrite.slh Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore 2015-12-22 12:41:31 -08:00
DeferredGlobalLight.slh Merge branch 'master' of https://github.com/highfidelity/hifi into hdr 2016-01-12 10:02:15 -08:00
DeferredLighting.slh FIxing the diffuse contribution bug maybe 2015-12-17 17:44:40 -08:00
DeferredLightingEffect.cpp Remove unused headers 2016-01-13 11:47:43 -08:00
DeferredLightingEffect.h Move primitive rendering out of DeferredLightingEffect 2016-01-13 11:47:43 -08:00
directional_ambient_light.slf Merge branch 'master' of https://github.com/highfidelity/hifi into hdr 2016-01-12 10:02:15 -08:00
directional_light.slf Merge branch 'master' of https://github.com/highfidelity/hifi into hdr 2016-01-12 10:02:15 -08:00
directional_skybox_light.slf A working prototype of ao... 2016-01-04 14:36:46 -04:00
drawOpaqueStencil.slf Simplifying the DrawOpaqueStencil Pixel shader 2015-10-08 17:49:55 -07:00
Environment.cpp gpu::Shader::create* return shared_ptr 2015-12-03 14:56:07 -08:00
Environment.h fix atmosphere rendering 2015-08-21 00:29:28 -07:00
FboCache.cpp
FboCache.h Fix most OpenGL warnings 2015-12-04 10:01:43 -08:00
FramebufferCache.cpp A working prototype of ao... 2016-01-04 14:36:46 -04:00
FramebufferCache.h Introducing the sl files and the blurring stages 2016-01-02 11:27:50 -04:00
fxaa.slf Fix various whitespace issues 2015-09-02 13:49:21 -07:00
fxaa.slv Add shader files for FXAA 2015-08-30 20:48:06 -07:00
fxaa_blend.slf Add shader files for FXAA 2015-08-30 20:48:06 -07:00
GeometryCache.cpp Move SimpleProgramKey to cpp 2016-01-13 11:47:43 -08:00
GeometryCache.h Move SimpleProgramKey to cpp 2016-01-13 11:47:43 -08:00
hit_effect.slf Add basic DebugDeferredBuffer job 2015-12-04 10:44:23 -08:00
hit_effect.slv fixed merge conflics in hit effect 2015-08-03 11:25:18 -07:00
HitEffect.cpp Fix doInBatch lambdas 2016-01-13 11:47:43 -08:00
HitEffect.h Promote render::Job to render::Task::Job 2016-01-06 18:55:13 -08:00
MeshPartPayload.cpp Move primitive rendering out of DeferredLightingEffect 2016-01-13 11:47:43 -08:00
MeshPartPayload.h Rename ShapeRender to DeferredPipelineLib 2016-01-08 14:02:49 -08:00
Model.cpp Replace ShapePipelineLib abstract with ShapePlumber instanced class 2016-01-11 16:00:08 -08:00
Model.h Replace ShapePipelineLib abstract with ShapePlumber instanced class 2016-01-11 16:00:08 -08:00
model.slf Drafting the materials for FBXReader 2015-08-25 22:12:51 -07:00
model.slv Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
model_lightmap.slf Merging and cleaning shaders 2015-09-18 11:46:44 -07:00
model_lightmap.slv Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
model_lightmap_normal_map.slf Merging and cleaning shaders 2015-09-18 11:46:44 -07:00
model_lightmap_normal_map.slv Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
model_lightmap_normal_specular_map.slf Merging and cleaning shaders 2015-09-18 11:46:44 -07:00
model_lightmap_specular_map.slf Merging and cleaning shaders 2015-09-18 11:46:44 -07:00
model_normal_map.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
model_normal_map.slv Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
model_normal_specular_map.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
model_shadow.slf
model_shadow.slv Fixing line endings 2015-10-18 22:55:14 -07:00
model_specular_map.slf Fix bug in lightmap and specular map fragment shaders 2015-08-04 14:36:42 -07:00
model_translucent.slf
overlay3D.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
overlay3D.slv Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
point_light.slf Trying to improve the ao 2016-01-11 18:33:39 -08:00
RenderDeferredTask.cpp Merging upstream master 2016-01-14 15:10:54 -08:00
RenderDeferredTask.h Merge branch 'master' of github.com:highfidelity/hifi into feat/render-shape 2016-01-11 16:38:04 -08:00
RenderScriptingInterface.cpp Introducing the sl files and the blurring stages 2016-01-02 11:27:50 -04:00
RenderScriptingInterface.h Exposing many more controls of the AO in order to adjust the effect 2016-01-13 18:57:47 -08:00
RenderUtilsLogging.cpp
RenderUtilsLogging.h
sdf_text3D.slf More shader fixes 2015-08-01 20:17:57 -07:00
sdf_text3D.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
Shadow.slh Need to pull master, just updated all the deferred shaders to use scribe func declare blocks to avoid long shaders... didn;t validate the current clip to eye position evaluation 2015-09-15 14:40:23 -07:00
simple.slf Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore 2015-12-22 12:41:31 -08:00
simple.slv Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
simple_textured.slf Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore 2015-12-22 12:41:31 -08:00
simple_textured_emisive.slf Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore 2015-12-22 12:41:31 -08:00
skin_model.slv Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
skin_model_normal_map.slv Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
skin_model_shadow.slv Fixing line endings 2015-10-18 22:55:14 -07:00
Skinning.slh Fixing line endings 2015-10-18 22:55:14 -07:00
SkyFromAtmosphere.slf CHanging the lighting BUffer format and adding tone mapping 2015-12-08 08:34:42 -08:00
SkyFromAtmosphere.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
SkyFromSpace.slf Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore 2015-12-22 12:41:31 -08:00
SkyFromSpace.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
spot_light.slf Trying to improve the ao 2016-01-11 18:33:39 -08:00
ssao.slh FIxed the stereo rendering 2016-01-14 19:23:29 -08:00
ssao_makeHorizontalBlur.slf A working prototype of ao... 2016-01-04 14:36:46 -04:00
ssao_makeOcclusion.slf FIxed the stereo rendering 2016-01-14 19:23:29 -08:00
ssao_makePyramid.slf FIxed the stereo rendering 2016-01-14 19:23:29 -08:00
ssao_makeVerticalBlur.slf A working prototype of ao... 2016-01-04 14:36:46 -04:00
standardDrawTexture.slf Fix white rendering of many primitives 2015-08-04 14:05:05 -07:00
standardTransformPNTC.slv Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
stars.slf Fix star point smoothing... sort of 2015-08-04 16:29:07 -07:00
stars.slv Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
starsGrid.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
TextRenderer3D.cpp Move primitive rendering out of DeferredLightingEffect 2016-01-13 11:47:43 -08:00
TextRenderer3D.h fix a bunch of warnings 2015-07-20 15:12:27 -07:00
TextureCache.h Redistributing the files to create the model-networking lib and separate that from the redner-utils 2015-09-21 13:21:35 -07:00
ToneMappingEffect.cpp Merging upstream master 2016-01-14 15:10:54 -08:00
ToneMappingEffect.h Introducing a setting for the tone curve 2015-12-16 15:21:09 -08:00